Daz Studio 5 development update

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  • richardandtracyrichardandtracy Posts: 5,661
    notiusweb said:

    With regards to a Daz-Win and a Daz-Mac early access sessions - are the versions exclusive separate-entity products subject to their own tracking-development, or will any findings from early access be applicable to both, as in a 'universal' version.  Wondering if any limitations of a Mac version or a Windows version will be considered such theat the final release is near-identical, or might one be more advanced and "have more" if say one version has an easier time with things than the other.   

    Also was imagining could it at somepoint even be web-based so that any user could access on any platform, or is that not possible given individualized user content inventories.

    I don't know which compiler DAZ uses, but I use the Embarcadero C++ Builder. With that compiler and when using the Firemonkey libraries it is possible to have a common source code for Win64, Apple and Android with only the target OS being selected immediately prior to compilation. There do have to be conditional compiler statements to get around problems like Android not having standard dialogue boxes, but all that code can be be part of the single code base. If that is a feature of one compiler, I can't imagine that it is not a feature of most.

  • PerttiAPerttiA Posts: 10,024

    kyoto kid said:

    wsterdan said:

    notiusweb said:

    With regards to a Daz-Win and a Daz-Mac early access sessions - are the versions exclusive separate-entity products subject to their own tracking-development, or will any findings from early access be applicable to both, as in a 'universal' version.  Wondering if any limitations of a Mac version or a Windows version will be considered such theat the final release is near-identical, or might one be more advanced and "have more" if say one version has an easier time with things than the other.   

    Also was imagining could it at somepoint even be web-based so that any user could access on any platform, or is that not possible given individualized user content inventories.

    It's been my experience DAZ tries very hard to keep both versions on par with each other; occasionally it's not possible, such as with Filament. Mac users don't have Filament yet, but as it's been explained to me it's not because of Big Sur, it's because of the version of Qt that's currently being used and updated. Filament works on Windows with the current level of Qt, but the Mac requires a newer version. Updarting Qt (which has been in the works for longer than Filament, Big Sur or m1 Macs) kills a number of birds with one stone, Filament for Mac, Big Sur for Mac, newer UI code (which, hopefully, will allow more font size and other interface customization for Windows and Mac users), and a host of other things they no doubt have up their sleeves. With the the pre-beta (and the betas to come) there may be different things working on either platform and not on the other or both working or both not working; the point of the betas is to try to iron out the little quirks. It is probable that a bug in the code will affect both versions and killing the bug will fix both. When they first launched DAZ Studio, the initial release was, if I remember correctly, delayed for a few weeks because the Mac version wasn't ready yet and they wanted a simultanous release; as a Mac user I thought that was very considerate, but I wouldn't have minded the Windows people getting it early as I was confident that the Mac version was "almost there". As to a web version, always possible but I doubt very much they'd go with the cloud-based model. Many people still have fairly slow internet, some people would have to pay for the kind of extra usage that would cause, running anything and I personally abhor the thought of not being able to run a program because the Internet was down. 

    -- Walt Sterdan

    (emphasis mine)

    ...and that happened with my provider last night several times. with no reson or warning given (In the old mainfame days, sysops would give useres ample warning to save your their work and sign out whan a shutdown was for scheduled maintenence), and my account with thme is current. 

    Would really be fumed to suddenly lose work because of that.  

    It's also not only outages, but it would penalise those with download or usage limits as well as with slow connect speeds.  

    An online version would also be running on whatever browsers people are using, and they just are not up to the task... I have been trying to explain to the younger, web-addicted IT persons that the browsers just are not up to the task for any serious use and have been several times proven to be right, but who listenes to almost 60 year old geezer that cannot have any knowledge and/or understanding of any things related to computers... Sigh...

  • nonesuch00nonesuch00 Posts: 18,120

    I will be happy to test on Windows 10 the new DAZ Studio 5 Alpha-Beta, which by the way is the names of a grocery store chain when I used to live in Texas.

  • notiusweb said:

    PerttiA said:

    wsterdan said:

    notiusweb said:

    j cade said:

    notiusweb said:

    There is no mention of any new figure base or function set.  This is probably just a "relevancy" update, mostly in name only, to stay current with other industry releases (ie Unreal Engine "5", Daz "5"). 

