Show us your 3Delight renders
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Yes I acually never used the UE bouncelight (appart from some testrenders, one on my poor laptop that took a week, looked like crap and my wife couldn´t log in to FB lol),
luckily we have the AoA lights which I love, and there´s always the possibility to turn off ambient occlusion for transmapped hair and plants with the ubersurface.
Aaaand... Reflective Radiance, now that I have worked with the reflective light for some time I really really like it!
I find the Uber area light to be painfully slow too, since you have to use a pretty high number of shadowsamples to get a grainfree render.
The Haunted House, first interior render,the attic:(WIP)
Made using RR3, render time about 2h
The UberEnvironment sphere should be invisible in renders. You can delete it altogether, it's not required at all. It's a specially mapped and turned sphere that was to show you how the UE orients your HDR map... but it doesn't do it any precisely. So it's not necessary.
But if you use refractive objects or raytraced reflections, you do need a skydome, or you will get black (or sometimes, when it's DS Default, white) "outer space" showing where there is no geometry.
A skydome can be made out of a primitive sphere that has had normals inverted. If you use UberSurface on it, you can exclude it from occlusion (UE light) but keep it raytrace-able for reflections and refractions.
Here's a simple scene file with an example makeshift skydome using that default DS/Iray HDR and two refractive tori (DS Default and UberSurface)... there are no lights in the scene =) just the HDR in the ambient slot of the sphere.
Thanks everyone for talking about/answering my question.
Cool Mustakettu85 I will take a closer look later today. Edit/Add: That does explain a few more things and makes sense. Thanks!
I am hoping the sun comes out like they are saying. I have things I need to work on outside. :)
Reflections in Red:
Some more experimenting with the Reflective Radiance:
So she's trapped inside the mirror?
You're welcome, glad this little example was useful =)
So it seems, poor girl!
I´m just learning to utilize the ubersurface shader, and the lightning aspect became pretty challenging:)
Also I would have liked to flatten her fingertips but you can´t have it all can you...
...DFormers. Yeah a bit of work as you need on on each fingertip
I thought about that for a brief moment, then decided to move on:) The thing is she can´t actually touch the surface of the mirror as it creates "holes"
in the mesh so it´s a bit tricky. Oh well... it was fun, almost pulled it off lol!
An extraterrestrial beach scene:)
A couple of stillrenders from a musicvideo/shortmovie I´ve been working on for some time, it´s an attemt to picture an existing band which I happen
to be in (that´s me at the organ lol). I tried to go for a "realistic" look, which is why I haven´t been able to finish it yet as the rendering process occupies my
work computer. All animation is pretty much done by now so hopefully I get the time to finish it in the near future
I need a render farm!
Nice renders. :) I need to finish up a few I have started here lately.
TY so much! And yeah,totally have the same dilemma;-)
...reminds me of an old robotic homage of a certian famous 1950s televison show skit I did years ago.
@kyoto kid That one is pretty cool. :)
10 seconds to impact
I used the AoA distant+ambient being a bit impatient, rendertime 28 min
Haha amazing that we used almost the same colored spots, nice one!
3 seconds to impact
The water is quit interesting. :)
I'm happy and quite surprised with how this one turned out.
It is post-worked and I did two renders, one with the entire set and the other with the two chartacters and some of the pillars, hence the differences in the stone textures.
Good to see I'm not the only one here still using Genesis 1:) We are an endangered species lol!
...thank youi. It was a homage to the old Ernie Kovcacs Niarobi Trio skit.
I remember watching his show when back in the day.
Genesis 1 FTW. The most cost-effective and versatile figure ever.
A female singer, interesting =)
Just how much time did the animation process alone take? I imagine it must've been rather tedious, fingering and all...
Yeah trust me. she sings like an angel:)
I gave up many times along the way haha, running into all kinds of trouble, for example the organ is not fully rigged, only the white keys are posable,
luckily the song is in f minor so using a lot of whites. And I tried to make some morphs for the guitar/bass strings with little success so had to give up on that.
The animation part took about 6 months, working when I had the time. Still some things to do though. A lot of copying/moving keyframes in Keymate/Graphmate, then rendering
tests in OpenGL, then back to keymate.
The characters are dialed in Genesis 1, took about a month to finish them using only reference photos and live video footage.
Just some renders I have been working for various reasons. :)