Daz Studio 5 development update

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  • DAZ_RawbDAZ_Rawb Posts: 817
    hjake said:

    DAZ_Rawb said:

    I'm out of town on a vacation to celebrate my wife's birthday (which is why I'm not responding more) but just wanted to step in and say that keeping Daz Studio free is definitely the plan.

    Thanks you for checking in and may this be a great day for her. Happy Birthday.

    She wants to say thanks and thought your post was cute.
  • kyoto kidkyoto kid Posts: 41,094

    hjake said:

    MelanieL said:

    Richard Haseltine said:

    certaintree38 said:

    @ j cade and others: I asked Daz for a copy of 4.14 and they said no. As far as I know, they no longer offer any older versions for download. I would not assume the offer to keep 4.15 available to last forever. Besides, backing up is easy, so I don't see a reason not to.

    The DS 4 page in your Product Library should remain, though it will have only the latest version. Those of us who purchased one of the bundled versions of DS 3 likewise have that in our Product Libraries still. I'm not sure where DS 2 was found on the Daz site.

    I still have DS2.3.xxx in my account, which seems to be downloadable still. 

    Latest release of the previous versions are available in your product library.

    ...I still have all the installers/.zips from 1.8 through the 4.12 betat version I am currently using archived. Stopped updating when I learned the next 4.12 general release had some annoying bugs.  For a Beta I am very surprised at how stable it's been 

  • VisuimagVisuimag Posts: 569

    DAZ_Rawb said:

    I'm out of town on a vacation to celebrate my wife's birthday (which is why I'm not responding more) but just wanted to step in and say that keeping Daz Studio free is definitely the plan.

    I'm not sure why the discussion was dragged out in the first place, but I appreciate you and Richard for killing even the potential for speculation.

  • hjakehjake Posts: 904

    kyoto kid said:

    hjake said:

    MelanieL said:

    Richard Haseltine said:

    certaintree38 said:

    @ j cade and others: I asked Daz for a copy of 4.14 and they said no. As far as I know, they no longer offer any older versions for download. I would not assume the offer to keep 4.15 available to last forever. Besides, backing up is easy, so I don't see a reason not to.

    The DS 4 page in your Product Library should remain, though it will have only the latest version. Those of us who purchased one of the bundled versions of DS 3 likewise have that in our Product Libraries still. I'm not sure where DS 2 was found on the Daz site.

    I still have DS2.3.xxx in my account, which seems to be downloadable still. 

    Latest release of the previous versions are available in your product library.

    ...I still have all the installers/.zips from 1.8 through the 4.12 betat version I am currently using archived. Stopped updating when I learned the next 4.12 general release had some annoying bugs.  For a Beta I am very surprised at how stable it's been 

    I probably do have many of the previous versions since I am a digital horder. Thankfully in the physical world I can be ruthless version of a declutterer ...errrr. I have files dating back to when I started  selling windows 2.0 systems and dos 3.

  • hjakehjake Posts: 904

    DAZ_Rawb said:

    hjake said:

    DAZ_Rawb said:

    I'm out of town on a vacation to celebrate my wife's birthday (which is why I'm not responding more) but just wanted to step in and say that keeping Daz Studio free is definitely the plan.

    Thanks you for checking in and may this be a great day for her. Happy Birthday.

    She wants to say thanks and thought your post was cute.

    Just think tomorrow, once the birthday princess has had her day you send back to the salt mines to keep you in those dapper hats smiley

  • hjakehjake Posts: 904

    Visuimag said:

    DAZ_Rawb said:

    I'm out of town on a vacation to celebrate my wife's birthday (which is why I'm not responding more) but just wanted to step in and say that keeping Daz Studio free is definitely the plan.

    I'm not sure why the discussion was dragged out in the first place, but I appreciate you and Richard for killing even the potential for speculation.

    Because this a forum. What else would we do with our time if not kvetch over things that have not happened yet. You MUST agree; "LONG LIVE DISSENT !!!"  devil

  • marblemarble Posts: 7,500

    DAZ_Rawb said:

    I'm out of town on a vacation to celebrate my wife's birthday (which is why I'm not responding more) but just wanted to step in and say that keeping Daz Studio free is definitely the plan.

