Getting on the 9 train, or not

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Comments

  • TimbalesTimbales Posts: 2,351
    edited November 26

    "I'm hearing excuses and deflection"

    I'm seeing someone ignoring my post, and being pretty rude about it, and assigning statements I haven't made about G9.

    I'm thinking because they can't address the issue I have with Genesis 9, because in the two years it's been out I have yet to see anyone successfully address it.

    Post edited by Timbales on
  • Timbales said:

    "I'm hearing excuses and deflection"

    I'm seeing someone ignoring my post, and being pretty rude about it, and assigning statements I haven't made about G9.

    I'm thinking because they can't address the issue I have with Genesis 9, because in the two years it's been out I have yet to see anyone successfully address it.

    I havent read this thread in its entirety, nor more than 1 or 2 pages. You mentioned that there was an issue with making male chests. Do you have examples, so i can make sure I dont fall prey to whatever the issue is when I make G9 characters.  Perhaps whatever the issue is can be fixed readily with morphs and blendshapes. 

  • Matt_CastleMatt_Castle Posts: 2,595
    edited November 26

    Timbales said:

    I'm seeing someone ignoring my post

    If you're not prepared to answer my question - something that involves you taking a moment to look at a picture I have already made and then type a couple of sentences - why on earth should I go to the time and effort to remake the image with a male character? (Which would be a considerable investment of time and effort to properly convert the same figure to multiple bases. As I have repeatedly asserted, converting things between figures well is not trivial. At least with Nicky I already had her converted to all these generations).

    Particularly seeing as it seems like I would only be giving you the choice to ignore the question again.

    You refusing to rise to my challenge and me refusing to rise to your challenge are not even close to equivalent.

    Post edited by Matt_Castle on
  • TimbalesTimbales Posts: 2,351
    edited November 26

    Timbales said:

    I'm seeing someone ignoring my post

    If you're not prepared to answer my question - something that involves you taking a moment to look at a picture I have already made and then type a couple of sentences - why on earth should I go to the time and effort to remake the image with a male character? (Which would be a considerable investment of time and effort to properly convert the same figure to multiple bases. As I have repeatedly asserted, converting things between figures well is not trivial).

    Particularly seeing as it seems like I would only be giving you the choice to ignore the question again.

    You refusing to rise to my challenge and me refusing to rise to your challenge are not even close to equivalent.

    You challenged me to do something I never claimed to have an issue with. I'm not engaging with this anymore, especially since it's all likely to be deleted by moderators.
    Post edited by Timbales on
  • Matt_CastleMatt_Castle Posts: 2,595

    The challenge was not posted for you specifically, but you chose to engage with it by expressing disagreement.

  • Ahem. Please keep the conversation civil and on the topic, not making comments aimed at other posters. I am not removing any of the previous posts as there was some useful discussion in most of them, but we will be less tolerant of further problems in furher replies.

  • GatorGator Posts: 1,312

    Matt_Castle said:

     

    The clothing items above are things I had to convert with a much more rigorous process than simply auto-fitting them.

    Was it easy for you to do the image of the three separate look alike figures?

    Me? Yes.

    Most people, probably less so.

    Being immodest for a moment, I am above the curve on my ability to transferring asset between figure bases. I had this uploaded the same day AM's Rabbits came out, and let me tell you, there are no existing auto-fit clones to go between Genesis figures and the rabbits.

    OK, so if it was easy, then you killed the point of your argument.  laugh

    Who cares about cross gender stuff when there are tools available to get by on the few occaisions when it is needed?

    Why have a figure that's more difficult/time consuming to work with within the confines of a vast majority of your work?

     

    Honestly, I would have transitioned to G9 - I really wanted to, and tried, as I still use Genesis 3 mostly.  laugh

    But working with females most of the time, the mesh isn't friendly to us mere mortals that are unable to morph in HD.  The mesh doesn't flow with the female anatomy in the chest.

    Daz could mostly fix my gripes with G9 by giving us mere mortals access to SubD morphs, especially over the ZBrush bridge. Is anyone listening?  DO IT!  laughlaughlaugh

     

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  • Matt_CastleMatt_Castle Posts: 2,595

    Gator said:

    OK, so if it was easy, then you killed the point of your argument.  laugh

    ...

    Really?

    I said it was easy for me.

    All the conversion work to put the clothes on horses and bunnies? That was me. These are not ready made centaur-compatible products. I made them compatible. I made the tools to make them compatible.

