Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
+ and the First Renders -
Glad you got it sorted !!! Nightime Dragon flame attack by chance ?
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
+ and the First Renders -
Glad you got it sorted !!! Nightime Dragon flame attack by chance ?
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
So I needed a room to display the dragon shield in so I started with the drapery set from DAZ store. Retextured the room with the procedural shaders and noise functions. Then found a lace pattern on FilterForge and created a curtain pattern and alpha map so light would shine thru the hole thingies in the lace and used a noise function for texture - plus some transparecy and translucency.
So then I thougt it would be cool to have a couple of braziers for some light from the flames. Things really went bad . The curtain caught fire and you can see the result. ALWAYS use fire retardant materials for drapes and curtains. Now to clean up the mess.
The fire on the curtains does look pretty cool though ...
Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
+ and the First Renders -
Glad you got it sorted !!! Nightime Dragon flame attack by chance ?
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
So I needed a room to display the dragon shield in so I started with the drapery set from DAZ store. Retextured the room with the procedural shaders and noise functions. Then found a lace pattern on FilterForge and created a curtain pattern and alpha map so light would shine thru the hole thingies in the lace and used a noise function for texture - plus some transparecy and translucency.
So then I thougt it would be cool to have a couple of braziers for some light from the flames. Things really went bad . The curtain caught fire and you can see the result. ALWAYS use fire retardant materials for drapes and curtains. Now to clean up the mess.
The fire on the curtains does look pretty cool though ...
Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
+ and the First Renders -
Glad you got it sorted !!! Nightime Dragon flame attack by chance ?
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
+ and the First Renders -
Glad you got it sorted !!! Nightime Dragon flame attack by chance ?
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
( if they even can ) on singl buildings
3 Entries is excellent !!!
.well , thanx - ususally 1 or 2 -
Was trying to twist your arm and make it 4 !!!
well , Thanx - - but actualy "Could" be 4 if can finish "the Smokers" - but idk -
Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
+ and the First Renders -
Glad you got it sorted !!! Nightime Dragon flame attack by chance ?
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
( if they even can ) on singl buildings
3 Entries is excellent !!!
.well , thanx - ususally 1 or 2 -
Was trying to twist your arm and make it 4 !!!
well , Thanx - - but actualy "Could" be 4 if can finish "the Smokers" - but idk -
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
zz01 three stages of tombstone.jpg
1737 x 862 - 144K
zz02 terrain modeler see two editables and a smoother.jpg
1749 x 998 - 185K
zz03 convert to vertex model pay attention to hi res or low res.jpg
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
Very clever! It seems obvious when you describe it, but I would not have thought of it.
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
Thanks for the workflow !!!
I'm always amazed at the number of ways you can do things in Carrara !
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
Very clever! It seems obvious when you describe it, but I would not have thought of it.
UB any more WIPs from you or are you ready to enter your creations ?
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
_ pretty good
_ made an Cemerty Monument _ for Bryce Challeng # 30 Secret Garden _ but , used Blenders + and made the Inscription with Blenders also
+ And the Final Image ++ thanx
And made this with Blender _for Vampyre`s Garden_+1.jpg
1536 x 1152 - 131K
_Yes, was supposeing an Inscription_On one of the others_And made one with Blender , Also+1.jpg
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
_ pretty good
_ made an Cemerty Monument _ for Bryce Challeng # 30 Secret Garden _ but , used Blenders + and made the Inscription with Blenders also
What did you expect, alligator purses and snakeskin boots? These are civilized lizards, not cannibals.
The character is a kitbash of V4, Dragon Folk, and a second skin product (retextured) from Rendo. The tail ornament is a modifier applied to a Carrara primitive.
The runway bulbs are a Carrara basic object, rezoned with different shaders, and topped with a bulb using a light sphere effect (thanks to Wendy for the suggestion).
Carrara text is such a blessing! There is probably not a single Carrara tool that I value more.
No postwork.
Oh that is just so good, beaut pose and skin texture - elegant dragon
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
that's a brilliant idea Ted!!! Good subject for a ted Talk ;)
Yes, those DIM prompts are confusing to me as well.
Probably better to install the product manually. It has two main folders - Presets and Scenes - which can be merged into the Carrara program folders with the same names..
When that is done, you still need to go to your Carrara browser window and add the PhilW folder to your scenes menu.
~.~ And Thanx very much _ manuall install > instatlled right in _ just need to see this " the individual buildingsbit " and how its' done +
Comments
~ Thanx , and would suppose the 3 Entrys will "mostly" be all _ did start an scene => do'nt know how to set the lights to be On or Off
( if they even can ) on singl buildings
ther first render. next sep fine tuning. Better gras the dead bunches better texture. The rigt wing from the Dragon look for a better postion.
3 Entries is excellent !!!
Looking great !!! Maybe angle the wing a bit ?
There's a lot of really good stuff!
So I needed a room to display the dragon shield in so I started with the drapery set from DAZ store. Retextured the room with the procedural shaders and noise functions. Then found a lace pattern on FilterForge and created a curtain pattern and alpha map so light would shine thru the hole thingies in the lace and used a noise function for texture - plus some transparecy and translucency.
So then I thougt it would be cool to have a couple of braziers for some light from the flames. Things really went bad . The curtain caught fire and you can see the result. ALWAYS use fire retardant materials for drapes and curtains. Now to clean up the mess.
The fire on the curtains does look pretty cool though ...
.well , thanx - ususally 1 or 2 -
Nice work, lace curtains look groovy !!!
Was trying to twist your arm and make it 4 !!!
Inspired by Khoe - Just for Fun - Not an Entry
Thunder Drake at Maple Meadows
The Thunder Drake - https://www.daz3d.com/the-thunder-drake
Maple Meadows - https://www.daz3d.com/maple-meadows
well , Thanx - - but actualy "Could" be 4 if can finish "the Smokers" - but idk -
I'll keep my fingers crossed !!!
Update to the dragon helm of dor lomin.
Awesome !!! Shader on the helmet gives a nice effect !
Thanks for the nice comment.
On workflow, I created the tombstone using the terrain modeler. Created the letters in an image editor, then insterted as a heightmap in terrain modeler. Added a smooth filter. Converted to vertex model for some minor editing.
Very clever! It seems obvious when you describe it, but I would not have thought of it.
Thanks for the workflow !!!
I'm always amazed at the number of ways you can do things in Carrara !
UB any more WIPs from you or are you ready to enter your creations ?
_ pretty good
_ made an Cemerty Monument _ for Bryce Challeng # 30 Secret Garden _ but , used Blenders + and made the Inscription with Blenders also
+ And the Final Image ++ thanx
Thanks for the comments, Bunyip, UB, and ed3D. Great tombstone modeling in B, ed3D.
Nice work !!!
You're welcome Diomede !!!
Will you have enough time to finish the animation, or will you do a still render of your scene ?
Reminder :- Entry Thread Closes/Voting Begins: Saturday, 3 September 2022 23:59:59 CST (GMT-6)
Get those entries in people !!!
~.~ and Thanx so much +
+ 1 ~
Oh that is just so good, beaut pose and skin texture - elegant dragon
Classic scene taking place here Khoe - looking forward to the magick you make.
that colour is scintillating against the meadow - I always lose patience
rendering Howie's scenes.
that's a brilliant idea Ted!!! Good subject for a ted Talk ;)
That's a scene worth playing with!
Thanks !!! The only scene of Howie's that I struggle with is Valle Alpina due to it's massive size !