     Thanks for taking a little time out to add this (and Happy Birthday to your wife). 

    As you will see when you have the time to really read through this thread, your announcement prompted more questions and we are left with speculation because there are no answers forthcoming. So perhaps (pretty please) a little basic information might help stem the tide of speculation? OK, so DAZ Studio will rmain free (nice to know). The other hot-button issues seem to be the perennial wish-list items:

    • Linux version (native, not WINE based). 
    • Animation timeline and IK improvements (especially, for me, pins that work).
    • dForce improvements (again, my wish would be for the ability to manipulate cloth during the drape simulation as can be done with other sims such as Blender, MD, VWD, etc.).
    • Soft-body physics ... still top of many user's list.

    I'm sure there are other I have missed. One that springs to mind is the request for multiple collision surfaces. For example, mesh smoothing only allows one, so a dress can't detect the figure and any undergarment at the same time.

     

  • TBorNotTBorNot Posts: 370
    edited July 2021

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

     

    Post edited by TBorNot on
  • wizwiz Posts: 1,100

    TBorNot said:

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications.

  • The main thing I want is faster figure load times, but would also like to see improvements to IK and maybe a Linux version so I can finally dump Windows.

  • ArtiniArtini Posts: 9,500
    edited July 2021

    bytescapes said:

    Artini said:

    If Daz Studio will run natively on Apple M1 or higher CPUs, than I will be considering getting Apple computer (first time in my life).

    Just to see rendering on Apple M1 GPU is worth to wait for...

     You might not see dramatic rendering improvements on M1 (although I'd bet the interface will be a bit zippier).

    Apple and Nvidia have fallen out, so you won't find any Nvidia GPUs in future Macs, or even OS support for the Nvidia GPUs found in older Macs. So for Iray renders, you'll be forced to fall back on CPU rendering.

    When Iray uses the CPU to render, it seems to create some of the code it needs to do the render 'on the fly'. The code is designed to run on processors using the x86 architecture (i.e. Intel and AMD chips).

    To run x86 code on Apple Silicon such as the M1, the code has to be translated into instructions that the Apple chip can execute. Wherever possible, Apple pre-translates the code when the application is first installed. But because the Iray rendering code is generated dynamically when you start the render, they can't do that. Instead, Apple's Rosetta 2 translation engine has to translate it all then and there. I'm simplifying a bit, but the upshot is that Apple has to do a bunch of work to get the rendering code into a form that their chips can work with. That work takes time and the end result is that everything they have to do slows down the rendering process (and CPU rendering is already much slower than GPU rendering).

    It's possible that the Apple chips (the M1, and its likely successors the M1X and M2) have so much power to spare that they can do all this extra work and still beat the performance of the old Intel chips. But I think it's more likely that rendering on Apple Silicon will work out a little slower than rendering on an Intel or AMD CPU, and certainly slower than rendering on an Nvidia GPU. Another factor is that the Apple M1 systems we've seen so far have limited memory -- 8GB or 16GB -- which will make things still slower when handling larger scenes.

    Note that this all applies to Iray renders. I don't know if 3Delight will be optimized for Apple Silicon, but I think that Octane already has been, and I believe that Filament could be. And Blender has an Apple Silicon version, although I don't know if their renderers have yet been optimized for Apple chips. So anything other than Iray could eventually enjoy some remarkable speed-ups on Apple Silicon (especially if the renderer can make use of Apple's own GPUs rather than the CPU). But Iray probably won't.

    I may be very wrong about this, but this is how things stand now, as I understand them.

    You have not made a tests with Apple M1 hardware, apparently.

    From my own experiments I see 5 to 50 times speed increase in 3D graphics applications on MacBook Pro 13 inches with Apple M1 hardware

    while comparing with older Macs, even with Nvidia graphics card.

    I know, that iray does not support Apple M1 natively yet, but hopefully Apple will find another solution.

