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Where and which engine are you talking about? I see only a lot of changes in the scripting (that will break all the third party scripts, I guess) but nothing more.
And the current build of daz Studio has a new version of Iray.
I don't know where soem of the ideas in this thread are coming from, 3Delight is stil present in DS - as I understand it it hasn't been updated as this is about the last version that supports RSL shaders, so a new version would require all new shaders and materials. Iray is clearly still being worked on. This is why we are down on speculation - someone offers an opinion or guess and it's taken as the basis for further discussion as if it were an established fact.
In the (I think unlikely) event that DS5 does drop 3delight we know that DS4 will continue to be available.
I wonder if DAZ 5 comes with unexpected features or the program will be regular .
What do you mean?
like DS 4 just with some change on UI , text and color .
I'm sure there will be some new features, and we know that they are updating the framework used to build the application so even without feature chnages it will not just be a cosmetic update.
For me i don't care about features , i want A powerful program capable of carrying heavy work without sudden crash .
I've been pretty lucky over the last 8-9 years using DS and doing heavy scenes developing our products. I had more crashes in another popular app and decided I wanted to give DS a try and fell in love with it because of the amount of stuff you can do in it and the versitility it offers the user. I've never went back to the other app and stopped supporting it in my products.I've only had 3 crashes that I can think of off hand and one of them were do to a bad GPU. I can't remember off hand what the other 2 were though.
I guess every machine is different.
up until DS4 studio was by far my crashiest program out of everything I used, it still does but more from user error or pushing it too far these days.
other programs glitched but were more likely to recover, D|S is fond of flashing up that see logfile message to taunt me then showing me me desktop (I can at least hunt down and read said logfile, Carrara just tells me an error has occurred and gives me the finger )
I've had two crashes just today. LOL
I would have preferred Arnold or Octane as the base PBR engine in Studio, but I get it. They may be more expensive, harder to implement, or both!
I would think if Daz was really forward-thinking and added the likes of an Arnold style renderer was introduced into Daz the number of sales that could possibly be generated ??? Daz sells humanoid characters Arnold seems to bring out the best in rendering fleshy types of characters In my humble opinion from looking over at Artstation
But We are unaware what Daz 5 might bring us and hopefully it is just around the corner so i do hope I/we will be pleasantly surprised at what Daz 5 has to offer
Totally agree!
...just not into subscription software that requires you to be online while working no matter the price. If they still had the full perpetual licence, that would be different.
One of the same reasons I gave up on Marvelous Designer.
...thank you .
...there is the Daz plugin for Octane.
I believe there is for Windows, but not Mac (at least not for DAZ Studio, yet).
https://render.otoy.com/shop/prime.php
-- Walt
https://home.otoy.com/render/octane-render/mac-pro/
...ah good, so they actually went ahead with the Mac version and Open CL GPUs.
Last I remember it sounded like they decided not to.
I downloaded Octane X™ Prime last week and found Mac Big Sur/Metal packages for Blender, Cinema 4D, Maya, Lightwave, Sketchup, etc., but the only actual DAZ Studio plug-in I've been able to find so far says Windows Only. If you have a link for a Mac version, I'd be grateful. If I'm misunderstanding how it interfaces with DAZ Studio and a DAZ plug-in isn't needed at all (totally possible, but there is a Windows version...) please fill me in. I'd love to try it in the next few days before my holiday ends.
Thanks,
Walt
Apologies if this is answered elsewhere, but do we have any rumours on what new features are likely in Studio 5? I'm less bothered by the choice of render engine than I am workflow improvements.
I know it's too late for feature requests, but I would love the ability to remove all the morphs not used in a figure without the current "implement and disconnect multiple libraries" or "uninstall what you don't need" kludges. I just wish, once I've created a satisfactory-shaped figure for a scene, I didn't need to load every single figure and shape morph I own into the figure each time I use it subsequently, it makes load times crazy.
It's never too late for feature requests, though I admit that sounds like it might be a fairly major architectural change which might make it a hard sell for an interim version. Daz Studio 4 has, however, added a lot of major features in dot releases.
You don't need any DAZ Studio modification, just a version of Genesis 8 previous the launch of the Face Transfer plugin. I had lots of issues when I updated the Genesis package when they released the "face transfer compatible Genesis8", like big slowdowns and long loading times, but luckily I had a backup of an older version, my G8 chars loads in literally four seconds with about 2000 morphs installed.
Perhaps the helpdesk could give you an old installation package.
Richard H - many thanks. I'm guessing if it's not a planned feature in Studio 5, they're likely more than busy with getting that rolled out, but I may suggest it for consideration in slower time, thanks for the advice.
Imago - many thanks, I'd not heard that idea, will give it a try.
What it looks like is that they are in Beta test for the Mac Metal version, and are updating their web pages for general release when the download page will update. Soon, soon.
Well, I hope the Mac Metal version will work in DAZ Studio.
If I had to guess (and that's all it is) I would guess that they're not going to have a new Mac plug-in for DAZ Studio until version 5 is out and plug-in development is stable, otherwise they'll need to revise it. There are Mac Metal versions for most of the other 3D packages now.
-- Walt Sterdan
Just saw this thread, wish DAZ all the best with DAZ studio 5.
The biggest thing on my wish list is that, I hope DAZ 5 will improve data stream speed so every load scene doesn't take 5 mins + just to load a scene, currently it's the biggest draw back for this app, even on a $5000 PC with world's fastest CPU/GPU/SSD, it still slow. Hope DAZ one day can have a real time rendering system instead of iray.
Also, unoffically, a more user friendly debugging tool, for example, make user aware how many Vram their scene consume so people won't go over the limit to met with a black screen and wonder what's going on.
The trouble is DS can't calculate how much RAM Iray will use for a render.