Daz Studio 5 development update

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  • Richard HaseltineRichard Haseltine Posts: 101,346

    wsterdan said:

    Leana said:

    The plans changed a few months later when they managed to have DS4.15 run on Macs again, which meant they didn't need to rush the release of DS5 anymore and could spend time building a version with all features and probably adding new features before releasing the first beta of DS5. But that also meant that they would keep working on the 4.x line, not devote all development time on DS5, so it's not that surprising it would take longer than the 6 months after the pre-beta release announced initially to build a "DS5 with all features of DS4" (especially since more features were added to DS4 in the mean time). It's been more than 2 years though, so hopefully the wait won't be too long now.

    Well, the plans changed a few weeks (not months) later (first announcement July, "Good News" announcement in August) but I totally agree with you that it's no surprise that it took longer than 6 months after the pre-beta release announcement. At the time they were estimating at least five months just to get an actual (not "pre-Beta") release out that would still be missing major features that would then be added piecemeal throughout 2022. By that overly-optimistic goal, we'd have had a solid, full-featured DAZ Studio 5 a year ago.

    I'm totally okay with them not having released DAZ Stuido 5 yet; things change, operating systems change and as far as I can tell from a Mac user viewpoint keeping up with NVIDIA drivers occasionally looks like a game of Wack-a-Mole. I totally get that, and would prefer they release software that works as well as can be expected.

    Where I'm disappointed is the lack of communication regarding the status of DAZ Studio 5. It takes a matter of minutes to issue a statement of where the development is. Minutes. I know that people will jump on any such statement either asking for more features or complaining about things that aren't fixed yet all the while pointing to other software that does this and that (we've seen it in this thread, for example) complete with arguments galore, but as frustrating as that can be for the developers, it's just as frustrating or more frustrating to wait for two-and-a-half years for some word or even a hint on what we users can expect. 

    While posting might take minutes, deciding what to post would take considerably longer I would think - and would still be offering hostages to fortune, as this thread shows. And of course there would then be requests for updates on that, which again would require a lot of careful thought and consideration - by definition, from people who already have a lot on their plates managing the actual development.

  • wsterdanwsterdan Posts: 2,351

    Richard Haseltine said:

    While posting might take minutes, deciding what to post would take considerably longer I would think - and would still be offering hostages to fortune, as this thread shows. And of course there would then be requests for updates on that, which again would require a lot of careful thought and consideration - by definition, from people who already have a lot on their plates managing the actual development.

    I agree it would take longer than "minutes" to compose a message, but again, it's been 28 months, though... that's a lot of minutes.

    I agree as well that making any type of commitment at all has the consequence of being held hostages to fortune, but with all due respect, choosing to make no commitment is, in itself, a commitment and has its own consequences. I know I'm probably the odd man out, but after spending tens of thousands of dollars here (60+) one consequence of not being able to plan my future projects with DAZ without knowing what will work next year or the year after that  has been that I've stopped spending.

    Yes, posting status updates would have us expecting more updates somewhere down the line, no argument there. As much as I'd love a status update, I'm not expecxting one, so not posting status updates has worked in that regard.

     Hopefully, having saved all that time they would have wasted by posting annual or semi-annual status updates will mean they'll be releasing DAZ Studio 5 that much sooner. 

    wink

    Hopefully 2024 will be the year! yes

  • JasmineSkunkJasmineSkunk Posts: 1,906
    edited January 6

    Sorry... I've been away awhile but I have to ask: What's the hurry? What is expected with DS5 that would have some so eager for it? My guess is that a new version would have system requirements many would not be able to meet and a bunch of stuff we already love will be broken

    (LOL - How many shader types are already useless now?) Why be disappointed that the version we have is still being made better?

    Post edited by JasmineSkunk on
  • JasonWNalleyJasonWNalley Posts: 122

    JasmineSkunk said:

    Sorry... I've been away awhile but I have to ask: What's the hurry? What is expected with DS5 that would have some so eager for it? My guess is that a new version would have system requirements many would not be able to meet and a bunch of stuff we already love will be broken

    (LOL - How many shader types are already useless now?) Why be disappointed that the version we have is still being made better?

