Show us your 3Delight renders
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another w.i.p. shot with scanned figures inside for a quick comparison
Synth Player
thx, this is the final shot; all the skin shaders have been modified within carrara and tweaked in daz studio to be rendered wit 3delight
How's this?
Cool glow and reflection. Where'd you get the background?
Did you use a gel over a light to change the colour? Or did just change the colour of the light?
Wow and with ten humans in the scene. Excellent. You must have a powerful computer. Why not render in Carrara while it's already loaded in there? I find that I was able to render scenes in Carrara that Daz Studio with 3Delight would just buck and kick at.
Outstanding! The only thing I would say needs help is the skin texture. Am I wrong? The rest of this is wonderful. I can even hear the strikes of the wood swords.
Thanks!
yeah.. the skin is the stock one for G3F 3Delight.. could use some tweaks, I suppose, but I;'m not that good with skin textures yet. LIghting is a few linear point lights coupled with IBL master and an indoor HDRI..
Please tell me how to load an IBL master. Which indoor HDRI did you use? Skin textures? Not really anything to be good at. It is just a resource to load. Maybe the skin of Skyler? or Mollie? for the G3F or perhaps someone else could recommend a good skin. The only thing that irks me about skin is if it gets too shiny for no reason. In this render that is not the case. The woman in the background doesn't bother me. I am only referring to the foot in the foreground. Not saying it is shiny. Sweat could be okay in a workout like this. Maybe needs sweat or freckles or some dirt. Green veins arteries... something that says she is busy.
with IBL master, I load the stock IBL Master prop, and then change the light settings to use the HDRI I have selected. (the IBL master docs are pretty good) The 3d sphere uses the HDRI as a surface. (I usually convert the HDR to a 16bit Jpg).. HDRI I used in that one is "Lapa" from HDRI Haven.
Both! I used two of Age of Armour's Advanced Spotlights, one using one of the supplied gobo gels, the other with the colour changed. Advanced Ambient used as well.
Nice renders everyone
I usually use carrara to render daz stuff, but 3delight isn't that bad, can render fast without severe issues; for my workflow I find it easy to set up shaders in carrara and merge them onto figures within daz studio and render the scene in 3delight, more quickly and effectively. In the following shot I gave up all the scanned figures and rendered the scene in few minutes
If you need help with rendering speed, I can show you how to render the same scene in a couple of hours
Sadly not for DS 3DL
Line9000Render tests
All three well done. I could not get Linerender9000 to work for me. No idea why.
another w.i.p. testing skins prepared within carrara, quickly tweaked in d/s; in this way the render times decrease drastically
https://www.daz3d.com/gallery/#images/910356/
A just-because non-Christmas sort of thing. However, since I'm here... I hope everyone had a very Merry Christmas, and will have a lovely, Happy New Year!
Now I'm going to go play with my dollies a little more. :-)
Espresso and Laptop
Wishing All A Happy New Year.
Homage to Bill Brandt
testing AO with soft shadows, render time around 7 mins
AO with directional shadows test, render time 20m, no postwork
AO tweaking test on skin
@magaremoto
Interesting to follow your experiments:) I think you have the AO figured out. Next, you may want to look into how to deal with specular light rays when using UE2. The UE2 does only emit diffuse light with no specular rays, so your skins lack a bit of highlights, IMO. So if, for example, you are using one spot/distant light as a direct lightsource + UE2 for global illumination, you,ll have no specular highlights in indirectly lit areas. (Which is fine if that's what you want:)
...and maybe starting to add a bit of SS if you want even more realism...
All in all, nice stuff
well, you could try to play around with shaders and increase bumpiness or micro displacement to have a little more highlights; OSL shaders should have such feature. Gonna try with digital Emily soon.
testing gamma correction off, AO with soft shadows