    They did it before with Genesis 3 to 8, mostly a name-only update.  Nothing wrong with this at all, but not ground-breaking either.  The exciting part almost is them saying plugins may no longer work, maybe signaling major structural upgrade as code & boot-dependencies change.

     I mean its pretty been pretty well known for a while that in order to get it working in the newest mac os DS would need to switch from QT4 which is basically the entire underlying structure of the software - thats what this is, so not so much "in name only"

    We are only speculating on extent to an update to the underlying structure of the software.  It is not even ready, it is only in development, promising that it will work on Macs at this point    And if you have on Windows, it's not really meaningful to you anyway.

    Thus the timing of this announcement reveals the relavancy of the name, because even with a systematic re-write to allow Daz to work on Macs, without a new figure or announced feature-set update, the already-existing user won't see a difference. 

    So the name here is what is most relevant....Daz needs the "5.0" now to markedetly stay relevant with Unreal Engine "5.0".  Daz indeed has an official plugin sending characters to UE4, so the linkage already exists, and UE"5" will be linked to this Daz"5".

    I dare say we would have UE5 to thank for this update.  And it's not just Daz that is making moves in response, it's the whole industry.  Meta Human + UE5 abruptly woke them all from their slumber like a screaching fire alarm.

    No. It's being named "5" becasue it's the next number after "4" and it's a major stuctural rewrite. It has absolutely nothihg to do with "UE"'s numbering.

    It is not speculation as to how major an undertaking this is, DAZ has been telling us for years that the next version, DAZ Studio 5, would be a complete overhaul and that many things would break, and were telling us this long before Big Sur was announced, let alone released. We were told how huge a change version 5 was going to be long before there was a UE5.

    -- Walt Sterdan 

    Exactly... And looking back, I would estimate that they have been working on it for some 5-6 years already.

    So you are saying there have been a stream of promises for 5-6 years....

    And now all of the sudden, after going from 4.0, 4.01, 4.02, 4.03, 4.04, 4.05, 4.06, 4.07, 4.08, 4.09, 4.10, 4.11, 4.12, 4.13, 4.14, to 4.15, now we bypass 4.16 - 4.99 all the way to 5.0....

    Generally, at least in the UNIX world, the major version number is bumped when binary compatibility is broken. That's what has happened this time. I'm not saying that UE5 had nothing to do with the numbering, who can fathom the mind of a marketer, but if Daz were a UNIX app, what we are soon to get would be Daz Studio 5.

  • Ron KnightsRon Knights Posts: 1,783

    hjake said:

    WendyLuvsCatz said:

    there is always Luxrender and Reality is now OpenSource

    Maybe that is what Ron Knight was channeling when he wrote to face Reality.  laugh

    no ronknightS didn't mean the Reality software!laugh

  • LeanaLeana Posts: 11,690
    edited July 2021

    notiusweb said:

    So you are saying there have been a stream of promises for 5-6 years....

    And now all of the sudden, after going from 4.0, 4.01, 4.02, 4.03, 4.04, 4.05, 4.06, 4.07, 4.08, 4.09, 4.10, 4.11, 4.12, 4.13, 4.14, to 4.15, now we bypass 4.16 - 4.99 all the way to 5.0.... 

    My point exactly!

    No, that's not what people are saying at all.

    There has not been "a stream of promises for 5-6 years", but they told use years ago that major version number of Daz Studio would change only when they make a major SDK change which causes it to become incompatible with the previous version of the DSK, until then it's just a minor version of the same major version. That's the way they've numbered DS versions for the last 15 years, that's why they changed from DS2 to DS3 and then from DS3 to DS4, and that's why they're changing now from DS4 to DS5.

    And they have to make that change now because the framework change is required to make DS work on newer versions of MacOS.

     

    Post edited by Leana on
  • wsterdanwsterdan Posts: 2,344
    edited July 2021

    Ron Knights said:

    hjake said:

    WendyLuvsCatz said:

    there is always Luxrender and Reality is now OpenSource

    Maybe that is what Ron Knight was channeling when he wrote to face Reality.  laugh

    no ronknightS didn't mean the Reality software!laugh

    True, Ron meant "Ron's" reality, which is different from, say, "Walt's" reality. In my reality, I don't need iRay nor GPUs, so for me (and I will assume at least one or two others whose main goal isn't photorealism) Macs are great for DAZ Studio.