    The latest version of Iray Renderer, for one...  It was promised with the next "Major" update, which would be the move from 4-5.  Daz is still working off of 2022..0.0 Beta, and the current stable Iray release is 2023.1.0 (I think).  You can read the Iray Dev blog to find all the fixes, but there have been massive performance improvements over the last year, including volumetric rendering performance.  There has also been a materials expansion and a few other things that I am pretty interested in.  Also, I am hoping for a few more key features with regards to physics engines, and animated volumes (these have not been announced or anything, I am just hoping for them).  I would also like to see a massive improvement in asset management and folder structure (again, not announced, just a pipe dream I would imagine).  But 2023 Iray vs 2022 Iray is really the big appeal for me, the two are night and day with regard to the things I like to create... 

  • TorquinoxTorquinox Posts: 3,365

    wsterdan said:

    Torquinox said:

    I suspect limited resources and shifting prorities (things DAZ is deliberately not telling us) cause the delay. 

    That's the thing, there is no delay. As Leana pointed out, once they cancelled the pre-beta release, they didn't give us an ETA. No ETA, so no "deadlines" to be missed. They can't be late or delayed because they didn't give us a target date to miss. It's brilliant in its simplicity, but nevertheless very frustrating. 

    Of course it's delayed. If they had it to release, they would. People like to get on with things, when they can.

  • ElorElor Posts: 1,606

    JasmineSkunk said:

    What is expected with DS5 that would have some so eager for it?

    For MacOS users, I thing the main reason is to finaly have access to Filament.

    I don't know if DS5 is supposed to be a native Apple Silicon application, but if it's the case, it would also means better performance.

  • DoctorJellybeanDoctorJellybean Posts: 8,504

    JasonWNalley said:

    JasmineSkunk said:

    Sorry... I've been away awhile but I have to ask: What's the hurry? What is expected with DS5 that would have some so eager for it? My guess is that a new version would have system requirements many would not be able to meet and a bunch of stuff we already love will be broken

    (LOL - How many shader types are already useless now?) Why be disappointed that the version we have is still being made better?

    The latest version of Iray Renderer, for one...  It was promised with the next "Major" update, which would be the move from 4-5.  Daz is still working off of 2022..0.0 Beta, and the current stable Iray release is 2023.1.0 (I think).  You can read the Iray Dev blog to find all the fixes, but there have been massive performance improvements over the last year, including volumetric rendering performance.  There has also been a materials expansion and a few other things that I am pretty interested in.  Also, I am hoping for a few more key features with regards to physics engines, and animated volumes (these have not been announced or anything, I am just hoping for them).  I would also like to see a massive improvement in asset management and folder structure (again, not announced, just a pipe dream I would imagine).  But 2023 Iray vs 2022 Iray is really the big appeal for me, the two are night and day with regard to the things I like to create...

    The current Public Beta uses Iray 2023.1.0 (373000.1077), see the Change Log (4.22.1.36).

  • JasonWNalleyJasonWNalley Posts: 122

    DoctorJellybean said:

    The current Public Beta uses Iray 2023.1.0 (373000.1077), see the Change Log (4.22.1.36).

    Oh, that's nice to know.  I haven't tried the public builds in a while, and the last time I saw Iray upgrade mentioned it said: "With the next 'Major' release." which would be a change from 4-5 and not a change from 4.10 to 4.22 or whatever change it's going to occur at...  Good to know it's being upgraded earlier though, I can't wait.  Maybe if I can figure out why DIM isn't installing software and only content, I will give the public beta a try :)

  • wsterdanwsterdan Posts: 2,351
    edited January 6

    Elor said:

    JasmineSkunk said:

    What is expected with DS5 that would have some so eager for it?

    For MacOS users, I thing the main reason is to finaly have access to Filament.

    I don't know if DS5 is supposed to be a native Apple Silicon application, but if it's the case, it would also means better performance. 

    Correct, I'm one of the three or four people who's been waiting for the Filament renderer for over three years now (I'm currently using OpenGL for animation, Filament should be an improvement). From the first post here, "M1 support will come during the continued development of Daz Studio 5" – of course it may have M3 native support now... maybe M4? Not sure if it *will* have Apple Silicon native support at launch, but if not, sometime "during the continued development of Daz Studio 5" for sure.

    Richard passed on to us from the developers that Apple Metal is being used in the Mac version, but no word on how exactly it is being used. 

    Post edited by wsterdan on
  • DoctorJellybeanDoctorJellybean Posts: 8,504

    Filament is now up to 1.44.0 in the Public Beta (Change Log).

  • wsterdanwsterdan Posts: 2,351

    DoctorJellybean said:

    Filament is now up to 1.44.0 in the Public Beta (Change Log).

