FilaToon / Cell shaded rendering with Filament

1161718192022»

Comments

  • 3Diva3Diva Posts: 11,698
    edited January 25

    GRFK DSGN Unlimited said:

    Can someone please point me in the right direction for tutorials about Bloom and Emissives related to FilaToon? I may have some uses for the effects but I'm unclear as to how they work or setting them up.

    You'll need a Filament Draw Options Node in the scene (you can add it by going to "Create" >> "New Filamant Draw Options Node").

     

    Then you'll need to select the Draw Options Node in the Scene Tab...

     

    ...then go to the Parameters Tab and select "Bloom" and turn the Bloom Strength up and adjust those settings to your liking. 

     

    You'll also need to make sure there is an emissive surface in the scene as well (though sometimes even just light/white surfaces will show up in blooms).

     

     

    Filament Draw Options Node.JPG
    929 x 351 - 21K
    Filament Draw Options Node 02.JPG
    399 x 779 - 45K
    Filament Draw Options Node 03.JPG
    914 x 402 - 44K
    Filament Emissions.JPG
    501 x 655 - 54K
    Post edited by 3Diva on
  • Richard HaseltineRichard Haseltine Posts: 102,131

    barbult said:

    3Diva said:

    Oso3D said:

    I'm working on some Iray/FilaToon products and man, when I have to do Iray promos I'm like... bleeeeeh.

    Takes so looooooong. ;)

     

    I know, right? I've been working with Filament and Filatoon for the majority of my renders lately and when I'm trying to render in Iray it's like 'oh man, I forgot how slow this was'. lol Do be fair, it's much faster than 3Delight (at least the few times I've tried to use 3Delight I noticed it was much slower than Iray). But you really can't beat one second renders. lol Filament and Filatoon is so awesome!

    I'm glad Daz incorporated it before they started making new stuff like the Auto Save be Premier only.

    It was about the same time as, or even a bit after. Auto-save may be Premier exclusive, but some of the other new stuff is Premier-preview - sugesting that it will be for all once released.

  • 3Diva3Diva Posts: 11,698

    The Guy 7 is free right now, which is awesome! https://www.daz3d.com/free-3d-models

    He looks pretty good with Filatoon. :D

     

     

  • barbultbarbult Posts: 24,681

    Richard Haseltine said:

    barbult said:

    3Diva said:

    Oso3D said:

    I'm working on some Iray/FilaToon products and man, when I have to do Iray promos I'm like... bleeeeeh.

    Takes so looooooong. ;)

     

    I know, right? I've been working with Filament and Filatoon for the majority of my renders lately and when I'm trying to render in Iray it's like 'oh man, I forgot how slow this was'. lol Do be fair, it's much faster than 3Delight (at least the few times I've tried to use 3Delight I noticed it was much slower than Iray). But you really can't beat one second renders. lol Filament and Filatoon is so awesome!

    I'm glad Daz incorporated it before they started making new stuff like the Auto Save be Premier only.

    It was about the same time as, or even a bit after. Auto-save may be Premier exclusive, but some of the other new stuff is Premier-preview - sugesting that it will be for all once released.

    I don't want Daz Studio to become essentially subscription software, by making new features Premier only. So I am glad to hear that at least some features will be released to all (maybe).

  • IchigoIchigo Posts: 8

    Loving checking in to see everyone's work here, Filatoon is just the best! I'm able to play around with making comics in earnest, and the process is so fast. I'm trying to do as little post process as possible, really only little corrections to fix poke through and sometimes to clean up shadows. Also some compositing-- I only use a distant light for shading, and I've found in scenes with two characters at different angles (like the second one I posted) that I really need to render each character seperately and adjust the light for each, then edit them together in photoshop. Still way, way, way more streamlined than other NPR processes I've tried in the past.

    So happy this was developed, and thanks to all the PAs who have made awesome Filatoon products too!

     

    Img_1.png
    713 x 1000 - 877K
    Img_2.png
    1000 x 1000 - 1M
  • 3Diva said:

    GRFK DSGN Unlimited said:

    Can someone please point me in the right direction for tutorials about Bloom and Emissives related to FilaToon? I may have some uses for the effects but I'm unclear as to how they work or setting them up.

    You'll need a Filament Draw Options Node in the scene (you can add it by going to "Create" >> "New Filamant Draw Options Node").

     

    Then you'll need to select the Draw Options Node in the Scene Tab...

     

    ...then go to the Parameters Tab and select "Bloom" and turn the Bloom Strength up and adjust those settings to your liking. 

     

    You'll also need to make sure there is an emissive surface in the scene as well (though sometimes even just light/white surfaces will show up in blooms).

    That's helpful, but I was looking for how to set up an emissive material so that it shows up in a bloom. I think I understand it but I feel like I may be missing key ingredients in order to get it to work properly. I have all of the things you mentioned above in my scene.

  • barbultbarbult Posts: 24,681
    edited January 26

    Ride Envy

    Ride Envy.jpg
    2600 x 1462 - 2M
    Post edited by barbult on
  • 3Diva3Diva Posts: 11,698
    edited January 26

    GRFK DSGN Unlimited said:

    3Diva said:

    GRFK DSGN Unlimited said:

    Can someone please point me in the right direction for tutorials about Bloom and Emissives related to FilaToon? I may have some uses for the effects but I'm unclear as to how they work or setting them up.

    You'll need a Filament Draw Options Node in the scene (you can add it by going to "Create" >> "New Filamant Draw Options Node").

     

     

    Then you'll need to select the Draw Options Node in the Scene Tab...

     

     

    ...then go to the Parameters Tab and select "Bloom" and turn the Bloom Strength up and adjust those settings to your liking. 

     

     

    You'll also need to make sure there is an emissive surface in the scene as well (though sometimes even just light/white surfaces will show up in blooms).

    That's helpful, but I was looking for how to set up an emissive material so that it shows up in a bloom. I think I understand it but I feel like I may be missing key ingredients in order to get it to work properly. I have all of the things you mentioned above in my scene.

    Select the item in the scene tab that you want to glow and then select it's surface in the surfaces tab. Find where it says "Emission Color" and make that anything other than black. Then increase the "Luminance" until it glows. Also make sure you're using the latest or second to the latest version of Daz Studio, as I think that blooms in Filament are a relatively new thing and older versions won't do it.

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,698

    barbult said:

    Ride Envy

    Lighting is tricky with Filament, imo, but you're nailing it! Nicely done! 

  • 3Diva3Diva Posts: 11,698

    Ichigo said:

    Loving checking in to see everyone's work here, Filatoon is just the best! I'm able to play around with making comics in earnest, and the process is so fast. I'm trying to do as little post process as possible, really only little corrections to fix poke through and sometimes to clean up shadows. Also some compositing-- I only use a distant light for shading, and I've found in scenes with two characters at different angles (like the second one I posted) that I really need to render each character seperately and adjust the light for each, then edit them together in photoshop. Still way, way, way more streamlined than other NPR processes I've tried in the past.

    So happy this was developed, and thanks to all the PAs who have made awesome Filatoon products too!

    Looking good! I hope you share the link to your comic if/when you're ready to share it! :)

Sign In or Register to comment.