Daz Studio 5 development update

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  • ImagoImago Posts: 5,185

    ragamuffin57 said:

    Imago cannot see Daz implementing the new render engine any time soon ?? if you look at the changelog. They will keep banging on with Iray  Daz is just moving to QT5 Soo way behind the curve in respect to other 3d software perhaps they want to stay as an entry-level software and be the big fish in the small pond

    Where and which engine are you talking about? I see only a lot of changes in the scripting (that will break all the third party scripts, I guess) but nothing more.

  • kyoto kid said:

    ...interesting as while I was doing a bit of poking around to determine the fate of Iray I discovered that a new updated plugin was released for 3DS Max 2022.  Also developers of their Omniverse package are still working with Iray.

    And the current build of daz Studio has a new version of Iray.

    OptiX apparently is more of a ray tracing API or module that is run alongsde with other render engines and applications from what I gathered.  There also is a render module for Omniverse as well, but couldn't find more detailed information about it. When they mentioned Blender, Cycles was also mentioned as part of the conversation.

  • I don't know where soem of the ideas in this thread are coming from, 3Delight is stil present in DS - as I understand it it hasn't been updated as this is about the last version that supports RSL shaders, so a new version would require all new shaders and materials. Iray is clearly still being worked on. This is why we are down on speculation - someone offers an opinion or guess and it's taken as the basis for further discussion as if it were an established fact.

    In the (I think unlikely) event that DS5 does drop 3delight we know that DS4 will continue to be available.

  • I wonder if DAZ 5 comes with unexpected features or the program will be regular .

  • The RED Crown said:

    I wonder if DAZ 5 comes with unexpected features or the program will be regular .

    What do you mean?

  • Richard Haseltine said:

    The RED Crown said:

    I wonder if DAZ 5 comes with unexpected features or the program will be regular .

    What do you mean?

    like DS 4 just with some change on UI , text and color .

  • The RED Crown said:

    Richard Haseltine said:

    The RED Crown said:

    I wonder if DAZ 5 comes with unexpected features or the program will be regular .

    What do you mean?

    like DS 4 just with some change on UI , text and color .

    I'm sure there will be some new features, and we know that they are updating the framework used to build the application so even without feature chnages it will not just be a cosmetic update.

  • The RED CrownThe RED Crown Posts: 247
    edited November 2021

    Richard Haseltine said:

    The RED Crown said:

    Richard Haseltine said:

    The RED Crown said:

    I wonder if DAZ 5 comes with unexpected features or the program will be regular .

    What do you mean?

    like DS 4 just with some change on UI , text and color .

    I'm sure there will be some new features, and we know that they are updating the framework used to build the application so even without feature chnages it will not just be a cosmetic update.

    For me i don't care about features , i want A powerful program capable of carrying heavy work without sudden crash .

    Post edited by The RED Crown on
  • frank0314frank0314 Posts: 14,120

    I've been pretty lucky over the last 8-9 years using DS and doing heavy scenes developing our products. I had more crashes in another popular app and decided I wanted to give DS a try and fell in love with it because of the amount of stuff you can do in it and the versitility it offers the user. I've never went back to the other app and stopped supporting it in my products.I've only had 3 crashes that I can think of off hand and one of them were do to a bad GPU. I can't remember off hand what the other 2 were though.

  • I guess every machine is different.

    up until DS4 studio was by far my crashiest program out of everything I used, it still does but more from user error or pushing it too far these days.

    other programs glitched but were more likely to recover, D|S is fond of flashing up that see logfile message to taunt me then showing me me desktop (I can at least hunt down and read said logfile, Carrara just tells me an error has occurred and gives me the finger cheeky)

  • AllenArtAllenArt Posts: 7,169

    frank0314 said:

    I've been pretty lucky over the last 8-9 years using DS and doing heavy scenes developing our products. I had more crashes in another popular app and decided I wanted to give DS a try and fell in love with it because of the amount of stuff you can do in it and the versitility it offers the user. I've never went back to the other app and stopped supporting it in my products.I've only had 3 crashes that I can think of off hand and one of them were do to a bad GPU. I can't remember off hand what the other 2 were though.