    In comparison to the other things I know how to do, moving stuff between humanoid bases is easy. Tedious, yes, but certainly not difficult.

    But that doesn't mean I don't want it to be easier for other people as well.

  • TimbalesTimbales Posts: 2,351

    UncannyValet said:

    Timbales said:

    "I'm hearing excuses and deflection"

    I'm seeing someone ignoring my post, and being pretty rude about it, and assigning statements I haven't made about G9.

    I'm thinking because they can't address the issue I have with Genesis 9, because in the two years it's been out I have yet to see anyone successfully address it.

    I havent read this thread in its entirety, nor more than 1 or 2 pages. You mentioned that there was an issue with making male chests. Do you have examples, so i can make sure I dont fall prey to whatever the issue is when I make G9 characters.  Perhaps whatever the issue is can be fixed readily with morphs and blendshapes. 

    Just going to start by saying this is my own opinion and my issue with G9. The figure isn't flawed or broken. I believe it does what it's intended to do, and a lot things it does well. I attached some pictures highlighting the area I find problematic. Textured pictures use the G9 Masculine 01 skin. 

    For me, it's the torso mesh. The mesh is very uniform and regular, especially compared to previous generations, except for the breasts. The mesh to sides, under, and between is denser than the rest of the torso. It's also shaped to give a contour to the breasts. I feel those two things combined gives an overly defined contour that can't be dialed away when a male-presenting shape is applied. It can give a 'fall-off' or chiseled effect with some characters. 

    I've bought several products and used free shapes people have shared with no luck getting it to go away. 

    Male shapes and making the breasts smaller just makes that rounded W shape denser. My speculation as a non-modeler - I don't think it can be addressed without making the overal mesh of the whole breast area a consistent size. Or a geografted chest without the rounded W shape so densely defined. One was made for a female shape. I reached out the vendor to see if they would make a male version I could purchase, they declined. 

     

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  • GatorGator Posts: 1,312

    Matt_Castle said:

    Gator said:

    OK, so if it was easy, then you killed the point of your argument.  laugh

    ...

    Really?

    I said it was easy for me.

    All the conversion work to put the clothes on horses and bunnies? That was me. These are not ready made centaur-compatible products. I made them compatible. I made the tools to make them compatible.

    In comparison to the other things I know how to do, moving stuff between humanoid bases is easy. Tedious, yes, but certainly not difficult.

    But that doesn't mean I don't want it to be easier for other people as well.

    OK, but for giggles, now flip your argument... 

    It's Tedious, but not impossible to work with the G9 mesh for respective male and females (especially chest area) for the vast majority of use.  It's easier to convert a clothing item to another gender for the minority of folks out there that desire to do it.

    You have pointed out that it is certainly possible to do the conversion for the minority of users that have the desire to do it.  That's cool - no one is saying they shouldn't do that.  What many of us are saying is that it shouldn't be at the expense of what the vast majority are doing.  Which is what a single mesh trying to do it all is - it's literally a jack-of-all-trades, master of none.
     

     

  • Matt_CastleMatt_Castle Posts: 2,595
    edited November 27

    Gator said:

    You have pointed out that it is certainly possible to do the conversion for the minority of users that have the desire to do it.

    No, I've shown that it is possible for me to do that.

    Other than that, I have stated that it is hard or even impossible for most users to carry out a conversion that matches the level of quality you get with native compatibility, and I have stated that from a position of having provided really quite ample evidence of my experience in the specific field of asset compatability.

    What many of us are saying is that it shouldn't be at the expense of what the vast majority are doing.

    No-one has even tried to guess which of the figures in my comparison is which, so I'm not hearing compelling evidence that G9 is easily distinguished by its shaping capabilities compared to the earlier generations.

    (And no, I obviously can't post topless versions of the render on the forums, don't be ridiculous. That's as naked as I can post that character, and it's the one character I had G2, G8 and G9 versions of ready to go. I have characters where I have G3, G8 and G9, but the G3 and G8 generations are sufficiently similar that showing that one can take a shape basically proves the other can.)

     

    Post edited by Matt_Castle on
  • ValiskaValiska Posts: 87
    edited November 27

    I think it's G2, G9, G3 G8, with G2 <--> G8 the most likely error if I'm wrong. I haven't loaded the figures to look at them again, nor to pose them as these figures are posed. I'm relying on my unimpressive visual memory. [Render was specified as G2, G9, and G8. I consider G3/G8/G8.1 fundamentally the same model and indifferentiable (by me) in renders.]

