Daz Studio 5 development update

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Comments

  • RuthvenRuthven Posts: 654

    What I would like, is Smart Content showing ALL your files/products for a given category, not only the first some-hundred of them. This is really important when you own hundreds of products and can't remember all of them. I understand this would mean it becoming slower in displaying your items, but Daz developers can try to optmize it!

  • ImagoImago Posts: 5,186
    edited March 2022

    The RED Crown said:

    all required files for dforce will built in app .

    the rest file not necessary will remove from app .

    The timeline is REQUIRED by Dforce in order to fully work. cool

    I say it again, DAZ Studio is perfect as it is (along with all its bugs wink), leave it as it is and just don't use tools you don't need. Hide the panes or the windows and all you problems are solved.

    If the devs removes the animations tools... Well, I'm dead for real, since I'm an animator!

    Post edited by Imago on
  • benniewoodellbenniewoodell Posts: 1,973

    If the devs removes the animations tools... Well, I'm dead for real, since I'm an animator!

    Me too, I make my living animating with Daz. 

  • plaul2002plaul2002 Posts: 127

    I'd like Smart Content to display my most used and my most recent.  That would save me HUGE time.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    I was actually trying my damnest not to say what I really think about the suggestion because I do animations too. laugh

  • PerttiAPerttiA Posts: 10,024

    Ruthven said:

    What I would like, is Smart Content showing ALL your files/products for a given category, not only the first some-hundred of them. This is really important when you own hundreds of products and can't remember all of them. I understand this would mean it becoming slower in displaying your items, but Daz developers can try to optmize it!

    And when you have many hundreds of products, how does 'smart' content make it any easier than following a logical path in Product Library? No mistaking morph presets or material presets for characters etc...

  • HavosHavos Posts: 5,371

    Ruthven said:

    What I would like, is Smart Content showing ALL your files/products for a given category, not only the first some-hundred of them. This is really important when you own hundreds of products and can't remember all of them. I understand this would mean it becoming slower in displaying your items, but Daz developers can try to optmize it!

    There is a command you can run that will boost the max number of assets seen in a given category. I think the default is 500. Open a script window and type the following: 

    // DAZ Studio version 4.15.0.30 filetype DAZ Script

    // Get the Asset Manager cfrom the application

    var oAsstMgr = App.getAssetMgr();

    // check it was provided

    if ( oAsstMgr ) {

    // set the desired maximum number of items to show

    oAsstMgr.setMaxFileSearchResultSize( 4000 );

    }

    The 4000 can be any number you want. If will run a bit slower if the number is very large.

  • ImagoImago Posts: 5,186

    Havos said:

    Ruthven said:

    What I would like, is Smart Content showing ALL your files/products for a given category, not only the first some-hundred of them. This is really important when you own hundreds of products and can't remember all of them. I understand this would mean it becoming slower in displaying your items, but Daz developers can try to optmize it!

    There is a command you can run that will boost the max number of assets seen in a given category. I think the default is 500. Open a script window and type the following: 

    // DAZ Studio version 4.15.0.30 filetype DAZ Script

    // Get the Asset Manager cfrom the application

    var oAsstMgr = App.getAssetMgr();

    // check it was provided

    if ( oAsstMgr ) {

    // set the desired maximum number of items to show

    oAsstMgr.setMaxFileSearchResultSize( 4000 );

    }

    The 4000 can be any number you want. If will run a bit slower if the number is very large.

    Thanks, this is really interesting!

  • Richard HaseltineRichard Haseltine Posts: 101,367

    The RED Crown said:

    robertswww said:

    @The RED Crown I understand your idea to have a LITE version of Daz Studio for new users, but the only way it would work is to have the full-blown version of Daz Studio Pro with a LITE mode, where you can easily hide and/or disable features that new users may not be ready for.

    Regarding Smart Content... once you learn to use this valuable tool for finding items quickly, it is indispensable IMO. Besides, nearly all the Daz products already come with Smart Content except some older content such as Poser products.

    Regarding Animation... Besides dForce that Imago mentioned, lots of Daz users have already invested in many Daz products from AniBlocks and Facial Mocap, to Water and Particle Effects such as Parsis and Fluidos, and therefore require the animation timeline capabilities. 

    But, a one-button press to simplify the feature set and interface of Daz Studio for a LITE style, could probably be designed into some sort of workspace option, or given as an option the first time you launch DS for newbies.

    all required files for dforce will built in app .

    the rest file not necessary will remove from app .

    That would entail producing two versions of the Timeline, which would be a waste of time and resources that woudl make it harder for them to work on other things.

