Show us your 3Delight renders
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How's this?
Night scenes. Yep. Only downside is that it's so dark at night time..
Both renders are nice. One can still see their faces. :)
More like a blues angel or a symphonic angel? =)
Oh my, yeah you got lucky with the key =) In theory, deformers could work on the strings, but then I never tried animating deformers...
Five dialed likenesses in a month, wow that's quite fast =)
Speaking of nighttime scenes, and, well, not only about them, - an image works best when it works great as a grayscale. Traditional artists call these gray levels "values". Values are important when you design your composition. Here are three links explaining this better - they're aimed at traditional artists, but it shouldn't be difficult to apply this idea to 3D.
http://thevirtualinstructor.com/Value.html
https://feltmagnet.com/painting/Value-does-all-the-work-Color-gets-the-credit
http://emptyeasel.com/2008/12/09/two-reasons-why-values-lights-and-darks-are-so-important-in-paintings/
And there's this great tutorial on composition by Chanteur-de-Vent, she mentions this only briefly but has a 3D example (and there are lots of useful examples overall)
https://chanteur-de-vent.deviantart.com/journal/Tutorial-composition-671012694
Lovely colors/lightning in this one, well done Liana!
I first looked at this for a while and thought yeah nice posing and environment but there's something odd about it:)
Then it struck me: so they are standing in the shadows of the trees but still bathing in sunlight lol.
Kind of like that surreal feeling about it:)
What's that environment? Did you use a shadowcatcher or is it real geometry? It's beautiful!
I like his expression, it's like mission completed, what's next? Still some sadness as well. (Maybe he did some terrible things in there).
Kind of agree with Liana, you can see what's going on, but maybe a blueish tint to the ?moonlight would enhance the night feel?
Oh more like a soul mama singing a 200 years old traditional folk song, if that makes sense hehe.
And I remember dreaming about their faces at the time, was pretty manic
@ Sven Dullah Thanks! I worked a bit harder on the horses than I have the others. :)
The deer one I have had difficulty finding a background that works, so it is wip really yet. I am at a road block there for the time being.
I was working on a demin texture for my partner (for a project he is working on) and decided to use them on the coveralls, so I just threw her in a scene (not perfect) to see how they rendered out. I have like 5 different coverall textures and I decided to work on leather ones for her boots too. I have not done textures from scratch in a long time.:)
I did render them all in 3Delight. I figured I would share here.
@Mustakettu85 Thanks for sharing. I have been thinking about doing some Halloween scenes and that info might come in handy. :)
Oh I see, nice work, they look really good!
Ah, but the rogue trying to get in there chose an overcast night for the job, so I actually made it less blue and more gray for that purpose ;) But yes, it would give the scene a more moonlit feel. It could have been darker, too, but then it would not have been possible to see anything at all.
I just love it!!
So fox hunt feel to it!!
Father and son spending quality time?
...wow, love the motion blur, How long did that take to render? The last time I used it (5 frames) the render process took sixteen and a half hours and I used an HDRI for the setting instead of meshes.
That is my kinda quality time to spend with your Dad.
Nice render Sven!!
Thanks Kyoto! Oh it was not so bad, about 2h, set the motion blur samples to 3 and the amount was at 50%. How come your render took so long?
I've noticed a slight delay before the render starts and a little slowdown when calculating the blur but nothing one couldn't live with really.
Maybe you used a lot of reflections/refractions?
Thank you Saphire! Much appreciated!
In a way, it makes perfect sense - I guess you mean folk from the English-speaking world, right? =)
Hopefully you'll be able to share a link when you finish the video eventually =)...not sure though as I mentioned I did use an HDRI which employs UE so that was probably the reason.
Never really cared for UE very much because it is such a resoruce hog which is why I was so pleased when AoA came out with the advanced lights. I had one scene which rendered in about 40 minutes with the AoA lights that I projected wold have taken at least 25 hours with UE based on only 2% of the process being complete after 30 min and it was no where near the really tough to render parts of the scene like the characters' hair.
Ok believe it or not but this one took a week to render on my laptop, I used the UE bouncelight in progressive mode and after 7 days I
cancelled the render, it was at maybe 92%.
The laptop nearly went to computer heaven but is still hanging in there although the fan has some really bad noise the first minutes after I boot it up:)
Refractive material not excluded from GI, and probably with raytrace depth set way high to get all the refractions? Yeah, that's bound to happen when you use the vanilla interface - since it does not let you set the spec and diffuse bounces separately. So diffuse bounces are always too high.
What exactly did you want to achieve with bounce on a scene that hardly has anything for light to bounce off, though? =)
Yeah good question! It's a couple of years old and I didn't really know what I was doing (even less than now). Just wanted to run a test as long as I was occupied at work and I
finally realized that the missing 8 % will take at least another week to complete haha. Today I'll probably get the same result in a couple of hours. Oh well, trial and error,
that's how I make progress.
Ok I'll throw my cards on the table here. I live in Finland and belong to the very small Swedish speaking minority (There are about 300 000 of us) so the song
is an old traditional song in Swedish (the kind of Swedish we speak is pretty far from what you hear if you go to Sweden), so it's a cultural thing, you know,
roots and culture. That is why there is a chance to get it to play on nationwide TV which would be kind of nice. The biggest problem right now is to decide
how to render it in HD in a reasonable amount of time. The fog that looks so nice on the stills really makes it a struggle, might have to make some compromises and leave it out:(
And hopefully I can share something over here soon, fingers crossed:-)
AoA lights I could not do without! This scene took 18 minutes to render using AoA distant + ambient:
The forground characters are lo rez figures, I just had to try them out, subD level 2 lol
The pool game continues:
...nice break.
Ok so I had a look at my video project last night and made a couple of testrenders in HD (720). With the current lights, the fog and motion blur and 30fps it will take 80 days to render out.
So i guess I will have to redo the light setup first, skip motion blur, find a nice cheat for the fog and make some changes to some camera angles for starters.
Maybe skip the AoA ambient light too?
Is it possible to flag the dz shader lights (or anything else) in some way?
Rendering takes longer in progressive mode funnily enough, not by much, the difference is about 10-15 sec/frame. And the AoA spotlights require a shading rate of min 0.2 to look good.
If you good people of these forums happen to have some helpful hints please share! I could use a little help here
Render settings used: Raytrace depht 2, pixel samples 5x5, shading rate 0.2
I used the AoA Easy Volume fog cam, fog quality 50%
The band