Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
This times a million.
There are artists on their who specifically use Gen8/9 model bases to drape their clothing on. You just load your model, MD file, and include a collada file to move the Gen figure. Then import it back in DAZ and render away.
...I primarily would use it as an alternative to dForce. but the subscription price is a bit steep just for that function.
Tired of having dForce crash my display driver as that requres a full system reboot to restore..
Collada may not necessarily be the best way to do a pose transition animation. Probably better to use the free Sagan Alembic Exporter since alembic is a vertex exact format so it will always match up with the pose in daz studio.
And, critically, will also reflect any JCMs (or whatever they're called in G9).
My biggest issue with G9 is actually not G9 itself, but the decline in G8 products, especially dforce hair products.
my ONLY issue with G9 is the lack of a proper tool to transfer G9 figures to G8F/M
https://www.daz3d.com/m3d-kalen-hd-for-genesis-9
I'm wondering if the crease an inch or so below his pec is an intentional part of the scupt, a part of the skin texture (normal or bump) or part of the difficulty with G9's chest when not making an adult female figure.
So weird that we have this issue... I don't get it!
I think it is something in the initial resource combined with the masculine shape. It is interesting that there are artists who don't have characters that show the problem such as https://www.daz3d.com/menfis-hd-for-genesis-9 by Faber, https://www.daz3d.com/redz-kaz-for-genesis-9 by RedzStudio, https://www.daz3d.com/cc-talan-for-genesis-9 by ChangelingChick, https://www.daz3d.com/phx-liam-hd-for-genesis-9-masculine by Pheonix1966 and others so it is a surmountable problem
Whatever the cause, it is probably nothing that a vendor could not fix if they wanted to.
I had experienced the same (or similar) issue with a product, but I fixed it before I released it. In my case, which may well be different from the case of the vendor above, the issue arose because there was a crease in that region under the pecs on my character at base resolution. This does lend credence to the idea that G9 might be prone to creating creases in that area, but it also could be lending credence to my own ineptitude.
I did fix the appearance of the crease with a normal map or high res displacement. The proper solution to this problem might be for vendors to make sure that area is smoothed out and there are no creases there at base resolution before they bake normals and displacement maps, otherwise the normals or displacement will be bandaid-ing over the crease that should not be there to begin with. It could also cause issues when both Normals and Displacement/HD morphs are applied at the same time, because each one would have a crease fix baked in; with both active at the same time it would start to project outward.
The fact that the Kalen HD character's crease under the pecs goes outwards (rather than inwards) supports the claim that it is either (a) a normal map or hd morph meant for another character, where the outward detail was originally there to correct for a natural inward crease or (b) the normal map and HD morph may both be applied at the same time and doubling up the crease fix, resulting in an outward crease.
Based on the image you posted, the crease around his waist shows a far worse problem.
I've seen real life people with these creases :-D
that one could also be fixed by a competent vendor.
Yes, real life people have bulges, creases, asymmetrical features, and other imperfections. Was wondering, do you take steps to add asymmetry and such into your figures?