Daz Studio 5 development update

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  • I have run both, it depends entirely on how much VRAM each is using, small scene, small image

  • DartanbeckDartanbeck Posts: 21,550

    Sven Dullah said:

    iSeeThis said:

    Ron Knights said:

    kyoto kid, I can only imagine what you go through trying to make Windows 7 work for you. I imagine you're faced with financial concerns. In my case, I've benefited from family generosity for the most part. Oh, a couple years I l blew about $3,000 of my own money to build a PC that made me happy.

    And I guess we will have to invest less and less in the future. We are truly in the Ai era to make pictures and videos happen. If DAZ 5.0 doesn't involve with Ai at all, I guess I won't have to buy Gift Card any more. My $422 left in store credit will be the last to spend. My heart is broken by the Genesis 9 products. I now can create what my job requires with prompts almost instantly, not hours after hours of my labor. But I hope I can stay around here a little longer with DAZ 5.0's Ai power because I have invested more than $35,000 here and my membership will end in the next April.

    Well, we're all here for different reasons. I personally love the problem-solving and all the other various aspects of setting up a scene. I don't want that MakeArt Button. But if DAZ is going that direction, and I'm sure they will, I'll still be able to play with my DS4.20yes 

    Also, I'm in the lucky position that I don't get paid for my 3D jobs, so can afford spending as much time as I want on this thing...

    Agreed. While I'm not against AI, I'm not one who wants them to add it to Daz Studio. I'd rather have my own Intelligence guide me.

  • Not sure if it has been discussed, by chance I checked out the bridges section on the Daz page, and Omniverse is there but greyed out.

    I have a feeling 4.22 is the last 4.x release.

     

  • I suspect that if 4.22 is the last major release, from the compatibility problems reported elsewhere, there may need to be a bug fix minor release. There is quite a lot of activity in the technical forum starting 'DS4.22 broke...'. Not sure it's all down to 4.22, but there seems a lot more of this than when 4.21 or 4.20 came out. Regards, Richard.
  • PerttiAPerttiA Posts: 10,024

    Some time ago it was said that the new Iray would be included in the next major version of DS. Apparently DS 4.22 wasn't major enough

  • PerttiA said:

    Some time ago it was said that the new Iray would be included in the next major version of DS. Apparently DS 4.22 wasn't major enough

    Major Iray releases need to be tested and baked, which can take some time.

  • ImagoImago Posts: 5,152

    alienarea said:

    I have a feeling 4.22 is the last 4.x release.

    I hope not, there are too many app breaking bugs in there.

  • Imago said:

    alienarea said:

    I have a feeling 4.22 is the last 4.x release.

    I hope not, there are too many app breaking bugs in there.

    The only major bug in the application that I can recall is the animation playback. Most of the others have been content issues (caused by the Iray update, but fixable by updating the content). And I would expect there to be some bug fixes where needed even if that asserion is correct, about which I have no idea.

  • I haven't upgraded to 4.22 yet, but still have to reinstall a significant part of my library. Before this occurred, I had a Windows 11 and a Nvidia driver update.

  • cg3mbenalicg3mbenali Posts: 1
    edited November 2023

    I would be very disappointed if Daz Studio 5 doesn't include an AI scene generator based on textual prompts (loading models from your library).
    There is already a youtube video from Nvidia Omniverse about it:

    Post edited by cg3mbenali on
  • PerttiA said:

    Some time ago it was said that the new Iray would be included in the next major version of DS. Apparently DS 4.22 wasn't major enough

    Major, minor, patch refers to mj.mi.pa in version numbers following semver. Which is the most common,  also what Daz seems to be using (sort of).

    4 is the major number, 22 the minor number and anything after that separated by a dot is the patch number.  in this case .0.1 (see http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log)

    So yes the update to .22 is indeed a minor update.

  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 1,949
    edited November 2023

    The drawback/shortcoming of devising that sort of AI build-a-scene-from-your-existing-props function in Daz is that all the props would need to be properly labled in the system.  There are too many times when I've plugged the word for a particular prop I want -- say, a table or a chair -- into the internal search is that not every blasted table or chair I have in my Daz runtime can be found IN the search, so I have to go turn the system upside down looking for the particular table or chair I know I have and can picture in my head.