     

    Post edited by Valiska on
  • 3Diva3Diva Posts: 11,629
    edited November 27

    It took me about 5 minutes to get the chest the way I like it, but I might not be as picky as some of you guys. lol

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    Post edited by 3Diva on
  • maikdeckermaikdecker Posts: 2,752

    Matt_Castle said:

    Sure, things could be done better about G9, but I think the things that G9 has tried to do are good ideas in principle.

    My personal problem with G9 is a purely financial one. Having to buy a lot of stuff *again* that I already paid for before to use G3/8 (where at least some if not most was compatible) is beyond my financial means for a pure hobby. And as G3/8 are working good enough, the need to jump on the G9 train for me (!) is zero. Up to now I have seen not many G9 products that I would really NEED, except maybe be for a few characters, which still rather are in the "nice to have" category and make me wish for a G9->G8 figure transfer product.

    So yes, the idea behind G9 is a good one, in principle and for many customers, but it's also easy to live without G9. And I am sure that DAZ can live without the little money I usually spent here.

  • maikdeckermaikdecker Posts: 2,752

    3Diva said:

    It took me about 5 minutes to get the chest the way I like it, but I might not be as picky as some of you guys. lol

    could be that guys care more about moobs, as most of us fear to grow them when getting older.

  • Timbales said:

    For me, it's the torso mesh.

    to sides, under, and between is denser than the rest of the torso. It's also shaped to give a contour to the breasts. I feel those two things combined gives an overly defined contour that can't be dialed away when a male-presenting shape is applied. It can give a 'fall-off' or chiseled effect with some characters. 

    I've bought several products and used free shapes people have shared with no luck getting it to go away. 

    Hmm, I really dont think it would be an intractable problem to make a simple flat chested morph. That seems like a very remedial level task for anyone who can sculpt things.

    My speculation as a non-modeler - I don't think it can be addressed without making the overal mesh of the whole breast area a consistent size.

    It's more sculpting than "modelling", depending how one defines such things.  Anyways, I think the mesh density and topology flow arent going to be a bottleneck in sculpting povided the mesh is dense enough. With HD morphs, there is no limit to what you can sculpt, really.

    I definitely think the base mesh is dense enough to make a flat chested morph.  The topology flow could be a problem with respect to how the shape is bending during posing, but that can be fixed with corrective blenshapes.

    Or a geografted chest without the rounded W shape so densely defined. One was made for a female shape. I reached out the vendor to see if they would make a male version I could purchase, they declined. 

    That feels unnecessary.

    I may come back to this thread with further evidence supporting my claims if I can be bothered.

  • TimbalesTimbales Posts: 2,351

    Timbales said:

    For me, it's the torso mesh.

    to sides, under, and between is denser than the rest of the torso. It's also shaped to give a contour to the breasts. I feel those two things combined gives an overly defined contour that can't be dialed away when a male-presenting shape is applied. It can give a 'fall-off' or chiseled effect with some characters. 

    I've bought several products and used free shapes people have shared with no luck getting it to go away. 

    Hmm, I really dont think it would be an intractable problem to make a simple flat chested morph. That seems like a very remedial level task for anyone who can sculpt things.

    My speculation as a non-modeler - I don't think it can be addressed without making the overal mesh of the whole breast area a consistent size.

    It's more sculpting than "modelling", depending how one defines such things.  Anyways, I think the mesh density and topology flow arent going to be a bottleneck in sculpting povided the mesh is dense enough. With HD morphs, there is no limit to what you can sculpt, really.

    I definitely think the base mesh is dense enough to make a flat chested morph.  The topology flow could be a problem with respect to how the shape is bending during posing, but that can be fixed with corrective blenshapes.

    Or a geografted chest without the rounded W shape so densely defined. One was made for a female shape. I reached out the vendor to see if they would make a male version I could purchase, they declined. 

    That feels unnecessary.

    I may come back to this thread with further evidence supporting my claims if I can be bothered.

    Don't feel you have to if it's not something that interests or inspires you.
  • Timbales said:

    UncannyValet said:

    Timbales said:

    For me, it's the torso mesh.

    to sides, under, and between is denser than the rest of the torso. It's also shaped to give a contour to the breasts. I feel those two things combined gives an overly defined contour that can't be dialed away when a male-presenting shape is applied. It can give a 'fall-off' or chiseled effect with some characters. 

