Carrara Challenge #16 - Myth and Legend - WIP Thread - WINNERS ANNOUNCED

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Comments

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Here's what I think will be my final entry.

    The first image is without postwork (for comparison), and the second image is the final composite.

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Was there a thread advertising this challenge in the Commons?

  • DiomedeDiomede Posts: 15,135
    edited December 1969

    Was there a thread advertising this challenge in the Commons?

    http://www.daz3d.com/forums/discussion/53581/

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    diomede64 said:
    Was there a thread advertising this challenge in the Commons?

    http://www.daz3d.com/forums/discussion/53581/

    Thanks! I feel like "bumping" into things. ;-)

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    Stezza said:
    continuing on....

    hammer time :-)
    no postwork --- yet ;-)

    Hey Stezza, once Thor's done cutting C8.5 down to size, how bout a selfie with Sango? Apparently I'm not the only one who has wondered about them both going toe to toe, but for now, they could just hold hands and take a selfie for this thread! I did a multi pass render, so I can send other parts of it if you'll want that.

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  • HeadwaxHeadwax Posts: 9,969
    edited December 1969

    thanks Roy, Pam and Evil :)

    There are really some magnificent entries this time around, wonderful to see the quality outstripping the quantity ;)!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    A little bit more progress from me, and my first test render
    .
    I added a sphere primitive for the sun, and textured it with the Sun shader from the default Solar System scene. Then made a vertex cylinder and scaled it to go around the sun. I created a surface replicator and set it to replicate my world turtle (I needed to reverse the normals on the cylinder to get the turtles facing the right way). Finally I made the cylinder invisible.

    For my hero turtle, I saved out the main turtle to My Objects and reloaded it. This gives me a new master that I can position and rotate with out affecting all the replicants. For lighting I positioned a bulb by each turtle. The backdrop is a Hubble telescope image off the web.

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  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    And some tweaks to the lights:

    RenderTest3.jpg
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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    That looks great. Really a neat concept.

    If you have the time, I would maybe suggest a very dim (20% or less) blue/gray fill light for the turtles. It is justified by the blue back ground. A quick and effective way is to drag a shape light and drop it on the camera, then set the range enough to light the foreground turtle, but not the sun. I would suggest changing the shape to a rectangle and also set the falloff method to Distance Squared. I usually set my falloff at around twenty percent- but it depend on the scene.

    If you feel you need all the turtles to have a fill, then instead, drop a distance light onto the camera and set the intensity and color to around the same as I mentioned above, then exclude the sun from the light.

    Anyway, it's just the suggestion. I know time is gettin' short.

  • stringtheory9stringtheory9 Posts: 411
    edited December 1969

    For my image I've modeled some basic items. I modeled the straps and stirrups. Some rope loops and the long grass that i predicated on the foreground terrain.

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  • stringtheory9stringtheory9 Posts: 411
    edited December 1969

    Here's what I think will be my final entry.

    The first image is without postwork (for comparison), and the second image is the final composite.

    Looking really cool evil!

  • DiomedeDiomede Posts: 15,135
    edited December 1969

    I am in awe of the recent additions to the entry thread. Dadauniverse, I'd love to see a battle of the thundergods but I think it is tempting fate, given Stezza's problems with the file saves.

    I probably tried to make too many changes at too late a time during the month. But here is a WIP illustrating the set, which is supposed to be an ancient Greek royal reception hall - sort of (with a lot of liberties in the spirit of myth). I made the wall coverings by applying softbody physics to a grid and attaching to a cylinder which I waved once and then let it settle.

    helen_wip_too_many_changes.jpg
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  • stringtheory9stringtheory9 Posts: 411
    edited December 1969

    My raw render and secondly the final image. I couldn't get the main right so I painted it on in PS. The final image was made using cracks and photo damage pieces from old photos I pulled off Google images.

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  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Po- po- postwork?!? ;-)

    Really cool! You've done a spot on job of getting the old photo look! I had t look twice.

  • StezzaStezza Posts: 8,010
    edited December 1969

    Stezza said:
    continuing on....

    hammer time :-)
    no postwork --- yet ;-)

    Hey Stezza, once Thor's done cutting C8.5 down to size, how bout a selfie with Sango? Apparently I'm not the only one who has wondered about them both going toe to toe, but for now, they could just hold hands and take a selfie for this thread! I did a multi pass render, so I can send other parts of it if you'll want that.

    LOL

    selfie time :-)

    that would make a cool challenge.. someone post an image to do with what you please and see how it ends up lol

    may need a selfie stick!

    selfie_time.jpg
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  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    This is going to be my final image - without and with postwork - basically adding a glow effect to the sun and the turtle's eyes.

    BirthOfWorlds.jpg
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    BirthOfWorlds-Raw.jpg
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  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    Intriguing image Tim. It's got a surreal effect.

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    Lol, Splendid! Thanks Stezza. Can I share it outside the forum? Got some friends who would be tickled by this. Would you like to sign it? It might travel!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    Intriguing image Tim. It's got a surreal effect.

    Yeah, Hindu myth with a huge dose of Pratchett! ;)

  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    Tim_A said:
    Intriguing image Tim. It's got a surreal effect.

    Yeah, Hindu myth with a huge dose of Pratchett! ;)

    Fitting tribute to Pratchett.

