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Comments
Wow! We're pushing past the anime-style implications of this shader.
I noticed that too after I posted it. Wasn't my intention but a nice surprise.
Just wanted to verify all the testing and work done since Filatoon has been released and the new work put into Filament:
- Transparency/Opacity still has issues displaying correctly in filament (i.e. hair)
- Emissives does not cast light to any nearby objects
- Environment map only works with hdri images, unlike how Iray behaves
- Reflections only work with hdri and no 3d objects
Is there some limitation with the Google Filament engine or has it not yet been plumbed into DAZ? Some understanding of the road map will be very helpful as I do have some projects that may require these features or if I need to move this to a render engine that can support this.
While both Filament and Iray offfer a form of PBR rendering they are not the same. Filament and Iray do have documentation, and the DS chnage logs etc. tell you which versions DS is using, if you wish to compare features.
The transparency/opacity issues have been solved if you use the Filatoon Shader on the hair (or anything else that has a transparency/cutout opacity map).