    Right now I am amazed by Apple M1 performance and believe me I have started my journey with the computers

    like mainframes that were using paper tape as a program and data input, Timex TS1000 with 8 bit CPU and 2 KB RAM

    and continue with all possible hardware including the latest ones.

    Post edited by Artini on
  • shadowhawk1shadowhawk1 Posts: 2,195

    Visuimag said:

    DAZ_Rawb said:

    I'm out of town on a vacation to celebrate my wife's birthday (which is why I'm not responding more) but just wanted to step in and say that keeping Daz Studio free is definitely the plan.

    I'm not sure why the discussion was dragged out in the first place, but I appreciate you and Richard for killing even the potential for speculation.

     Ho was it dragged out? I asked got an answer from someone that had the knowledge to answer and I walked away. And just for the record, I asked because it is not uncommon for companies to start charging for a service or program after a major rework or update. It may not have been an important question in your mind but it was in mine and several others.

  • TBorNotTBorNot Posts: 370
    edited July 2021

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications

     Metal is the graphics language used on the M series of Apple processors. Metal is to Apple as iRay is to NVIDIA. There are several graphics libraries available that support both Metal and various others, making transportability of code between computers easy.

    Post edited by TBorNot on
  • Richard HaseltineRichard Haseltine Posts: 101,346

    TBorNot said:

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications

     Metal is the graphics language used on the M series of Apple processors. Metal is to Apple as iRay is to NVIDIA. There are several graphics libraries available that support both Metal and various others, making transportability of code between computers easy.

    Do you mean CUDA to nVidia?

  • hjakehjake Posts: 904
    edited July 2021

    Richard Haseltine said:

    TBorNot said:

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications

     Metal is the graphics language used on the M series of Apple processors. Metal is to Apple as iRay is to NVIDIA. There are several graphics libraries available that support both Metal and various others, making transportability of code between computers easy.

    Do you mean CUDA to nVidia?

    Metal is Apple's variation of DirectX and Vulkan. Iray is not the same kind of library/software. DAZ Studio uses OpenGL for real-time rendering on both Microsoft and Apple platforms. DirectX is only used for audio processing on the windows platform so there is no API advantage of DirectX on windows versus Metal on mac. Metal, DirectX, and Vulkan aren't really beneficial to improving DAZ Studio performance because the software is not graphics intensive like a shooting or driving game.

    Metal could be used for real-time rendering to replace OpenGL but then DAZ would have to write and maintain code for OpenGL (or DirectX) and Metal. Before they even start that DAZ 3D would have to do analysis to determine if the performance gains in Metal are sufficient for them over the ease of maintaining OpenGL compatibility.

    Metal, Vulkan, and DirectX seem like similar APIs because they began from the same root API but porting your source code between the API is a very expensive task in time and money. In addition, once they ported the code to the Metal API, they would have to maintain Metal as a separate API.

    Post edited by hjake on
  • MostHatedMostHated Posts: 4

    marble said:

    Linux version (native, not WINE based).

     

    Yes, please, definitely a native Linux version. I have been running Pop_OS for a number of years now and having to try and use VM's with limited video support for visual tools is such a pain.

  • wsterdanwsterdan Posts: 2,351

    It is possible to create a Metal-based rendering engine, though, where GPUs could be used both by Apple and Windows machines, but that means looking at still another texturing system; while it has a few nice ray-tracing features (like motion blur).

    It would mean that people with any kind of GPU would see accelerated ray tracing, not just INvidia GPUs. Not sure if would be worth it, or how much better or faster (if either) than beefing up Filament support.

    https://developer.apple.com/metal/

    It might be something a 3rd party might look at developing once D|S 5 is released and stable, but I don't think it would be something high on a feature list by DAZ for quite some time, if ever, and understandably so.

    -- Walt Sterdan

  • nonesuch00nonesuch00 Posts: 18,163

    TBorNot said:

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications

     Metal is the graphics language used on the M series of Apple processors. Metal is to Apple as iRay is to NVIDIA. There are several graphics libraries available that support both Metal and various others, making transportability of code between computers easy.

