Show Us Your Bryce Renders Part 12

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Comments

  • huberthubert Posts: 414
    edited August 2023

    Mermaid, Horo: I remember that I once had a set of anaglyph glasses... and just found it!

    Nope, it makes no difference!  .... at least not on my good old 6" green monitor! ;)

    Teasing aside: A nice depth impression! I viewed also some of the previous anaglyph renders here in this thread.  Nicely done! :)

    Post edited by hubert on
  • mermaid010mermaid010 Posts: 5,540

    Welcome to the anaglyph club Hubert now only Hansmar has to get a pair of them goggles.wink

  • HansmarHansmar Posts: 2,949

    NGArtplay, mermaid, Horo, Hubert, adbc, Thank you very much.

  • Singular3DSingular3D Posts: 532

    Horo said:

    The terrain was self made and given a material from Vegetation. Sky by the Cloudsphere9 and the ambient light by the inherent SkySC9 HDRI from the Sky Toolbox.

    Vales and Hills

     

    Love this landscape! Almost like a photograph.

    Didn't use Bryce for quite a while, but plan to do so again in future! 

  • HoroHoro Posts: 10,710

    Singular3D - thank you. Yes, yes, definitely use Bryce, it is so much fun.

  • NGartplayNGartplay Posts: 3,135

    Wow Horo, how cool to inspire creativity in others.  Bravo!

  • aaah, hi bryce forums! july (and artfight) are finally over, so I have time to go back to good 'ol bryce art. so many lovely renders here!

    this is the scene i'm currently working on. i'm really happy with where it is so far, but it feels imcomplete still. hmmmm

  • HoroHoro Posts: 10,710
    edited August 2023

    nvllcasing - good to see you playing around with Bryce. Looks promising what you are working at.


    A terrain from High Resolution Terrains 1 with a material from HRT-2, a bit above a copy with a flower material. The brook is the ground plane with my water material. Six BTO trees were instanced as 150 trees trice in the Instancing Lab. Ambient light and sun by an HDRI.

    Brook at Sunset

    BrookAtSunset.jpg
    1200 x 800 - 181K
    Post edited by Horo on
  • adbcadbc Posts: 3,115

    nvllcasting : awesome scene, look forward to see the completed one.

    Horo : fantastic realistic sunset scene, wonderful lighting.

    An abstract (alien skeleton), 8 tori, 4 spheres + 1 plane.

  • mermaid010mermaid010 Posts: 5,540

    Nvllcasting - looking good and complete, I like the smoke over the volcano 

    Horo  - another awesome photorealistic landscape, the lighting is incredible. I still don't have much luck with instancing.

    Adbc - wow very nice alien abstract 

     

     

     

     

  • HoroHoro Posts: 10,710

    adbc - thank you. Beautiful abstract.

    mermaid - thank you.

  • Electro-ElvisElectro-Elvis Posts: 889
    edited August 2023

    This is actually just a test of uploading an image via Daz3D gallery. Great, it works!

    Post edited by Electro-Elvis on
  • HoroHoro Posts: 10,710

    Electro-Elvis - great render. By the way, image upload usually works for us between midnight and 8 in the morning (4 pm to 12 pm Utah time).

  • adbcadbc Posts: 3,115

    mermaid, Horo : thank you.

    Electro-Elvis : beautiful image.

  • NGartplayNGartplay Posts: 3,135
    edited August 2023

    Wow, great work.

    nvllcasting, love your terrain arches and interesting island volcano.

    Horo, looks just like a painting...lovely

    adbc, you created a cicada!  So cool.  I was holding one in my hand a couple of days ago and this is what it looked like.

    Electro Elvis, simply amazing surf.  Never seen such realistic water and foam.

    Post edited by NGartplay on
  • HoroHoro Posts: 10,710

    NGartplay - I guess you meant Electro-Elvis, not S Ray.laugh

  • NGartplayNGartplay Posts: 3,135

    Thanks Horo, I did.

  • mermaid010mermaid010 Posts: 5,540

    Electro-Elvis - awesome scene fantastic foamy sea and splashes

  • HoroHoro Posts: 10,710
    edited August 2023

    A sphere in the world centre and around it a stretched sphere with self made materials. Light from within the sphere from an HDRI from Hypertextures Base. The camera is within the outer sphere with the EWL (extreme wide-angle lens) from Lenses and Filters.

    Square Sphere

    SquareSphere.jpg
    1200 x 840 - 248K
    Post edited by Horo on
  • adbcadbc Posts: 3,115

    NGartplay : thank you.

    Horo : beautiful abstract, great lighting and colourful material.

  • mermaid010mermaid010 Posts: 5,540

    Horo - beautiful abstract the lighting and colors are awesome 

  • huberthubert Posts: 414

    nvllcasing: Glad to see you posting here. Your draft looks like a cool set up.

    Horo:
    - A wonderful and very moody forest scene.
    - Cool psychedelic mat/effect. :)

    adbc: A cool shape/abstract!

    Electro-Elvis: Great scene, that water is awesome. Is the name of that boat possibly "Nausea II"? ;)

  • HoroHoro Posts: 10,710

    Thank you adbc, mermaid and hubert.

  • adbcadbc Posts: 3,115

    hubert : thank you.

  • NGartplayNGartplay Posts: 3,135

    Very pretty Horo.  Love all the colors and the distortion

  • HoroHoro Posts: 10,710
    edited August 2023

    Thank you NGartplay.

    Post edited by Horo on
  • HoroHoro Posts: 10,710
    edited August 2023

    The bottle is from the Glassware set (once at Daz 3D) and its size adjusted. Near the floor a 2D-Disk with a grass material. The city is a self made terrain and the material comes with Bryce. The bottle rests on a Fading Disk. Light and backdrop by an HDRI.

    Bottled City

    BottledCity.jpg
    1200 x 825 - 198K
    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : outstanding image, perfect lighting, original idea.

    Another abstract : 8 tori, 4 spheres, 2 planes, 1 light, WestroomDayTechno hdri.

  • mermaid010mermaid010 Posts: 5,540

    Wow Horo outstanding work, beautiful lighting and reflections

    Adbc awesome abstract, love the colors

  • HoroHoro Posts: 10,710

    adbc - thank you. Great abstract, like some sort of flower and a fitting backdrop. Pity that just a tiny bit of the lower part is cut.

    mermaid - thank you.

This discussion has been closed.