    I've bought several products and used free shapes people have shared with no luck getting it to go away. 

    Hmm, I really dont think it would be an intractable problem to make a simple flat chested morph. That seems like a very remedial level task for anyone who can sculpt things.

    My speculation as a non-modeler - I don't think it can be addressed without making the overal mesh of the whole breast area a consistent size.

    It's more sculpting than "modelling", depending how one defines such things.  Anyways, I think the mesh density and topology flow arent going to be a bottleneck in sculpting povided the mesh is dense enough. With HD morphs, there is no limit to what you can sculpt, really.

    I definitely think the base mesh is dense enough to make a flat chested morph.  The topology flow could be a problem with respect to how the shape is bending during posing, but that can be fixed with corrective blenshapes.

    Or a geografted chest without the rounded W shape so densely defined. One was made for a female shape. I reached out the vendor to see if they would make a male version I could purchase, they declined. 

    That feels unnecessary.

    I may come back to this thread with further evidence supporting my claims if I can be bothered.

    Don't feel you have to if it's not something that interests or inspires you.

    It wouldnt be a significant exertion of effort to be fair. 

    There are two workflows that character creators would use to make morphs, one being just moving the base mesh vertices around in sculpting software (either base res or subdivided) and other method being wrapping the genesis 9 base mesh to an object that was freely sculpted.  With the second method, it's hard to imagine that you couldnt wrap the genesis 9 mesh, which claims to have 2x higher polygon density, to any g8 mesh (nipples and navel notwithstanding). 

    If completely smoothing out the pectoral shapes, I suspect (but would need to confirm) that such a shape might need blendshapes to correct crease when the spine bones bend forward.

  • TimbalesTimbales Posts: 2,351
    edited November 27

    I firmly believe in the Artist part of Published Artist.

    Doing renders is one of my creative outlets, another is wood turning. I sell my stuff at local shows, doing fairly well with it. I occasionally get suggestions to make things that do not interest me or inspire me at all. It's usually something so niche it would only sell to the person suggesting it or easy enough to get elsewhere.

    It doesn't have enough of an creative or financial ROI for me to spend time on it. I wouldn't ever expect or demand someone to put time into something that doesn't fullfill them creatively or that think is a product they can market. 

    Post edited by Timbales on
  • RawArtRawArt Posts: 5,918

    This thread is so confusing

    If people have specific ideas of how a chest shape "should" look to them, then it is simply that they need a morph to get the look they want, and that can be made with any of a number of the shaping dials available. They could even save that shape as a preset they can add to other characters if they want them to have that look.

    All genesis figures from any generation are all very flexible that way. There really should not be any hold up to any generation of figure due to personal proference of body shapes.

     

  • Serene NightSerene Night Posts: 17,658
    edited November 27

    Perhaps what is needed is a genesis 9 base male mesh with some updates to the chest, shoulders, hands, arm and feet so that those who want to make figures that are male presenting without struggling with the unisex architecture? 
     

    From my perspective, I do spend a fair amount of time trying to make genesis 9 look less female. That is not something I had to do with genesis 8.

    I actually like genesis 9. I use it often. But it is more difficult for me to use for this reason. And yes I know you can port figures over and yes this is my opinion alone.

     

     

    Post edited by Serene Night on
  • xyer0xyer0 Posts: 5,985

    And yet....

    I don't do barechested renders; so, I have no dog in this fight, but I definitely see what the G9-has-moobs-mob is talking about. The G9 moobs are a very real phenomenon that haven't been morphed away yet. I've seen a couple of morphs that purported to fix the moobs which, upon closer inspection, didn't really do the job. It's obviously a design tradeoff decision made when G9 was created that hasn't yet been remedied by any available morph package(s) or combination. However, when Genesis 2 Male had defined pecs that were never remedied by morphs, I don't remember anyone trying to convince those who complained about it that they weren't there.

  • Phoenix1966Phoenix1966 Posts: 1,686

    Matt_Castle said:

    I mean, here's the same character on Genesis 2, Genesis 8 and Genesis 9, despite all of those bases having a different initial shape.

    I'd challenge people who think the base figure shape leaves an indelible fingerprint on the characters to put their skills to the test and make a correct call on which base each of these is using.

    (And I promise, they are genuinely on Genesis 2, Genesis 8 and Genesis 9; I've not used the same base three times).