    We all have different realities, and I would never assume my wants and needs are the only reality. wink

    -- Walt Sterdan 

    Post edited by wsterdan on
  • Ron KnightsRon Knights Posts: 1,783

    Walt, you are funny! I hope you enjoy yourself in your own reality.

    But, seriously, I came to this thread with mixed feelings. My Macintosh computers died last year, and I was faced with a choice. I chose to get a new PC that had the necessary hardware to handle DAZ Studio easily.

    At the same time, Apple was coming out with "Apple Silicon," with the M1 chips. This is a major change for Apple, and a chance for a whole new adventure. I'd love to have a new Macintosh computer. But it would never be my main DAZ Studio computer.

  • wsterdanwsterdan Posts: 2,344
    edited July 2021

    Ron Knights said:

    Walt, you are funny! I hope you enjoy yourself in your own reality.

    But, seriously, I came to this thread with mixed feelings. My Macintosh computers died last year, and I was faced with a choice. I chose to get a new PC that had the necessary hardware to handle DAZ Studio easily.

    At the same time, Apple was coming out with "Apple Silicon," with the M1 chips. This is a major change for Apple, and a chance for a whole new adventure. I'd love to have a new Macintosh computer. But it would never be my main DAZ Studio computer.

    For what you want to do, I believe you made the absolute correct choice, no question I would have done the same, honest! It just isn't what I want to do. For what I want to do, and DAZ Studio isn't the only thing I do, a Mac is a better machine, even for the things I want DAZ Studio to do. We each need to make the best choices we can for what we want to do.

    For what it's worth, I think you made the correct choice, regardless of the m1 Macs. 

    -- Walt Sterdan 

    Post edited by wsterdan on
  • Ron KnightsRon Knights Posts: 1,783

    wsterdan, thank you so much for your support. I have decided to leave this thread. It's too hard sifting through the "side conversations."

    At this point there is no real news for DAZ to share. They're busy working on the DAZ Studio 5. I will wait a few weeks or months to see if there is any more news.

  • kyoto kid said:

    ...actually over the years I have invested a fair amount in Daz content plugins and utilities.  Dropping W7 support would change that significantly.  I looked at other solutions such as setting up a W7 VM on a Linux host, and, while it would be a bit of a financial stretch, it is doable (much more so than building a whole new system for moving directly to 11 Pro at this point).. However, it still doesn't solve the Nvidia driver issue as rendering would be performed on the VM under W7 so that is no longer an option.

    Off-topic: Are pre-owned systems just not a thing for Windows? I'm going to upgrade my MacBookPro the day the M-series version of the 16" MBP is released because I'm in a position to do that, but all my previous Macs have been used machines I got at a reduced price. I'd think you could get a 2-year old system that runs Win 11, has an OK card, etc., for fairly modest money. Of course, I've also been in a position where I had to wait until the bitter end to do an upgrade, too.

  • PerttiAPerttiA Posts: 10,024

    aaráribel caađo said:

    kyoto kid said:

    ...actually over the years I have invested a fair amount in Daz content plugins and utilities.  Dropping W7 support would change that significantly.  I looked at other solutions such as setting up a W7 VM on a Linux host, and, while it would be a bit of a financial stretch, it is doable (much more so than building a whole new system for moving directly to 11 Pro at this point).. However, it still doesn't solve the Nvidia driver issue as rendering would be performed on the VM under W7 so that is no longer an option.

    Off-topic: Are pre-owned systems just not a thing for Windows? I'm going to upgrade my MacBookPro the day the M-series version of the 16" MBP is released because I'm in a position to do that, but all my previous Macs have been used machines I got at a reduced price. I'd think you could get a 2-year old system that runs Win 11, has an OK card, etc., for fairly modest money. Of course, I've also been in a position where I had to wait until the bitter end to do an upgrade, too.

    I build my computers from ground up, selecting each and every component by my own requirements for those components - Prebuilt and/or preowned can be built out of whatever that was cheap at the time they were built, so I would never buy one of those for my own use, but could consider one for someone using them just for doing basic stuff.

  • kyoto kidkyoto kid Posts: 41,036

    aaráribel caađo said:

    kyoto kid said:

    ...actually over the years I have invested a fair amount in Daz content plugins and utilities.  Dropping W7 support would change that significantly.  I looked at other solutions such as setting up a W7 VM on a Linux host, and, while it would be a bit of a financial stretch, it is doable (much more so than building a whole new system for moving directly to 11 Pro at this point).. However, it still doesn't solve the Nvidia driver issue as rendering would be performed on the VM under W7 so that is no longer an option.

