v9.0 -- mcjBuilderA - script to build anything in Daz Studio - updated sept. 16 2017

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  • zawarkalzawarkal Posts: 1,018
    edited December 1969

    thanks for the explanation casual, I got the lathe working

    I was trying to put the turn 360 code in the same window as the obj window, once I realized they were two different windows of commands it worked

  • mCasualmCasual Posts: 4,607
    edited April 2014

    here you see the 2 latest commandswehich will be available in the next version of mcjBuilderA

    "break" which lets you break the extrusion flow and therefore create many meshes using 1 extrusion script

    "profile" which lets you change the extrusion nozzle/profile

    ( changing the profile will also cause a break, at least in this version )

    fig 3 - the streetlights heads were not made with mcjBuilderA but hey ( that "but hey" explanation is always so handy! )

    fig 4 - oh my, real life!

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  • Miss BMiss B Posts: 3,071
    edited December 1969

    WOW!! What more can I say.

  • mCasualmCasual Posts: 4,607
    edited April 2014

    fency stuff

    there's 5 fence sections shown here

    each fence section was produced by a single run of mcjBuilderA ... next version

    i just want to add 1 more thing, a "material" statement

    then just make sure everything still works

    then post it next weekend

    or tomorrow!

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    DEMS so big ole's fence lights Casual! lmao

  • mCasualmCasual Posts: 4,607
    edited April 2014

    RAMWolff said:
    DEMS so big ole's fence lights Casual! lmao

    not as big as spaceships though

    ( note the mcjBuilder-generated fence now has more than 1 material )

    ---------
    impala =
    3dwarehouse car in .kmz format
    renamed to .zip
    unzipped
    converted from DAE to FBX using autodesk fbx converter
    converted from FBX to OBJ using autodesk fbx converter

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    use the florce fLuke

    mcjBuilderA is probably too cryptic and wont be used by millions :)
    it wont scare anyone who used POV-Tay though

    
    define Tube len 
    Ring   
    Move len  
    Ring   
    defineEnd   
    
    define plancheA z 
    profile square  
    MoldSize 1.5 7.5 
    material matPlank  
    setZ z  
    setX 0.4  
    setRot 0 0 0
    turn -10  
    turn 20  
    turn -10  
    movey 0.75  
    break   
    defineEnd   
    
    ...
    ...
    ...
    
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    volute !
    adding the "TaperX" and "TaperY" commands to mcjBuilder's language
    ( the extrusion is taken as moving along the Z axis )

    not perfect to make a violin neck but not far

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    and last but not least, the radius-tapering "taperR" command

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    Plavalaguna Lacuna Coil

    ( and thanks to Amy for submitting herself to the ridiculous things i have her wear )

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Oh, that's so so COOL!

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Could be used for shaping the top of a walking cane as well. :coolsmile:

  • mCasualmCasual Posts: 4,607
    edited April 2014

    that's the user interface for the upcoming version

    i added code that checks if your custom path scripts contain errors

    and i added a "console" area that displays errors, warning and information

    ------

    figure 2 -- maybe like this rather

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    Post edited by mCasual on
  • Miss BMiss B Posts: 3,071
    edited December 1969

    Oh that looks nice. Look forward to seeing the next version. :coolsmile:

  • mCasualmCasual Posts: 4,607
    edited April 2014

    Miss B said:
    Oh that looks nice. Look forward to seeing the next version. :coolsmile:

    we're working on it

    here as a test, Amy attempts to build Rome in a day

    background photo by Alexandre Duret-Lutz

    making groved columns is easy except the extremities of the groves which are like tubs

    mcjBuilder can help build objects with great UV maps but one can probably not escape doing some finishing touches in Blender/Hexagon/anim8or etc etc etc

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    see the cap of the groved column

    i had to triangulate it "manually"
    else Daz Studio was not loading the whole 400-sided polygon

    so the last thing i want to add is minimal triangulation

    which wont work too well for many concave shapes

    but happened to work well with this one

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    good news 1 all the changes to mcjBuilder didnt destroy its ability to do frames

    good news 2 i aim to release the new improved version today

    things to do before that's a reality

    - triangulated caps
    - make sure the user cant get stuck in infinite loops
    - update the manual for the many new options
    - make sure old paths still work

