( note the mcjBuilder-generated fence now has more than 1 material )
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impala =
3dwarehouse car in .kmz format
renamed to .zip
unzipped
converted from DAE to FBX using autodesk fbx converter
converted from FBX to OBJ using autodesk fbx converter
Oh that looks nice. Look forward to seeing the next version. :coolsmile:
we're working on it
here as a test, Amy attempts to build Rome in a day
background photo by Alexandre Duret-Lutz
making groved columns is easy except the extremities of the groves which are like tubs
mcjBuilder can help build objects with great UV maps but one can probably not escape doing some finishing touches in Blender/Hexagon/anim8or etc etc etc
good news 1 all the changes to mcjBuilder didnt destroy its ability to do frames
good news 2 i aim to release the new improved version today
things to do before that's a reality
- triangulated caps
- make sure the user cant get stuck in infinite loops
- update the manual for the many new options
- make sure old paths still work
=====
for the next version after that, i'll add profile caps, because for now mcjBuilderA can only do path-caps
( though the profile .obj files are usable as profile caps )
====
there's always the possibility that .... sunday ... ya know
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also since everyone was worried seeing Amy lie on hard surfaces so i got her a rose bed of fake velvet
Comments
thanks for the explanation casual, I got the lathe working
I was trying to put the turn 360 code in the same window as the obj window, once I realized they were two different windows of commands it worked
here you see the 2 latest commandswehich will be available in the next version of mcjBuilderA
"break" which lets you break the extrusion flow and therefore create many meshes using 1 extrusion script
"profile" which lets you change the extrusion nozzle/profile
( changing the profile will also cause a break, at least in this version )
fig 3 - the streetlights heads were not made with mcjBuilderA but hey ( that "but hey" explanation is always so handy! )
fig 4 - oh my, real life!
WOW!! What more can I say.
fency stuff
there's 5 fence sections shown here
each fence section was produced by a single run of mcjBuilderA ... next version
i just want to add 1 more thing, a "material" statement
then just make sure everything still works
then post it next weekend
or tomorrow!
DEMS so big ole's fence lights Casual! lmao
not as big as spaceships though
( note the mcjBuilder-generated fence now has more than 1 material )
---------
impala =
3dwarehouse car in .kmz format
renamed to .zip
unzipped
converted from DAE to FBX using autodesk fbx converter
converted from FBX to OBJ using autodesk fbx converter
use the florce fLuke
mcjBuilderA is probably too cryptic and wont be used by millions :)
it wont scare anyone who used POV-Tay though
volute !
adding the "TaperX" and "TaperY" commands to mcjBuilder's language
( the extrusion is taken as moving along the Z axis )
not perfect to make a violin neck but not far
and last but not least, the radius-tapering "taperR" command
Plavalaguna Lacuna Coil
( and thanks to Amy for submitting herself to the ridiculous things i have her wear )
Oh, that's so so COOL!
Could be used for shaping the top of a walking cane as well. :coolsmile:
that's the user interface for the upcoming version
i added code that checks if your custom path scripts contain errors
and i added a "console" area that displays errors, warning and information
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figure 2 -- maybe like this rather
Oh that looks nice. Look forward to seeing the next version. :coolsmile:
we're working on it
here as a test, Amy attempts to build Rome in a day
background photo by Alexandre Duret-Lutz
making groved columns is easy except the extremities of the groves which are like tubs
mcjBuilder can help build objects with great UV maps but one can probably not escape doing some finishing touches in Blender/Hexagon/anim8or etc etc etc
see the cap of the groved column
i had to triangulate it "manually"
else Daz Studio was not loading the whole 400-sided polygon
so the last thing i want to add is minimal triangulation
which wont work too well for many concave shapes
but happened to work well with this one
good news 1 all the changes to mcjBuilder didnt destroy its ability to do frames
good news 2 i aim to release the new improved version today
things to do before that's a reality
- triangulated caps
- make sure the user cant get stuck in infinite loops
- update the manual for the many new options
- make sure old paths still work
=====
for the next version after that, i'll add profile caps, because for now mcjBuilderA can only do path-caps
( though the profile .obj files are usable as profile caps )
====
there's always the possibility that .... sunday ... ya know
---
also since everyone was worried seeing Amy lie on hard surfaces so i got her a rose bed of fake velvet
see in a few well planned lines one can do neat things!
and you can see i added a function that produces triangulated caps
that fit the extrusion path
All I can say sir is, you're a genius when it comes to this stuff. :coolsmile:
minutes we're minutes away from Beta 2 ! :)
the manual is done .... well it's updated ... someday it will be tidy
https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera
just have to package the script and the new profile shapes i added in a zip file
and create a distinct icon
mcjBuilderA Beta 2 is ready !
it's still Beta which means it's safe for me :)
i will improve the manual very soon
the examples
though if you read this forum thread you can see the code snippets i used to create all the wonderful things
>>>>>>>>>>>
https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera
Thank you kind sir. :coolsmile:
Casual,
Is it possible to wrap an object around another object using your script? An example would be a rope around a log.
Thank you very much!! :-)
if the log is a perfect cylinder then it could be done using the Turn commands and a non-zero value for "slope"
if the shape of the log is irregular,
theres my script mcjRibbons
https://sites.google.com/site/mcasualsdazscripts/mcjribbons
instead of programming the path of the extrusion using a script/text, you animate a null node "by hand"
there's also the possibility of using https://sites.google.com/site/mcasualsdazscripts2/mcjcolliderds45
to help you animate the null node by projecting it on the log
https://sites.google.com/site/mcasualsdazscripts2/mcjtransport can also be used to create tubes
also mcjSuperLathe
------
using mcjBuilderA
- set the Profile to "g_round"
here's the mcjBuilderA path script for the object shown below
the log has a 20cm diameter
Tread 100
MoldWidth 10
MoldHeight 10
later today i'll post version Beta 3
Using Beta 2, the list of parameters that accompany user-defined commands can only have 1 parameter
Beta3 allows an unlimited number of parameters
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i've been improving the manual with more complex examples ( see below )
Beta 4 will fix the UV maps issues which i think happen for builds made of multiple objects
Gracias for the new update Casual. Very nice! :-)
Thanks Casual!! mcjRibbons looks intriguing. More scripts to add to my toolbox and to learn from...
- * - * - Update - mcjBuilderA Beta 3 ! - Update - mcjBuilderA Beta 3 ! - Update - mcjBuilderA Beta 3 ! - * - * -
- * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * -
an important update that fixes some issues with the define and the Slope commands
also the web page / manual is pretty complete !
https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera
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more things created during the writing of the manual
Got it... now one other request. Is it possible to have the manual in a downloadable PDF?