    That would be Filament using Metal as it's backend on Apple products because iRay would work on modern Apple products but can't when nVidia video card hardware is absent on modern Apple hardware that cannot be upgraded to use new nVidia hardware. You have to consider what would nVidia's motive be in porting their free software solution to Apple hardware that they only wrote in order to sell nVidia hardware but can't sell nVidia hardware on Apple platforms because those platforms don't include nVidia hardware or the capability to upgrade to use nVidia hardware. If they can't earn their bread on Apple platforms they shouldn't exert one iota of effort on Apple platforms. Customers that want to use nVidia software should choose platforms that nVidia software supports. One shouldn't hold their breath expecting Apple & nVidia to make up. Both know their core customers aren't going to dump one for the other because of the impass between Apple & nVidia. If you have enough money to burn you can buy single use case hardware for both Apple & nVidia but you'll have at least 2 computers to do that.

  • wsterdanwsterdan Posts: 2,351

    nonesuch00 said:

    TBorNot said:

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications

     Metal is the graphics language used on the M series of Apple processors. Metal is to Apple as iRay is to NVIDIA. There are several graphics libraries available that support both Metal and various others, making transportability of code between computers easy.

    That would be Filament using Metal as it's backend on Apple products because iRay would work on modern Apple products but can't when nVidia video card hardware is absent on modern Apple hardware that cannot be upgraded to use new nVidia hardware. You have to consider what would nVidia's motive be in porting their free software solution to Apple hardware that they only wrote in order to sell nVidia hardware but can't sell nVidia hardware on Apple platforms because those platforms don't include nVidia hardware or the capability to upgrade to use nVidia hardware. If they can't earn their bread on Apple platforms they shouldn't exert one iota of effort on Apple platforms. Customers that want to use nVidia software should choose platforms that nVidia software supports. One shouldn't hold their breath expecting Apple & nVidia to make up. Both know their core customers aren't going to dump one for the other because of the impass between Apple & nVidia. If you have enough money to burn you can buy single use case hardware for both Apple & nVidia but you'll have at least 2 computers to do that.

    Just to clarify, iRay does work without issue on machines without iRay GPUs, just very slowly compared to machines with iRay GPUs... probably about as fast as those NVidia machines that are occasionally forced to drop back to CPU rendering due to lack of sufficioent VRAM.

    -- Walt Sterdan 

  • alexhcowleyalexhcowley Posts: 2,387

    wsterdan said:

    nonesuch00 said:

    TBorNot said:

    I wouldn't have any problem paying the same as Poser for a DAZ3D native M1 version that used Metal directly.

    Why? Metal doesn't affect the performance of useful applications

     Metal is the graphics language used on the M series of Apple processors. Metal is to Apple as iRay is to NVIDIA. There are several graphics libraries available that support both Metal and various others, making transportability of code between computers easy.

    That would be Filament using Metal as it's backend on Apple products because iRay would work on modern Apple products but can't when nVidia video card hardware is absent on modern Apple hardware that cannot be upgraded to use new nVidia hardware. You have to consider what would nVidia's motive be in porting their free software solution to Apple hardware that they only wrote in order to sell nVidia hardware but can't sell nVidia hardware on Apple platforms because those platforms don't include nVidia hardware or the capability to upgrade to use nVidia hardware. If they can't earn their bread on Apple platforms they shouldn't exert one iota of effort on Apple platforms. Customers that want to use nVidia software should choose platforms that nVidia software supports. One shouldn't hold their breath expecting Apple & nVidia to make up. Both know their core customers aren't going to dump one for the other because of the impass between Apple & nVidia. If you have enough money to burn you can buy single use case hardware for both Apple & nVidia but you'll have at least 2 computers to do that.

    Just to clarify, iRay does work without issue on machines without iRay GPUs, just very slowly compared to machines with iRay GPUs... probably about as fast as those NVidia machines that are occasionally forced to drop back to CPU rendering due to lack of sufficioent VRAM.

    -- Walt Sterdan 

    I started out rendering on a 3.5ghz i5.  Most of the scenes I did took at least 12 hours to render.  Then I switched to a dedicated render PC with a 970 GPU.  The render times dropped to just over an hour!

