Are those the actual poly's Casual? They look really odd to me. Do they texture well or will a tiling tile look stretched at one end and the other end as it comes together look squished?
Are those the actual poly's Casual? They look really odd to me. Do they texture well or will a tiling tile look stretched at one end and the other end as it comes together look squished?
the method used to triangulate the polygons is called "ear clipping " it's the simplest but it does produce fine shards, the textures wont have distortions at all . the caps are not welded to the molding, else there would be issues with smoothing. http://en.wikipedia.org/wiki/Polygon_triangulation
each cap will automatically be assigned a name based on the material for the current molding mesh ( there can be many meshes and each mesh can have more than 1 cap
So these are tiling tiles or done with Photoshop or similar via a UV?
the pink ones ( used during alignment tests for the castle ) were done in paintshop the brownish ones i found by gooogling "free tilable bricks" or "free seamless bricks"
in version Beta 6, when you use the Repeat" command, you have access to a variable
named count, which starts at 0 and increases by 1 for each repeat -
so here we will have blocks using material mat0, mat1 and mat2
the endCaps have the same name as the cube ( tube ) they are part of plus a suffix
in this case mat0_cap0 mat0_Cap1, mat1_Cap0, mat1_Cap1, mat2_cap0, mat2_cap1
I really think this product is great and I have plans for using it on a project.
But, I keep having problems when using it and I'm not sure why.
I keep getting object files with the texture ribbons value 0 and nothing displays
Is there a specific sequence of events that I need to follow.
While testing, I load the extrusion selection on the right side of the screen and then I load a selection path on the left side of the screen.
I press Build, Load, and Exit so I can look at the item
But there is no item to view.
Also, I get errors on some of the paths that are available for selecting
such as 'type' not defined
Help Please!! I cannot model, but I am just finding your scripts and I'm having a blast with them.
I really think this product is great and I have plans for using it on a project.
But, I keep having problems when using it and I'm not sure why.
I keep getting object files with the texture ribbons value 0 and nothing displays
Is there a specific sequence of events that I need to follow.
While testing, I load the extrusion selection on the right side of the screen and then I load a selection path on the left side of the screen.
I press Build, Load, and Exit so I can look at the item
But there is no item to view.
Also, I get errors on some of the paths that are available for selecting
such as 'type' not defined
Help Please!! I cannot model, but I am just finding your scripts and I'm having a blast with them.
i'd need specific examples, for example, which path file you tried unsuccesfully
also there are some settings in the profile settings panel and the path settings panel
that are not in the path-script-file and need to be set to values that makes sense
one way to get good settings is to use the "defaults" button
when you press the "build" value, you must supply a filename
and the location, then the extruded object will be created there
( if you do have the rights to write in that folder )
then you can use the Load Obj button to bring it in the scene
in the scene tab the object will have the same name as the .obj file
maybe version Beta 6 which i'll post later will work better
I really think this product is great and I have plans for using it on a project.
But, I keep having problems when using it and I'm not sure why.
I keep getting object files with the texture ribbons value 0 and nothing displays
Is there a specific sequence of events that I need to follow.
While testing, I load the extrusion selection on the right side of the screen and then I load a selection path on the left side of the screen.
I press Build, Load, and Exit so I can look at the item
But there is no item to view.
Also, I get errors on some of the paths that are available for selecting
such as 'type' not defined
Help Please!! I cannot model, but I am just finding your scripts and I'm having a blast with them.
i'd need specific examples, for example, which path file you tried unsuccesfully
also there are some settings in the profile settings panel and the path settings panel
that are not in the path-script-file and need to be set to values that makes sense
one way to get good settings is to use the "defaults" button
when you press the "build" value, you must supply a filename
and the location, then the extruded object will be created there
( if you do have the rights to write in that folder )
then you can use the Load Obj button to bring it in the scene
in the scene tab the object will have the same name as the .obj file
maybe version Beta 6 which i'll post later will work better
Okay, I will wait on the next version and then as I try testing it through I will make examples if my issues still exist, Thanks
if an error in detected in your extrusion path script, processing stops, so malformed objects are not created and things like infinite loops are avoided. Note that often Daz Studio crashes when attempting to load malformed objects, so that's an important safety precaution.
here we avoided problems the first time the script attempted to follow the script's instructions when it was building the preview image.
Comments
turns out it was a vertex-ordering issue
i allowed non-vertex-ordered profile curves and i must carry them all the way through the process
----
Amy taking a duckface selfie with the fixed issue F
Friday or Saturday would be a good day to release Beta6
which will include the "endCap" command that inserts profile shaped caps anywhere along the path
here, 1 cap at the start of the path and one at the end
---
you know when you look at this walk we get the impression the inflection point for the back of Aiko3's thigh is too low
Are those the actual poly's Casual? They look really odd to me. Do they texture well or will a tiling tile look stretched at one end and the other end as it comes together look squished?
the method used to triangulate the polygons is called "ear clipping " it's the simplest but it does produce fine shards, the textures wont have distortions at all . the caps are not welded to the molding, else there would be issues with smoothing.
http://en.wikipedia.org/wiki/Polygon_triangulation
Hmmm, that's extremely cool! Wonder if I can make one of those in ZBrush? Your script will create the appropriate UV too then?