  • Richard HaseltineRichard Haseltine Posts: 101,367

    Havos said:

    Ruthven said:

    What I would like, is Smart Content showing ALL your files/products for a given category, not only the first some-hundred of them. This is really important when you own hundreds of products and can't remember all of them. I understand this would mean it becoming slower in displaying your items, but Daz developers can try to optmize it!

    There is a command you can run that will boost the max number of assets seen in a given category. I think the default is 500. Open a script window and type the following: 

    // DAZ Studio version 4.15.0.30 filetype DAZ Script

    // Get the Asset Manager cfrom the application

    var oAsstMgr = App.getAssetMgr();

    // check it was provided

    if ( oAsstMgr ) {

    // set the desired maximum number of items to show

    oAsstMgr.setMaxFileSearchResultSize( 4000 );

    }

    The 4000 can be any number you want. If will run a bit slower if the number is very large.

    There have been at least a couple of threads discussing this:

    https://www.daz3d.com/forums/discussion/213836/how-to-see-all-files-in-smart-content
    https://www.daz3d.com/forums/discussion/388391/smart-content-not-showing-all-the-items

  • marblemarble Posts: 7,500

    Never used Smart Content ... can't see the point.

    I do use animation in my limited, amateurish manner so I wouldn't like to see that removed. Quite the opposite: I would like to see it improved and extended. I know that people export to Blender to do animation but it would be very welcome if we had equivalent animation features in DAZ Studio without needing to export.

  • lilweeplilweep Posts: 2,522

    TheMysteryIsThePoint said:

    marble said:

    I'm a little surprised to see that "machine code" is understood while "compiled" is not, but hey, that's all by the by. Surely experienced programmers among the PA community could create entirely new plugins doing what the users need? Or are they specific to older generations of figures and thus not of interest to DAZ to promote such plugins? 

    What really scares me @marble, is what Daz is going to change and then not document. I just don't have it in me to take another year to reverse engineer the most basic of functions, all the while being completely ignored (as in not even a response to say "I'm too busy to help you") by all the people who could help.

    I am currently having a disagreement with Richard Haseltine, but I should also remember that he is the only one that tried to help me as best he could, even as my attitude grew more and more bitter because of the unprecedented way in which I was completely disregarded.

    So I say again, because it is going to be supremely important as DS5 takes hold, if we can impress upon Daz how important the documentation is, the period where plugins don't work can be abbreviated.

     

    just want to say i really appreciate your efforts, and for creating Sagan, which I used all the time and intend to continue using now that i renewed my sub to Marvelous Designer.  Also always enjoy your insights on the direction of Daz and the industry at large! 

  • Richard HaseltineRichard Haseltine Posts: 101,367

    lilweep said:

    TheMysteryIsThePoint said:

    marble said:

    I'm a little surprised to see that "machine code" is understood while "compiled" is not, but hey, that's all by the by. Surely experienced programmers among the PA community could create entirely new plugins doing what the users need? Or are they specific to older generations of figures and thus not of interest to DAZ to promote such plugins? 

    What really scares me @marble, is what Daz is going to change and then not document. I just don't have it in me to take another year to reverse engineer the most basic of functions, all the while being completely ignored (as in not even a response to say "I'm too busy to help you") by all the people who could help.

    I am currently having a disagreement with Richard Haseltine, but I should also remember that he is the only one that tried to help me as best he could, even as my attitude grew more and more bitter because of the unprecedented way in which I was completely disregarded.

    So I say again, because it is going to be supremely important as DS5 takes hold, if we can impress upon Daz how important the documentation is, the period where plugins don't work can be abbreviated.

     

    just want to say i really appreciate your efforts, and for creating Sagan, which I used all the time and intend to continue using now that i renewed my sub to Marvelous Designer.  Also always enjoy your insights on the direction of Daz and the industry at large! 

    I'm not sure where this is quoting from, but you might want to consider where any SDK knowledge I have passed on actually came from - my limits are the shalower ends of the scripting enviroment.

  • kyoto kidkyoto kid Posts: 41,094
    edited March 2022

    WendyLuvsCatz said:

    it is not hard to close the timeline and smart content tab if you don't want them though

    ...that's what I did, gives me a bigger workspace. Also I use dForce Helper for the few dForce clothing and hair items I have and snce Iray doesn't support motion blur on its own, no reason to bother with the timeline  at all

    Post edited by kyoto kid on
  • lilweep said:

    TheMysteryIsThePoint said:

    marble said:

    I'm a little surprised to see that "machine code" is understood while "compiled" is not, but hey, that's all by the by. Surely experienced programmers among the PA community could create entirely new plugins doing what the users need? Or are they specific to older generations of figures and thus not of interest to DAZ to promote such plugins? 

