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The Ai in face transfer is, as far a I know, entirely separate and part of a licensed product rather than something Daz developed.
the issue most have with AI is not AI itself AFAIK but the type of model and how it was trained
DAZ would obviously train anything they use on their own content so that argument is moot
so those objecting to the use of AI in DAZ studio 5 need to define exactly what it is they are objecting to
saying they don't like something taking their creative input away etc is as silly as saying they don't want to use premade 3D content itself
you don't have to use a feature of a software but why gatekeep if others who want it can or cannot have it
some don't like smart content, I do if it works which it doesn't on one of my computers
This is not the thread for a general discussion of AI.
...some of us still get a sense of enjoyment and even relaxation creating characters by pushing sliders back & forth until we get something we like. Part of it is a sense of satisfaction, and accomplishment just like I used to get form applying paint to canvas or a pencil to Bristol board. Another thing I find it relaxing. As long as Daz 5 lets me continue do the same, I'm fine with it (though I am concerned about certain plugins I use with the sdk update).
As long as it recognises the content I currently have, as well as the workflow I use that's all fine. There are tools in the current version I don't use (like animation and Smart Content) so I pretty much expect the same option will be true in Daz5. Of course this is all dependent on whether I can afford the system upgrade to use it.
I must admit, I'd really appreciate a gaming quality renderer as an alternative to Filament/Texture Shaded for posing. My only real concern with Filament is the treatment of transparency and normals and as such it can become confusing with many hairs. In most hairs the normals behave as if they point towards the character, so are subject to back face culling, Filament's treatment of hair then seems to hollow it out. If DS could use the Unity or similar game engine, it'd be possible to have fast posing, reasonable rendering (as with Filament) but without Filament's confusing treatment of hair.
If I were to have a 'Would be nice..' list, I'll enumerate it below. I won't call it a 'Wishlist' because DS4 with Ultrascenery meets almost every hope I have of it. OK, maybe Item 1 is a wishlist item because it's badly needed:
I can't see that DS5 would abandon sliders. They were in the Beta DS0.7 releases, so it's unlikely they'd be removed. Well, I hope it's unlikely. And to make DS5 incompatible with large swathes of previous content would not be a very sound business decision based on how many people have invested large amounts in content. I think that's unlikely. If/when the script engine changes I can see that scripts can break. With extra programming effort from DAZ, the old scripts could be run, but it'd need DAZ to write an interpreter to make DS4 scripts seem like DS5 scripts to DS5 as they are run. That is, frankly, probably too much effort/cost for DAZ to reasonably fund.
Regards
Richard
that's sounding a lot like Carrara...
Or, you know, basically anything besides DS.
May I just say again, it's a 'Would be nice..' list. Apart from Item 1, which is massively overdue.
As for Carrara, I have been looking at it, and trying to find evidence for written documentation. Which is something I'm finding hard to do, as much was on a Wiki which seems to have been good in 2012, but there are a lot of broken links now.
Regards,
Richard.
Carrara has a ...gasp manual
http://docs.daz3d.com/lib/exe/fetch.php/artzone/pub/software/carrara/carrara7_user_guide.pdf
That one file has come close to selling it to me. Thanks for the link.
Regards,
Richard
I saw this in the installer
then I found this thread, and my hopes were broken... like the past 5 years of dForce AMD compatability...
Thanks Wendy. It was enough to convince me to buy it yesterday while at a discounted price. I was able to model more in 15 minutes with Cararra than I managed in 8 hours with Blender.
Regards
Richard
Thank you to you both.
Just bought 8.5 pro. Price was super great today. :)
With all the things that Carrara can do, am sure will be useful for something. Looking around quick, seemed like a logical parent of DS with lots of similar commands. For a few modelling projects, look forward to the familiarity. Blender was not my cup of tea either. Glad it's there. Just not for me.
Carrara also has a lot in common with Hexagon
without the need for validating everything
and freezing and crashing
Hexagon can do some stuff Carrara cannot but not enough for me to torture myself in it
I often try to use it and do have enormous respect for those who model in it as their work is awesome but it just has never played nice for me on any computer
Carrara is certainly not above freezing and crashing but nowhere near as much as Hexagon does for me
to get back on topic
if only D|S5 could include vertex modelling options those who don't want can hide
(rather than moan about it like they do when it's suggested)
DAZ owns 2 wonderful programs to poach from
I'm surprised you didn't include Bryce.
thanks, I actually think an iray or at least any GPU driven render engine addon to Bryce would be awesome, my main gripe with it is the working in wireframe and slowness of rendering
adding it to D|S5 would certainly also be awesome
I was mainly thinking of modelling capabilities for D|S but yes the other features of Carrara and Bryce some of which are already being addressed by PAs are great additions
Alberto recently added booleans which Bryce has
I never got Hex to work past two functions. It crashed every time
Really liked Carrara I used it before Daz took it over
Nice to hear Hex & Carrara have alot in common.
