Show us your 3Delight renders
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Nice shaderwork
Does the set have an interior too?
Thanks!
I'd say yes, though it's pretty barren and the rooms are very small. It's a watchtower not a castle :)
I used 40 mm cameras and added a light behind - the rooms are also pretty dark (one render without the extra light, just the sun and sky)
...the random white spots/rectangles are subdivision-related artefacts. Hopefully they're only a thing in the built-in 3Delight version.
UPD: gotta link to the product page - https://www.daz3d.com/fm-tower-of-hope
Hmm, wishlisted;)
Worked a bit more on my Medieval Lands set. https://www.daz3d.com/medieval-lands
I just have to accept that I can't replicate the ground with 3DL shaders. It is a custom MDL shader (shader mixer network) that uses atleast 8 diffuse overlays with masking and whatnot. I opened it in shadermixer and it is quite an impressive sight
If the masks are bitmaps, you could try adding geometry shell layers with a tiny offset, so that they'd be like peeling paint. You can disable shadow casting per-surface, so that there is no extra performance hit.
I've thought of using shells. The problem is the tiling. Would need to use 512x512 for diffuse- and controlmaps, 1x1 for the masks. Well not entirely true... the MDL shader has 8 or 9 texture instance mask bricks that I think are using some sort of coordinates. I just had a brief look in there, but there's a lot of independent tiling going on, both for the diffuse layers and controlmaps, such as normalmaps. With my skill level I'd be gone for years trying to make sense of all that=)) I also made an attempt to use LIE for stacking a number of diffuse maps with the corresponding masks to create a bit more detail to it. Well partial success, but the tiling gets a lot more obvious that way. Have yet to try the coat layer in aweSurface. It has independent tiling, maybe I can utilize that in some way;)
Yeah, I’ve hit issues on several products where I’d like to make 3dl materials but realize I’ve relied on quirky Iray only parameters which would greatly complicate it.
alas.
...the creepy heap from the deep...
...the farmer's daughter...
The coat in aweSurface is for varnish and thin film effects with separate specular and relief controls, I think.
Actually for the best result you could use a surface replicator (either one from the store if you have it, or Tofusan's free one from ShareCG) to cover the ground with instances of small rocks and grass blades. All replicators have altitude and slope controls, and randomizing in terms of scale / rotation.
You mean Ultrascatter and Instances+? Yea have them both:)
...and the farmer...
Here's an old 3Delight render of mine from 2010.
Nice:) I think I started with 3DL around 2009-2010, won't share any pics from back then=))
I meant two "levels" of Ultrascatter :) Haven't even heard of Instances+.
Either way, I know that the first Ultrascatter also supports masks (the manual calls them density maps). So you could also make use of those that come with the ground.
Testing Mustakettu's new radiumcatcher
Testrender of The Lake Village converted to aweSurface: (HDRI by agent unawares, tks mate)
Adjusted some surfaces and lighting...
Quite an impressive set of materials :)
I'd use a metallic copper on the barrel bonds, though. Those white highlights are really bright and stand out.
Tks for the feedback:) Yes it took a while to go through those materials, indeed. Also had some issues with bad normals, luckily the "use face forward" fixed them.
Bad normals, always such a disappointment =(
Are you using the right-click viewport functionality of the surface tool, BTW? I discovered it accidentally a while ago, and it's such a massive help.
Yup:) Very handy especially when working with those massive sets;)
Stairway to Heaven
My latest render...
Delirium:
3Delight + some photoshop
Here is one I did about a month ago that I took into Gimp and reworked it a bit!!
Penny Climbing
She had become so immersed in the book it was a demanding challenge to climb back out.
...meanwhile, back on the Alpha Base...
So cute! I love her streaky hair :-)
I finally stayed awake long enough to bring a file to completion - I never realized how exhausting anaemia could be!