    What really scares me @marble, is what Daz is going to change and then not document. I just don't have it in me to take another year to reverse engineer the most basic of functions, all the while being completely ignored (as in not even a response to say "I'm too busy to help you") by all the people who could help.

    I am currently having a disagreement with Richard Haseltine, but I should also remember that he is the only one that tried to help me as best he could, even as my attitude grew more and more bitter because of the unprecedented way in which I was completely disregarded.

    So I say again, because it is going to be supremely important as DS5 takes hold, if we can impress upon Daz how important the documentation is, the period where plugins don't work can be abbreviated.

     

    just want to say i really appreciate your efforts, and for creating Sagan, which I used all the time and intend to continue using now that i renewed my sub to Marvelous Designer.  Also always enjoy your insights on the direction of Daz and the industry at large!

    I'm glad you get some utility out of it. I also appreciate very much your MD thoughts... you were the one who convinced me to give it a try in the first place!

  • Richard Haseltine said:

    I'm not sure where this is quoting from, but you might want to consider where any SDK knowledge I have passed on actually came from - my limits are the shalower ends of the scripting enviroment.

    That's not the point, Richard :) What really bothered my was the way I was completely ignored by literally everyone at Daz to whom I made impassioned pleas for technical guidance. You were the only one associated with Daz in any way that appeared to give care #1 about my success at something that was important to me.

    My issue is not really non-existent technical help. That's far from being unique to Daz, and while it is odd to offer an in-depth SDK but zero technical help (even paid), in Daz's defense, they never promised technical help. My issue is the belittling manner in which every method of asking for help that I employed was absolutely ignored. No response whatsoever. And yet I often saw the same people that ignored me offering technical help to others in the forum, so I have no idea why I appear to be especially hated. My messed up attitude did not justifiably develop until afterwards :)

    TL;DR Thanks, Richard.

  • ImagoImago Posts: 5,186

    marble said:

     I would like to see it improved and extended. I know that people export to Blender to do animation but it would be very welcome if we had equivalent animation features in DAZ Studio without needing to export.

    I agree with you... I would love to see more tweeners (along with our beloved overshooting TBC, perfect for organic motions).

    But first we need the timeline to be fixed! surprise

    It's since DAZ Studio 4.14 I'm reporting the unmovable triangles in the timeline and the broken keyframes copy-paste. I'm still stuck on 4.12 because of that.

    I really hope devs will have more consideration for us animators. crying

  • jimlinjimlin Posts: 146

    marble said:

    Never used Smart Content ... can't see the point.

    I do use animation in my limited, amateurish manner so I wouldn't like to see that removed. Quite the opposite: I would like to see it improved and extended. I know that people export to Blender to do animation but it would be very welcome if we had equivalent animation features in DAZ Studio without needing to export.

    +1

  • Richard HaseltineRichard Haseltine Posts: 101,367

    TheMysteryIsThePoint said:

    Richard Haseltine said:

    I'm not sure where this is quoting from, but you might want to consider where any SDK knowledge I have passed on actually came from - my limits are the shalower ends of the scripting enviroment.

    That's not the point, Richard :) What really bothered my was the way I was completely ignored by literally everyone at Daz to whom I made impassioned pleas for technical guidance. You were the only one associated with Daz in any way that appeared to give care #1 about my success at something that was important to me.

    My issue is not really non-existent technical help. That's far from being unique to Daz, and while it is odd to offer an in-depth SDK but zero technical help (even paid), in Daz's defense, they never promised technical help. My issue is the belittling manner in which every method of asking for help that I employed was absolutely ignored. No response whatsoever. And yet I often saw the same people that ignored me offering technical help to others in the forum, so I have no idea why I appear to be especially hated. My messed up attitude did not justifiably develop until afterwards :)

    TL;DR Thanks, Richard.

    The developers are not in a position to provide direct help on the forum, given that they are a small, very busy team. Instead the forum team is given links/references/comments and we try to post them without making a complete dog's dinner of the information (with a moderate degree of success). Almost any SDK help you have had from me will have been passed on from the dev team.

  • Richard Haseltine said:

    TheMysteryIsThePoint said:

    Richard Haseltine said:

    I'm not sure where this is quoting from, but you might want to consider where any SDK knowledge I have passed on actually came from - my limits are the shalower ends of the scripting enviroment.

    That's not the point, Richard :) What really bothered my was the way I was completely ignored by literally everyone at Daz to whom I made impassioned pleas for technical guidance. You were the only one associated with Daz in any way that appeared to give care #1 about my success at something that was important to me.