    It would be easier for me to compare if they were all facing the same direction with the same pose. That being said, the middle figure has a fingerprint to me: the unattractive bend/gap near the armpit and upper arm. I think that is a G9 base. Even if I'm wrong on which base it is, I suspect the other figures don't have that issue(which reminds me of the bent drinking straw issues that V4's limbs have), so it does look diferent.

  • xyer0 said:

    The G9 moobs are a very real phenomenon that haven't been morphed away yet. 

    Whichever vendor spends 5 seconds in blender is set to make a fortune on this product i guess

  • These are some G9 characters I made. I dont see these as intrinsically feminine body types as a consequence of G9 architecture.

     

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  • algovincianalgovincian Posts: 2,622

    Phoenix1966 said:

    Matt_Castle said:

    I mean, here's the same character on Genesis 2, Genesis 8 and Genesis 9, despite all of those bases having a different initial shape.

    I'd challenge people who think the base figure shape leaves an indelible fingerprint on the characters to put their skills to the test and make a correct call on which base each of these is using.

    (And I promise, they are genuinely on Genesis 2, Genesis 8 and Genesis 9; I've not used the same base three times).

    It would be easier for me to compare if they were all facing the same direction with the same pose. That being said, the middle figure has a fingerprint to me: the unattractive bend/gap near the armpit and upper arm. I think that is a G9 base. Even if I'm wrong on which base it is, I suspect the other figures don't have that issue(which reminds me of the bent drinking straw issues that V4's limbs have), so it does look diferent.

    I agree - I would guess the middle one is the g9 because of the shoulders/armpits, and also the stomach because of the belly button and overall smoothness.

    - Greg 

  • GatorGator Posts: 1,312
    edited November 27

    Matt_Castle said:

    Gator said:

    You have pointed out that it is certainly possible to do the conversion for the minority of users that have the desire to do it.

    No, I've shown that it is possible for me to do that.

    Other than that, I have stated that it is hard or even impossible for most users to carry out a conversion that matches the level of quality you get with native compatibility, and I have stated that from a position of having provided really quite ample evidence of my experience in the specific field of asset compatability.

    What many of us are saying is that it shouldn't be at the expense of what the vast majority are doing.

    No-one has even tried to guess which of the figures in my comparison is which, so I'm not hearing compelling evidence that G9 is easily distinguished by its shaping capabilities compared to the earlier generations.

    (And no, I obviously can't post topless versions of the render on the forums, don't be ridiculous. That's as naked as I can post that character, and it's the one character I had G2, G8 and G9 versions of ready to go. I have characters where I have G3, G8 and G9, but the G3 and G8 generations are sufficiently similar that showing that one can take a shape basically proves the other can.)

     

    We haven't tried to guess because it's a silly gotchya with three figures zoomed out all in different poses, and doesn't really address the usability at least for what I mentioned.

    Also a little overexposed, possibly to hide flaws, if you want to get nit-picky.  winklaugh

    Post edited by Gator on
  • I do feel we've reached a point where those who are on the train have taken G9 up wholesale, and there has been enough time for those who are not convinced to have seen enough to be firm in their reasons for being unconvinced. I think largely that the technology change between G8-G9 was not huge and has left different people with different requirements and expectations coming to different choices for completely valid reasons based on their particular needs and wants. Regards, Richard
  • ElorElor Posts: 1,665
    edited November 27

    Matt_Castle said:

    Sure, there's an argument to be had about the compromises necessary to achieve that, but we should at least agree that it's a desirable feature.

    Hopefully, Daz will continue to iterate on the concept, improving on the points that people don't like instead of getting back to two different figures because it's very convenient to be able to easily use anything regardless of the gender without jumping through the various hoops on fire placed between the two genders in previous generations: just load them and voila.

    Like you said in another message, a piece of clothes not perfectly taylored for one gender is better than no piece of clothing, and plenty are working great on any character, regardless of their gender.

    Serene Night said:

    I would bet I own the majority of the male adult Genesis 9 content in the store and other places and  only  some female characters. Male content is more often to include anatomical morphs and maps  than vice versa. In fact, I went through my female non-daz store content and there are zero chest adjustments or anatomical elements for male characters outside of DAZ or twin type characters. The same can not be said for male presenting figures. I'm not saying there is a huge amount but it exists. Some PAs' do this more often than others. 

    I was not questionning your library size, I was asking if you have characters in mind because I'm not seeing such a strong difference between the two genders that it would warrant your initial phrasing, with no quantifier for masculine characters and a rather strong one for feminine ones.