    Looking forward to trying it out when DAZ Studio 5 comes out... though it may be a newer version by then...wink 

  • barbultbarbult Posts: 24,356

    It is interesting (but maybe not significant) to note that DAZ_Rawb, who started this thread in 2021, has not been on the site since 2022, and is not listed as an employee in his profile.

  • skyeshotsskyeshots Posts: 149

    JasonWNalley said:

    DoctorJellybean said:

    The current Public Beta uses Iray 2023.1.0 (373000.1077), see the Change Log (4.22.1.36).

    Oh, that's nice to know.  I haven't tried the public builds in a while, and the last time I saw Iray upgrade mentioned it said: "With the next 'Major' release." which would be a change from 4-5 and not a change from 4.10 to 4.22 or whatever change it's going to occur at...  Good to know it's being upgraded earlier though, I can't wait.  Maybe if I can figure out why DIM isn't installing software and only content, I will give the public beta a try :)

    This is perhaps due to filters in DIM. Select Download Filters at the top left had corner of your main DIM window. From there, scroll down and check the boxes you want to see. For this content, under 'Application Tags' ensure [DAZ Studio 5] and [DAZ Studio 4.5+] are checked. Also, 'Install Type Tags' check [Software]. For 'Release Channel Tags' check [Public Build] if you want to check out the beta version.

  • JasonWNalleyJasonWNalley Posts: 122

    skyeshots said:

    JasonWNalley said:

    DoctorJellybean said:

    The current Public Beta uses Iray 2023.1.0 (373000.1077), see the Change Log (4.22.1.36).

    Oh, that's nice to know.  I haven't tried the public builds in a while, and the last time I saw Iray upgrade mentioned it said: "With the next 'Major' release." which would be a change from 4-5 and not a change from 4.10 to 4.22 or whatever change it's going to occur at...  Good to know it's being upgraded earlier though, I can't wait.  Maybe if I can figure out why DIM isn't installing software and only content, I will give the public beta a try :)

    This is perhaps due to filters in DIM. Select Download Filters at the top left had corner of your main DIM window. From there, scroll down and check the boxes you want to see. For this content, under 'Application Tags' ensure [DAZ Studio 5] and [DAZ Studio 4.5+] are checked. Also, 'Install Type Tags' check [Software]. For 'Release Channel Tags' check [Public Build] if you want to check out the beta version.

    No, No, I am having a different issue with DIM altogether...  Even the 4.22 update would not install.  I still haven't figured it out, though I did find a temporary solution and was able to get both the stable release and the beta installed.  I created a thread in the commons if you care to read through it and help me diagnose.  For some reason DAZ doesn't want to install software updates (anything such as DAZ 4.22 update, Beta Build, GoZ for DAZ, C4D Bridge, Blender Bridge, etc) when the download path is on a mapped network drive.  It will however install content (Characters, Props, Clothing, etc) from that location.  The error in the Helper log state that it cannot find the location of the package file, yet, all packages, software and content, go to the same exact folder... so I am kind of lost.  Anywho, I don't want to hijack this thread, so if anyone thinks they have the answer, pop over to my DIM Installation thread and help me out :-D

  • Noah LGPNoah LGP Posts: 2,610
    edited January 7

    iSeeThis said:

    I asked Bard.Google.com; 

    will daz 5.0 include ai features?

    it replied;

    Yes, Daz Studio 5.0 will include AI features. In a recent forum post, Daz 3D stated that they are working on a number of AI features for Daz Studio 5.0, including:

    AI denoiser: To reduce noise and improve the quality of rendered images.
    AI upscaler: To increase the resolution of rendered images without sacrificing quality.
    AI face enhancer: To improve the realism of rendered faces.
    AI background enhancer: To improve the realism of rendered backgrounds.
    Daz 3D has not yet released any specific details about these features, but they have stated that they are still under development and that more information will be released closer to the release date of Daz Studio 5.0.

    In addition to the above features, there is also the possibility of other AI features being added to Daz Studio 5.0 in the future. For example, Daz 3D has previously expressed interest in developing AI-powered tools for posing and animating figures, as well as for generating new content.

    ---

    Is this reply from here? I've tried to get the message but found none. Anyone knows about this please tell me where to read it. Thank you!

     

    Tafi is already working on a Character Generator (AI text to 3D), it's a feature I would like to see in Daz Studio 5.

