Show us your 3Delight renders
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Sven, yuo are really blowing new life into this thread, lovely works, you seem to grasp the 3delight really well, my favorite is the one with the glowing mushrooms. RR is such a neat tool ;)
Nice one there hascart, lots of details in that and great posing.
Here is a new one from me, made for Llola Llanes render a month, with postwork in Gimp 2.8
Entity
Hey Hacsart! Nice one, the pose is just right, nice expression too!
Good to see I´m not totally taking over this thread
Wow thank you Linwelly, and yes I agree about RR, slowly getting the hang of it...
Nice render too, love the nose of that woman, classic look!
Here's an experiment with 3d scanned models..
That looks really nice, would love to know more about what you did here.
10x10 is a good number.
Oh wow, that's... retro. Kinda like USLK on steroids, it seems.
Hmm, if it all works the way I think it does, the "emissives" should be a generic unshaded ("ambient") surface that gets interpreted by the main bounce shader to be, well, "emissive" (since it's not shaded). Does the main RR shader come with its own sampling controls?
DS Default, okay, and what was the "mode" by chance? The "skin" one may sometimes misbehave.
Stuff I'm working on, Planet Xerian (various morphs/textures for the inhabitants).
This is a xhomo male (the smaller/prettier one) and xhomo female with 3dl textures.
(I was reminded by other threads that while SSS sounds awesome, for skin it's often just... not necessary)
There are a bunch of these 3d scans done by folks and converted to .obj, over at Sketchfab.com, Mots are done from a bunch of photos and use software like Reality Capture fo create the 3d mesh. I import inot Bryce, then correct the orientation for DAz, and e-export.. Add lights, a Skydome and some other pieces, and there you go..
Nope!
Yeah it was the skin shader, I usually use that one, I will try change it to plastic!
Thanks Mustakettu!
...really nice.
...yeah I'm probably going to have to do my SF story in 3DL only because the main race is feline based and needs a fair amount of hair created in LAMH. . Don't even want to entertain the thought of render times in Iray.
She is Ceridwen for g3females, and yes she's got a lot of class, one of the few figures I use without changes
Thanks a lot Kyoto Kid!
KK: Yeah... I made a point of alien lifeforms that don't have hair. Heh.
Unless LAMH Iray ever gets way more functional, I prefer to stick to 3dl with it. (Though I wish in 3dl the shader 'stuck' because I'm always having to switch the shader to one with Occlusion off option)
Testing RR3 some more:
Added light flare in Gimp.
Nitro or Kryptonite?
Playing around again with lightings first one Core Lighting sec ond one UE2
Hey Saphirewild!
The first one has really nice studio lightning, well done!
The second one is my favorite though, nice backdrop and posing, but I feel the feet are not really planted to the ground.
Maybe consider cropping the pic and leave the feet out?
Is it a backdrop picture or an actual set you used? If it´s a picture you could maybe use a primitive plane as a floor and
use a shadowcaster to have your characters cast shadows onto the picture. There are some tutorials on the subject.
Apart from that I like the feel of it very much!
Oh and maybe some more light coming from the back to make the characters pop out a little more?
Nah don´t listen to me lol, the more I look at it the more I like it
Not sure if I posted this one...
...nice action shot. Love the character.
Same bike as one of the earlier posts above I think :)
Nice render timeoff, and yeah the bike is so cool isn´t it!
Like it, good sense of motion!
A summerscene with the secluded-shoreline and AoA distant + ambient lights.
Tweaked some stuff as usual.
FirstBastion makes truly amazing sets!
Nice one! Reminds me of one of the original Bryce science files from Bryce 3.0.. (attached)
Lovely waterfall! Where does the mesh come from? Another FirstBastion set?
Motion blur So few people seem to use it but it adds so much in terms of dynamics!
Oh well. I'm looking at the publicly available documentation and it mentions some sort of mysterious quality presets that "can be applied to either UE2 or Reflective Light" (one but not the other??). And then it says "Try turning off the UE2 for more dramatic renders and speeding up render time". I wonder what "dramatic" means in this context =)
I mean, I'm truly sorry for all the users like you who have to figure this all out, basically like experimenting with a black box. Unless there is a thread somewhere here where Marshian explains exactly how it all works.
I went through the black box phase with the UberSurface family, and I shudder a bit looking back at all the work it involved...
You're welcome! =)
No, it´s a really old set made by Nerd3D, who´s sadly not in the DAZ store anymore. The man is ingenious, the falls are posable and can be animated,
you can adapt them to almost any environment.
I believe Nerd3D still sells his stuff on his own site, haven´t checked lately.
Very true