    But that said....  yeah, being able to type into a prompt in Daz, "Put my character Johhny Smith into a secondhand shop full of chairs and tables" would be a useful feature to have.

    Post edited by nomad-ads_8ecd56922e on
  • Generative AI in DAZ Studio is exactly, what I don't want.
    Supportive AI on the other hand could be helpful..

    Maybe AI could help with skin and hair shaders.

  • alexhcowleyalexhcowley Posts: 2,386

    What I would like is an AI driven replacement for the horribly expensive but very good Marvelous Designer.  Generate me an elaborate ball gown for G9F and off it goes.

    Cheers,

    Alex.

  • ImagoImago Posts: 5,152

    Richard Haseltine said:

    The only major bug in the application that I can recall is the animation playback. Most of the others have been content issues (caused by the Iray update, but fixable by updating the content). And I would expect there to be some bug fixes where needed even if that asserion is correct, about which I have no idea.

    I can't move the root keyframes along the timeline without annoying workarounds.
    I can't copy paste keyframes more complex than a simple linear movement.
    I can't correctly focus the view on a prop distant from the scenes' center.
    I can't correctly filter proprieties in the Parameters' tab.
    I can't save certain morphs and aliases in the puppeteer's dots.
    Many fitting props like hair doesn't fit properly anymore when the base figure isn't at 100% size.
    The Undo stack doesn't register all the actions while it grabs "Perspective view" changes.
    If you press the undo button after loading a scene or you mistakenly press it one time too much, the whole scene gets completely wiped.

    Unless these are "programmed features", they are bugs. Reported many times in the last four years, still there.

  • Richard HaseltineRichard Haseltine Posts: 100,753
    edited November 2023

    Imago said:

    Richard Haseltine said:

    The only major bug in the application that I can recall is the animation playback. Most of the others have been content issues (caused by the Iray update, but fixable by updating the content). And I would expect there to be some bug fixes where needed even if that asserion is correct, about which I have no idea.

    I can't move the root keyframes along the timeline without annoying workarounds.
    I can't copy paste keyframes more complex than a simple linear movement.
    I can't correctly focus the view on a prop distant from the scenes' center.
    I can't correctly filter proprieties in the Parameters' tab.

    I am not seeing anything unexpected here - you do have to be aware that if any other UI element highlights then the filter field will lose focus, this is a Qt issue and can't be fixed without upgrading Qt as far as I am aware.

    I can't save certain morphs and aliases in the puppeteer's dots.

    Which? I am not sure that everything should be accessible there, but I am not certain it shouldn't.

    Many fitting props like hair doesn't fit properly anymore when the base figure isn't at 100% size.

    Parented items inherit the scaling of their parent, this is not new and not a bug in general (and can be overidden).

    The Undo stack doesn't register all the actions while it grabs "Perspective view" changes.
    If you press the undo button after loading a scene or you mistakenly press it one time too much, the whole scene gets completely wiped.

    Perspective View is not meant to be added to the undo stack, and undo is meant to remove content - neither of those is a bug.

    Unless these are "programmed features", they are bugs. Reported many times in the last four years, still there.

    They are not new things in 4.22, though, which I thought was your assertion.

    Post edited by Richard Haseltine on
  • Man, I picked a weird time to come back!! laugh 

    Things around here are as dynamic as EVER! heart I just posted a question related to previous versions of Daz Studio to come here and see things will be changing again very soon anyway! I can't help but laugh. Of course! This would be my reintroduction, because I am never in the right place at the right time. Or maybe this IS the best time! Who knows? I'm trying to catch up, or keep up, or... I don't know, but I'm here for it. Let's see how far this rabbit hole goes! WooHoo!

  • inquireinquire Posts: 2,187

    The Technology/Bridges section of the DAZ3D website indicates that a bridge to Nvidia Omniverse is coming in DS 5, so I'm guessing that the AI in that, including Deep Search, could be used if a DAZ character or scene were exported to Nvidia Omniverse. The link to the video posted above is impressive, I think. But I'm not saying that's the DS I want; I'm just musing about it.

