Manchurian woman of Qing Dynasty W.I.P [commercial]

MEC4DMEC4D Posts: 5,249

Hi Guys here first previews of my new full outfit for Genesis 2 Female ,
Manchurian woman of Chinese Qing Dynasty ..
set will include Hair with Decorations, Dress and Pot Flower shoes
This is just the base modeling without folding and all the amazing details ..more progress of this project tomorrow
I am also including Chinese Face morph for G2F

I hope you like

Cath

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Post edited by MEC4D on
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Comments

  • KeryaKerya Posts: 10,943
    edited December 1969

    *sits down and stares*
    ...
    ...
    ...
    *breathless sigh: "wow"*
    ...
    ...
    ...

    You are doing it again!

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    Kerya said:
    *sits down and stares*
    ...
    ...
    ...
    *breathless sigh: "wow"*
    ...
    ...
    ...

    You are doing it again!


    *silently passes popcorn across to Kerya ...*
  • KeryaKerya Posts: 10,943
    edited December 1969

    SimonJM said:
    Kerya said:
    *sits down and stares*
    ...
    ...
    ...
    *breathless sigh: "wow"*
    ...
    ...
    ...

    You are doing it again!


    *silently passes popcorn across to Kerya ...*

    *munches popcorn and passes some Coke back to Simon*

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    Kerya said:

    *munches popcorn and passes some Coke back to Simon*

    Thank you, but not whilst I'm driving the getaway car ... ;)
  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    Awesome! Huan Zhu Ge Ge fan images, here I come! :)

  • Cris PalominoCris Palomino Posts: 11,377
    edited December 1969

    Beautiful, Cath...quite the eye for detail! :)

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks everyone , I used old pictures from 1900 for references .. they have so much details I was like OMG .. but going with passion into this new challenge .. working tonight on the mini modeling details of the fabrics then texturing .. to bring it back to life
    also technical little stuff, the head things that hang on ( don't know the right name ) will move automatic with gravity , so when you pose the head it will follow the gravity

  • KeryaKerya Posts: 10,943
    edited December 1969

    Mec4D - the DazStudio sorceress!
    I would call them Tassels ...

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    in my country we call them Pompon but I guess Tassels working too :)

    Kerya said:
    Mec4D - the DazStudio sorceress!
    I would call them Tassels ...
  • edited December 1969

    Beautiful work.

  • MEC4DMEC4D Posts: 5,249
    edited July 2014

    Thanks ibr_remote

    working on the clothing setup ..

    Beautiful work.
    red-preview13.jpg
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    W.I_.P_clothing2_.jpg
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    Post edited by MEC4D on
  • IndigoJansonIndigoJanson Posts: 1,100
    edited December 1969

    This looks amazing. I'm always in awe of your work, and love seeing historical costumes like this in development.

  • KharmaKharma Posts: 3,214
    edited December 1969

    Beautiful work again!! I realized today that I have all but 1 item from your store here, at this rate you will soon have all my money...lol keep up the fantastic work, all the time and effort you put into it is very much appreciated!! :)

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks Jindi and Kharma

    I love historical clothing as I learn a lot while making them .. researching , reading story ..it is a nice challenge and adventure into different world .. I figured out that the Manchurian women did not practiced foot binding as it was forbidden for them , for that reason they invented the Flower Pot shoes so they can walk the same way as the women that practiced foot binding..

    Kharma ..take it easy, don't want you to get on summer diet :) I have 9 products for July-August already in the PASS parking lot testing at this moment ..

    bellow is the technical extra for the automatic gravity , when you pose the head front back side to side the pompons will fall with the gravity , also great for animation or dancing poses .. to go with the flow .. as they was consider this little detail as a beauty for the reason they hang it on the head decor

    W.I_.P_clothing3_.jpg
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  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    Nice! I LOVE the auto-gravity on the tassles! IK, I suppose?

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks, not ... reverse deformation JMCs with ERC freeze controlled by XZ controlled by Genesis head , the tassels are part of the full head decoration so not separate props . I figured it out when I was doing hair for my contractor .. so the hair can move in real time with the gravity when animated without dialing anything up ..

    Nice! I LOVE the auto-gravity on the tassles! IK, I suppose?
  • KharmaKharma Posts: 3,214
    edited December 1969

    Mec4D said:
    Thanks, not ... reverse deformation JMCs with ERC freeze controlled by XZ controlled by Genesis head , the tassels are part of the full head decoration so not separate props . I figured it out when I was doing hair for my contractor .. so the hair can move in real time with the gravity when animated without dialing anything up ..