    Post edited by Noah LGP on
  • TorquinoxTorquinox Posts: 3,365

    Noah LGP said:

    iSeeThis said:

    I asked Bard.Google.com; 

    will daz 5.0 include ai features?

    it replied;

    Yes, Daz Studio 5.0 will include AI features. In a recent forum post, Daz 3D stated that they are working on a number of AI features for Daz Studio 5.0, including:

    AI denoiser: To reduce noise and improve the quality of rendered images.
    AI upscaler: To increase the resolution of rendered images without sacrificing quality.
    AI face enhancer: To improve the realism of rendered faces.
    AI background enhancer: To improve the realism of rendered backgrounds.
    Daz 3D has not yet released any specific details about these features, but they have stated that they are still under development and that more information will be released closer to the release date of Daz Studio 5.0.

    In addition to the above features, there is also the possibility of other AI features being added to Daz Studio 5.0 in the future. For example, Daz 3D has previously expressed interest in developing AI-powered tools for posing and animating figures, as well as for generating new content.

    ---

    Is this reply from here? I've tried to get the message but found none. Anyone knows about this please tell me where to read it. Thank you!

     

    Tafi is already working on a Character Generator (AI text to 3D), it's a feature I would like to see in Daz Studio 5.

    Without sources, this is made-up nonsense.

  • Torquinox said:

    Noah LGP said:

    iSeeThis said:

    I asked Bard.Google.com; 

    will daz 5.0 include ai features?

    it replied;

    Yes, Daz Studio 5.0 will include AI features. In a recent forum post, Daz 3D stated that they are working on a number of AI features for Daz Studio 5.0, including:

    AI denoiser: To reduce noise and improve the quality of rendered images.
    AI upscaler: To increase the resolution of rendered images without sacrificing quality.
    AI face enhancer: To improve the realism of rendered faces.
    AI background enhancer: To improve the realism of rendered backgrounds.
    Daz 3D has not yet released any specific details about these features, but they have stated that they are still under development and that more information will be released closer to the release date of Daz Studio 5.0.

    In addition to the above features, there is also the possibility of other AI features being added to Daz Studio 5.0 in the future. For example, Daz 3D has previously expressed interest in developing AI-powered tools for posing and animating figures, as well as for generating new content.

    ---

    Is this reply from here? I've tried to get the message but found none. Anyone knows about this please tell me where to read it. Thank you!

     

    Tafi is already working on a Character Generator (AI text to 3D), it's a feature I would like to see in Daz Studio 5.

    Without sources, this is made-up nonsense.

    That's quite the dichotomy!

    Has anyone heard back about the Tafi Beta? I was one of those who received an invite to sign up, but I've heard nothing since. Well, apart from a second invite to sign up that was the same as the first. Hope that isn't because I didn't bother filling it in a second time.

  • ainm.sloinneadhainm.sloinneadh Posts: 460
    edited January 7

    And here's the source: https://www.maketafi.com/ai

    Post edited by ainm.sloinneadh on
  • Noah LGPNoah LGP Posts: 2,610
    edited January 7

    With thousands of characters and morphs from Daz3D Shop , an AI could be able to create unique characters.

    I hope it will be as smart as AI text to image, I mean when the prompts are "Korean", "Japanese" and "Chinese", an AI create different types of faces instead of a basic Asian character.

    Post edited by Noah LGP on
  • TorquinoxTorquinox Posts: 3,365

    Noah LGP said:

    With thousands of characters and morphs from Daz3D Shop , an AI could be able to create unique characters.

    I hope it will be as smart as AI text to image, I mean when the prompts are "Korean", "Japanese" and "Chinese", an AI create different types of faces instead of a basic Asian character.

    Good luck getting what you actually want out of text inputs.

  • MasterstrokeMasterstroke Posts: 1,991

    Noah LGP said:

    With thousands of characters and morphs from Daz3D Shop , an AI could be able to create unique characters.

    I hope it will be as smart as AI text to image, I mean when the prompts are "Korean", "Japanese" and "Chinese", an AI create different types of faces instead of a basic Asian character.

    That would be exactly the wrong way to go.
    It would be like asking a friend from the DAZ community making a character for you.
    I really don't like the "make art" button becoming real.

  • TorquinoxTorquinox Posts: 3,365

    Masterstroke said:

    I really don't like the "make art" button becoming real.

    I'll second that!