     

     

  • wolf359wolf359 Posts: 3,827

    inquire said:

    The Technology/Bridges section of the DAZ3D website indicates that a bridge to Nvidia Omniverse is coming in DS 5, so I'm guessing that the AI in that, including Deep Search, could be used if a DAZ character or scene were exported to Nvidia Omniverse. The link to the video posted above is impressive, I think. But I'm not saying that's the DS I want; I'm just musing about it.

     

     

     

    Ominverse will give Daz studio 5 users ,with modern RTX, cards
    near realtime path tracing in the viewport.

  • JasonWNalleyJasonWNalley Posts: 122

    I'm just not sure how in 2021 they were talking about being close to a release of DS5, and here we are in 2024 and it's still not even in beta/public yet... 

  • alexhcowleyalexhcowley Posts: 2,386

    JasonWNalley said:

    I'm just not sure how in 2021 they were talking about being close to a release of DS5, and here we are in 2024 and it's still not even in beta/public yet... 

    As I've noted before, the last official update I recall was well over a year ago when we were given a vague promise that it would come out some time in 2023.  It really is more than past time there was some kind of official update.  I have worked in commercial computing for over forty years and this is not how software suppliers should be treating their customers. 

    Cheers,

    Alex. 

  • wsterdanwsterdan Posts: 2,344
    edited January 6

    alexhcowley said:

    JasonWNalley said:

    I'm just not sure how in 2021 they were talking about being close to a release of DS5, and here we are in 2024 and it's still not even in beta/public yet... 

    As I've noted before, the last official update I recall was well over a year ago when we were given a vague promise that it would come out some time in 2023.  It really is more than past time there was some kind of official update.  I have worked in commercial computing for over forty years and this is not how software suppliers should be treating their customers. 

    Cheers,

    Alex. 

    Yes, an update would be nice. At one point I was holding off on purchasing a new computer to see what would work best for me with DAZ Studio 5. I eventually gave up waiting and purchased my latest computer. When an update last year caused an issue with a few dozen Genesis characters and Genesis 3 characters using hair and other assets from Genesis to be unusable without rebuilding them, I gave up purchasing DAZ content until DAZ Studio 5 would let me know what I could still use. Still waiting; I'd love to dive back into DAZ Studio with the gusto I had a few years ago, but I'm enjoying having the hundreds of dollars formerly spent on content to spend on other things. 

    I only know of only three official "updates":

    1. The one that launched this thread in July 2021 announcing a pre-beta with many major features missing that they were going to release to allow Mac users to actually run the crippled version with 2020's Mac OS.

    2. The "Good News" one in August  2021 saying that Apple engineers helped them get the full version of DAZ Studio to work on the then-current Mac OS so there was no need to release the bare-bones version of DAZ Studio 5.

    3. The August 2023 one* that "NVIDIA OMNIVERSE coming soon to DAZ 5" which, of course, doesn't mean DAZ Studio 5 is necessarily coming "soon". As I posted elsewhere, we were told  "Filament working on the Mac in the internal versions Daz Studio 5" in August, 2021.

     

    *I could have sworn I saw this in the DAZ Blog section, but it's not there now. The announcement of the HEAT plug-in for end of 2023 remains, but nothing on Omniverse. Was that a DAZ announcement, or an announcement from NVIDIA?

    Post edited by wsterdan on
  • LeanaLeana Posts: 11,690

    JasonWNalley said:

    I'm just not sure how in 2021 they were talking about being close to a release of DS5, and here we are in 2024 and it's still not even in beta/public yet... 

    In 2021 they were talking about releasing a "pre-beta" version which was clearly labeled as unfinished and would not have all features of DS4 and no SDK, the main point was the Qt core libraries change. They hoped to have a version with all core features of DS4 at the end of that year (so 6 months later), and since all development efforts would have been concentrated on DS5 after the release of the pre-beta maybe they would have managed it, maybe it would have taken longer.

