Show us your 3Delight renders

15859616364100

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited October 2018

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  • Sven DullahSven Dullah Posts: 7,621
    edited October 2018

    A Cozy Studio

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  • E.BruE.Bru Posts: 181

    Happy Halloween!

  • Sven DullahSven Dullah Posts: 7,621
    E.Bru said:

    Happy Halloween!

     

    And to you too! Nice!

  • nattaruknattaruk Posts: 535

    Danse Macabre

    Save the Last Dance for Mr D.

     

  • Sven DullahSven Dullah Posts: 7,621
    nattaruk said:

    Danse Macabre

    Save the Last Dance for Mr D.

    Love the lighting!

  • nattaruk said:

    Danse Macabre

    Save the Last Dance for Mr D.

    I do like this.. the lighting and colour is excellent, very atmospheric.

  • timeofftimeoff Posts: 49
    edited November 2018

    Just having some fun with awe lights and a very old set of props...

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  • Sven DullahSven Dullah Posts: 7,621

    @timeoff

    Like the posing and expressions! Still a tad dark IMO, but  well it's candle light so... have you tried using SSS on the candle to make light scatter a bit?

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

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    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621

    Happy Halloween!

  • hacsarthacsart Posts: 2,025
    edited November 2018

    Latest....

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  • Sven DullahSven Dullah Posts: 7,621
    hacsart said:

    Latest....

     

    Interesting and unusual composition, very nice mate!

  • Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

  • Sven DullahSven Dullah Posts: 7,621

    Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

  • Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

    I'm now amazed they rendered at all... and don't even look bad.

  • Sven DullahSven Dullah Posts: 7,621

    Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

    I'm now amazed they rendered at all... and don't even look bad.

    Uhm, any particular reason?    =)

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

     

    .. latest effort.. suddenly having problems uploading stuff, don't know why...

     

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  • hacsarthacsart Posts: 2,025
    edited November 2018

     Thanks.. was inspired by this painting by Frederic Church based on the entrance to Petra 

     

    hacsart said:

    Latest....

     

    Interesting and unusual composition, very nice mate!

     

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  • Sven DullahSven Dullah Posts: 7,621
    hacsart said:

     Thanks.. was inspired by this painting by Frederic Church based on the entrance to Petra 

     

     

    hacsart said:

    Latest....

     

    Interesting and unusual composition, very nice mate!

     

    Aah tks for posting your source of inspiration! You see, I totally lack general education when it comes to art, (and many other things too lol), as you can see from my renders=)) I'm impressed, you really came close!

  • Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

    I'm now amazed they rendered at all... and don't even look bad.

    Uhm, any particular reason?    =)

    They weren't designed for putting characters inside them, just for background, like, flyovers =))))) So it's pretty surprising there are no holes in the ground, mismatched polys and so on.

  • Sven DullahSven Dullah Posts: 7,621

    Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

    I'm now amazed they rendered at all... and don't even look bad.

    Uhm, any particular reason?    =)

    They weren't designed for putting characters inside them, just for background, like, flyovers =))))) So it's pretty surprising there are no holes in the ground, mismatched polys and so on.

    Aah I see what you mean, remember having problems with that in the past, think converting to SubD helps a bit.

  • Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

    I'm now amazed they rendered at all... and don't even look bad.

    Uhm, any particular reason?    =)

    They weren't designed for putting characters inside them, just for background, like, flyovers =))))) So it's pretty surprising there are no holes in the ground, mismatched polys and so on.

    Aah I see what you mean, remember having problems with that in the past, think converting to SubD helps a bit.

    And it converted?! Wow. Older models will often simply fall apart because their topology wasn't made with subd in mind.

  • Sven DullahSven Dullah Posts: 7,621

    Dystopia Night...flares added in postwork.. not totally happy with it but I'll post it anyway. Learned a lot in the process so... onwards:)

    Wait. Is that those ancient "Dystopia City Blocks"?

    Yup!

    I'm now amazed they rendered at all... and don't even look bad.

    Uhm, any particular reason?    =)

    They weren't designed for putting characters inside them, just for background, like, flyovers =))))) So it's pretty surprising there are no holes in the ground, mismatched polys and so on.

    Aah I see what you mean, remember having problems with that in the past, think converting to SubD helps a bit.

    And it converted?! Wow. Older models will often simply fall apart because their topology wasn't made with subd in mind.

    Yup but not in this particular case, this was at base level.But yes it converts without blowing up;) Gets pretty resource heavy though if you have a 6 x 6 configuration=)

  • hacsarthacsart Posts: 2,025
    edited November 2018

    Remember, remember, the Fifth of November...

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  • Sven DullahSven Dullah Posts: 7,621

    Nice!!

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    My first take on Garibaldi...actually my second... won't post the first one hereblush

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  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    ...nice fellah...

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  • I am stumped. I can find no link to Garibaldi. Michael Garibaldi maybe from Babylon 5 who's com link constantly beeps to further the story. He seems to have a head of hair that looks like Bruce Willis' before Bruce shaved himself bald. So any link available for hair system or tool or plugin (not hair plugs) or whatever this is in referrence to would be great. https://www.daz3d.com/look-at-my-hair
  • I am stumped. I can find no link to Garibaldi. Michael Garibaldi maybe from Babylon 5 who's com link constantly beeps to further the story. He seems to have a head of hair that looks like Bruce Willis' before Bruce shaved himself bald. So any link available for hair system or tool or plugin (not hair plugs) or whatever this is in referrence to would be great. https://www.daz3d.com/look-at-my-hair

    Enjoy: https://www.garibaldiexpress.com/ - there's also some very nice presets.

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