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I've uploaded a set of scene files to sharecg that provide dForce settings for some of my outfits. I set up as scene files so that each can act as a mini tutorial! Just unzip and place the folder in your Daz Library Scene folder. Enjoy playing with dForce!
https://www.sharecg.com/v/89600/browse/21/DAZ-Studio/Daz-Studio-dForce-settings_Aave-Nainen
Have to agree with this...it's very nicely done. I thought it was a shame it was a closed thread as it would have been nice to thank RBTWhiz for his info in the thread. It's great info and really well done and comprehensive. I just hope he sees the thank you here!
sorry about the incorrect quote but I can't seem to get rid of that part by backspacing...
Excellent! Thank you! I know I'll be checking them out when I get done with this thing here...
ARgh! I got an error in simulationi and now it won't get past the splash page. It's stuck at "logging in". Help meeeeeeeeeeeeeeeeeee
eeeeeeeeee..... because I was ready to render some soft body dynamics for you....................eeeeeeeeeeeeeeeeee
EDIT: Thank goodness nevermind. Computer said it was the DAZ server? It's been acting weird in the past 2 days. I guess Dforce is just that popular.
Oh, thank you, Quasar! :) I'm really liking the draping difference!
This one is the "Current Frame" render:
This one is the Timeline render:
To me the Timeline render looks more natural to me, like she's walking, vs the Current Frame one looks like she's just standing there and (to me) looks a little more "artificially posed" like something you'd see in a fashion magazine. Both are lovely drapes, but to me the Timeline one looks more like real-world draping. Just my opinion. :) I think I'll be using the Timeline method from now on.
Thanks, Quasar! :) One more question - How do you clear the timeline to set it up for another pose?
I prefer the timeline too :) To clear the timeline you use edit -> Figure -> Clear Animation -> Clear figure Pose
I love to see everyone so excited about dForce - its been a hard secret to keep lol
What I've been doing (but I may be wrong) is just changing the pose without clearing the previous. For example, I have the normal T- (or A-) Pose at Frame 0 and a walking pose at Frame 15 (I usually have 30 fromes in total so that the pose can "settle" after reaching Frame 15). Then for the next pose I just change the pose at Frame 15 (perhaps to a kneeling pose) and run the simulation again. Sometimes though, there seems to be a memory problem and the whole thing slows down. That seems to depend on the clothing you use.
I did as you suggest and also reduced the bend stiffness somewhat. I seem to be having a little more success with the dress that was exploding yesterday. Here my latest effort:
Thank you, Mada. :)
And I'll bet! I think that's the type of secret one would want to shout out from the rooftops! Dforce is a total game changer - I love it! :)
For some reason just changing the pose ends up with two poses on my timeline, maybe I did it wrong? I'll try Mada's suggestion of Edit >> Figure >> Clear Animation >> Clear Figure -and see if that helps. :)
Looks good! :D I find that turning off "self collide" is kind of hit and miss. Sometimes it keeps things from exploding and sometimes it doesn't. lol Seems like it helps more often than not though, so I tend to turn it off often. :)
I should probably use Mada's method too - that seems to be the clean way to do it.
That did the trick! Thanks!
It seems that basket outfit for G3M causes funny disappearances once dForce is applied to these clothes ^_^
Update: it seems these clothes are created the way to hide ankles and whole middle of the body, once the cloth is fit to it.
The shorts might be set up to automatically hide the portion of the body underneath them, which could cause this.
Yes, it seems they are created that way, but how to prevent that? Surfaces in Geometry Editor don't seem to be hidden... Ops, I'm going out of topic with this - apologies!
I've been working hard on creating a short walking sequence this whole time.
I've discovered that if I try to do one item at a time (my computer can't handle more than one right now) I'll get the drape of one but lose the other. I even turned on "freeze simulation". I had to leave my computer draping overnight for the last bit - a simple hair by Littlefox. The more drapes I have the slower my computer got.
Also, the skirt the character is wearing. I understand about friction and not letting the item go through things and leave space between things when draping... but when she moves and her skirt flies UP it hits her arm. And the problem is there all over again when in my mind it should just collide gracefully and fall back down. Not stick. I'll try turning Aiko 3 into a static surface to see if there's a difference with that.
