Show Us Your Bryce Renders Part 13

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Comments

  • adbcadbc Posts: 3,115

    NGartplay : thank you.

  • HoroHoro Posts: 10,707
    edited October 2023

    A self made terrain with a material from Terrain Stacking and many instanced trees. Sky and ambient light by an HDRI from Islands 2. The key light by the sun, the moon is a sphere with my own material.
    This is essentially the same scene as https://www.daz3d.com/forums/discussion/comment/3850396/#Comment_3850396 with small changes and a different lighting.

    Swamp at Evening

    SwampAtEvening.jpg
    1200 x 800 - 108K
    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,134

    The difference between the images, just by changing the lighting is fantastic.  Love your moon.  Is there a way to put the moon into the scene and have clouds in front of it (instead of behind?)

  • HoroHoro Posts: 10,707

    NGartplay - thank you. To answer your question. The sky and clouds as well the HDRI are at "infinite" distance, farther than the maximum world size in Bryce of 102,400 BU (Bryce units). You cannot place anything farther away. If you look closely on my image above, you can (hardly) see some red clouds in front of the moon - actually the unlit part of the moon is transparent and thus the illusion that some faint clouds are in front of the moon is created.
    To have the moon behind the clouds without "cheating", you can use an infinite slab with a cloud material and put the moon above it.

  • mermaid010mermaid010 Posts: 5,539
    edited October 2023

    Wow Horo another outstanding render, no doubt lighting changes the mode of the scene.

    I used one of the cloudscape from David’s Cloudscape 4 and added Drachenlord’s Dark Temple of Baphomet.

     

    DarkTemple-cloudscape4-1.jpg
    889 x 500 - 334K
    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115

    Horo : the result of the difference between the lighting of the scenes is very cool.

    mermaid : fantastic scene, perfect lighting.

  • HoroHoro Posts: 10,707

    mermaid - thank you. Great place for Drachenlord's temple, very nice and fitting sky to this arid landscape.

    adbc - thank you.

  • huberthubert Posts: 414

    Horo:
    Your landscapes rock, literally! ;) Awesome terrain work, mat work and lighting.

    Mermaid:
    - A cool SciFi cityscape (on the previous page). Great coloring.
    - That poor little temple seems forgotten. Great mats and sky.

    adbc:
    Cool metallic mushroom worlds.

  • mermaid010mermaid010 Posts: 5,539
    edited October 2023

    Thanks Adbc, Horo and Hubert

    Post edited by mermaid010 on
  • HoroHoro Posts: 10,707

    Thank you hubert.

  • adbcadbc Posts: 3,115

    hubert : thank you.

  • NGartplayNGartplay Posts: 3,134

    Thank you Horo

    Mermaid, such a cool building in a stark landscape.  It has that otherworldly look to it.  Great work.

  • mermaid010mermaid010 Posts: 5,539

    Thank you NGartplay

  • HoroHoro Posts: 10,707
    edited October 2023

    A self made terrain with a material from HRT-4. The material of the cobbled pavement is by and from Marco Schneider aka c-ram. The trees are BTO's -- the plants are trees too, from Vegetation and the jogger is Michael 4. Backdrop, clouds and ambient light by an HDRI from Integrated RTR Environments & Light and the key light by the sun.

    Jogging

    Jogging.jpg
    1200 x 800 - 294K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,539

    Wow Horo an outstanding photorealistic scene, good idea to add a jogger, fantastic work with the vegetation.

  • adbcadbc Posts: 3,115

    Horo : fantastic, realistic scene,  the vegetation looks awesome.

  • HoroHoro Posts: 10,707

    Thank you mermaid and adbc.

  • mermaid010mermaid010 Posts: 5,539
    edited October 2023

    An experiment using one of the files from the Hyper Textures product, one object has the hyper texture and the other the original materials.

     

    hyper-spec6-castle-wings3d.jpg
    850 x 850 - 447K
    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115
    edited October 2023

    mermaid : well done experiment, love the reflecting colours.

    3 Bryce terrains, an HDRI sky and some water.

     

    terrain21.jpg
    1000 x 562 - 89K
    Post edited by adbc on
  • HoroHoro Posts: 10,707

    mermaid - very nice result of your experiment.

    adbc - very nice looking scene under an interesting sky.

     

  • mermaid010mermaid010 Posts: 5,539

    Thanks Adbc and Horo

    Adbc a beautiful scene, the sky is awesome.

  • adbcadbc Posts: 3,115

    Horo, mermaid : thank you.

  • HoroHoro Posts: 10,707
    edited October 2023

    The object is from Alien Artifacts Vol2 by MatCreator with a simple white  material, reflecting and enhanced specularity. It rests on a fading disk, in the background a 2D-Face with a faint bump. Light and colour by a tone-mapped HDRI from Hyper Textures Base. Below is the anaglyph. Click on the pictures to enlarge.

    Alien Deity

    Alien Deity Anaglyph

     

    AlienDeity.jpg
    1200 x 900 - 238K
    AlienDeityAna.jpg
    1200 x 900 - 316K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,539
    edited October 2023

    Wow another outstanding Horo render, magnificent lighting, The anaglyph is awesome

    I used another one of David's beautiful cloudscapes for this outpost render

     

    outpost-cloudscape4-5.jpg
    889 x 500 - 282K
    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115

    Horo : superb render, great lighting, love the anaglyph.

    mermaid : outstanding scene, beautiful cloud and light effect. Nice to include some buildings.

  • HoroHoro Posts: 10,707

    mermaid - thank you. Very nicely done outpost in this arid land and the sky fits perfectly.

    adbc - thank you.

  • mermaid010mermaid010 Posts: 5,539

    Thanks Adbc and Horo 

  • HoroHoro Posts: 10,707
    edited October 2023

    The terrain with a material from Terrain Stacking is from HRT-2. In front of the camera a warm red filter from Lenses and Filters. Sky and ambient light by an HDRI and the key light by the sun. The lake is a 2D-Disk with my material.

    Barren Upland

    BarrenUpland.jpg
    1200 x 780 - 194K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,539

    Beautiful landscape, Horo, I love the use of the red filter, it adds to the perfect lighting.

  • adbcadbc Posts: 3,115
    edited October 2023

    Horo : outstanding landscape, the red filter adds a special effect to the lighting.

    Bryce terrains and tree, free rocks and crystals, power 2D plants.

    fantasy islands.jpg
    800 x 502 - 67K
    Post edited by adbc on
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