Getting on the 9 train, or not

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Comments

  • lilweep said:

    Artstation has been the go-to place for many years. 

    This times a million.

    There are artists on their who specifically use Gen8/9 model bases to drape their clothing on. You just load your model, MD file, and include a collada file to move the Gen figure. Then import it back in DAZ and render away. 

  • kyoto kidkyoto kid Posts: 41,194
    edited December 2024

    ...I primarily would use it as an alternative to dForce. but the subscription price is a bit steep just for that function.

    Tired of having dForce crash my display driver as that requres a full system reboot to restore..

    Post edited by kyoto kid on
  • lilweeplilweep Posts: 2,549

    Write Idea said:

    lilweep said:

    Artstation has been the go-to place for many years. 

    This times a million.

    There are artists on their who specifically use Gen8/9 model bases to drape their clothing on. You just load your model, MD file, and include a collada file to move the Gen figure. Then import it back in DAZ and render away. 

    Collada may not necessarily be the best way to do a pose transition animation.  Probably better to use the free Sagan Alembic Exporter since alembic is a vertex exact format so it will always match up with the pose in daz studio. 

  • GordigGordig Posts: 10,167

    lilweep said:

    Collada may not necessarily be the best way to do a pose transition animation.  Probably better to use the free Sagan Alembic Exporter since alembic is a vertex exact format so it will always match up with the pose in daz studio. 

    And, critically, will also reflect any JCMs (or whatever they're called in G9).

  • My biggest issue with G9 is actually not G9 itself, but the decline in G8 products, especially dforce hair products.

  • maikdeckermaikdecker Posts: 2,752

    Masterstroke said:

    My biggest issue with G9 is actually not G9 itself, but the decline in G8 products, especially dforce hair products.

    my ONLY issue with G9 is the lack of a proper tool to transfer G9 figures to G8F/M wink

  • TimbalesTimbales Posts: 2,363

    https://www.daz3d.com/m3d-kalen-hd-for-genesis-9

    I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure. 

  • Poor man has been through some serious surgery. Good thing it didn't scar too badly. Or.. there's something quite dodgy in G9 trying to smooth out the neutral gender base figure's pecs, which are in an awkward place for both male and female characters. Shame, as the character looks pretty good over most of the rest of the figure. Regards, Richard.
  • TorquinoxTorquinox Posts: 3,554

    richardandtracy said:

    Poor man has been through some serious surgery. Good thing it didn't scar too badly. Or.. there's something quite dodgy in G9 trying to smooth out the neutral gender base figure's pecs, which are in an awkward place for both male and female characters. Shame, as the character looks pretty good over most of the rest of the figure. Regards, Richard.

    So weird that we have this issue... I don't get it!

  • SorelSorel Posts: 1,406
    It looks like it's something baked from possibly a merchant resource or something.
  • nemesis10nemesis10 Posts: 3,485

    Sorel said:

    It looks like it's something baked from possibly a merchant resource or something.

    I think it is something in the initial resource combined with the masculine shape.  It is interesting that there are artists who don't have characters that show the problem such as https://www.daz3d.com/menfis-hd-for-genesis-9 by Faber,  https://www.daz3d.com/redz-kaz-for-genesis-9 by RedzStudio, https://www.daz3d.com/cc-talan-for-genesis-9 by ChangelingChick, https://www.daz3d.com/phx-liam-hd-for-genesis-9-masculine by Pheonix1966 and others so it is a surmountable problem

  • UncannyValetUncannyValet Posts: 228
    edited December 2024

    Timbales said:

    https://www.daz3d.com/m3d-kalen-hd-for-genesis-9

    I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure. 

    Whatever the cause, it is probably nothing that a vendor could not fix if they wanted to.  

    I had experienced the same (or similar) issue with a product, but I fixed it before I released it. In my case, which may well be different from the case of the vendor above, the issue arose because there was a crease in that region under the pecs on my character at base resolution.  This does lend credence to the idea that G9 might be prone to creating creases in that area, but it also could be lending credence to my own ineptitude.