Here is my first drape. A set of clothing I just couldn't get rigged correctly called "Future Couture" This is the long gown from the set. It's got basic rigging and that's all you really need. I applied a quick shader and then added in some metallic flakes via the shader system in DAZ Studio to add some bling. This is my Marilyn morph for Dawn from Hivewire and one of my poses and she's wearing my soon to be released Tina Skin. I had with the dress above was the mesh around the breast area drooped. I'm sure there is a work around but didn't like that but one of the great things is that you have all the settings for draping in the Surfaces area where you apply textures so you just turn down the drape strength if you have your cloth with multiple surfaces, as I love to do with my clothing pieces so you have allot more control over the sections. So the bodice is turned down to 25 % and the top sleeves and collar are turned down to 13% while the skirt is full on 100%.... worked out allot better. There was a strange area in the buttocks area but it's not visible for this particular render.
Now this is a problem that I feel should be avoidable. (Image attached.)
The suit is sticking to her arm. I know we're supposed to leave room for collision, but there are just some poses where this isn't going to be feasible. Animating a walk is one of them.
I have the batrhing suit's friction to average, it's dynamic strength to .25. The rest I believe is default. (I don't know because DAZ just crashed again so I can't go look.)
I need it to have some friction on it so it will do what I'm trying to do. I can't have it just be conforming because of what I'm trying to do. (Which is working btw, aside from this.)
I know I could use the *** weight map editor to just edit those particular armpits maybe. (Everyone is praising the documentation, rightfully so. I wish it had more layman's terms. And I'm edumacated and everything. I'm tired of reading and re-reading trying to get it so I've resorted to experimenting and wasting work days to get this. LOL)
I hesitate to edit the weight map because the fact is not every situation is going to work for that answer either. Especially in animation, which is what I do even with just draping for a still image. But mostly when I animate it's for the Mohegan Language project.
So I tried turning off that part of her arm in the scene tab because I'd noticed when something is turned off, Dforce ignores it.
That really confused Dforce. It didn't know what to do with an object that was both turned on and turned off. Things went weird.
I wish I could select an area and mark it as "ignore this" with the weight map editor. Then when the scene changed I could simply unmark things without having to edit my object... which gets saved once I have it working. It would not only solve all sorts of problems, it would put Dforce REALLY above other things. Unless other things have that feature I guess.
*goes back to loading DAZ yet AGAIN....*
Nice dress @RAMWolff. It's so great to have dynamics for these type of things now.
Wow, this is a nice surprise after taking a hiatus with work and all :D
Can anyone at DAZ comment on what will happen to the old Optitex and Dynamic Cloth products?
I am an animator, so yeah I am stoked. I like doing fantasy and period peices so stiff clothing was just not great time or keyframe wise. I like using DAZ so I am glad I won't have to pipleine to use a dynamics simulator. For me its shaved hours of work so I can spend more time doing things I enjoy outside of animatin'. I mean, I am a relative minanthropic hermit already but extra time will force me to show face...
My first drape.
Thanks so much! IT's part of a set. I think I saw that folks had layers so I may try next to layer all the bits and pieces and see what happens. If it works I'll be so happy!
Well with VWD you can use that to drape with no issue so I'm sure this new system should work fine with those types of items.
I like being able to quickly fix things like 'floating tube sleeves' or glued on bra/swimsuit/dress straps
Here's a small animated vid I was able to do of a couple of sims--time producion cut in half, even after pulling the hair into VWD to stimulate.
SOFT VIDEO LINK HERE: --> and hard link here --
Attached still from video as I am not sure how to embded vidoes
Anywayz, I am in love, can't wait till they hit hair maybe it will sliver more time. Not working so great on earrings and bracelets though--can't seem to get the right "mix" going...if someone had mastered that I hope they can do a tut on it :-)
Beautiful--glad to see I am not the only one playing with the DForce baby like a fiend! SO much fun!
Oh that is very nice--and the drape makes the cloth look a bit thicker as one might expect...
That is true.
Man, my timing couldn't be any worse -- I recently discovered a way to get old Optitex cloth to work nicely on any figure without 3rd party tools too ;P