    I've had two crashes just today. LOL 

  • VisuimagVisuimag Posts: 569

    AllenArt said:

    Though I really like Iray, I wish Daz had gone with Cycles like Poser did. I find Cycles materials easy to create and change ;) Of course, if you've used other render engines, as I have, like Luxrender, Kerkythea, etc....most PBR rendering engines all have similar shader systems because real world shaders all follow the same principles. The only difference is how the render engine implements them.

    I would have preferred Arnold or Octane as the base PBR engine in Studio, but I get it. They may be more expensive, harder to implement, or both! 

  • Visuimag said:

    AllenArt said:

    Though I really like Iray, I wish Daz had gone with Cycles like Poser did. I find Cycles materials easy to create and change ;) Of course, if you've used other render engines, as I have, like Luxrender, Kerkythea, etc....most PBR rendering engines all have similar shader systems because real world shaders all follow the same principles. The only difference is how the render engine implements them.

    I would have preferred Arnold or Octane as the base PBR engine in Studio, but I get it. They may be more expensive, harder to implement, or both! 

    I would think if Daz was really forward-thinking and added the likes of an Arnold style renderer was introduced into Daz the number of sales that could possibly be generated   ??? Daz sells humanoid characters Arnold seems to bring out the best in rendering fleshy types of characters In my humble opinion  from looking over at Artstation

    But We are unaware what Daz 5 might bring us and hopefully it is just around the corner so  i do hope I/we will be pleasantly surprised at what Daz 5 has to offer

  • VisuimagVisuimag Posts: 569

    ragamuffin57 said:

    Visuimag said:

    AllenArt said:

    Though I really like Iray, I wish Daz had gone with Cycles like Poser did. I find Cycles materials easy to create and change ;) Of course, if you've used other render engines, as I have, like Luxrender, Kerkythea, etc....most PBR rendering engines all have similar shader systems because real world shaders all follow the same principles. The only difference is how the render engine implements them.

    I would have preferred Arnold or Octane as the base PBR engine in Studio, but I get it. They may be more expensive, harder to implement, or both! 

    I would think if Daz was really forward-thinking and added the likes of an Arnold style renderer was introduced into Daz the number of sales that could possibly be generated   ??? Daz sells humanoid characters Arnold seems to bring out the best in rendering fleshy types of characters In my humble opinion  from looking over at Artstation

    But We are unaware what Daz 5 might bring us and hopefully it is just around the corner so  i do hope I/we will be pleasantly surprised at what Daz 5 has to offer

    Totally agree! 

  • kyoto kidkyoto kid Posts: 41,094

    Ghosty12 said:

    There is the free version of Octane Render as well..  Weird thing I sure I remember Optix being in an earlier version of Studio, but seems to not be there now..  Also doing some google searches I can't find any mention of nVidia shelving iRay..

    ...just not into subscription software that requires you to be online while working no matter the price. If they still had the full perpetual licence, that would be different.

    One of the same reasons I gave up on Marvelous Designer.

  • kyoto kidkyoto kid Posts: 41,094

    Richard Haseltine said:

    I don't know where soem of the ideas in this thread are coming from, 3Delight is stil present in DS - as I understand it it hasn't been updated as this is about the last version that supports RSL shaders, so a new version would require all new shaders and materials. Iray is clearly still being worked on. This is why we are down on speculation - someone offers an opinion or guess and it's taken as the basis for further discussion as if it were an established fact.

    In the (I think unlikely) event that DS5 does drop 3delight we know that DS4 will continue to be available.

    ...thank you .