Hex is just an awesome program for quick morph-making.
So have hopes for Carrara for some things.
Hopefully DS5 will include an option to select what to send to Hex (or Zbrush).
Right now if send base g8f, it auto-sends all children.
Would be so nice for DS5 to have option to toggle this and not that.
Right now, Little bit more work for spontaneous morphs.
See you wrote in another thread (2021) that Carrara needs blended weights?
Saw in Carrara 8.5 pro features that General Weights are seamless fit?
Just trying to figure out what can do and not.
Tried an ultra simple 3ds import from Carrara (not .obj) and looked good.
btw. the displacement painting, 3d paiting and bullet physics looked intriguing too.
come to the Carrara boards ... we have cake
Carrara actually uses quaternions just not ones compatible with the DAZ studio flavour
there are typos in the hidden naming of bones in Genesis 3 and 8/8.5 that crash Carrara that were fixed in Genesis 9 (or rather not misnamed in the matching hidden node) https://www.renderosity.com/forums/comments/4312857/permalink
Mistylara fixed them in DSON editor but (notepad should work too) on the base character files but sadly she pulled her genesis 3 characters from the Renderosity marketplace
and has been MIA for a couple years (am very concerned)
she has a freebie for Genesis 8.1 up still
https://www.renderosity.com/freestuff/items/88523/carrara-presets-for-genesis-81?AID=4737
Wish that Daz 5 would add decals with emission :D
As far as I know that would require nVidia to add decals with emission so that Daz could expose them in DS.
Sorry to hear Mistylara is MIA :(.
Thanks alot for all that handy info & links! Looked and saved.
If I end up using Carrara 8.5pro for any G8 work, would probably fix those names and post at Rendo for G8, assuming any interest.
With that link, most of the ID of issue seems already done.
Different Quaternions - good to know.
Thanks for also being an unofficial Carrara archivist :)
As for DS5, so many wishes for features.
We are only on 4.22.*.*.
So maybe lots of time yet ;)
In meantime, enjoying the DS beta addons. :)
I tried looking myself but too much to go through and of course I have Misty's characters, there are a few other issues with weightmapping on a foot that manifests in FBX exports to other programs too
Is there a best thread for this kind of Carrarra chat, should i go further with it for G8 (as opposed to just modelling non-figures which is current focus)?
https://www.daz3d.com/forums/discussion/432566/genesis-8-and-carrara
https://www.daz3d.com/forums/discussion/355126/genesis-8-in-carrara/p1
are some but assume you have Misty's character preset
honestly though I would render a png image series with alpha in DAZ studio and put them on a plane or splat because Carrara also does animated texture with alpha
I do this quite often myself
I own Octane Render 4 Carrara which is the only reason why I bother using the later charactors at all for animation
stills an obj import posed would suffice and an obj export from D|S can have draped Dforce clothing, HD morphs, geografts etc
if you do want to use charactors rigged in Carrara up to Genesis 2 is supported natively and most of the legacy stuff works, geografts don't and a few very D|S specific things don't
or just render backgrounds for DAZ studio, I do that too
or animated backgrounds to add in post
Carrara scenes are awesome with replicators, terrain, trees, particles, physics etc
if you like vast folders of files The Mystery is the Point's Sagan does obj series exports and a plugin from Digital Carvers Guild now free and opensource will import obj series frame by frame which gets you totally HD characters with their exported Dforce clothing simulations etc one obj at a time loaded and rendered (just as fast as any animated render)
Carrara is faster than 3Delight and honestly if going PBR not important faster than iray
Interesting some more development from the change log seems we might be getting closer to a major update. Maybe Daz 5 ? But would not hold your hopes up
Source maintenance
Extended DzPane SDK API; added metatype/typedef for QPointer<DzPane>, DzWeakPanePtr
Added OmniSurface shaders
./shaders/iray/nvidia/OmniSurface/OmniHair.mdl
./shaders/iray/nvidia/OmniSurface/OmniHairBase.mdl
./shaders/iray/nvidia/OmniSurface/OmniShared.mdl
./shaders/iray/nvidia/OmniSurface/OmniSurface.mdl
./shaders/iray/nvidia/OmniSurface/OmniSurfaceBase.mdl
Addressed issues with localization
Addressed issues with anonymous logging
DAZ Studio : Incremented build number to 4.22.1.62
that's like a treasure trove of info! thank you so much!
Saved it. Will go through as it pops up with my creations.
Have a great day!
I hope that one of Daz Studio 5's new AI features is AI Tracking Facial Data for 3D Animation (also accepting guidance from text inputs). Check out this clip to see what it might look like...
Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance
https://www.youtube.com/watch?v=ugTYqTZSlfg
- and -
Sora, the OpenAI text-to-video model:
https://openai.com/sora