thanks i can add the word "sconce" to my English vocabulary :)
Actually, I'm not sure if it really is a sconce, or only the ones that are made of crystal are. It was the first thing I thought of when I saw it.
thanks i can add the word "sconce" to my English vocabulary :)
Actually, I'm not sure if it really is a sconce, or only the ones that are made of crystal are. It was the first thing I thought of when I saw it.
I like your render . . . very kewl. :coolsmile:
A sconce is a type of light fixture affixed to a wall in such a way that it uses only the wall for support, and the light is usually directed upwards, but not always
Ahhhh, so there's no open bottom to let the light flow downwards. OK, I'm picturing in my mind what you're referring to.
Thanks for the definition Robert. :coolsmile:
Your welcome
Used to be an electrician and installed many of em
Some do let light out the bottom like the wall mounted bathroom light over the vanity
True, but the ones I've seen for bathroom lights are just in reverse. IOW, they don't have light coming out the top. They're pointing downwards instead of upwards.
for the technically inclined ( like Pisa tower architects )
version Beta 6 doesnt include a HardTurnUp command but Beta 7 will in the meantime you can make one !
define HardTurnUp ang
RotateX ang/2
SetScaleY 1.414
Ring
RotateX ang/2
SetScaleY 1
defineEnd
and later on, use it like
HardTurnUp -90
in fact that's how i did it here to create the red polygon extrusion, next i'll use the path cap export feature and get my arched wall!
i could also turn the path-cap into a "Profile"/Mold-shape and extrude it and use the "endCap Feature to cap it
-------
... later that evening ...
oh noooooOOooo the Tesselated triangulation failed for this extrusion path
lets try is as a profile endCap ...
Figure2
... well i did say it's still in Beta :)
oh i think i remember now ... the ear clipping requires the vertices to be sorted so that the first one is in the lower left corner or something like that ... nah ... ? hmm
Figure 3
... later that evening ... well i was able to make it work, it's possibly related to near-zero numbers ... Beta 7 will have perfected Tesselation ... stay tuned
you know what's the trick for them arched ceilings? a picture frame for a picture of size 0
hmm or 4 frame corners
in fact it's horribly easier than my first attepts which involved tangent and cosinusses
in your version of mcjBuilder you dont have the "arc00" extrusion profile but you could try using ... let me see ... classic_scotiaCove see the results using classic_scotiaCove in figure 3
Profile classic_scotiaCove
MoldSize 10 10
profileUnits ft
profilemirrorx on
profilemirrory off
closeprofile off
PathUnits ft
Tread 10
Slope 0
Radius 10
ClosePath off
WeldUVs off
StepAngle 11.25
InvertNormals off
InvertUVu off
RotateUVs off
Repeat 4
Ring
HardTurn 90
Ring
Break
Move -2
RepeatEnd
Beta 7 will include new profile curves and some corrections
the keen eye may have noticed that the previous arch-ceilings had a UV map of length 0, since the extrusion nozzle was not moving but using one of the new curves and adding some movement, we get a usable UV map
Repeat 4
Ring
Move -1
HardTurn 90
Move -1
Ring
Break
Move 2
RepeatEnd
You are literally creating a modeling program here. And one that operates inside of DAZ Studio which is just ridiculously awesome!
+1
You're so right Richard. All the comments over the years about not being able to model in DS (except with simple primitives) will soon be a thing of the past, at the rate this is developing.
Comments
thanks i can add the word "sconce" to my English vocabulary :)
presently testing all the test paths i made so far
this way i can find out when incompatibilities crept in
for instance, using a name with capital letters in a "define" which had become a fail
and using the "description" (comment) command which had become illegal
figure 1 - blender cycles 3000 passes, direct light less realistic but also less noisy and faster to render
OMG.. that looks really good. Better than some "for sale" stuff out there!
though the Blender-Cycles renders help make it look good
---
about 1/3 of the tests done !
i'm aaaaaalmost sure i'll post version beta 6 tonight
-
Figure 2 - thinking about bagels and pretzels for some reason
good news ! the 113 sample extrusion path scripts have been fixed
( or in some cases the script has been made compatible with them )
so in the next minutes, i'll package Beta 6 and post it here
later this week i'll bring the user manual up to date
* * * major Update - Beta6 * * * * * * major Update - Beta6 * * * * * * major Update - Beta6 * * * * * * major Update - Beta6 * * *
it's still in Beta but the 113 sample extrusion path scripts ( which were in fact test files ) were tested and do produce interesring shapes
this should reduce pain :)
the manual will be updated this week
======> https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera
thanks i can add the word "sconce" to my English vocabulary :)
Actually, I'm not sure if it really is a sconce, or only the ones that are made of crystal are. It was the first thing I thought of when I saw it.
