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The ground is the multiplane cyclorama. Both the ground and the character use the "environment weight" option in the filatoon shader (ground is 0.2, character is 0.1). This not only means that they'll be affected *slightly* by the HDRI lighting, but it also means that the ambient occlusion shadows in Filament will actually appear on those surfaces (filament's AO seems to be directly tied to the HDRI). Bump up the strength a lot to make it more obvious without having to increase the environment weight, you get some nice soft AO shadows.
For lulz, Multi-Man for Genesis 3 and ye olde Alchemy Chasm!
Just checking out the old stuff to see how easily it can be adapted. Easily!
Genesis 1 and 2 has so much stylized character content that Filatoon could compliment.
Tried the above tips on:
https://www.daz3d.com/fwsa-effie-for-keiko-6
https://www.daz3d.com/multiplane-cyclorama
https://www.daz3d.com/cyclorama-portrait-paper-backdrops
So, you have used HDRI image as a light?
I am using the distant light from the example FilaToon scene, but the shadows looks different.
Trying a night scene...