    My issue is not really non-existent technical help. That's far from being unique to Daz, and while it is odd to offer an in-depth SDK but zero technical help (even paid), in Daz's defense, they never promised technical help. My issue is the belittling manner in which every method of asking for help that I employed was absolutely ignored. No response whatsoever. And yet I often saw the same people that ignored me offering technical help to others in the forum, so I have no idea why I appear to be especially hated. My messed up attitude did not justifiably develop until afterwards :)

    TL;DR Thanks, Richard.

    The developers are not in a position to provide direct help on the forum, given that they are a small, very busy team. Instead the forum team is given links/references/comments and we try to post them without making a complete dog's dinner of the information (with a moderate degree of success). Almost any SDK help you have had from me will have been passed on from the dev team.

    But yet they sometimes do. To certain people. Others do not deserve even a canned response regretting not having the time to help. That is an extremely low bar not being obtained that I've not experienced with any other company. But then again, I've not experienced so many Daz-isms with any other company that In should no longer be surprised.

    In any case, I really hope DS5 will be different.

  • Eustace ScrubbEustace Scrubb Posts: 2,701

    I'd love to see, while we're on the topic of improvements, some way to export RSL and/or MTL shaders from Shader Mixer.

  • Catherine3678abCatherine3678ab Posts: 8,360
    edited March 2022

    Eustace Scrubb said:

    I'd love to see, while we're on the topic of improvements, some way to export RSL and/or MTL shaders from Shader Mixer.

     Already can, from the Shader Mixer "File" drop down menu. Saves to a .dmb file.

    Post edited by Catherine3678ab on
  • I want disable PostgreSQL CMS Win64bit feature in DS 5 .

    I don't use smart content .

  • ImagoImago Posts: 5,186
    edited March 2022

    The RED Crown said:

    I want disable PostgreSQL CMS Win64bit feature in DS 5 .

    I don't use smart content .

    PostgreSQL is the base of the normal Content pane too, if you remove that you can't see anything on your library.

    Again, if you don't use the Smart Content just don't open the pane. If you like you can even disable it from the Plugin manager under Help->About Installed pugins, in there look for the Smart Content Pane and uncheck it. At next DAZ Studio session you will not have any trace of the Smart Content.

    The important in next DAZ Studio isn't remove features but fix the ones we already have and doesn't work properly.

    Post edited by Imago on
  • Richard HaseltineRichard Haseltine Posts: 101,367

    Imago said:

    The RED Crown said:

    I want disable PostgreSQL CMS Win64bit feature in DS 5 .

    I don't use smart content .

    PostgreSQL is the base of the normal Content pane too, if you remove that you can't see anything on your library.

    Daz Studio Formats, Poser Formats, and Other Import Formats do not require PostgreSQL for content installed manually or through Daz Centra/Install Manager. There are, however, other features which do use the CMS so I would certainly advise against disabling it.

    Again, if you don't use the Smart Content just don't open the pane. If you like you can even disable it from the Plugin manager under Help->About Installed pugins, in there look for the Smart Content Pane and uncheck it. At next DAZ Studio session you will not have any trace of the Smart Content.

    The important in next DAZ Studio isn't remove features but fix the ones we already have and doesn't work properly.

  • Imago said:

    The RED Crown said:

    I want disable PostgreSQL CMS Win64bit feature in DS 5 .

    I don't use smart content .

    PostgreSQL is the base of the normal Content pane too, if you remove that you can't see anything on your library.

    Again, if you don't use the Smart Content just don't open the pane. If you like you can even disable it from the Plugin manager under Help->About Installed pugins, in there look for the Smart Content Pane and uncheck it. At next DAZ Studio session you will not have any trace of the Smart Content.

    The important in next DAZ Studio isn't remove features but fix the ones we already have and doesn't work properly.

    i install contents manually and i create my own content library manually .

    that why i don't use smartcontent .

  • The RED CrownThe RED Crown Posts: 247
    edited March 2022

    What i meant this :

    This message is bothering me .

     

    Untitled.jpg
    523 x 161 - 83K
    Post edited by The RED Crown on
  • frank0314frank0314 Posts: 14,120

    WHat about it is bothering you? Just the constant poping up every time you open DS or not sure what it means?

  • frank0314 said:

    WHat about it is bothering you? Just the constant poping up every time you open DS or not sure what it means?

    I want disable it

  • ImagoImago Posts: 5,186

    The RED Crown said:

    frank0314 said:

    WHat about it is bothering you? Just the constant poping up every time you open DS or not sure what it means?

    I want disable it

    You can't disable it since it's an error message. Since you do all manually, go to your library on DAZ site and download the PostGre installation package and install it on your system, it will fix that issue.

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