    Off-topic: Are pre-owned systems just not a thing for Windows? I'm going to upgrade my MacBookPro the day the M-series version of the 16" MBP is released because I'm in a position to do that, but all my previous Macs have been used machines I got at a reduced price. I'd think you could get a 2-year old system that runs Win 11, has an OK card, etc., for fairly modest money. Of course, I've also been in a position where I had to wait until the bitter end to do an upgrade, too.

    ...can't speak for a full system but I am running with both a pre-owned Titan-X as well as Xeon X5660 6 core CPU and everything's been fine and stable.  The MSRP at release for the Xeon was over 1,200$ which was only a couple hundred shy of what it cost me to build my system back then.

  • kyoto kidkyoto kid Posts: 41,036

    nonesuch00 said:

    I will be happy to test on Windows 10 the new DAZ Studio 5 Alpha-Beta, which by the way is the names of a grocery store chain when I used to live in Texas.

    ...also the name of the Moonbase In Airplane II

  • almahiedraalmahiedra Posts: 1,351

    Leana said:

    notiusweb said:

    So you are saying there have been a stream of promises for 5-6 years....

    And now all of the sudden, after going from 4.0, 4.01, 4.02, 4.03, 4.04, 4.05, 4.06, 4.07, 4.08, 4.09, 4.10, 4.11, 4.12, 4.13, 4.14, to 4.15, now we bypass 4.16 - 4.99 all the way to 5.0.... 

    My point exactly!

    No, that's not what people are saying at all.

    There has not been "a stream of promises for 5-6 years", but they told use years ago that major version number of Daz Studio would change only when they make a major SDK change which causes it to become incompatible with the previous version of the DSK, until then it's just a minor version of the same major version. That's the way they've numbered DS versions for the last 15 years, that's why they changed from DS2 to DS3 and then from DS3 to DS4, and that's why they're changing now from DS4 to DS5.

    And they have to make that change now because the framework change is required to make DS work on newer versions of MacOS.

     

    ...and the current framework is obsolete or in a way to obsolete for Windows. No company that is smart and wants their employees to eat tomorrow is going to stay in such a situation.

  • GalaxyGalaxy Posts: 562

    PerttiA said:

    kyoto kid said:

    wsterdan said:

    notiusweb said:

    With regards to a Daz-Win and a Daz-Mac early access sessions - are the versions exclusive separate-entity products subject to their own tracking-development, or will any findings from early access be applicable to both, as in a 'universal' version.  Wondering if any limitations of a Mac version or a Windows version will be considered such theat the final release is near-identical, or might one be more advanced and "have more" if say one version has an easier time with things than the other.   

    Also was imagining could it at somepoint even be web-based so that any user could access on any platform, or is that not possible given individualized user content inventories.

    It's been my experience DAZ tries very hard to keep both versions on par with each other; occasionally it's not possible, such as with Filament. Mac users don't have Filament yet, but as it's been explained to me it's not because of Big Sur, it's because of the version of Qt that's currently being used and updated. Filament works on Windows with the current level of Qt, but the Mac requires a newer version. Updarting Qt (which has been in the works for longer than Filament, Big Sur or m1 Macs) kills a number of birds with one stone, Filament for Mac, Big Sur for Mac, newer UI code (which, hopefully, will allow more font size and other interface customization for Windows and Mac users), and a host of other things they no doubt have up their sleeves. With the the pre-beta (and the betas to come) there may be different things working on either platform and not on the other or both working or both not working; the point of the betas is to try to iron out the little quirks. It is probable that a bug in the code will affect both versions and killing the bug will fix both. When they first launched DAZ Studio, the initial release was, if I remember correctly, delayed for a few weeks because the Mac version wasn't ready yet and they wanted a simultanous release; as a Mac user I thought that was very considerate, but I wouldn't have minded the Windows people getting it early as I was confident that the Mac version was "almost there". As to a web version, always possible but I doubt very much they'd go with the cloud-based model. Many people still have fairly slow internet, some people would have to pay for the kind of extra usage that would cause, running anything and I personally abhor the thought of not being able to run a program because the Internet was down. 