    Oh I like that idea, I have trouble getting things like long hair or dangling earrings to look like they are hanging at the correct angle when tilting the head or other specific movements, this is great that the movement is built in so to speak.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I will use it for her earrings too and hand tissue , so it fall in directions of the hand as personally I hate to dial each time the adjustment morphs when you posing especially when doing animation , and I am for plan to make this year second part of the Land of the Dragon animation but with people this time ...

    painting the dress as we speak :)

    Kharma said:
    Mec4D said:
    Thanks, not ... reverse deformation JMCs with ERC freeze controlled by XZ controlled by Genesis head , the tassels are part of the full head decoration so not separate props . I figured it out when I was doing hair for my contractor .. so the hair can move in real time with the gravity when animated without dialing anything up ..

    Oh I like that idea, I have trouble getting things like long hair or dangling earrings to look like they are hanging at the correct angle when tilting the head or other specific movements, this is great that the movement is built in so to speak.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Mec4D, you're one of the few PAs who take the plunge, make quite historically-accurate outfits and, I assume, can earn enough to do that - sheer awe, congratulations. I really enjoy seeing all your creations - this one will certainly catch my eye too! I'm more interested in the clothes than the hairdo, but nonetheless I hope for many promos to drool at :lol:.

  • MEC4DMEC4D Posts: 5,249
    edited July 2014

    Thanks Cecilia .. after 16 years it is still worthy doing it and I love doing it as each project bring me somewhere else :)
    so nice to have you on board this time ...wait only for the details .. it is going to be awesome I promise ..including the hairdo ! ;)

    Mec4D, you're one of the few PAs who take the plunge, make quite historically-accurate outfits and, I assume, can earn enough to do that - sheer awe, congratulations. I really enjoy seeing all your creations - this one will certainly catch my eye too! I'm more interested in the clothes than the hairdo, but nonetheless I hope for many promos to drool at :lol:.
    Post edited by MEC4D on
  • SorelSorel Posts: 1,395
    edited December 1969

    This outfit is beautiful cannot wait for this.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks Sorel :)

    Sorel said:
    This outfit is beautiful cannot wait for this.
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Here is little preview of the dress.. without folding yet .. just color and base normal maps..

    W.I_.P_clothing4_MANCGURIAN_WOMAN_DRESS_MEC4D_.jpg
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  • KeryaKerya Posts: 10,943
    edited December 1969

    Mec4D said:
    Thanks, not ... reverse deformation JMCs with ERC freeze controlled by XZ controlled by Genesis head , the tassels are part of the full head decoration so not separate props . I figured it out when I was doing hair for my contractor .. so the hair can move in real time with the gravity when animated without dialing anything up ..

    Nice! I LOVE the auto-gravity on the tassles! IK, I suppose?

    You make it sound ... normal? easy? - but I bet it is a LOT of work!

    Lovely textures!

  • siocsioc Posts: 299
    edited December 1969

    just WoW!!! {Je restes scotché sur ma chaise}

  • MEC4DMEC4D Posts: 5,249
    edited July 2014

    I stay glued to my chair doing it hahahha

    here is early preview just for your references so you get better idea .. still not shoes ..but that tomorrow

    P.S textures are G2F Bree

    sioc said:
    just WoW!!! {Je restes scotché sur ma chaise}
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    Post edited by MEC4D on
  • KeryaKerya Posts: 10,943
    edited December 1969

    This is a lovely picture - the background, colours, composition ... beautiful!

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Thanks Kerya, still need to make fan, hand tissue and jewelry

    Kerya said:
    This is a lovely picture - the background, colours, composition ... beautiful!
  • Eustace ScrubbEustace Scrubb Posts: 2,698
    edited December 1969

    The issue with reverse deformation JCMs in a prop is that they'll get entirely mis-tipped too easily: I tried this once with a bottle of liquid, and if it was parented to a hand, the hand rotations didn't do (obviously) what the arm rotations, or the bottle rotations, did. Either one has to link the ERC to every affecting axis, risking an overcompensation when multiple axes are turned together, or use IK and a rotation handle to make it more-or-less world-based. If you can make the morph work, no matter which axis tilts the head, more power to you for it.

  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    The issue with reverse deformation JCMs in a prop is that they'll get entirely mis-tipped too easily: I tried this once with a bottle of liquid, and if it was parented to a hand, the hand rotations didn't do (obviously) what the arm rotations, or the bottle rotations, did. Either one has to link the ERC to every affecting axis, risking an overcompensation when multiple axes are turned together, or use IK and a rotation handle to make it more-or-less world-based. If you can make the morph work, no matter which axis tilts the head, more power to you for it.

    Probably easier to do with an item attached to the head than the hand, but we'll find out when she gets to the hand tissue! (It would be really wonderful if this method would work on draping the sleeves...)

    I'd be more worried about how to keep those clothing layers from colliding!

    I have Chinese historical drama music stuck in my head now. ;)

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