Show Us Your Bryce Renders Part 13

This discussion was created from comments split from: Show Us Your Bryce Renders Part 12.
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Comments

  • mermaid010mermaid010 Posts: 5,539

    Thanks NGartplay

  • HoroHoro Posts: 10,705
    edited September 2023

    Ah! File upload works, they say. Seems to be true (how long?)

    A self made terrain with a material from "Vegetation. Trees, bushes and plants are all from Vegetation. Sky and ambient light by an HDRI from Terrain Stacking and the key light from the sun.

    Shrubby Forest

     

    ShrubbyForest.jpg
    1200 x 800 - 385K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,539

    Wow Beautiful scene Horo, glad the upload is working again.

  • NGartplayNGartplay Posts: 3,133

    Really like the light through the trees.  Beautiful lighting there.

  • adbcadbc Posts: 3,115
    edited September 2023

    mermaid : thank you.

    Horo : Wonderful scene, excellent lighting shining through the trees.

    A hazy scene with 3 terrains with the same material and an HDRI sky.

     

     

    hazy mountain scene.jpg
    960 x 540 - 73K
    Post edited by adbc on
  • mermaid010mermaid010 Posts: 5,539

    Fantastic hazy scene Adbc

  • HoroHoro Posts: 10,705

    Thank you mermaid and NGartplay.

    adbc - thank you. Wonderful hazy scene with a huge sun.

  • adbcadbc Posts: 3,115

    Horo, mermaid : thank you.

  • NGartplayNGartplay Posts: 3,133

    adbc, loving the foreground.  It has a very illustrative look to it.

  • Horo - beautiful. I love the Sunlight.

    adbc - it looks like a dream. wonderful work.

  • adbcadbc Posts: 3,115

    NGartplay, Yellow Pen : thank you.

  • HoroHoro Posts: 10,705
    edited September 2023

    Thank you Yellow Pen.

    Modelled in Incendia_NEXT, exported to Geometrica, cleaned-up in MeshLab and smoothed in Bryce. Light and colour from reflection by the Rainbow HDRI, rendered with max ray depth 12 and 36 rays per pixel.

    Icaso Hex Blades

    The object is quite complicated and the geometry difficult to appreciate. Therefore, an anaglyph without colours was made, lit by the WhiteSphere HDRI. Also rendered with max ray depth 12 but only 9 rays per pixel.

    Acaso Ex Blades Anaglyph

    (Click on the images to get an enlarged version)

    IcosaHexBlades.jpg
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    IcosaHexBladesAna.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,948
    edited September 2023

    Horo, mermaid, adbc, NGArtplay, thank you

    Very nice soccer ball render on the previous thread (12), Horo.

    Beautiful terrain render on the previous thread (12), Mermaid

    Go, upload, go!

    Beautiful forest, Horo. And nice flower-like abstract too, lovely colours.

    Great, illustrative terrain render, adbc.

    I made a simple terrain, using a fractal heightmap combined with a picture heightmap. I used a cut-ouf of the same terrain to try and create kind of a stone wall along the terain. Could be better, but it at least gives another look to the picture. I added Judy Kerr's hunters cabin and a couple of trees from Horo's ecosystem trees. The sky is a modified preset (forgot who from, sorry). I needed to use an additional distant light to give more light on the stone wall. Without the additional light, I did not get it to have the colour I liked.

    simple1terrain.jpg
    1370 x 659 - 817K
    Post edited by Hansmar on
  • adbcadbc Posts: 3,115
    edited September 2023

    Hansmar : thank you.

    Horo : beautiful result on the abstract object, looks like flower petals, love the soft colours and the anaglyph.

    Hansmar : Your simple terrain looks really good, nice addition of the vegetation, the cabin and the wall, great lighting.

    Three Bryce terrains, using pictures.

     

    image based terrain.jpg
    980 x 490 - 84K
    Post edited by adbc on
  • mermaid010mermaid010 Posts: 5,539
    edited September 2023

    Horo wow truly beautiful colorful object,  the anaglyph is awesome, like you are giving us  a bunch of roses.