    I did fix the appearance of the crease with a normal map or high res displacement. The proper solution to this problem might be for vendors to make sure that area is smoothed out and there are no creases there at base resolution before they bake normals and displacement maps, otherwise the normals or displacement will be bandaid-ing over the crease that should not be there to begin with. It could also cause issues when both Normals and Displacement/HD morphs are applied at the same time, because each one would have a crease fix baked in; with both active at the same time it would start to project outward.

    The fact that the Kalen HD character's crease under the pecs goes outwards (rather than inwards) supports the claim that it is either (a) a normal map or hd morph meant for another character, where the outward detail was originally there to correct for a natural inward crease or (b)  the normal map and HD morph may both be applied at the same time and doubling up the crease fix, resulting in an outward crease.

    issue.JPG
    1920 x 1251 - 98K
    Post edited by UncannyValet on
  • HavosHavos Posts: 5,391

    UncannyValet said:

    Timbales said:

    https://www.daz3d.com/m3d-kalen-hd-for-genesis-9

    I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure. 

    Whatever the cause, it is probably nothing that a vendor could not fix if they wanted to.  

    I had experienced the same (or similar) issue with a product, but I fixed it before I released it. I cannot remember what the cause of it was. Perhaps it was indeed something that arose due to the topology, or perhaps not, I don't really want to speculate on the cause since I cannot remember what it was.  I can only say most issues can be fixed.

    Based on the image you posted, the crease around his waist shows a far worse problem.

  • UncannyValet said:

    Timbales said:

    https://www.daz3d.com/m3d-kalen-hd-for-genesis-9

    I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure. 

    Whatever the cause, it is probably nothing that a vendor could not fix if they wanted to.  

    I had experienced the same (or similar) issue with a product, but I fixed it before I released it. I cannot remember what the cause of it was. Perhaps it was indeed something that arose due to the topology, or perhaps not, I don't really want to speculate on the cause since I cannot remember what it was.  I can only say most issues can be fixed.

    I've seen real life people with these creases :-D

  • Havos said:

    UncannyValet said:

    Timbales said:

    https://www.daz3d.com/m3d-kalen-hd-for-genesis-9

    I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure. 

    Whatever the cause, it is probably nothing that a vendor could not fix if they wanted to.  

    I had experienced the same (or similar) issue with a product, but I fixed it before I released it. I cannot remember what the cause of it was. Perhaps it was indeed something that arose due to the topology, or perhaps not, I don't really want to speculate on the cause since I cannot remember what it was.  I can only say most issues can be fixed.

    Based on the image you posted, the crease around his waist shows a far worse problem.

    that one could also be fixed by a competent vendor. 

  • TorquinoxTorquinox Posts: 3,554

    Masterstroke said:

    I've seen real life people with these creases :-D

    Yes, real life people have bulges, creases, asymmetrical features, and other imperfections. Was wondering, do you take steps to add asymmetry and such into your figures?

  • Torquinox said:

    Masterstroke said:

    I've seen real life people with these creases :-D

    Yes, real life people have bulges, creases, asymmetrical features, and other imperfections. Was wondering, do you take steps to add asymmetry and such into your figures?

    Yes, I do. One morph for Body asymmetry, and one for facial asymmetry.

    I have JCMs for belly fat bulges, when bending the lower chest part.
    I have a set of HD morphs for eye wrincles and cellulitis added.

  • I just took a look at the mature content pictures of the Sylvia 9 character released today. The shoulders-armpit-chest area transition is bad. Like with every G9.

    Who needs a G9 train when you can drive your G8 car?

  • alienarea said:

    I just took a look at the mature content pictures of the Sylvia 9 character released today. The shoulders-armpit-chest area transition is bad. Like with every G9.

    Who needs a G9 train when you can drive your G8 car?

    Yes and again, she looks like have plastic surgery breasts, which all female G9 characters seem to have, because of the mesh design, that makes it hard to make them look natural.