  • ImagoImago Posts: 5,184

    ainm.sloinneadh said:

    And here's the source: https://www.maketafi.com/ai

    Honeslty, this sounds quite dumb...

    That system will simply mix the morphs you have in your library and randomly makes you a char following the text input.

    Basically you can do the same in shorter times and have the right result immediately instead of waiting minutes for the stuff to be done and maybe redo it multiple times due to unsatisfying results.

  • PerttiAPerttiA Posts: 10,024

    Noah LGP said:

    iSeeThis said:

    I asked Bard.Google.com; 

    will daz 5.0 include ai features?

    it replied;

    Yes, Daz Studio 5.0 will include AI features. In a recent forum post, Daz 3D stated that they are working on a number of AI features for Daz Studio 5.0, including:

    AI denoiser: To reduce noise and improve the quality of rendered images.
    AI upscaler: To increase the resolution of rendered images without sacrificing quality.
    AI face enhancer: To improve the realism of rendered faces.
    AI background enhancer: To improve the realism of rendered backgrounds.
    Daz 3D has not yet released any specific details about these features, but they have stated that they are still under development and that more information will be released closer to the release date of Daz Studio 5.0.

    In addition to the above features, there is also the possibility of other AI features being added to Daz Studio 5.0 in the future. For example, Daz 3D has previously expressed interest in developing AI-powered tools for posing and animating figures, as well as for generating new content.

    ---

    Is this reply from here? I've tried to get the message but found none. Anyone knows about this please tell me where to read it. Thank you!

    Tafi is already working on a Character Generator (AI text to 3D), it's a feature I would like to see in Daz Studio 5.

    Richard already answered that post
    https://www.daz3d.com/forums/discussion/comment/8375106/#Comment_8375106

    "AI is not a reliable or useful source of information - it makes stuff up"

  • ainm.sloinneadhainm.sloinneadh Posts: 460
    edited January 7

    The gif at the top of the Tafi newsroom gives a simple example using Victoria 9: https://www.maketafi.com/newsroom

    It's a control not a "create art" button. I actually think Daz is at a massive competitive advantage if they can get features like that into studio. If they don't, when AI engines begin to give a user more control over fine-grained aspects of a scene's actor and begin to extrapolate 2D models into 3D projections that can manipulated at will and in a reusable fashion, then Daz is dead. But right now, they have a huge opportunity to grab the market for a quicker workflow backed by AI and protect the actual artists who model, texture and code content for Daz Studio. And because we're talking about additional controls into that content, it changes absolutely nothing for those who still want to fiddle about with interface sliders.

    Post edited by ainm.sloinneadh on
  • nonesuch00nonesuch00 Posts: 18,163

    ainm.sloinneadh said:

    The gif at the top of the Tafi newsroom gives a simple example using Victoria 9: https://www.maketafi.com/newsroom

    It's a control not a "create art" button. I actually think Daz is at a massive competitive advantage if they can get features like that into studio. If they don't, when AI engines begin to give a user more control over fine-grained aspects of a scene's actor and begin to extrapolate 2D models into 3D projections that can manipulated at will and in a reusable fashion, then Daz is dead. But right now, they have a huge opportunity to grab the market for a quicker workflow backed by AI and protect the actual artists who model, texture and code content for Daz Studio. And because we're talking about additional controls into that content, it changes absolutely nothing for those who still want to fiddle about with interface sliders.

    It's totally cool and still relies on the artist, although a pseudo-random function will likely be available the artist still has to be satisfied with the results.

  • Richard HaseltineRichard Haseltine Posts: 101,346

    wsterdan said:

    DoctorJellybean said:

    Filament is now up to 1.44.0 in the Public Beta (Change Log).

    Looking forward to trying it out when DAZ Studio 5 comes out... though it may be a newer version by then...wink 

    We are told that this is likely

  • MasterstrokeMasterstroke Posts: 1,991


    I am focused on getting my G8F based character and my scene as photoreal as possible.
    This is the one agenda for me. So my main question is, how can DAZ studio help me with this?
    I need realistic joint bendings, realistic skin and hair shaders and a render engine, that can do the job.
    If supporting Ai features can help me with that, I will be all happy.
    I'd like to be able to get the whole job done in DAZ Studio, because having to use a bridge to other apps often comes with a loss of features like geo grafts or geo shells or the use of micro displacements.

  • inquireinquire Posts: 2,219

    Is this an example of the AI we might expect in DAZ Studio? https://www.daz3d.com/face-transfer-2

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