    The plans changed a few months later when they managed to have DS4.15 run on Macs again, which meant they didn't need to rush the release of DS5 anymore and could spend time building a version with all features and probably adding new features before releasing the first beta of DS5. But that also meant that they would keep working on the 4.x line, not devote all development time on DS5, so it's not that surprising it would take longer than the 6 months after the pre-beta release announced initially to build a "DS5 with all features of DS4" (especially since more features were added to DS4 in the mean time). It's been more than 2 years though, so hopefully the wait won't be too long now.

  • robertswwwrobertswww Posts: 790

    wsterdan said:

    3. The August 2023 one* that "NVIDIA OMNIVERSE coming soon to DAZ 5" which, of course, doesn't mean DAZ Studio 5 is necessarily coming "soon". As I posted elsewhere, we were told  "Filament working on the Mac in the internal versions Daz Studio 5" in August, 2021.

    *I could have sworn I saw this in the DAZ Blog section, but it's not there now. The announcement of the HEAT plug-in for end of 2023 remains, but nothing on Omniverse. Was that a DAZ announcement, or an announcement from NVIDIA?

    @wsterdan The "NVIDIA OMNIVERSE Coming Soon to DAZ 5" announcement is still there... it's on the Bridges page here: 
    https://www.daz3d.com/daz-bridges 

    nVidia-Omniverse_ComingSoon_to_Daz5.PNG
    1918 x 1069 - 1M
  • wsterdanwsterdan Posts: 2,344

    robertswww said:

    wsterdan said:

    3. The August 2023 one* that "NVIDIA OMNIVERSE coming soon to DAZ 5" which, of course, doesn't mean DAZ Studio 5 is necessarily coming "soon". As I posted elsewhere, we were told  "Filament working on the Mac in the internal versions Daz Studio 5" in August, 2021.

    *I could have sworn I saw this in the DAZ Blog section, but it's not there now. The announcement of the HEAT plug-in for end of 2023 remains, but nothing on Omniverse. Was that a DAZ announcement, or an announcement from NVIDIA?

    @wsterdan The "NVIDIA OMNIVERSE Coming Soon to DAZ 5" announcement is still there... it's on the Bridges page here: 
    https://www.daz3d.com/daz-bridges 

    Thanks very much, I knew I'd seen it somewhere but assumed it was in the Blog or Press Release areas. Much appreciated. 

  • JasonWNalleyJasonWNalley Posts: 122

    Leana said:

    In 2021 they were talking about releasing a "pre-beta" version which was clearly labeled as unfinished and would not have all features of DS4 and no SDK, the main point was the Qt core libraries change. They hoped to have a version with all core features of DS4 at the end of that year (so 6 months later), and since all development efforts would have been concentrated on DS5 after the release of the pre-beta maybe they would have managed it, maybe it would have taken longer.

    The plans changed a few months later when they managed to have DS4.15 run on Macs again, which meant they didn't need to rush the release of DS5 anymore and could spend time building a version with all features and probably adding new features before releasing the first beta of DS5. But that also meant that they would keep working on the 4.x line, not devote all development time on DS5, so it's not that surprising it would take longer than the 6 months after the pre-beta release announced initially to build a "DS5 with all features of DS4" (especially since more features were added to DS4 in the mean time). It's been more than 2 years though, so hopefully the wait won't be too long now.

     

    Yeh...  I mean, this thread, the first post, basically says "Pre-Beta coming soon (making it sound imminent), full DS5 end of the year"  and that was July 2021.  I get that plans can change, but to be off your mark by 2 whole years?  It's been 2.5 years since the chief tech guy announced it would be out, and it's still not even in public build... It's just disappointing is all... 

  • LeanaLeana Posts: 11,690

    JasonWNalley said:

    Leana said:

    In 2021 they were talking about releasing a "pre-beta" version which was clearly labeled as unfinished and would not have all features of DS4 and no SDK, the main point was the Qt core libraries change. They hoped to have a version with all core features of DS4 at the end of that year (so 6 months later), and since all development efforts would have been concentrated on DS5 after the release of the pre-beta maybe they would have managed it, maybe it would have taken longer.

