Show us your 3Delight renders

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Comments

  • kyoto kidkyoto kid Posts: 41,035
    edited August 2018

    ...yes, for the dust cone under the lantern and the "aura" around the book.  Thank you.

    Post edited by kyoto kid on
  • hacsarthacsart Posts: 2,025

    Ooooh.. Nice!

    and thanks!

    kyoto kid said:

    ..not sure if I posted this here before but yeah godrays are neat when they work right.  This was one of my more "complex" light setups.

     

  • hacsarthacsart Posts: 2,025
    edited August 2018

    Thanks!

    Good to be king? Until you end up like this... 

     

    Sweet! Good to be the King, eh? Love the godrays!

     

    conan_crypt_5PP.jpg
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    Post edited by hacsart on
  • kyoto kidkyoto kid Posts: 41,035
    edited August 2018

    ...CROM!........that's great.

    Post edited by kyoto kid on
  • hacsarthacsart Posts: 2,025

    Thanks!  Was fun making that.. cobwebs are dynamic sheets textured using a web alpha mask..

  • Sven DullahSven Dullah Posts: 7,621

    Baby needed a paint job

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018
    hacsart said:

    Thanks!

    Good to be king? Until you end up like this... 

     

     

    Haha, but he looks happy so I guess it was worth it!

    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    testskin

    A very quickly put together animation to test the alien skin, not working as expected, so need another approach :o)

    Hope the link works, first time posting animation...hopefully not the last:)

    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    indecision

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    Post edited by Sven Dullah on
  • hacsarthacsart Posts: 2,025

    Nice!

  • hacsarthacsart Posts: 2,025

    Which HDRI is that one? I'm having trouble finding it? Looks like a very useful one..

    Thanks guys! You were pretty close, Barefoot, I used the AoA metallized glass shader as a starting point;) Yes I think it's interesting, best part is  the spots will change depending on posing and light angel=) Will have to see how it looks in a short animation:)

    No, Saphire, no postwork except for some contrast adjustment, free indoor HDRI from HDRI Haven, a reflective light by Marshian and an AoA spotlight.

    I think the reflective light is a nice compliment to the HDRI lighting, even if rendertimes are negatively affected.

    The skin preset I made uses V4 Uv map, I'll develop it a little further adding some nice displacement maps and/or bumpmaps

     

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018
    hacsart said:

    Nice!

    Thanks!

     

    hacsart said:

    Which HDRI is that one? I'm having trouble finding it? Looks like a very useful one..

    I have a render going, so can't check right now. But it was a studio HDRI, not an indoor one, sorry. There are only 7 Studio HDRIs currently at HDRI Haven, they are all very useful indeed, pick them up!

    ETA: I used it only for lighting, the actual setting is some freebie I picked up at some stage, could be by Stonemason?

    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    Don't know what to call this one, suggestions?

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    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 41,035

    ...

  • Sven DullahSven Dullah Posts: 7,621
    kyoto kid said:

    ...

    Maybe leave out the word goatlaugh

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    Parked!

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    Post edited by Sven Dullah on
  • hacsarthacsart Posts: 2,025

    Love it!

  • Sven DullahSven Dullah Posts: 7,621

    Made a Sluggian walk:

    https://vimeo.com/284563929

  • kyoto kidkyoto kid Posts: 41,035

    ....nice.

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    Meanwhile, back in the Kuiper Belt...

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    Post edited by Sven Dullah on
  • SaphirewildSaphirewild Posts: 6,668

    That last render is stunning @Sven Dullah!!!

  • Sven DullahSven Dullah Posts: 7,621

    That last render is stunning @Sven Dullah!!!

    Thank you very much:)

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    Poor thing couldn't stand the heatindecisiondevil

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    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 41,035

    ..I empathise .  Here in Portland OR we now have endured 26 days of 90+ temperatures with another 6 - 7 on the way.

    This is supposed to be the "Pacific NorthWet" where if one lives here for long enough they develop webbing between their toes.

  • Sven DullahSven Dullah Posts: 7,621
    kyoto kid said:

    ..I empathise .  Here in Portland OR we now have endured 26 days of 90+ temperatures with another 6 - 7 on the way.

    This is supposed to be the "Pacific NorthWet" where if one lives here for long enough they develop webbing between their toes.

    Slowly getting back to normal here in Finland, winter's coming...againcrying. Yea it's been extremely hot over here too, but I kinda got used to it, sleeping all day and working at night.

  • Sven DullahSven Dullah Posts: 7,621
    kyoto kid said:

    ...

    See? I don't believe in "the originality of thought". Everything has been said and done a million times before! LOL!

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    Late to the dForce party...a primitive plane + some shaderwork, so much to learn, so little timesmiley

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  • hacsart said:

    Thanks!

    Good to be king? Until you end up like this... 

    Flip the image and you have a better one ????

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2018

    There was a pretty bad halestorm a couple of days ago...

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    As good as New.png
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    Post edited by Sven Dullah on
  • kyoto kidkyoto kid Posts: 41,035

    ..did you use dForce on that?

This discussion has been closed.