  • kyoto kidkyoto kid Posts: 41,094

    Visuimag said:

    AllenArt said:

    Though I really like Iray, I wish Daz had gone with Cycles like Poser did. I find Cycles materials easy to create and change ;) Of course, if you've used other render engines, as I have, like Luxrender, Kerkythea, etc....most PBR rendering engines all have similar shader systems because real world shaders all follow the same principles. The only difference is how the render engine implements them.

    I would have preferred Arnold or Octane as the base PBR engine in Studio, but I get it. They may be more expensive, harder to implement, or both! 

    ...there is the Daz plugin for Octane. 

  • wsterdanwsterdan Posts: 2,351

    kyoto kid said:

    Visuimag said:

    AllenArt said:

    Though I really like Iray, I wish Daz had gone with Cycles like Poser did. I find Cycles materials easy to create and change ;) Of course, if you've used other render engines, as I have, like Luxrender, Kerkythea, etc....most PBR rendering engines all have similar shader systems because real world shaders all follow the same principles. The only difference is how the render engine implements them.

    I would have preferred Arnold or Octane as the base PBR engine in Studio, but I get it. They may be more expensive, harder to implement, or both! 

    ...there is the Daz plugin for Octane. 

    I believe there is for Windows, but not Mac (at least not for DAZ Studio, yet).

    https://render.otoy.com/shop/prime.php

    -- Walt 

  • TBorNotTBorNot Posts: 370
     

    I believe there is for Windows, but not Mac (at least not for DAZ Studio, yet)

    • AMD, Intel and Apple GPUs supported on macOS Big Sur

    https://home.otoy.com/render/octane-render/mac-pro/

  • kyoto kidkyoto kid Posts: 41,094
    edited November 2021

    ...ah good, so they actually went ahead with the Mac version and Open CL GPUs. 

    Last I remember it sounded like they decided not to.

    Post edited by kyoto kid on
  • wsterdanwsterdan Posts: 2,351
    edited November 2021

    TBorNot said:

     

    I believe there is for Windows, but not Mac (at least not for DAZ Studio, yet)

    • AMD, Intel and Apple GPUs supported on macOS Big Sur

    https://home.otoy.com/render/octane-render/mac-pro/

    I downloaded Octane X™ Prime last week and found Mac Big Sur/Metal  packages for Blender, Cinema 4D, Maya, Lightwave, Sketchup, etc., but the only actual DAZ Studio plug-in I've been able to find so far says Windows Only. If you have a link for a Mac version, I'd be grateful. If I'm misunderstanding how it interfaces with DAZ Studio and a DAZ plug-in isn't needed at all (totally possible, but there is a Windows version...) please fill me in. I'd love to try it in the next few days before my holiday ends.

    Thanks,

    Walt

    Screen Shot 2021-11-11 at 23.19.31.png
    1173 x 1105 - 178K
    Post edited by wsterdan on
  • PangurBanPangurBan Posts: 28
    edited November 2021

    Apologies if this is answered elsewhere, but do we have any rumours on what new features are likely in Studio 5? I'm less bothered by the choice of render engine than I am workflow improvements.

    I know it's too late for feature requests, but I would love the ability to remove all the morphs not used in a figure without the current "implement and disconnect multiple libraries" or "uninstall what you don't need" kludges. I just wish, once I've created a satisfactory-shaped figure for a scene, I didn't need to load every single figure and shape morph I own into the figure each time I use it subsequently, it makes load times crazy.

    Post edited by PangurBan on
  • PangurBan said:

    Apologies if this is answered elsewhere, but do we have any rumours on what new features are likely in Studio 5? I'm less bothered by the choice of render engine than I am workflow improvements.

    I know it's too late for feature requests, but I would love the ability to remove all the morphs not used in a figure without the current "implement and disconnect multiple libraries" or "uninstall what you don't need" kludges. I just wish, once I've created a satisfactory-shaped figure for a scene, I didn't need to load every single figure and shape morph I own into the figure each time I use it subsequently, it makes load times crazy.