zbrush could possibly re-triangulate ( tesselate ) it using methods that produce better triangles
but as you could see above, this doesnt cause texture layout prblems
i was also showing that the molding sides and the endCaps can each have a separate materials
each cap will automatically be assigned a name based on the material for the current molding mesh ( there can be many meshes and each mesh can have more than 1 cap
So these are tiling tiles or done with Photoshop or similar via a UV?
the pink ones ( used during alignment tests for the castle ) were done in paintshop the brownish ones i found by gooogling "free tilable bricks" or "free seamless bricks"
https://www.google.ca/search?q=free+seamless+bricks&source=lnms&tbm=isch&sa=X&ei=UCxsU73qEMTNsQT1wYK4DA&ved=0CAgQ_AUoAQ&biw=1097&bih=475
Well if tiles that well then color me impressed as hades eating a snow cone!
Now there's a render I wouldn't mind seeing. :coolsmirk:
i needed a corner wall for a render ( trying to add folds to the Aiko3 bodycon )
and badabing i had one if a few lines using mcjBuilder !
A MAZE INGGGGGG!
more options for the UV map
i'll add a "rotate UVs" which in fact swaps the Us and the Vs
so you wont have to rotate texture images in paintshop
along with the "invert texture x" option it covers 4 cases
did you know you can give negative values for the daz studio surface "Tiles" ... oh you did know .. i'm just asking :)
WOW... you really should consider making sellable stuff Casual. Your more innovative than allot of folks out there.
the plan is, release of Beta 6 at 6PM Eastern
things to do : make the creation of correctly UVed frames easier
fix UVs for multi-mesh extrusions
improve the use of Math functions ( using random() you'll be able to make more natural looking ondulations )
expand the tutorial
-------
in the image below, the new "rotate UVs" option allowed me to use the stone wall texture without having to rotate it in paintshop )
in version Beta 6, when you use the Repeat" command, you have access to a variable
named count, which starts at 0 and increases by 1 for each repeat -
so here we will have blocks using material mat0, mat1 and mat2
the endCaps have the same name as the cube ( tube ) they are part of plus a suffix
in this case mat0_cap0 mat0_Cap1, mat1_Cap0, mat1_Cap1, mat2_cap0, mat2_cap1
the good news is i resolved an issue ... which happened when attempting to apply a texture on a zero-tength molding
the mildlybadbutexpected news is that the release of Beta 6 will be later in the evening instead of ... 50 minutes from now
Your work is always the best. Glad you got more issues ironed out Casual! :-)
I really think this product is great and I have plans for using it on a project.
But, I keep having problems when using it and I'm not sure why.
I keep getting object files with the texture ribbons value 0 and nothing displays
Is there a specific sequence of events that I need to follow.
While testing, I load the extrusion selection on the right side of the screen and then I load a selection path on the left side of the screen.
I press Build, Load, and Exit so I can look at the item
But there is no item to view.
Also, I get errors on some of the paths that are available for selecting
such as 'type' not defined
Help Please!! I cannot model, but I am just finding your scripts and I'm having a blast with them.
coming up, path caps with better triangulation
i'd need specific examples, for example, which path file you tried unsuccesfully
also there are some settings in the profile settings panel and the path settings panel
that are not in the path-script-file and need to be set to values that makes sense
one way to get good settings is to use the "defaults" button
when you press the "build" value, you must supply a filename
and the location, then the extruded object will be created there
( if you do have the rights to write in that folder )
then you can use the Load Obj button to bring it in the scene
in the scene tab the object will have the same name as the .obj file
maybe version Beta 6 which i'll post later will work better
i'd need specific examples, for example, which path file you tried unsuccesfully
also there are some settings in the profile settings panel and the path settings panel
that are not in the path-script-file and need to be set to values that makes sense
one way to get good settings is to use the "defaults" button
when you press the "build" value, you must supply a filename
and the location, then the extruded object will be created there
( if you do have the rights to write in that folder )
then you can use the Load Obj button to bring it in the scene
in the scene tab the object will have the same name as the .obj file
maybe version Beta 6 which i'll post later will work better
Okay, I will wait on the next version and then as I try testing it through I will make examples if my issues still exist, Thanks
tomorrow tomorrow the new Beta 6 release estimate :)
( delayed because i was showing Sam Bailey x-factor videos to my sistah and there's a lot of them )
( i did improve the path caps ... so it can handle horizontal paths and vertucal ones
the endcaps for some molding shapes were incomplete
(now triangulating non-transformed vertices )
code for this shape
and a Happy Mothers Day !
the daisies were made with the upcoming Beta 6 and this code
the only advanced language command is the width of the petals which is given by
column mounted twin candelabra built with a complex test path-script
and using the good old mcjLathe script for the trunk
will be posted as a prop eventually
Ohhhh, nice sconce. :coolsmile:
improved robustness of the script
if an error in detected in your extrusion path script, processing stops, so malformed objects are not created and things like infinite loops are avoided. Note that often Daz Studio crashes when attempting to load malformed objects, so that's an important safety precaution.
here we avoided problems the first time the script attempted to follow the script's instructions when it was building the preview image.
then when i tried to actually build the thing