Show us your 3Delight renders
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
She is beautifully stunning @SixDs !!!
@Saphirewild and @SixDs
Very nice renders, guys! Beautiful lighting!
And yes SixDs that hair looks so good;)
...I still have and use Koz's hairs even on Genesis characters:
Thanks, guys. I made a response earlier, but forgot to hit "Post Comment".
I have done that a few times @SixDs
The girl looks great. Especially the eyes.
Though I'll show my nitpicking and hairsplitting killjoy side once again and point to those horisontal stripes on the texture. These are not your fault. It's just what Koz hair comes with.
They are those fake, painted-in highlights, artifacts of the ancient times.
I don't remember if this specific model is one of those that have portions of their UV rotated 90 degrees - if not, then you could simply replace this oldschool diffuse map with a contemporary one, like those from OOT "IrayPair" universal hair material pack (and add a bump map while you're at it). DS shaders all seem to have tiling controls these days, so it shouldn't be difficult to get the most natural look.
If there are those rotated portions, though, you will basically need to comp a new texture. :(
You are correct, of course, Mustakettu, and the "baked-in" highlights do not correspond correctly to how realworld highlights would probably look. As you suggest, there are ways to get around this, including some folks that have produced addon texture sets for his hairs, which may not include the highlights. I actually did a comparative render using Iray for which I naturally had to convert lights and materials. For the hair I actually used SloshWerks' UHT2. However, I retained the original maps, so the highlights still appeared in that render as well. But I could have easily abandoned the maps and allowed UHT2 to replace them, and I do have OOT's Hairblending product which I could have used for 3Delight in a similar way. Part of the reason why I did not was because the render was originally done to illustrate to another user that the hair could still stand up well today. Also, it would be a shame to lose some of the "stray hair" details that Koz built in to his original maps.
Yes those details were nice. I don't suppose Koz included a CC type of licence for his textures, which is kinda sad... because otherwise someone could try and fix the highlights (and enlarge+sharpen the texture while we're at it) for everyone to benefit.
Here is yet another render that I was testing out more lighting, the Lantios Nighttime Pack this time around.
Titled: Begging For Love
I seem to have got over my monchrome phase....
TV show host: "Ladies and gentlemen please welcome a new band who are making waves on the scene. We are delighted to have them on the show as they are really Something Else Again; they are The Sea! Here they are with a really groovy new number called 'Keyhole of Your Mind'".
Post work in the Gimp.
...groovy baby.
......sooooo how many albums have "The Sea" sold world wide?
Looks like they are having fun with that song!
Here are a couple of renders I have worked of for a couple of days now.
Titled: Backyard Party
Titled: Backyard Party With The Kids
Here is my newest project I have been woring on for a few weeks now
I did a couple different versions of it because I just could not make up my mind which way I wanted to go with it then took one of them into GIMP and played around with it and this is what I came up with:
Titled: Car Display By Mandy
Titled: Car Display By Mandy 2
Titled: Car Display By Mandy Boop
Hi @Saphirewild, the second one is my favourite. I love the dramatic sky.
My latest effort. Sepia toned and film grained using the Gimp.
Title: By The Piano
Thanks for the kind words @nattaruk !!
Here is a portrait I was working on trying out new posing and expressions.
Good to see you back Barefoot! Yes I agree nice renders everybody, haven't done anything myself for quit a while, too darn hot atm.
Nice backgrounds, keep us updated;)
Yeah not used to tis kind of stuff here in Finland (where the eagles fly and polar bears roam the streets lol), we've been having 30+ C day and night for the last couple of weeks, seniors have started dying, it was all over the news the other day::/ And my dog needs a shower every second hour or so. They say it will continue for another 4 weeks.
Actually I made some stuff couple of weeks ago, might as well upload, just some lighting- caustics- and shader testing.
..ahh the original Urban Sprawl. Very well done. Reminds me of abandoned places in my old hometown in Milwaukee when the fog rolls in off the lake.
..Sven, how did you get the AO from the reflection to work in the Jaguar pic? That is very cool.
Hey hi Kyoto Kid. I had to sign out of Daz3D to see if Stonemason's original Urban Sprawl was still for sale. It's one the many products he took off the market. I did try a couple of renders with that one using AoA fog camera. They turned out awful. Didn't post with those up above. So posting them below. It's not just in AoA but also the fog I would use in LuxRender via Reality 2. The paint on the road floats slightly in the air over the tar and cannot be adjusted. Also the wires are not independant from each other so a thicker halo of white surrounds the wires like the rings of Saturn. Obviously not all Rembrant's are a Rembrant and not all Stonemason are a Stonemason. None the less I enjoy collecting and exploring his creations. I did get a great render from the original Urban Sprawl in LuxRender without fog I think I posted near the beginning of this SUY3DR forum.
Thank you so much!
That's with a shader camera, caustic shader on the car body and a shader spotlight. The caustic effect needs a high density mesh so had to up subD to 4 IIRC;)
Like it very much! I don't have the first version, but it looks cool. SM is a true magician, everybody has to start somewhere, right=)