    Cheers,

    Alex. 

  • wsterdanwsterdan Posts: 2,351

    Feel free to change my "very slowly" to "occasionally very, very, very slowly". laugh

    -- Walt Sterdan

  • PerttiAPerttiA Posts: 10,024

    alexhcowley said:

    I started out rendering on a 3.5ghz i5.  Most of the scenes I did took at least 12 hours to render.  Then I switched to a dedicated render PC with a 970 GPU.  The render times dropped to just over an hour!

    Cheers,

    Alex. 

    Yeah... In general the difference is rendering several images during the evening, one render taking usually some 15-30 minutes (on my 2070 Super) or rendering on CPU one image over night, only to find that you forgot/overlooked something and do it again the next night.

  • Ghosty12Ghosty12 Posts: 2,060
    edited July 2021

    Here is some nostalgia for everyone, from the webarchive in 2009, 2010, 2011 of Daz Studio 2, 3 and 4.. smiley For Daz Studio 3 there was Daz Studio 3 and Daz Studio 3 Advanced.. With Daz Studio 4 there was Daz Studio 4, Daz Studio 4 Advanced and Daz Studio 4 Pro.. It is amazing how far we have come in that time, seems just like yesterday but it is nearly 12 years since Daz Studio 2..

     

    Daz 4.jpg
    971 x 675 - 181K
    Daz 2.jpg
    714 x 509 - 60K
    Daz 3.jpg
    946 x 875 - 193K
    Post edited by Ghosty12 on
  • AllenArtAllenArt Posts: 7,169
    edited July 2021

    Daz Studio 2.x refused to run on my machine(s). I kept using Poser until DS 4.7 I think it was (whatever the version number right before Iray was added). Even that was years ago now.

    Post edited by AllenArt on
  • shadowhawk1shadowhawk1 Posts: 2,195

    I never even used Studio until Genesis 2 came out. Damn that seems like a lifetime ago!

  • Mustakettu85Mustakettu85 Posts: 2,933

    Just like yesterday indeed... getting misty-eyed and all...

  • kyoto kidkyoto kid Posts: 41,094

    wsterdan said:

    Feel free to change my "very slowly" to "occasionally very, very, very slowly". laugh

    -- Walt Sterdan

    ...while Iray rendering on the CPU can be glacial depending on the scene, nothing held a candle for slowness to Reality/Lux which was "geologic" in comparison.  It could take up to a couple days to have a scene that was relatively clear of graininess and fireflies,  which was rough on the CPU as this was before water cooled systems for CPUs.   The one benefit was at least you didn't need to keep the Daz programme open once the scene was sent to the render engine which saved on memory/system resources and you could also run the process in background.

    Personally I never want to go back to CPU mode on Iray. after rendering with a 12 GB GPU that has over 3000 cores. Not as fast as the RTX cards but still a major improvement.

  • The RED CrownThe RED Crown Posts: 247
    edited July 2021

    Ghosty12 said:

    Here is some nostalgia for everyone, from the webarchive in 2009, 2010, 2011 of Daz Studio 2, 3 and 4.. smiley For Daz Studio 3 there was Daz Studio 3 and Daz Studio 3 Advanced.. With Daz Studio 4 there was Daz Studio 4, Daz Studio 4 Advanced and Daz Studio 4 Pro.. It is amazing how far we have come in that time, seems just like yesterday but it is nearly 12 years since Daz Studio 2..

     

    You carry memory of DAZ Studio .
    DAZ should give you A Good Coupon as Reward .

    Post edited by The RED Crown on
  • kyoto kidkyoto kid Posts: 41,094

    shadowhawk1 said:

    I never even used Studio until Genesis 2 came out. Damn that seems like a lifetime ago!

    ...first started with Aiko 3 and Vicky 4, seems like several lifetimes.

    For those who have been here since the Zygote days, probably more like an eternity. 

  • LeanaLeana Posts: 11,778
    edited July 2021

    I still have my copy of the very first DS public beta (0.9.something) on a backup drive. And yes, that was looong ago ;)

    Post edited by Leana on
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