    The plans changed a few months later when they managed to have DS4.15 run on Macs again, which meant they didn't need to rush the release of DS5 anymore and could spend time building a version with all features and probably adding new features before releasing the first beta of DS5. But that also meant that they would keep working on the 4.x line, not devote all development time on DS5, so it's not that surprising it would take longer than the 6 months after the pre-beta release announced initially to build a "DS5 with all features of DS4" (especially since more features were added to DS4 in the mean time). It's been more than 2 years though, so hopefully the wait won't be too long now.

    Yeh...  I mean, this thread, the first post, basically says "Pre-Beta coming soon (making it sound imminent), full DS5 end of the year"  and that was July 2021.  I get that plans can change, but to be off your mark by 2 whole years?  It's been 2.5 years since the chief tech guy announced it would be out, and it's still not even in public build... It's just disappointing is all... 

    Pre-beta planned release was indeed imminent when this thread was started, but it got canceled since it was not needed anymore to have a DS version running on Mac, which was the only reason they wanted to release an incomplete version of DS5 in the first place. As for the "full version at the end of the year", they did announce it would be delayed when they cancelled the pre-beta, and never gave any new ETA.

  • wsterdanwsterdan Posts: 2,344
    edited January 6

    Leana said:

    The plans changed a few months later when they managed to have DS4.15 run on Macs again, which meant they didn't need to rush the release of DS5 anymore and could spend time building a version with all features and probably adding new features before releasing the first beta of DS5. But that also meant that they would keep working on the 4.x line, not devote all development time on DS5, so it's not that surprising it would take longer than the 6 months after the pre-beta release announced initially to build a "DS5 with all features of DS4" (especially since more features were added to DS4 in the mean time). It's been more than 2 years though, so hopefully the wait won't be too long now.

    Well, the plans changed a few weeks (not months) later (first announcement July, "Good News" announcement in August) but I totally agree with you that it's no surprise that it took longer than 6 months after the pre-beta release announcement. At the time they were estimating at least five months just to get an actual (not "pre-Beta") release out that would still be missing major features that would then be added piecemeal throughout 2022. By that overly-optimistic goal, we'd have had a solid, full-featured DAZ Studio 5 a year ago.

    I'm totally okay with them not having released DAZ Stuido 5 yet; things change, operating systems change and as far as I can tell from a Mac user viewpoint keeping up with NVIDIA drivers occasionally looks like a game of Wack-a-Mole. I totally get that, and would prefer they release software that works as well as can be expected.

    Where I'm disappointed is the lack of communication regarding the status of DAZ Studio 5. It takes a matter of minutes to issue a statement of where the development is. Minutes. I know that people will jump on any such statement either asking for more features or complaining about things that aren't fixed yet all the while pointing to other software that does this and that (we've seen it in this thread, for example) complete with arguments galore, but as frustrating as that can be for the developers, it's just as frustrating or more frustrating to wait for two-and-a-half years for some word or even a hint on what we users can expect. 

    Post edited by wsterdan on
  • TorquinoxTorquinox Posts: 3,306

    I suspect limited resources and shifting prorities (things DAZ is deliberately not telling us) cause the delay. There have been big new features added to DS4, changes to IRAY, a new figure generation, and more. I expect DS5 will be considerably different. I expect to stay with DS4 into the foreseeable future, even if DS5 finally and unexpectedly arrives. I doubt we will see anything until 2025. Call it a hunch as as nothing has been said to give any clues. Some of us may even need hardware upgrades to take full advantage of the new version. One never knows!

  • wsterdanwsterdan Posts: 2,344

    Torquinox said:

    I suspect limited resources and shifting prorities (things DAZ is deliberately not telling us) cause the delay. 

    That's the thing, there is no delay. As Leana pointed out, once they cancelled the pre-beta release, they didn't give us an ETA. No ETA, so no "deadlines" to be missed. They can't be late or delayed because they didn't give us a target date to miss. It's brilliant in its simplicity, but nevertheless very frustrating. 

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