    =====

    for the next version after that, i'll add profile caps, because for now mcjBuilderA can only do path-caps
    ( though the profile .obj files are usable as profile caps )

    ====

    there's always the possibility that .... sunday ... ya know

    ---

    also since everyone was worried seeing Amy lie on hard surfaces so i got her a rose bed of fake velvet

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    see in a few well planned lines one can do neat things!

    and you can see i added a function that produces triangulated caps
    that fit the extrusion path

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  • Miss BMiss B Posts: 3,071
    edited December 1969

    All I can say sir is, you're a genius when it comes to this stuff. :coolsmile:

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Miss B said:
    All I can say sir is, you're a genius when it comes to this stuff. :coolsmile:

    minutes we're minutes away from Beta 2 ! :)

    the manual is done .... well it's updated ... someday it will be tidy

    https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera

    just have to package the script and the new profile shapes i added in a zip file

    and create a distinct icon

  • mCasualmCasual Posts: 4,607
    edited April 2014

    mcjBuilderA Beta 2 is ready !

    it's still Beta which means it's safe for me :)

    i will improve the manual very soon

    the examples

    though if you read this forum thread you can see the code snippets i used to create all the wonderful things

    >>>>>>>>>>>

    https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera

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  • Miss BMiss B Posts: 3,071
    edited December 1969

    Thank you kind sir. :coolsmile:

  • nakamuram002nakamuram002 Posts: 788
    edited December 1969

    Casual,

    Is it possible to wrap an object around another object using your script? An example would be a rope around a log.

  • caravellecaravelle Posts: 2,455
    edited December 1969

    Thank you very much!! :-)

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Casual,

    Is it possible to wrap an object around another object using your script? An example would be a rope around a log.

    if the log is a perfect cylinder then it could be done using the Turn commands and a non-zero value for "slope"

    if the shape of the log is irregular,
    theres my script mcjRibbons
    https://sites.google.com/site/mcasualsdazscripts/mcjribbons

    instead of programming the path of the extrusion using a script/text, you animate a null node "by hand"

    there's also the possibility of using https://sites.google.com/site/mcasualsdazscripts2/mcjcolliderds45
    to help you animate the null node by projecting it on the log

    https://sites.google.com/site/mcasualsdazscripts2/mcjtransport can also be used to create tubes

    also mcjSuperLathe

    ------
    using mcjBuilderA

    - set the Profile to "g_round"

    here's the mcjBuilderA path script for the object shown below

    the log has a 20cm diameter

    Tread 100
    MoldWidth 10
    MoldHeight 10

    stepangle 30
    slope .4
    radius .15
    setY 20
    setZ .15
    rotateX 90
    Ring
    Move 20
    Ring
    turnX 1440
    Move 2
    Ring
    
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  • mCasualmCasual Posts: 4,607
    edited December 1969

    later today i'll post version Beta 3

    Using Beta 2, the list of parameters that accompany user-defined commands can only have 1 parameter

    Beta3 allows an unlimited number of parameters

    --------

    i've been improving the manual with more complex examples ( see below )

    Beta 4 will fix the UV maps issues which i think happen for builds made of multiple objects

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Gracias for the new update Casual. Very nice! :-)

  • nakamuram002nakamuram002 Posts: 788
    edited December 1969

    Thanks Casual!! mcjRibbons looks intriguing. More scripts to add to my toolbox and to learn from...

  • mCasualmCasual Posts: 4,607
    edited April 2014

    - * - * - Update - mcjBuilderA Beta 3 ! - Update - mcjBuilderA Beta 3 ! - Update - mcjBuilderA Beta 3 ! - * - * -
    - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * - - * - * -

    an important update that fixes some issues with the define and the Slope commands

    also the web page / manual is pretty complete !

    https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera


    ----

    more things created during the writing of the manual

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    Post edited by mCasual on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Got it... now one other request. Is it possible to have the manual in a downloadable PDF?

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