Let's appreciate/discuss today's new releases - ongoing thread

16162646667100

Comments

  • caravellecaravelle Posts: 2,475

    marcus.ames said:

    It, like all the other vehicles by the same guy, are exclusively Editorial License, which means you can't use it for anything beyond your own desktop wallpaper anyhow (Which, if you really wanted a wallpaper of the vehicle that badly, you'd most likely just do a Google image search of the real thing), so it's useless. I imagine if they weren't all Daz+ bargain-bin items, they would go largely unsold. 

    Thanks for the tip; I'll have a look there.

  • NinefoldNinefold Posts: 256

    AlmightyQUEST said:

    That said, Vick's chest looks pretty good compared to a lot of other lean masculine bodies we have seen in the store!

    This was my thought, and why I picked the character up. The G9 male chest situation is so odd, I really hope he's going to represent a partial solution.

  • HavosHavos Posts: 5,371

    lou_harper said:

    I admit, I have a soft spot for zombies, and I quite like LA Ghoul for Genesis 9.

    Since that are meant to be zombies, why is the product not called LA Zombie for Genesis 9?

    Ghouls are undead, but look different to zombies, or at least they did in the D&D monster manual, which is the ones I know best.

  • Korpin.SulatKorpin.Sulat Posts: 414
    edited January 6

    Havos said:

    lou_harper said:

    I admit, I have a soft spot for zombies, and I quite like LA Ghoul for Genesis 9.

    Since that are meant to be zombies, why is the product not called LA Zombie for Genesis 9?

    Ghouls are undead, but look different to zombies, or at least they did in the D&D monster manual, which is the ones I know best.

    ghoul /ɡuːl/

     noun

    noun: ghoul; plural noun: ghouls

    1. 1. an evil spirit or phantom, especially one supposed to rob graves and feed on dead bodies.

    2. 2. a person morbidly interested in death or disaster.

    Origin: late 18th century: from Arabic ġūl, a desert demon believed to rob graves and devour corpses.

     

    Because the idea of a ghoul predates D&D

     

    Post edited by Korpin.Sulat on
  • AlmightyQUESTAlmightyQUEST Posts: 2,005
    Night of the Living Dead also referred to the creatures in the film as ghouls in 1968.
  • Richard HaseltineRichard Haseltine Posts: 101,381

    Holywood "zombies" are more like ghouls than traditional zombies, or even the animated dead of D&D. And ghouls are quite a bit older than the nineteenth century, see for example the Thousand adn One Nights, though those are somewhat different from the modern version (more a kind of djinn that lives in graveyards and so on).

  • TimbalesTimbales Posts: 2,350
    edited January 6

    AlmightyQUEST said:

    That said, Vick's chest looks pretty good compared to a lot of other lean masculine bodies we have seen in the store!

    I would like one, just one, male shape that doesn't have this under & between breast shape. The mesh is denser here, so I don't know if it's possible without geografting a chest without the mesh density in this area. 

     

    Screenshot 2024-01-06 181922.png
    525 x 240 - 149K
    Screenshot_20240105-082736~2.png
    1080 x 705 - 225K
    Screenshot_20240105-082736.png
    1080 x 804 - 263K
    Post edited by Timbales on
  • GhostofMacbethGhostofMacbeth Posts: 1,653

    What do you want there?

  • lou_harperlou_harper Posts: 1,163

    Havos said:

    lou_harper said:

    I admit, I have a soft spot for zombies, and I quite like LA Ghoul for Genesis 9.

    Since that are meant to be zombies, why is the product not called LA Zombie for Genesis 9?

    Ghouls are undead, but look different to zombies, or at least they did in the D&D monster manual, which is the ones I know best.

    Potato, tomato.

    Visually speaking, I imagine ghouls to be more ethereal. I mean, spirits and phantoms are. But it's all good; I have a soft spot for undead of all kind. And necromancers.

  • GordigGordig Posts: 10,100

    Ergou sure has gone an interesting direction with the naming of their characters.

  • HylasHylas Posts: 5,026

    Gordig said:

    Ergou sure has gone an interesting direction with the naming of their characters.

    We've run out of actual names, from now on it's all "cat on the keyboard"

  • columbinecolumbine Posts: 461

    Well, at least with that Ergou figure you know there won't be a name collision with the installs of any of your other figures ...

    (A sore subject to me because I actually have to rename actor icons sometimes; if I install, say, Lynx, I am looking for her in my custom hierarchy of female figures under L, not C, so I have to rename the actor from "CJ Lynx." This has been a problem a couple of times and I had to, for example, rename one of my two Imani actors to "Imani FWSA" so she wouldn't get stomped on by the other Imani I installed later. I don't imagine anyone will have that problem with Qebg.)

