UltraScenery - new(er) territory [Commercial]

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  • A Render with UltraScenery 2 and FortifiedManor

    Original File in my Gallery

    USC2-River3-TAO-FortifiedManor-01-sm2.jpg
    1440 x 1080 - 1M
  • ArtiniArtini Posts: 9,510
    edited October 19

    I have just used FilaToon - General preset and applied it to ground and foliage materials of UltraScenery 2.

    FilaToon renders only viewport, so one need to enable view in Ecology Layers on items that should be visible.

    The problem I have encountered is if one want to disable view again there are some artefacts left.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,510
    edited October 19

    Just another FilaToon renders. Still need more work.

    At least rendering is very fast.

    us2at20241019a.jpg
    1920 x 1200 - 1M
    us2at20241019b.jpg
    1920 x 1200 - 964K
    Post edited by Artini on
  • richardandtracyrichardandtracy Posts: 5,741
    edited October 19

    A Render with UltraScenery 2 and FortifiedManor

    Original File in my Gallery

    I do like that. It's amazing how good these old Vanishing Point buildings look in UltraScenery.

    Post edited by richardandtracy on
  • AnEye4ArtAnEye4Art Posts: 767

    I have not been using daz much lately, so I am kinda out of the loop with what's new. So, where is this filatoon shader found in daz?

  • Oso3DOso3D Posts: 15,022

    Artini said:

    I have just used FilaToon - General preset and applied it to ground and foliage materials of UltraScenery 2.

    Yes, but... how do you access the foliage materials? With UltraScenery 2 there are no objects to select and alter.

     

  • barbultbarbult Posts: 24,403
    Oso3D said:

    Artini said:

    I have just used FilaToon - General preset and applied it to ground and foliage materials of UltraScenery 2.

    Yes, but... how do you access the foliage materials? With UltraScenery 2 there are no objects to select and alter.

     

    You need to show hidden nodes in the Scene hamburger menu.
  • ArtiniArtini Posts: 9,510

    barbult said:

    Oso3D said:

    Artini said:

    I have just used FilaToon - General preset and applied it to ground and foliage materials of UltraScenery 2.

    Yes, but... how do you access the foliage materials? With UltraScenery 2 there are no objects to select and alter.

     

    You need to show hidden nodes in the Scene hamburger menu.

    I have just used surface selection and then tried to click on the objects I want to change.

    Have to look at the hidden nodes, so it will be even more easier to change the materials.

     

  • ArtiniArtini Posts: 9,510
    edited October 20

    AnEye4Art said:

    I have not been using daz much lately, so I am kinda out of the loop with what's new. So, where is this filatoon shader found in daz?

    Please take a look at the threads dedicated to FilaToon:

    https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a#latest

    https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament#latest

    There is quite a different approach to rendering, but I like non realistic rendering (NPR) very much

    and the speed of rendering in FilaToon (almost instant) is great on my computer.

    I like also iray rendering, but excessive render times and unable to put more than 2 Genesis 9 or 8

    in the scene (so only CPU rendering) is a very limiting factor for me.

     

    Post edited by Artini on
  • AnEye4ArtAnEye4Art Posts: 767

    Thanks for pointing me in the right direction, Artini.

  • ArtiniArtini Posts: 9,510

    AnEye4Art said:

    Thanks for pointing me in the right direction, Artini.

    Great. Maybe it is not suitable for all purposes, but rendering speed is unbeatable. Worth to try. 

    All the best.

     

  • ArtiniArtini Posts: 9,510
    edited October 20

    Another experiment with UltraScenery 2 rendered with FilaToon in the seconds.

    There are 5 different Genesis 9 based characters and Labrador in the scene.

    Only showing with the trees enabled to show the shadows on the ground.

    Could not imagine how long this scene would render in iray and if my computer would handle it.

    Also posting with two steps of postwork in the Gimp.

     

    us2at20241020a.jpg
    1920 x 1200 - 795K
    us2at20241020b.jpg
    1920 x 1200 - 1M
    us2at20241020c.jpg
    1920 x 1200 - 1M
    Post edited by Artini on
  • ArtiniArtini Posts: 9,510

    barbult said:

    Oso3D said:

    Artini said:

    I have just used FilaToon - General preset and applied it to ground and foliage materials of UltraScenery 2.

    Yes, but... how do you access the foliage materials? With UltraScenery 2 there are no objects to select and alter.

     

    You need to show hidden nodes in the Scene hamburger menu.

    Sorry, but I could not find this Scene hamburger menu.

    Any tips how it looks like? Thanks in advance.

     

  • ArtiniArtini Posts: 9,510
    edited October 20

    Never mind. Just found it.

    HiddenNodes.jpg
    524 x 292 - 48K
    Post edited by Artini on
  • AnEye4ArtAnEye4Art Posts: 767
    edited October 20
    The value filatoon brings to me, as an artist, is that I can use the line art as a template and export to a paint program for further refinement. Also, I can easily convert filatoon to vector art.
    Post edited by AnEye4Art on
  • ArtiniArtini Posts: 9,510
    edited October 20

    AnEye4Art said:

    The value filatoon brings to me, as an artist, is that I can use the line art as a template and export to a paint program for further refinement. Also, I can easily convert filatoon to vector art.