  • TorquinoxTorquinox Posts: 3,554

    Masterstroke said:

    Torquinox said:

    Masterstroke said:

    I've seen real life people with these creases :-D

    Yes, real life people have bulges, creases, asymmetrical features, and other imperfections. Was wondering, do you take steps to add asymmetry and such into your figures?

    Yes, I do. One morph for Body asymmetry, and one for facial asymmetry.

    I have JCMs for belly fat bulges, when bending the lower chest part.
    I have a set of HD morphs for eye wrincles and cellulitis added.

    Wow! You're doing a ton of extra work there! I hope you enjoy doing it and that the results justify the effort. 

  • Torquinox said:

    Masterstroke said:

    Torquinox said:

    Masterstroke said:

    I've seen real life people with these creases :-D

    Yes, real life people have bulges, creases, asymmetrical features, and other imperfections. Was wondering, do you take steps to add asymmetry and such into your figures?

    Yes, I do. One morph for Body asymmetry, and one for facial asymmetry.

    I have JCMs for belly fat bulges, when bending the lower chest part.
    I have a set of HD morphs for eye wrincles and cellulitis added.

    Wow! You're doing a ton of extra work there! I hope you enjoy doing it and that the results justify the effort. 

    Check out my galleries here and on DA and Renderhub.
    I just cannot avoid this extra work, because the lack of accuracy is bothering me to no end.
    BTW: I have created about over 200 extra JCMs over the years to make joint movements look believeble with my custom character shape, and I still need to work on that.

  • TorquinoxTorquinox Posts: 3,554
    edited December 2024

    Masterstroke said:

    Check out my galleries here and on DA and Renderhub.
    I just cannot avoid this extra work, because the lack of accuracy is bothering me to no end.
    BTW: I have created about over 200 extra JCMs over the years to make joint movements look believeble with my custom character shape, and I still need to work on that.

    200! That's impressive. Visited your gallery on Rhub. Young people having NSFW fun! laugh You do get a natural, believable look to your renders. Well done! Roxy looks quite well sorted.

    Post edited by Torquinox on
  • nonesuch00nonesuch00 Posts: 18,269

    Masterstroke said:

    Torquinox said:

    Masterstroke said:

    Torquinox said:

    Masterstroke said:

    I've seen real life people with these creases :-D

    Yes, real life people have bulges, creases, asymmetrical features, and other imperfections. Was wondering, do you take steps to add asymmetry and such into your figures?

    Yes, I do. One morph for Body asymmetry, and one for facial asymmetry.

    I have JCMs for belly fat bulges, when bending the lower chest part.
    I have a set of HD morphs for eye wrincles and cellulitis added.

    Wow! You're doing a ton of extra work there! I hope you enjoy doing it and that the results justify the effort. 

    Check out my galleries here and on DA and Renderhub.
    I just cannot avoid this extra work, because the lack of accuracy is bothering me to no end.
    BTW: I have created about over 200 extra JCMs over the years to make joint movements look believeble with my custom character shape, and I still need to work on that.

    Are you Aeon Soul in the DAZ Store?

  • nonesuch00 said:

    Are you Aeon Soul in the DAZ Store?

    Me?
    No, I'm not. Love Aeon Soul products, BTW.
     

    Sorry, for distracting here.

    Back to G9 ;-)

  • nonesuch00nonesuch00 Posts: 18,269

    Masterstroke said:

    nonesuch00 said:

    Are you Aeon Soul in the DAZ Store?

    Me?
    No, I'm not. Love Aeon Soul products, BTW.
     

    Sorry, for distracting here.

    Back to G9 ;-)

    OK, thanks. Sorry for the interruption.

  • Write IdeaWrite Idea Posts: 322
    edited December 2024

    .

    Post edited by Write Idea on
  • Masterstroke said:

    nonesuch00 said:

    Are you Aeon Soul in the DAZ Store?

    Me?
    No, I'm not. Love Aeon Soul products, BTW.
     

    Sorry, for distracting here.

    Back to G9 ;-)

     Really like the "Red Dress Incident"  snapshot,  so casual in the posing and image design that the 3D element just slip away.  Big thumbs up.