    -- Walt Sterdan

    (emphasis mine)

    ...and that happened with my provider last night several times. with no reson or warning given (In the old mainfame days, sysops would give useres ample warning to save your their work and sign out whan a shutdown was for scheduled maintenence), and my account with thme is current. 

    Would really be fumed to suddenly lose work because of that.  

    It's also not only outages, but it would penalise those with download or usage limits as well as with slow connect speeds.  

    An online version would also be running on whatever browsers people are using, and they just are not up to the task... I have been trying to explain to the younger, web-addicted IT persons that the browsers just are not up to the task for any serious use and have been several times proven to be right, but who listenes to almost 60 year old geezer that cannot have any knowledge and/or understanding of any things related to computers... Sigh...

    I purchase several online apps or webapps, most of them are lifetime versions and the funny thing is I use almost none of them due to feature limitations, instead I use installed software. However online versions are platform independent, example Linux etc. users will experience similar features. 

  • PerttiAPerttiA Posts: 10,024

    Galaxy said:

    PerttiA said:

    kyoto kid said:

    wsterdan said:

    notiusweb said:

    With regards to a Daz-Win and a Daz-Mac early access sessions - are the versions exclusive separate-entity products subject to their own tracking-development, or will any findings from early access be applicable to both, as in a 'universal' version.  Wondering if any limitations of a Mac version or a Windows version will be considered such theat the final release is near-identical, or might one be more advanced and "have more" if say one version has an easier time with things than the other.   

    Also was imagining could it at somepoint even be web-based so that any user could access on any platform, or is that not possible given individualized user content inventories.

    It's been my experience DAZ tries very hard to keep both versions on par with each other; occasionally it's not possible, such as with Filament. Mac users don't have Filament yet, but as it's been explained to me it's not because of Big Sur, it's because of the version of Qt that's currently being used and updated. Filament works on Windows with the current level of Qt, but the Mac requires a newer version. Updarting Qt (which has been in the works for longer than Filament, Big Sur or m1 Macs) kills a number of birds with one stone, Filament for Mac, Big Sur for Mac, newer UI code (which, hopefully, will allow more font size and other interface customization for Windows and Mac users), and a host of other things they no doubt have up their sleeves. With the the pre-beta (and the betas to come) there may be different things working on either platform and not on the other or both working or both not working; the point of the betas is to try to iron out the little quirks. It is probable that a bug in the code will affect both versions and killing the bug will fix both. When they first launched DAZ Studio, the initial release was, if I remember correctly, delayed for a few weeks because the Mac version wasn't ready yet and they wanted a simultanous release; as a Mac user I thought that was very considerate, but I wouldn't have minded the Windows people getting it early as I was confident that the Mac version was "almost there". As to a web version, always possible but I doubt very much they'd go with the cloud-based model. Many people still have fairly slow internet, some people would have to pay for the kind of extra usage that would cause, running anything and I personally abhor the thought of not being able to run a program because the Internet was down. 

    -- Walt Sterdan

    (emphasis mine)

    ...and that happened with my provider last night several times. with no reson or warning given (In the old mainfame days, sysops would give useres ample warning to save your their work and sign out whan a shutdown was for scheduled maintenence), and my account with thme is current. 

    Would really be fumed to suddenly lose work because of that.  

    It's also not only outages, but it would penalise those with download or usage limits as well as with slow connect speeds.  

    An online version would also be running on whatever browsers people are using, and they just are not up to the task... I have been trying to explain to the younger, web-addicted IT persons that the browsers just are not up to the task for any serious use and have been several times proven to be right, but who listenes to almost 60 year old geezer that cannot have any knowledge and/or understanding of any things related to computers... Sigh...

    I purchase several online apps or webapps, most of them are lifetime versions and the funny thing is I use almost none of them due to feature limitations, instead I use installed software. However online versions are platform independent, example Linux etc. users will experience similar features. 

    Yes, but the browser(s) are not up to the task when you start doing heavy lifting...

  • IceCrMnIceCrMn Posts: 2,129

    PerttiA said:

    Galaxy said:

    PerttiA said:

    kyoto kid said:

    wsterdan said:

    notiusweb said:

    -snip-

    I purchase several online apps or webapps, most of them are lifetime versions and the funny thing is I use almost none of them due to feature limitations, instead I use installed software. However online versions are platform independent, example Linux etc. users will experience similar features. 