    I would love it if women's textures had morphs for the chest. It would make my life so much easier. Doing the nipples the way Genesis 9 did, is not a great improvement from my perspective. I'd really like to be able to use all Genesis 9 skins on all figures and be able to remove the shirts, without the textures in the area of men's nipples looking odd. I am less concerned really about elements, since I don't do full-frontal nudity and there are products available for those adjustments.

    You'll be happy to discover that they are actually products that can change the UV maps of the chest to move the nipples textures inside Daz Studio and one seems to do what you need (ITF Dev Kit 2). I don't have any of them, so I can't comment on how good or bad the final result looks but you can ask @MimicMolly here:

    https://www.daz3d.com/forums/discussion/656161/

    Gator said:

    For the cross-gender clothing support you also need to keep in mind at least today, there really aren't that many unisex outfits in the real world.  Even in 2024, our children go to a school that requires uniforms and they are different for the sexes.  Even something basic like a polo shirt, they are cut significantly different and fit differently between the sexes.  Sure, you can morph it, but you generally morph the crap out of it and wind up compression/stretching issues I mentioned in that post.  Same for the US military ACU, while similar the differences are beyond morphs.

    They are plenty of clothes who are the same between genders (morphology difference asside) like a basic pair of jeans, a T-shirt, etc.

    Others are designed with how as a society we think each gender should dress, but that's an ever moving target and art & fashion are not exactly the last places where that target is twisted like a pretzel.

    Various work clothes are usually also very similar between genders because most works have the same requirements for anyone, regardless of their gender. Sure, difference in morphology should and will be taken into account in the way a piece of clothing will be cut, but that's what full body morphs (or whatever they are called, the body_bs_body sliders on clothes worn by Genesis 9) are mimicking in Daz Studio. And it's not like each gender have one body type to start with: you'll find a lot of variation among one gender too.

    As for the ACU, the alternate version seems mostly about difference in morphology and while created with women in mind, in the end, they decided it can be issued to men too if it fitted their body better than the ACU:

    "They were initially designed for female Soldiers, but we were told if we [found] male Soldiers [who were better fitted in these] than the ACUs, then we can issue it to them as well," Whitworth said. "It's more about the fit and the body type."

    https://www.jble.af.mil/News/Article-Display/Article/257766/army-acu-alternate-uniform-offers-more-fit-options/

    The 'formal' uniform also seems to be moving toward a more neutral version instead of the pants for men, skirts for women:

    Will there be a difference between the men's and women's uniform?

    An all-female Army Uniform Board determined that aside from some very minor fit type differences, the issue male and female AGSU are essentially the same. Female Soldiers will, however, have additional skirt and shoe choices as optional items.

    https://www.army.mil/uniforms/#faqs-bar

    In the end, I'm not sure US military uniforms is really a great argument to defend getting back to a one base per gender world… or army uniforms in general, considering they are documented cases of women enlisting in various armies around the world long before they were allowed to (so essentially wearing male uniform, which many still had/have to do long after women started to be allowed to serve, see this testimony by @memcneil70 who had to do it when she served in the US military).

    Post edited by Elor on
  • Serene Night said:

    UncannyValet said:

    Serene Night said:

    Perhaps what is needed is a genesis 9 base male mesh with some updates to the chest, shoulders, hands, arm and feet so that those who want to make figures that are male presenting without struggling with the unisex architecture? 
     

    From my perspective, I do spend a fair amount of time trying to make genesis 9 look less female. That is not something I had to do with genesis 8.

    I actually like genesis 9. I use it often. But it is more difficult for me to use for this reason. And yes I know you can port figures over and yes this is my opinion alone.

    Im not one to rigidly defend something, let alone G9 which i have no personal attachment to, but i do sense some critiques of G9 are these kind of vague experiential critiques like above. Perhaps we can entertain the possibility that the morph library we are using for G9 males is the issue, which is a vendor problem, and not an issue with underlying unisex architecture itself.   To me, there seems to be a lot of jumping to implausible conclusions about G9 architecture.

    This feels patronizing and rude to me. 
     

    I appreciate the struggle is probably very real, and from the perspective of an end user G9 might effectively have all these issues, but the basis for that being inherent to G9 itself and not the G9 library of assets seems quite spurious. Im not discounting peoples' experiences with G9, Im saying their diagnosis for why they experience that is not something i can buy into.

    I mean, you have vendors like Rawart saying it doesn't make any sense, and I am inclined to agree with that.  Ive never seen anything to the contrary.

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