    In unrelated news: SickleYield's Hat and Hair Helper for G9 is finally out!

    Let me repeat that louder: SY'S HAT AND HAIR HELPER FOR G9 IS FINALLY OUT!

    Two weeks after I needed it, for sure, but that's not SY's fault, and I will definitely need it again in the future.

  • Richard HaseltineRichard Haseltine Posts: 101,381

    columbine said:

    Well, at least with that Ergou figure you know there won't be a name collision with the installs of any of your other figures ...

    (A sore subject to me because I actually have to rename actor icons sometimes; if I install, say, Lynx, I am looking for her in my custom hierarchy of female figures under L, not C, so I have to rename the actor from "CJ Lynx." This has been a problem a couple of times and I had to, for example, rename one of my two Imani actors to "Imani FWSA" so she wouldn't get stomped on by the other Imani I installed later. I don't imagine anyone will have that problem with Qebg.)

    DS is now adding a code to the name, to make colisions much less likely.

    In unrelated news: SickleYield's Hat and Hair Helper for G9 is finally out!

    Let me repeat that louder: SY'S HAT AND HAIR HELPER FOR G9 IS FINALLY OUT!

    Two weeks after I needed it, for sure, but that's not SY's fault, and I will definitely need it again in the future.

  • TimbalesTimbales Posts: 2,350
    "does anyone still wear a hat?"
  • Korpin.SulatKorpin.Sulat Posts: 414
    edited January 9

    Timbales said:

    "does anyone still wear a hat?"

     You can take my Stetson. From my cold, dead head. cheeky

    Post edited by Korpin.Sulat on
  • nemesis10nemesis10 Posts: 3,445

    Timbales said:

    "does anyone still wear a hat?"

    Nice Sondheim reference!

  • TimbalesTimbales Posts: 2,350
    nemesis10 said:

    Timbales said:

    "does anyone still wear a hat?"

    Nice Sondheim reference!

    glad someone got it
  • JOdelJOdel Posts: 6,288

    People wanting military-esque outfits have been served what looks like a viable posibility today. A lot of the requsite bells and whistles too, if you go through all the packs.

    Lyone's stuff is quite good. 

  • HylasHylas Posts: 5,026
    edited January 10

    What's a "Cardell"? Quick search didn't bring up anything.

    The product does look great. Adlmittedly I'm unlikely to buy it as I already have similar-ish stuff and I'm not super in need of more military outfits. But I did put the bunde on my wishlist, it does look very cool and one never knows.

    Post edited by Hylas on
  • TimbalesTimbales Posts: 2,350
    I don't think the way it sticks to the contours of the body looks good at all, especially where other parts of it are detailed to look like looser garments.
  • FrankTheTankFrankTheTank Posts: 1,185

    Another sci-fi set with loose cables all over the floor. I hate this overused trope. The idea that a bunch of scientists or space marines are just going to leave cables and uneven floor panels everywhere so they can trip on them is ridiculous. I refuse to buy any sci-fi sets that have cables laying around everywhere. They should at least be pushed along the sides of the walls/corridors, but instead they are always layed out across walkways everywhere. And every single sci-fi set by this PA has them. Sorry for my rant, but I've noticed it for a long time now, and its become a pet peeve. It seems like this PA has a "loose cable on the floor" fetish. If my space marines are running through corridors fighting 9-10 foot tall aliens, the last thing I need is for them to trip and shoot a hole in a fusion reactor.  

  • columbinecolumbine Posts: 461
    edited January 10

    Stonemason mostly believes The Future Is Filthy, and only occasionally produces a The Future Is Shiny set, and I also think The Future Is Filthy so I don't buy the shiny ones for use in my SF stories. Cables on the floor, broken vents, etc are a part of the Future Is Filthy aesthetic.

    https://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture

    That said, I wish that he'd give a little more information. It is POSSIBLE the cables can be deleted from the scene or have their surfaces turned off, but you have no way to tell from the store page. Me, I'm focused on the fact that (having a lot of sad history with Stonemason sets on this) those elevator doors probably do not open ... and again, no way for me to tell without buying the set, and that's an expensive gamble. I suppose I could go to the readme in the wiki and see if the detailed file list offers a clue. This is not just a minor gripe; the elevator doors not opening would significantly reduce the usefulness of the set from me, and takes it single-handedly from something I MIGHT pay twenty-six bucks for (not without wincing) to something that I'll wait for a deep sale on.