    Yes, but the browser(s) are not up to the task when you start doing heavy lifting...

     Emacs is a fine OS, just needs a good text editor.

    The unix/linux fans here will get the refence :)-

  • IceCrMn said:

    PerttiA said:

    Galaxy said:

    PerttiA said:

    kyoto kid said:

    wsterdan said:

    notiusweb said:

    -snip-

    I purchase several online apps or webapps, most of them are lifetime versions and the funny thing is I use almost none of them due to feature limitations, instead I use installed software. However online versions are platform independent, example Linux etc. users will experience similar features. 

    Yes, but the browser(s) are not up to the task when you start doing heavy lifting...

     Emacs is a fine OS, just needs a good text editor.

    The unix/linux fans here will get the refence :)-

    :) Emacs and Lisp are the two things in UNIX land that I feel every self-respecting geek should know, but I never got around to mastering either one.

  • RangerRickRangerRick Posts: 265

    IceCrMn said:

    PerttiA said:

    Galaxy said:

    PerttiA said:

    kyoto kid said:

    wsterdan said:

    notiusweb said:

    -snip-

    I purchase several online apps or webapps, most of them are lifetime versions and the funny thing is I use almost none of them due to feature limitations, instead I use installed software. However online versions are platform independent, example Linux etc. users will experience similar features. 

    Yes, but the browser(s) are not up to the task when you start doing heavy lifting...

     Emacs is a fine OS, just needs a good text editor.

    The unix/linux fans here will get the refence :)-

    I hear it's a fine newsreader, too.  Personally, I used rn (no, not xrn).

  • nonesuch00nonesuch00 Posts: 18,120

    I only was forced to learn vi, lisp, and smalltalk and of course if I wasn't forced to I wasn't going to spend hours learning emacs

  • notiuswebnotiusweb Posts: 110

    Any users out there who use a Mac version and a Windows version (either as single-user or as part of collaboration) who would be testing the Early-Access 5? 

  • ArtiniArtini Posts: 9,455
    edited July 2021

    Fortran, Cobol , Algol are programming languages, too.

    Who use them nowadays with Daz Studio?

    Post edited by Artini on
  • hjakehjake Posts: 879
    edited July 2021

    On this issue of making a Linux version fo DAZ Studio:

    In the end they would need to write new code for a different operating system. Initially it might be considered to re-use a lot of code but they would spend so much time re-writing parts to optimize for the new O/S that it would probably be less expensive to use the existing knowledge to create a new design document and code from scratch with reference to the existing code to see how certain problems were solved. In addition, DAZ 3D would then have to maintain 3 code bases for DAZ studio. Consider their history with maintaining Windows and Mac versions. Avoiding these problems by using a higher level solutions such runtime code, versus the current pre-compiled code, or a web based terminal server model would require higher system/network performance. These solutions would not be able to acheive the performance of pre-compiled code.


    According to a STEAM survey (December 2020) Microsoft Windows 96.41%, Mac OS 2.82%, Linux 0.78% is the of their surveyed customer base.

    source: https://en.wikipedia.org/wiki/Usage_share_of_operating_systems

    I mention this to pose this question for your consideration. How much additional sales of content/assets will DAZ 3D generate if they invest in making a Linux version of DAZ Studio. DAZ Studio is their current primary mechanism for selling content/assets but they have now added bridges which means Linux Blender users should be able to use their content. They also seem to be searching for other mechanisms to sell their content that are not related to DAZ Studio.

    Does anyone know, by O/S, the per user software spend rates? For example, how much does the median Mac OS desktop/laptop user spend on software purchases per month/year? Windows user? Linux user?

    With this kind of information and DAZ 3D's collected data on how much each Windows and each Mac customer spends on their content they might be able to extrapolate the market potential of adding Linux DAZ Studio. Ofcourse they would still need to do other market research and also do a cost analysis of what it would take to create a Linux version of DAZ Studio.

    Until any of that is completed I doubt any serious discuss of Linux would take place with managment or its investors.

     

     

    @IceCrMn comment concerning complete standardization of product classification system

    I agree.