    It's never too late for feature requests, though I admit that sounds like it might be a fairly major architectural change which might make it a hard sell for an interim version. Daz Studio 4 has, however, added a lot of major features in dot releases.

  • ImagoImago Posts: 5,185
    edited November 2021

    PangurBan said:

    Apologies if this is answered elsewhere, but do we have any rumours on what new features are likely in Studio 5? I'm less bothered by the choice of render engine than I am workflow improvements.

    I know it's too late for feature requests, but I would love the ability to remove all the morphs not used in a figure without the current "implement and disconnect multiple libraries" or "uninstall what you don't need" kludges. I just wish, once I've created a satisfactory-shaped figure for a scene, I didn't need to load every single figure and shape morph I own into the figure each time I use it subsequently, it makes load times crazy.

    You don't need any DAZ Studio modification, just a version of Genesis 8 previous the launch of the Face Transfer plugin. I had lots of issues when I updated the Genesis package when they released the "face transfer compatible Genesis8", like big slowdowns and long loading times, but luckily I had a backup of an older version, my G8 chars loads in literally four seconds with about 2000 morphs installed.

    Perhaps the helpdesk could give you an old installation package.

    Post edited by Imago on
  • Richard H - many thanks. I'm guessing if it's not a planned feature in Studio 5, they're likely more than busy with getting that rolled out, but I may suggest it for consideration in slower time, thanks for the advice.

    Imago - many thanks, I'd not heard that idea, will give it a try.

     

  • TBorNotTBorNot Posts: 370
    I downloaded Octane X™ Prime last week and found Mac Big Sur/Metal  packages for Blender, Cinema 4D, Maya, Lightwave, Sketchup, etc., but the only actual DAZ Studio plug-in I've been able to find so far says Windows Only.

     

    What it looks like is that they are in Beta test for the Mac Metal version, and are updating their web pages for general release when the download page will update.  Soon, soon.

  • inquireinquire Posts: 2,219

    Well, I hope the Mac Metal version will work in DAZ Studio.

  • wsterdanwsterdan Posts: 2,351
    edited November 2021

    TBorNot said:

    I downloaded Octane X™ Prime last week and found Mac Big Sur/Metal  packages for Blender, Cinema 4D, Maya, Lightwave, Sketchup, etc., but the only actual DAZ Studio plug-in I've been able to find so far says Windows Only.

     

    What it looks like is that they are in Beta test for the Mac Metal version, and are updating their web pages for general release when the download page will update.  Soon, soon.

    If I had to guess (and that's all it is) I would guess that they're not going to have a new Mac plug-in for DAZ Studio until  version 5 is out and plug-in development is stable, otherwise they'll need to revise it. There are Mac Metal versions for most of the other 3D packages now.

    -- Walt Sterdan

    Post edited by wsterdan on
  • Just saw this thread, wish DAZ all the best with DAZ studio 5.

    The biggest thing on my wish list is that, I hope DAZ 5 will improve data stream speed so every load scene doesn't take 5 mins + just to load a scene, currently it's the biggest draw back for this app, even on a $5000 PC with world's fastest CPU/GPU/SSD, it still slow.   Hope DAZ one day can have a real time rendering system instead of iray.  

    Also, unoffically, a more user friendly debugging tool, for example, make user aware how many Vram their scene consume so people won't go over the limit to met with a black screen and wonder what's going on.  

  • windli3356 said:

    Just saw this thread, wish DAZ all the best with DAZ studio 5.

    The biggest thing on my wish list is that, I hope DAZ 5 will improve data stream speed so every load scene doesn't take 5 mins + just to load a scene, currently it's the biggest draw back for this app, even on a $5000 PC with world's fastest CPU/GPU/SSD, it still slow.   Hope DAZ one day can have a real time rendering system instead of iray.  

    Also, unoffically, a more user friendly debugging tool, for example, make user aware how many Vram their scene consume so people won't go over the limit to met with a black screen and wonder what's going on.  

    The trouble is DS can't calculate how much RAM Iray will use for a render.

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