    Post edited by columbine on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,294

    columbine said:

    Stonemason mostly believes The Future Is Filthy, and only occasionally produces a The Future Is Shiny set, and I also think The Future Is Filthy so I don't buy the shiny ones for use in my SF stories. Cables on the floor, broken vents, etc are a part of the Future Is Filthy aesthetic.

    https://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture

    That said, I wish that he'd give a little more information. It is POSSIBLE the cables can be deleted from the scene or have their surfaces turned off, but you have no way to tell from the store page. Me, I'm focused on the fact that (having a lot of sad history with Stonemason sets on this) those elevator doors probably do not open ... and again, no way for me to tell without buying the set, and that's an expensive gamble. I suppose I could go to the readme in the wiki and see if the detailed file list offers a clue. This is not just a minor gripe; the elevator doors not opening would significantly reduce the usefulness of the set from me, and takes it single-handedly from something I MIGHT pay twenty-six bucks for (not without wincing) a bit to something that I'll wait for a deep sale on.

    you didn't get the NICE-LIST banner that lasted 12hours?

    I still didn't buy it but it was 51% off with it around $13

  • davesodaveso Posts: 7,065

    FrankTheTank said:

    Another sci-fi set with loose cables all over the floor. I hate this overused trope. The idea that a bunch of scientists or space marines are just going to leave cables and uneven floor panels everywhere so they can trip on them is ridiculous. I refuse to buy any sci-fi sets that have cables laying around everywhere. They should at least be pushed along the sides of the walls/corridors, but instead they are always layed out across walkways everywhere. And every single sci-fi set by this PA has them. Sorry for my rant, but I've noticed it for a long time now, and its become a pet peeve. It seems like this PA has a "loose cable on the floor" fetish. If my space marines are running through corridors fighting 9-10 foot tall aliens, the last thing I need is for them to trip and shoot a hole in a fusion reactor.  

    that was the 1st thing ithought of -- yep, i'll be falling on my head. I thought overall it didnt lend much more, if anything, than any previous similar product. 

  • WendyLuvsCatz said:

    columbine said:

    Stonemason mostly believes The Future Is Filthy, and only occasionally produces a The Future Is Shiny set, and I also think The Future Is Filthy so I don't buy the shiny ones for use in my SF stories. Cables on the floor, broken vents, etc are a part of the Future Is Filthy aesthetic.

    https://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture

    That said, I wish that he'd give a little more information. It is POSSIBLE the cables can be deleted from the scene or have their surfaces turned off, but you have no way to tell from the store page. Me, I'm focused on the fact that (having a lot of sad history with Stonemason sets on this) those elevator doors probably do not open ... and again, no way for me to tell without buying the set, and that's an expensive gamble. I suppose I could go to the readme in the wiki and see if the detailed file list offers a clue. This is not just a minor gripe; the elevator doors not opening would significantly reduce the usefulness of the set from me, and takes it single-handedly from something I MIGHT pay twenty-six bucks for (not without wincing) a bit to something that I'll wait for a deep sale on.

    you didn't get the NICE-LIST banner that lasted 12hours?

    I still didn't buy it but it was 51% off with it around $13

    I've just gotten that banner moments ago. Not terribly convinced 30% off will amount to much, but I'll see.

    Yesterday I had a banner for 65% up to 10 items, but I passed as the curated items, of which there were a lot, were all base price and didn't stack with anything but the 20% off wishlist buy-in (unfortunately the main wishlist discount was also a code). The best I could get was 80% off.

     

  • columbinecolumbine Posts: 461

    WendyLuvsCatz said:

    you didn't get the NICE-LIST banner that lasted 12hours?

    I still didn't buy it but it was 51% off with it around $13

    Excellent thought, but I used up both the NICE-LIST offer and the Build Your Own offer yesterday!

  • TimbalesTimbales Posts: 2,350
    I'm guessing one could hide the cables if they didn't like them, but that's speculation.
  • StonemasonStonemason Posts: 1,181
    Yes the cables can all be turned off and the doors open.
  • columbinecolumbine Posts: 461

    Stonemason said:

    Yes the cables can all be turned off and the doors open.

    Was just coming in to say "looked at the file list and it looks like the cables and the doors are separate," but was beaten to it by the authoritative source :P

  • GoggerGogger Posts: 2,401

    Hylas said:

     from now on it's all "cat on the keyboard"

     

    HA HA! Made me laugh out loud (at work) I know the struggle is real - I've contacted vendors/PAs when they made a new character the same name as someone else and it jacks up my content library. NOT that I expect them to somehow know every name ever used and then use something different. Hence, "The Struggle Is Real".  But yeah, "Qebg" - Wow - not even sure how to FAKE pronounce that. "Queue-Bag"?

This discussion has been closed.