FilaToon / Cell shaded rendering with Filament

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Comments

  • scorpio said:

    TheNathanParable said:

    Loaded up an old Girl 6 scene I had lying around and used V3D's FilaToon converter to update it. <3

    https://www.daz3d.com/gallery/user/6736226870624256#gallery=newest&page=1&image=1358107

    Very nice, but how do you get those soft ground shadows 

    The ground is the multiplane cyclorama. Both the ground and the character use the "environment weight" option in the filatoon shader (ground is 0.2, character is 0.1). This not only means that they'll be affected *slightly* by the HDRI lighting, but it also means that the ambient occlusion shadows in Filament will actually appear on those surfaces (filament's AO seems to be directly tied to the HDRI). Bump up the strength a lot to make it more obvious without having to increase the environment weight, you get some nice soft AO shadows.

  • Oso3DOso3D Posts: 15,022

    For lulz, Multi-Man for Genesis 3 and ye olde Alchemy Chasm!

    Just checking out the old stuff to see how easily it can be adapted. Easily!

     

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  • vrba79vrba79 Posts: 1,408

    Genesis 1 and 2 has so much stylized character content that Filatoon could compliment.

  • ArtiniArtini Posts: 9,510
    edited December 21
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  • ArtiniArtini Posts: 9,510
    edited December 21

    So, you have used HDRI image as a light?

    I am using the distant light from the example FilaToon scene, but the shadows looks different.

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  • ArtiniArtini Posts: 9,510
    edited December 22

    Trying a night scene...

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