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My main concern is that I hope it doesn't mean I'll have to buy a super-duper computer that will handle DS5. I'm having some problems rendering in DS 4.15 as it is. I sometimes can't render two people in one image without it crashing DAZ Studio and shutting it down. Will this be too powerful for my computer? I have only a Dell laptop iwth 16GB RAM and NVIDIA GeForce GTX 1060 with Max-Q design. I can't afford an industrial-strength computer. Just wondering.
I'm interested in Studio v5 of course, but in the meantime I'd like to try 4.15 for Filament and Genesis 8.1, but the lack of an up-to-date 4.15 has put me off (and cost Daz the sale of several products that would have otherwise interested me).
@DAZ_Rawb Thanks for the info on operating systems. Please continue to update this thread as operating system choices are made or other issues arise.
What I'ld like to see is the ability to adjust the fonts in the program like EVERY other windows program. I've been using Studio for many years and I'm getting older and my eyes aren't as good as the used to be.
Gus
Carrara 9 ?
I love the current tool, and 90% of it works really well.
My largest wish-list item for future developement is better memory management, so I'm really hoping 5 improves on that. The ability to clear locked vram and maybe actually closing down out of background memory in a reasonable amount of time once the application is closed would be fantastic (it can hang in task manager for 15-20 min after closing sometimes). Closing a scene and then reopening to clear memory so I can actually finish a render is frustrating to say the least.
This is exactly what us Mac users have been wanting. Thanks!
I am wryly amused that @DAZ_Rawb's announcement has reversed the usual order of things: the Mac users are happy, and the PC users are complaining.
Reading between the lines, the PC users should also be pleased by this announcement. The "major foundation change" probably refers to upgrading from an ancient version of the Qt toolkit (I think DS4 is based on one that shipped in 2015) to a more modern one, and possibly other changes as well. While the immediate obvious benefit is that the Mac version will go from "does not work properly on recent Mac OS's" to "works on recent Mac OS's", having a PC build based on a newer Qt should also pay off for PC users as well. The short-term impact will be smaller, but in the longer term this move may bring benefits such as greater stability, a more responsive interface, and faster development cycles. And given that DAZ are probably also making other changes to support their long-term plans, the foundational change could be good news for everyone.
I don't work for DAZ and don't have insider knowledge of what exactly they're doing. But based on my interpretation of what they have disclosed, it sounds as if this is good news for PC users too, even if the payoff isn't quite as immediate as it is for Mac users.
I'm looking forward to trying this out, can't wait!
I am not a super-techy. What is x86, a Mac reference? And, What is Filament and Qt libraries.
Good to hear DS5 will run on Macs.
Like many others here, a fix for MAC users does not really excite me, but I am happy for those users.
I guess the one bit of comfort for us windows users is that we can ignore 5 to start with (since if will have no new functionality, and all plug-ins are broken), and so it will be the MAC users that get to switch to 5, and therefore are the ones that have to help iron out all the bugs and issues.
Me too! I'm REALLY old and the font is teensy, I have a big screen and it doesn't help. And, yay for the MAC.....I've waited patiently ;-)
Hello Don,
x86 is a type of Intel chip that were in Macs until recently. Apple now has their M1 processer chip, and they are moving the Apple platform back to their own chip.
Filament is a "lighter-weight" PBR(Physically-Based Renderer) rendering engine. I really haven't looked into it much, as I mostly use Iray.
Qt libraries are a set of "building blocks" and compiler used to build applications in C++. DAZ Studio is built in C++, and thus needs a way to compile all the different functions and subroutines into one cohesive program. Qt is one such platform to compile C++ for both PC, MAC, and I also believe Linux as well.
Hopefully at some point DS can support monitors with different scaling. Having a 4k monitor as the main and 1080p monitors for the others, I'd like to specify different scaling on the 4k. This currently causes windows moved to the other screen to just disappear.
Big thanks to the entire dev team. It seems like this is setting ducks in a row for future improvements and paying down technical debt. So even if there are fewer outwardly visible improvements, I'm sure this is a very, Very Good Thing(tm).
I would like to chime in and express that a Linux port would be a godsend.
And, of course, the SDK documentation is of even higher importance because I'm not sure I have the energy to reverse engineer the same things all over again; I'd really like to make a movie at some point instead of writing tools to make a movie :)
In any case, thanks for the dev's hard work.
hard for me to get too excited since I will never use a mac again and until some of the new features are annouced, I'll just continue on, but I am glad DS is still being worked on and updated. The main feature i want out of DS5 is better handling of resources and memory. 4.15 is too resource intensive and unless DAZ addresses that, more users will be looking to outside of DS for their rendering needs.
Another voice here calling for motion-capable IK. For details, check out my gallery. Thanks for the coupon.
Hallelujah!
Disciple
I hope that Daz 5 brings a lot of news. But I think it will take a long time for us to completely migrate from Daz 4 to Daz 5.
Sometimes I find small bugs, but I don't find a well-targeted place to report them. With version 5 in beta it would be great to have a better planned place for us to report the bugs found.
We'll have to see. It's hard to get excited about it with no real features announced (outside of it working for M1 Mac users).
Those are Macs that use X86 Intel processors. I hope that explains it clearly enough.
Why do I have this sinking feeling in my gut that my present pc rig will not cut the mustard on DS5?
What will the minimum and recommend specs for hardware be? Will maxwell gpus be supported? Because some of us (like me) aren't rich and can't afford that RTX nonsense
And non-m1 Macs that use the current (and even, partially, the last) operating system. DAZ doesn't really run on Big Sur, the operating system released in October, 2020 and some people report losing some features in Catalina (released October, 2019), with machines running on Intel Macs. The m1 users are still in the minority of even the group of Mac users, but it's good news nonetheless.
-- Walt Sterdan
I'm quite excited about this.... on the long, loooong run. I'm expecting having to buy again a lot of plugins and scripts so I probably won't touch Daz5 unless it gets some extremely cool new feature, which I don't expect to happen this year. I assume by the end of the year we will have a fully working "vanilla Daz5" and theeen the good stuff will come. So yeah, the future is looking good, I hope.
I saw an A4 scanner in 1987 that only worked on Windows 2. The interface was almost identical to the Apple 2. Then came that massive step overlaid on DOS, Windows 3.0, Networking was added to make Win 3.1
Daz 5 will be new and great and ...
I have no clue what will be different ...lol
I will ask one thing
Will daz studio 5 be FULLY compatable with a space mouse?
It is the industry standard and FULL combatibility would greatly
improve my work flow.
Lately been working 6 hours a day in DAZ so work flow is everything right now.
I think that some people are getting ahead of the curve here. I doubt that we will see things like soft-body physics or a decent IK system, etc. It seems to me that DAZ Studio will have an updated platform and any nice-to-have's might come along later, if at all. The community has been asking for a Linux port as well as soft body physics and a good animation toolkit for as long as I have been using DAZ Studio (almost two decades). We eventually got IRay and dForce although I suspect many of us would have liked other options. Who knows - the new framework might open the doors to long wished-for features but I'm not holding my breath.
I also suspect that there will be considerable costs when it comes to replacing plugins but I would like to see some kind of listing of what will break and what will migrate easly.