     

    Post edited by hjake on
  • AllenArtAllenArt Posts: 7,169

    I think there needs to be a better way to alert those who prefer manual installs to product updates. The only reason I really use DIM and not manually install (I'd rather install manually so that I can rid myself of certain folders, make corrections, etc) is because DIM alerts me to updates. They need to do this with those who don't use DIM or Connect. Maybe by email, maybe by a forum...there needs to be some way to alert people. Especially now that so many flubs manage to make their way thru QC. The other place sends me an email when there's an update to a product I've bought.

  • PerttiAPerttiA Posts: 10,024

    AllenArt said:

    I think there needs to be a better way to alert those who prefer manual installs to product updates. The only reason I really use DIM and not manually install (I'd rather install manually so that I can rid myself of certain folders, make corrections, etc) is because DIM alerts me to updates. They need to do this with those who don't use DIM or Connect. Maybe by email, maybe by a forum...there needs to be some way to alert people. Especially now that so many flubs manage to make their way thru QC. The other place sends me an email when there's an update to a product I've bought.

    Even if they showed the datestamp of the current downloadable file on the product page, we could check if it was newer than the one we have.

  • inquireinquire Posts: 2,187

    hjake said:

    On this issue of making a Linux version fo DAZ Studio:

    In the end they would need to write new code for a different operating system. Initially it might be considered to re-use a lot of code but they would spend so much time re-writing parts to optimize for the new O/S that it would probably be less expensive to use the existing knowledge to create a new design document and code from scratch with reference to the existing code to see how certain problems were solved. In addition, DAZ 3D would then have to maintain 3 code bases for DAZ studio. Consider their history with maintaining Windows and Mac versions. Avoiding these problems by using a higher level solutions such runtime code, versus the current pre-compiled code, or a web based terminal server model would require higher system/network performance. These solutions would not be able to acheive the performance of pre-compiled code.


    According to a STEAM survey (December 2020) Microsoft Windows 96.41%, Mac OS 2.82%, Linux 0.78% is the of their surveyed customer base.

    source: https://en.wikipedia.org/wiki/Usage_share_of_operating_system

    I looked at the STEAM survey, but it doesn't indicate (unless I missed it) how many Mac OS users are using DAZ Studio, nor how many Windows users are doing the same. 

  • alexhcowleyalexhcowley Posts: 2,386

    inquire said:

    hjake said:

    On this issue of making a Linux version fo DAZ Studio:

    In the end they would need to write new code for a different operating system. Initially it might be considered to re-use a lot of code but they would spend so much time re-writing parts to optimize for the new O/S that it would probably be less expensive to use the existing knowledge to create a new design document and code from scratch with reference to the existing code to see how certain problems were solved. In addition, DAZ 3D would then have to maintain 3 code bases for DAZ studio. Consider their history with maintaining Windows and Mac versions. Avoiding these problems by using a higher level solutions such runtime code, versus the current pre-compiled code, or a web based terminal server model would require higher system/network performance. These solutions would not be able to acheive the performance of pre-compiled code.


    According to a STEAM survey (December 2020) Microsoft Windows 96.41%, Mac OS 2.82%, Linux 0.78% is the of their surveyed customer base.

    source: https://en.wikipedia.org/wiki/Usage_share_of_operating_system

    I looked at the STEAM survey, but it doesn't indicate (unless I missed it) how many Mac OS users are using DAZ Studio, nor how many Windows users are doing the same. 

    The biggest problem with porting DAZ Studio over to Linux is the nature of Linux itself.  Linux is not a complete operating system, it's just an O/S kernal.  All the various Linux distributions add a file system and a GUI to this in order to create a viable operating system for the end user.  The last time I looked, there were several different file systems and several different GUIs for the Linux kernal.  The practical upshot of this is that there are currently at least twenty five (!) different versions of the Linux "standard". 

    Does any version of Linux support the QT engine used by DAZ Studio?

    Cheers,

    Alex. 

  • kyoto kidkyoto kid Posts: 41,036
    edited July 2021

    ...some are running Daz through a Windows emulator like Wine but it is not without pitfalls (some serious, like no OpenCL for dForce).  I woudl say they could look at what the most often used distro is and go with that. The two most popular ones are Ubuntu and Mint. . 

    Post edited by kyoto kid on
  • frank0314frank0314 Posts: 14,048
    edited July 2021

    Discussion about DS folder improvments and such has been split out and made into its own thread Daz Studio File and Folder Structure

    Post edited by frank0314 on
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