I like your render . . . very kewl. :coolsmile:
Ohhh, just dip it into a large bowl of salt, and you're all set for pretzels. :coolsmirk:
Nice new toys to play with. Thanks again
Actually, I'm not sure if it really is a sconce, or only the ones that are made of crystal are. It was the first thing I thought of when I saw it.
I like your render . . . very kewl. :coolsmile:
A sconce is a type of light fixture affixed to a wall in such a way that it uses only the wall for support, and the light is usually directed upwards, but not always
Cool script looking forward to using it
Ahhhh, so there's no open bottom to let the light flow downwards. OK, I'm picturing in my mind what you're referring to.
Thanks for the definition Robert. :coolsmile:
Your welcome
Used to be an electrician and installed many of em
Some do let light out the bottom like the wall mounted bathroom light over the vanity
Your welcome
Used to be an electrician and installed many of em
Some do let light out the bottom like the wall mounted bathroom light over the vanity
True, but the ones I've seen for bathroom lights are just in reverse. IOW, they don't have light coming out the top. They're pointing downwards instead of upwards.
** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ *
** new Luxurious Manual for Beta 6 **** new Luxurious Manual for Beta 6 **** new Luxurious Manual for Beta 6 **
** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ ** ~~ ^^ vv^^ ~~ *
( just kidding about the luxurious part )
https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera
At the bottom of the manual you can see the new features in Beta 6 : EndCaps, Maths and two new runtime variables : count and fr
The PDF is only 2MB and found in the attachments section
Fig 1. Fence made easy using the "count" running variable
Thanks so much for the new beta and manual Casual .... hope I can around to working with this new script. :-)
Welcome !
still testing it and finding needed improvements
here's a mildly complex path script to make columns
its better to leve the ClosePath option off
it will be the default state in the next version
That's really cool. You could build your own kingdom with this script alone!
for the technically inclined ( like Pisa tower architects )
version Beta 6 doesnt include a HardTurnUp command but Beta 7 will
in the meantime you can make one !
and later on, use it like
in fact that's how i did it here
to create the red polygon extrusion,
next i'll use the path cap export feature and get my arched wall!
i could also turn the path-cap into a "Profile"/Mold-shape and extrude it and use the "endCap Feature to cap it
-------
... later that evening ...
oh noooooOOooo the Tesselated triangulation failed for this extrusion path
lets try is as a profile endCap ...
Figure2
... well i did say it's still in Beta :)
oh i think i remember now ... the ear clipping requires the vertices to be sorted so that the first one is in the lower left corner or something like that ... nah ... ? hmm
Figure 3
... later that evening ... well i was able to make it work, it's possibly related to near-zero numbers ... Beta 7 will have perfected Tesselation ... stay tuned
WOW! that's really cool. That last image esp!
I have to agree. Stone arches are always a good thing. :coolsmile:
i'll attempt to make arched ceilings (coutes) then i'll post the thing as a prop, and include the mcjBuilder Scripts that i used
Figure 2 - Sainte Chapelle
You made that chapel?? OMG!
the first picture only :)
you know what's the trick for them arched ceilings?
a picture frame for a picture of size 0
hmm or 4 frame corners
in fact it's horribly easier than my first attepts which involved tangent and cosinusses
in your version of mcjBuilder you dont have the "arc00" extrusion profile
but you could try using ... let me see ... classic_scotiaCove
see the results using classic_scotiaCove in figure 3
And it all started with just one....
I was going to say stone, but then thought bolt might be more apt.
Amazing stuff Casual.
And it all started with just one....
I was going to say stone, but then thought bolt might be more apt.
Amazing stuff Casual.
with some pre-planning sketches and by working on small parts it's not too hard to make anything architectural or furniture
Beta 7 will include new profile curves and some corrections
the keen eye may have noticed that the previous arch-ceilings had a UV map of length 0, since the extrusion nozzle was not moving
but using one of the new curves and adding some movement, we get a usable UV map
figure 2 : look at the civilized UV map we get !
You are literally creating a modeling program here. And one that operates inside of DAZ Studio which is just ridiculously awesome!
+1
You're so right Richard. All the comments over the years about not being able to model in DS (except with simple primitives) will soon be a thing of the past, at the rate this is developing.
it's a bit like upholstering