    That is great. Even more encouragement for me to further experiment with filatoon.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,510
    edited October 20

    The previous scene with more vegetation:

    and postworked a little:

    us2at20241020sc12pic01.jpg
    1920 x 1200 - 997K
    us2at20241020sc12pic01p.jpg
    1920 x 1200 - 1M
    Post edited by Artini on
  • davesodaveso Posts: 7,077

    @Artini -- great renders using filament. Give Ultrascenery a much broader approach. 

     

  • davesodaveso Posts: 7,077
    edited October 20

    I have to sway back to using USC2 however. I tried to use a custom height map, but it crashed my system. Not sure why, didn't check the log, but it troubles me all the problems I seem to be having with USC2 ... but I'm not giving it all up quite yet. In the meantime, I did get a render done, its not ike a great work of art, but its a render. Just that makes me feel good, for awhile at least. Here it is ... 

    kangaroo1.jpg
    2000 x 1500 - 6M
    Post edited by daveso on
  • ArtiniArtini Posts: 9,510

    Thanks a lot, @daveso

    Your latest creation looks great.

     

  • ArtiniArtini Posts: 9,510
    edited October 20

    An attempt to render a water (sort of) with FilaToon:

    also another type of postwork in the Gimp:

    us2at20241020aSc06pic15.jpg
    1920 x 1200 - 1M
    us2at20241020aSc06pic15b.jpg
    1920 x 1200 - 2M
    Post edited by Artini on
  • barbultbarbult Posts: 24,403

    If you want more grass, turn up the Rreview Density percentage. By default only the forest is previewed at 100%. Filament uses the previews.

    Screenshot 2024-10-20 191405 USC2 Preview Density.jpg
    616 x 420 - 37K
  • ArtiniArtini Posts: 9,510

    barbult said:

    If you want more grass, turn up the Rreview Density percentage. By default only the forest is previewed at 100%. Filament uses the previews.

     Thanks for that tip. I have just wondered why the grass is so sparse in filatoon.

     

  • memcneil70memcneil70 Posts: 4,208

    Artini said:

    An attempt to render a water (sort of) with FilaToon:

    also another type of postwork in the Gimp:

    I tried doing this yesterday but didn't do a great job, but I am not sure if I was successful with the water using the 'metallic' shader or not. Try that and see if you get anywhere.

    I think I failed on the scene I tried though, and I did find the hamburger and everything, following your and barbult's directions. But I was on my old Win 10 laptop with a 1080 card. 

    @Artini, I am amazed at the lovely images you are coming up with mixing Filatoon and USC2. Reminds me of woodcut prints or something like that. 

    Mary

  • ArtiniArtini Posts: 9,510
    edited October 21

    Thank you very much, @Mary

    I will try to use 'metallic' shader on the water.

    There is so much more to explore with rendering UltraScenery 2 in FilaToon.

    I am very interested to see what happens if I change Preview Density on the grass

    as suggested by barbult.

     

    Post edited by Artini on
  • memcneil70memcneil70 Posts: 4,208

    Artini said:

    Thank you very much, @Mary

    I will try to use 'metallic' shader on the water.

    There is so much more to explore with rendering UltraScenery 2 in FilaToon.

    I am very interested to see what happens if I change Preview Density on the grass

    as suggested by barbult.

     

    Yes, the minute I read that, my mind's lightbulb went off! Of course that was why it looked bad there on my attempts. I was able to get an outline on the hills, but nowhere else. But that will have to wait, this morning is iOS updates on my iPad/iPhone and an EKG first thing. Still trying to track down an erratic heart blip.

  • ArtiniArtini Posts: 9,510

    Wishing you all the best, @Mary

     

  • memcneil70memcneil70 Posts: 4,208

    Thanks @Artini. I am back. Got to watch the screen and listen to my heart. Will get my results next week from my heart doctor or online, but nothing popped up that caused an emergency surgery. Even with extra testing that has me a bit 'shaky' right now.

  • MelanieLMelanieL Posts: 7,424
    edited October 21

    Another traditional USC2 (or two). Used a modified height map and Mask Builder II to clear the area for the building, which is VanishingPoint's Fortified Manor, added a Low Res horse, donkey and dog and a bunch of LowPi people in converted medival outfits.

    FortifiedManor-A.jpg
    1024 x 768 - 781K
    FortifiedManor-B.jpg
    1024 x 768 - 856K
    Post edited by MelanieL on
  • ArtiniArtini Posts: 9,510
    edited October 21

    I have changed Preview Density of Field to 50%, but computer is very slow in interface to Daz Studio.

    Also changing placement of Genesis 9 characters does not work as expected.

    It looks like changing the density of the grass should be done after the scene is completed.

    us2at20241020aSc08.jpg
    1920 x 1200 - 978K
    Post edited by Artini on
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