  • DiomedeDiomede Posts: 15,135
    edited December 1969

    My second project will not get finished in time. It is a big scene with lots of figures and props. For some reason, I can't save today, so I won't be able to integrate the crowd with the main set and main figures.

    On trying to save,
    - First, Carrara says it needs to save two texture files externally and prompts me for names.
    - Second, Carrara reports an end file error and doesn't finish saving.

    Not sure what the problem is. I've checked preferences and can't find where to make sure textures are saved internally. I've made sure there is disk space.

    I am using 8.5 release, not one of the recent betas.

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    WIP_death_and_destruction_2.JPG
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  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    diomede64 said:
    My second project will not get finished in time. It is a big scene with lots of figures and props. For some reason, I can't save today, so I won't be able to integrate the crowd with the main set and main figures.

    On trying to save,
    - First, Carrara says it needs to save two texture files externally and prompts me for names.
    - Second, Carrara reports an end file error and doesn't finish saving.

    Not sure what the problem is. I've checked preferences and can't find where to make sure textures are saved internally. I've made sure there is disk space.

    I am using 8.5 release, not one of the recent betas.

    I'm not the best person to troubleshoot this, but possible options include reducing the texture size, disabling texture spooling under preferences or reducing to the minimum setting. Something else I thought of, if you have everything fairly where you want them, you could export as obj into a folder. Since all the textures would be extracted into that folder. You could then import into Carrara and see if it handles the textures better this way. Even if that works, there are disadvantages, as editing from then on could be tedious. Caveat: Not sure what if what I'm saying makes any sense! :) But it's looking like an interesting scene and I hope you're able to unlock it.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    diomede64 said:

    - First, Carrara says it needs to save two texture files externally and prompts me for names.


    I get that sometimes. Seems to be related to setting a texture file as "internal" within a shader. It's never actually saved a file and it's not caused me a problem subsequently (so far, touch wood)

    - Second, Carrara reports an end file error and doesn't finish saving.

    Have you tried grouping the various elements and saving them to "My Objects" Then you could create a new project and add them. That might clear whatever is causing the error.

  • stringtheory9stringtheory9 Posts: 411
    edited March 2015

    diomede64 said:
    My second project will not get finished in time. It is a big scene with lots of figures and props. For some reason, I can't save today, so I won't be able to integrate the crowd with the main set and main figures.

    On trying to save,
    - First, Carrara says it needs to save two texture files externally and prompts me for names.
    - Second, Carrara reports an end file error and doesn't finish saving.

    Not sure what the problem is. I've checked preferences and can't find where to make sure textures are saved internally. I've made sure there is disk space.

    I am using 8.5 release, not one of the recent betas.

    diomede, this sounds a lot like a hard drive space issue. Are you only working with the one volume or partition?

    Post edited by stringtheory9 on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Maybe choose Save As, and under options, choose Save Locally option.

  • DiomedeDiomede Posts: 15,135
    edited December 1969

    Thanks for the suggestions, everyone. Dada, great suggestion! Why didn't I think of exporting as objs? I now have done that with several different sub-scenes and brought them together. I lost most of the lighting, and will have to reload several elements, but there is still a chance to make the deadline, although with a significantly limited edition. As objs, I can't adjust many of the poses easily, for example. Less ambitious shaders and render settings, also.

    Someone, please! Let there be light! :)

    save_helen_question.jpg
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  • Bunyip02Bunyip02 Posts: 8,431
    edited December 1969

    Nice work by everyone.

    Update from me.
    Postwork ripples done refer screendump.
    Postwork splashes done refer screendump.

    Ripples would have looked better modelled but I'm running out of time.

    Final image attached (pre-postwork in previous post), Topaz filter used to bring out colours.

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  • StezzaStezza Posts: 8,010
    edited December 1969

    Some great work been done this month.. enjoyed going through all the detailed works everyone has posted..

    @DADA_universe - do with the pic what you please.. ;-)

    My Carrara 8.5beta woes have been inherited somewhat by my 8.5Pro release version with more & more errors popping up since I uninstalled the beta

    may have to do a complete wipe soon and start again to try and fix the problems.

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited December 1969

    There's just under 5 hours left to get your entries in! I'll be posting voting rules shortly, since I doubt I'll be awake at midnight to do so. :)

    Entry Thread:
    http://www.daz3d.com/forums/discussion/54014/


    MDO2010 said:

    Dates to remember:
    Challenge Thread opens for WIP submissions: 2 March 2015
    Entry Thread opens: 16 March 2015
    Entry Closes: 30 March 2015 23:59:59 CMT (UTC-6)
    Voting Period: 31 March 2015 0:00:01 CMT (UTC-6) to 7 April 2015 23:59:59 CMT (UTC-6)
  • DiomedeDiomede Posts: 15,135
    edited March 2015

    Well, it just isn't going to get close to done tonight. I would enter it just to round out the field but I am actually starting to have standards. I know, hard to believe. :-P

    This is as far as I have gotten. Too many things need major adjustments. However, I was inspired by the theme for this idea and will post an update to the WIP thread after the voting when I have put together a version that at least addresses some of the shader issues

    I am also attaching a reference image just because I thought it was cool. ;-)

    Edit - the reference image is of Salome's dance, not of the abduction of Helen, but I thought it captured the spirit of the moment.

    salome_dance_1.jpg
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    noooooooo_wip.jpg
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    Post edited by Diomede on
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