    Hansmar lovely scene, nice addition of the vegetation and the cabin I can see a female's head, as a center point of your terrain. Thanks for the comment.

    Adbc superb scene the materials and lighting are awesome.

    Post edited by mermaid010 on
  • HoroHoro Posts: 10,705

    Hansmar - thank you. Nicely done terrain, the trees look like fir forests.

    adbc - thank you. Interesting terrain and great sky, the water colour fits nicely into the scene.

    mermaid - thank you.

     

  • NGartplayNGartplay Posts: 3,133

    Horo, the roses are excellent!

    Hansmar, really like the forest on the mountain.  It adds a nice look to the image, which looks lonely without them.

    adbc, craggy and sharps points make the viewer feel uneasy...well, it does me.

  • HoroHoro Posts: 10,705

    Thank you NGartplay.

  • adbcadbc Posts: 3,115

    mermaid, Horo, NGartplay : thank you.

  • huberthubert Posts: 414

    Horo:
    - I wonderful *shady* place with a nice little creek. Just perfect to compensate the current heat wave.
    - Wild modeling and vivid coloring. It looks like some glass sculpture. The anaglyph is cool too.

    adbc:
    - Fantastic otherworldy terrain stuctures and moody atmosphere.
    - A fascinating dystopic scene. Great terrain/mat work and lighting.

    Hansmar: Impressive terrain and /wall modeling with great trees.

     

  • HoroHoro Posts: 10,705

    Thank you hubert.

  • mermaid010mermaid010 Posts: 5,539
    edited September 2023

    This was intended for my 3rd entry for the current challenge, an old render – experimenting with rendering glass – David’s Tutorials, not much success at that time, so I tried it again and added the caustic pattern; then I decided on the Hover City as my third entry.

     

    glass-rings-caustic.jpg
    700 x 700 - 365K
    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,133

    I think that this should have been your 3rd entry.  It's beautiful.

  • HoroHoro Posts: 10,705

    mermaid - oh, that's a full success. Object and caustics look really great.

  • adbcadbc Posts: 3,115

    hubert : thank you.

    mermaid : superb result on the caustics, looks fantastic.

  • mermaid010mermaid010 Posts: 5,539

    Thanks NGartplay, Horo and Adbc. It was a difficult choice between this- the Caustic Glass and the Hover City, both are special in their own way.

  • HoroHoro Posts: 10,705
    edited September 2023

    Inspired by the terrains made from clouds by adbc, I remembered that I made some terrains from cloud photos in the past. Here is one. I gave it a material combined from HRT 2 and Gritstone Hills. Clouds and ambient light are from the Sky Toolbox.

    Brown Rock Ridge

    Here is a render I made in 2007 using the very cloud photo used as terrain above but here as sky background.

    Islet with Ruin

    BrownRockRidge.jpg
    1200 x 800 - 267K
    CloudEx.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,948
    edited September 2023

    adbc, Thank you. That's another nice, picture-based terrain render. The picture basis shows in the spikey results. I tend to use quite some smoothing to get rid of some spiking. However, a spikey terrain can look very good too, as your render shows.

    Mermaid, Thanks. Very good result with your caustic effects. Could/should have been your third entry.

    NGartplay, Thanks. I never used this vegetation by Horo, but it is indeed a nice addition.

    hubert, thanks very much.

    Horo, Thanks. Your terrains are very good again. Great texture on the first one and beautiful lights. The second one looks like a painting by Caspar David Friedrich. (or Böcklin, of course)

    I modified the position of my simple terrain as well as its texture and the sky/light. Now it is just the terrain. Hope it is not boring to your eyes. cheeky

    simple2.jpg
    1370 x 659 - 687K
    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,133

    Horo, both nice but I really like the first one.

    Hansmar, great job on the landscape.

  • NGartplayNGartplay Posts: 3,133
    edited September 2023

    I tried another caustics image, following a Brinnen video, but nothing I did with lights affected the scene.  I worked for an hour with the newer parallel light...nothing.  Added a sphere light...nothing....so I gave up.  Pretty boring without the lights to give it dimension.

    sting-rays1.jpg
    1200 x 800 - 134K
    Post edited by NGartplay on
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