  • nonesuch00nonesuch00 Posts: 18,269

    Masterstroke said:

    nonesuch00 said:

    Are you Aeon Soul in the DAZ Store?

    Me?
    No, I'm not. Love Aeon Soul products, BTW.
     

    Sorry, for distracting here.

    Back to G9 ;-)

    Checked out your gallery. You've made very big strides in your signature character's realism and also in thr overall realism of the entire render scenes.  

  • TimbalesTimbales Posts: 2,363
    edited January 23

    UncannyValet said:

    Timbales said:

    https://www.daz3d.com/m3d-kalen-hd-for-genesis-9

    I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure. 

    Whatever the cause, it is probably nothing that a vendor could not fix if they wanted to.  

    I had experienced the same (or similar) issue with a product, but I fixed it before I released it. In my case, which may well be different from the case of the vendor above, the issue arose because there was a crease in that region under the pecs on my character at base resolution.  This does lend credence to the idea that G9 might be prone to creating creases in that area, but it also could be lending credence to my own ineptitude.

    I did fix the appearance of the crease with a normal map or high res displacement. The proper solution to this problem might be for vendors to make sure that area is smoothed out and there are no creases there at base resolution before they bake normals and displacement maps, otherwise the normals or displacement will be bandaid-ing over the crease that should not be there to begin with. It could also cause issues when both Normals and Displacement/HD morphs are applied at the same time, because each one would have a crease fix baked in; with both active at the same time it would start to project outward.

    The fact that the Kalen HD character's crease under the pecs goes outwards (rather than inwards) supports the claim that it is either (a) a normal map or hd morph meant for another character, where the outward detail was originally there to correct for a natural inward crease or (b)  the normal map and HD morph may both be applied at the same time and doubling up the crease fix, resulting in an outward crease.

    I did buy your Vadim character and I think you've done the most successful job with the area I find problematic with Genesis 9 with your HD morph. 

    I don't usually use characters as presented. I like to mix them and change things up with the various morph packages I have purchased from vendors to make them my own. But that doesn't work with G9 because everyone handles the breasts differently, and there are no more morph packages available for me to buy to do anything about the creases I don't like. It's been 2+ years now, I don't think that's gong to change. 

    To be clear, I don't feel this is your issue to fix and I dont think it's you need to do anything more than the art you want to make. 

    I just need to chalk it up to a loss and move on, though I hope to use Vadim for a story. 

    Vadim 1-22-f.jpg
    773 x 1000 - 260K
    Post edited by Timbales on
  • WonderlandWonderland Posts: 7,017

    RawArt said:

    The simple fact that really cannot be argued is that the figure is a 3d mesh. As a mesh it can be morphed ito all kinds of shapes (as my library can attest).

    If I can morph the mesh on the chest into chest plates, or scales or any other kind of wierd fantasy/alien creature. There is absolutely no reason someone could not make a morph into their desired shape. Default shapes are simply default, they may not appeal to everyone, so if someone wants a specific look, then it can be morphed into it. There are no limitations as to how it can be shaped except how much the person is committed to want their pet preferences.

    G9 is the best selling figure daz has put out, so they must have done something right

     

     

    safe to say those chest shapes deviate greatly from the default...so something much more human could be done alot easier than those


     

    But I still don't see how G9 is that superior to G8. You've been creating characters like that since, what was it, G1? You and others did some incredible things with G8. Someone, sorry can't remember who, made a little pink furry hedgehog out of G8F. And there are trans morphs you can purchase that let you make males into females and vice versa with G8. How is G9 really that different? And why aren't more people creating more fantasy creatures? I was really looking forward to new original fantasy or sci-fi characters with G9 but so far there is nothing in the store that different or crazier than what was done with G8. I realize clothes would be an issue with extreme shapes but really imaginative sci-fi or fantasy creatures or animals shouldn't need clothes anyway. Still hoping for cool new original sci-fi/fantasy creatures that aren't creepy or horror but beautiful and exotic. (Hint, hint..laugh)

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