GENERAL FREEBIE REQUESTS Part 2
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Braces/suspenders
http://www.sharecg.com/v/48264/browse/11/Poser/Conforming-Suspenders-for-Michael-4
http://www.sharecg.com/v/48380/browse/11/Poser/Conforming-Generic-Military-Suspenders-for-Mike-4
http://www.sharecg.com/v/48398/browse/11/Poser/M1910-Conforming-Suspenders-for-Michael-4
http://www.sharecg.com/v/48407/browse/11/Poser/Conforming-Crossing-Suspenders-for-Michael-4
http://www.sharecg.com/v/48624/browse/11/Poser/Conforming-Suspenders-for-Army-Shirt
http://www.turbosquid.com/3d-models/free-max-mode-vertebra-backbone/752336
(has an obj file too)
thanks!
thanks so much!!!
Does anyone have claw-extension morphs for the Mil-BigCat2?
I'm looking for two items which I've found at least partly but not exactly what I need.
Item #1 is a rigged Yoda, everything I've found so far is either a .obj that's not rigged or just won't import right
Item #2 is a posable or rigged motorcycle (specifically a HD or other V-Twin)
Anyone that can point me in a direction would be greatly appreciated.
Thanks.
I'm not up on the differences between motorcycle engines, so I'm not sure whether one is listed, but have you checked my freebie autos list yet?
http://www.daz3d.com/forums/discussion/623/
And the free Yoda .obj is where?
And the free Yoda .obj is where? I've found a couple over on ShareCG.
the first one is a Blender figure, The second one appears to be a morph and texture set for M4
the first one is a Blender figure, The second one appears to be a morph and texture set for M4
Thanks.
Okay ... no .obj is rigged as far as D/S is concerned. I'm not familiar with using Blender save that I use it to open the Blender file, export out an .obj. Then in Hexagon import in the .obj and resize, edit out the text, make the coat visible, reposition ... looks pretty good. One would have to "group" the parts for legacy rigging in D/S exporting out the .cr2 file ... or keep it as one mesh if wanting to try the triax rigging which would save out as a .duf file. Remove the clothes first though. Those would be made as separate items. The hair is lost though. Blender hair is program specific.
The only usable Yoda TYPE figure I'm aware of is one in the store.
There's a rigged,OBJ,and FBX Yoda here:
http://tf3dm.com/3d-model/sc4-yoda-66996.html
Good Luck
I checked out the list and also found another that I think may work.
Thanks!
the first one is a Blender figure, The second one appears to be a morph and texture set for M4
I totally missed the M4 morph when I checked sharecg, good catch! I'll give that one a shot and see if it works for what I need.
Anyone know of any blacksmith poses? Preferably Genesis, but I can adapt from another figure. In particular,, hammering a sword blade.
Greylight had some P3/P4 poses, NCU, and I think there was at least one other on Rendo or ShareCG. Let me check.
Greylight had some P3/P4 poses, NCU, and I think there was at least one other on Rendo or ShareCG. Let me check.
Greylight
http://web.archive.org/web/20090219230402/http://greylight.com/poserposes.html
Thanks, Eustace and Kerya
You're welcome. Unfortunately I was only able to find the Greylight poses in my Runtime, so my brain might have brewed the others from somewhere else. Sorry.
Can you try to "flatten clothes" and rotate on x axis ??? i have not tried it yet in daz, but I think I have done something similar inposer, where i saved the clothes as a .obj, re-imported and manipulated it.... its been a long while since, but it is an idea.... Good luck =)
Can you try to "flatten clothes" and rotate on x axis ??? i have not tried it yet in daz, but I think I have done something similar inposer, where i saved the clothes as a .obj, re-imported and manipulated it.... its been a long while since, but it is an idea.... Good luck =)Yes, I flatten and pose clothes currently, but it can only do so much. Posing the clothes using their "bones" doesn't really produce realistically "crumpled" discarded clothing. Also, some clothing figures don't really lend themselves to it because of the design of the particular article. A "Tied Top", for instance is always tied, and thus doesn't lend itself to being used as "discarded" clothes because you can't untie it and spread it out.
Have you tried dynamic clothing and just letting it fall to the floor without pinning it to a figure?
I've been experimenting with this in Blender using the cloth simulations and collision and getting varied (but usable) results.
Have you tried dynamic clothing and just letting it fall to the floor without pinning it to a figure?I don't use Poser, I use DAZ Studio. The outfits my characters wear are all conforming clothes, and the only "Dynamic" clothes for DAZ are made by Optitrex, and doesn't work very well. So no Dynamic clothes are not an option.
Have you tried dynamic clothing and just letting it fall to the floor without pinning it to a figure?I don't use Poser, I use DAZ Studio. The outfits my characters wear are all conforming clothes, and the only "Dynamic" clothes for DAZ are made by Optitrex, and doesn't work very well. So no Dynamic clothes are not an option.
Ah ok. Last time I tried dynamics in DS was a few years ago before I knew the main plugin was separate. Would be much easier if the plugin allowed for your own OBJs, but that's another conversation.
I can only echo what Strat said then. If you can handle blender, give it a shot. Once crumpled to the ground, back in DS, it should accept the same textures making your conforming clothes look like it's been thrown to the ground. You could also import the OBJ back as a morph for the clothing itself.
Have you tried dynamic clothing and just letting it fall to the floor without pinning it to a figure?I don't use Poser, I use DAZ Studio. The outfits my characters wear are all conforming clothes, and the only "Dynamic" clothes for DAZ are made by Optitrex, and doesn't work very well. So no Dynamic clothes are not an option.
Ah ok. Last time I tried dynamics in DS was a few years ago before I knew the main plugin was separate. Would be much easier if the plugin allowed for your own OBJs, but that's another conversation.
I can only echo what Strat said then. If you can handle blender, give it a shot. Once crumpled to the ground, back in DS, it should accept the same textures making your conforming clothes look like it's been thrown to the ground. You could also import the OBJ back as a morph for the clothing itself.That's still only an option for some articles, not something like the Tied Top I linked to above, which can't "open".
Have you tried dynamic clothing and just letting it fall to the floor without pinning it to a figure?I don't use Poser, I use DAZ Studio. The outfits my characters wear are all conforming clothes, and the only "Dynamic" clothes for DAZ are made by Optitrex, and doesn't work very well. So no Dynamic clothes are not an option.
Ah ok. Last time I tried dynamics in DS was a few years ago before I knew the main plugin was separate. Would be much easier if the plugin allowed for your own OBJs, but that's another conversation.
I can only echo what Strat said then. If you can handle blender, give it a shot. Once crumpled to the ground, back in DS, it should accept the same textures making your conforming clothes look like it's been thrown to the ground. You could also import the OBJ back as a morph for the clothing itself.
as long as you don't actually change the UV in Blender it carries over and back out when you reimport it so you can use the existing mats and duf material poses back to the modified object, but it's a static object unless you make a morph target out of it which I have not attempted yet.
...has anyone created the dress that the character Merida from the film Brave wore (Genesis1)?
Even a texture for the Genesis1 MFD would be nice.
I am looking for a 1950's black pocket comb such as this one.
Looked on Turbo, archive3d, rendo and sharecg but no luck. Got any suggestions?
looking for the old inject/remove tools for daz studio ? thanks for any help
Sorry Tramp no workie. I noticed that before 2011 Rendo allowed people to link to their sites if they wanted. Your link is such a case. Bummer.