Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
You'll need a Filament Draw Options Node in the scene (you can add it by going to "Create" >> "New Filamant Draw Options Node").
Then you'll need to select the Draw Options Node in the Scene Tab...
...then go to the Parameters Tab and select "Bloom" and turn the Bloom Strength up and adjust those settings to your liking.
You'll also need to make sure there is an emissive surface in the scene as well (though sometimes even just light/white surfaces will show up in blooms).
It was about the same time as, or even a bit after. Auto-save may be Premier exclusive, but some of the other new stuff is Premier-preview - sugesting that it will be for all once released.
The Guy 7 is free right now, which is awesome! https://www.daz3d.com/free-3d-models
He looks pretty good with Filatoon. :D
I don't want Daz Studio to become essentially subscription software, by making new features Premier only. So I am glad to hear that at least some features will be released to all (maybe).
Loving checking in to see everyone's work here, Filatoon is just the best! I'm able to play around with making comics in earnest, and the process is so fast. I'm trying to do as little post process as possible, really only little corrections to fix poke through and sometimes to clean up shadows. Also some compositing-- I only use a distant light for shading, and I've found in scenes with two characters at different angles (like the second one I posted) that I really need to render each character seperately and adjust the light for each, then edit them together in photoshop. Still way, way, way more streamlined than other NPR processes I've tried in the past.
So happy this was developed, and thanks to all the PAs who have made awesome Filatoon products too!
That's helpful, but I was looking for how to set up an emissive material so that it shows up in a bloom. I think I understand it but I feel like I may be missing key ingredients in order to get it to work properly. I have all of the things you mentioned above in my scene.
Ride Envy
Select the item in the scene tab that you want to glow and then select it's surface in the surfaces tab. Find where it says "Emission Color" and make that anything other than black. Then increase the "Luminance" until it glows. Also make sure you're using the latest or second to the latest version of Daz Studio, as I think that blooms in Filament are a relatively new thing and older versions won't do it.
Lighting is tricky with Filament, imo, but you're nailing it! Nicely done!
Looking good! I hope you share the link to your comic if/when you're ready to share it! :)