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D-force seems not to be realtime like you can tweak/manipulate in Marvelousdesigner (probably problem of free vs paid soft) I hoped more for a straight bridge between MD & studio and more powerful paid tool.
Darkseal had a good one (about creating an alien, but it was all done for poser (rigging), but for dazstudio such kind of complete A to Finish tutorial still doesn't excsist and we all can wonder, why not?
https://www.daz3d.com/z-poser-figure-creation-with-darkseal
Dazstudio really need more zbrush tutorials (how most of the content here is really created)
Well, after all dForce is still at beta stage. MD is at version 7 now... I remember that it started out with much less features than it has now
I'd also like to be able to tug at the fabric during the sim, but hey, a short while ago we didn't have any kind of cloth simulation in DS (I don't count Optitex), so for me this is a big step into the right direction :)
Regarding a bridge to MD - I do want further improvements within DS but I don't want Studio to be tied to another program. Besides, many MD users clean up their meshes, retopo them, improve the UVs etc. so a direct bridge wouldn't make that much sense, IMHO.
I wonder if we'll get a mega fast grab sale for old Poser dynamics at some point, because I've started to find that dForce works *really* well with some of them, especially with the weightmapping method that Mada posted about earlier in the thread.
I haven't tried anything super detailed, like old Arki or Sshodan (whose dynamics are at The Other Store) items, though. I'd imagine they'd work just fine with the weightmapping method + surface materials.
Give it a year or two, and you might get your wish. What is happening now is introduction phase, and many features that they have hinted at aren't even rolled out yet. But it won't do to have all the fancy stuff, before you get the basics working properly. I'm basing this on the Iray integration, which was a ton of rollercoasters and crashes in the intital year, before things became as stable as they are now.
Ooh, hadn't thought of that yet
*eyes Tipol items in runtime*
probably make it 4 years in daz years all running a little slower here...
ah hell, don't have enough time to play, with a baby in house next month. I'll keep practice ZB & MD and a little modo when i still find time for it.
and probably watch out for next gen figures.
I think maybe it's because no one has made one and offered it for sale here. As simple as that.
The clothing thing is great. I know it's Beta right now so I'm not expecting the moon and the stars. This is definitely a step in the direction I think we've all wanted DAZ to go. I'm curious to know if dForce is going to include other types of physics later on like particles. Oh how I would kill for some fire that actually looks like fire, LOL. I'm wondering if dForce is going to be specific to fabrics or is it an umbrella for future physics tools? Are we going to get things like constraints, spring and squish --that sort of thing.
I'm encouraged by this new development and I look forard to seeing what else is on the horizon.
Big FYI - if you got a gtx 980ti . Don't try to Deforce Sim hair. I thought I would be a smarty pants and try it and it got about 67% simulated and it took me out hard with the BSOD, forcing me to do a memory dump and rebooting..
when i checked all that was in the log file beside showing me restarting daz was these 2 lines so I am guessing not enough memory
2017-10-10 22:49:43.150 WARNING: ..\..\..\src\dzdynamicsengine.cpp(414): Using device: GeForce GTX 980ti
2017-10-10 22:49:51.200 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(30): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on (Device 0).
I won't try using Dforce on hair again for a while..lol
Knowing this makes me so happy. I hadn't gotten that far yet with my playing around.
I'm going to update my only cloth object I ever made to be compliant for this as soon as possible!
Do you know if this can be used on earrings, bracelets, buttons, belts, stuff like that???
Check this Video from Mada out
If you want to keep belts and things where they are, but not deform, on the surface tab (after you've converted the mesh to a dynamic mesh), select the belt material and turn the Dynamics Strength to zero (it's default is 100).
Laurie
Is there a way to keep the clothes from falling throught floor when using a sitting, kneeling etc pose?
add a 'ground' plane (primitive) , as can be seen in the "dForce Simple Sheet Drop" example scene from the dForce starter essentials (you can always set that plane to not visible in render if needed)
Does it have to be the primitive or will any ground do?
Any surface will do. Just be sure and add the "Static Surface" dforce settings to it.
and THIS is why YOU RAWK! Thank you!
Thanks so much Laurie--now would have to set it as a static dynamic or a regular dynamic mesh? Also would I have to weight map it?
Ohhhhhhhhhhhhh thank you--man this is so awesome...gonna be stoked for daaays!
Making a mess is fun! heheh Load a primitive, hit it with the Static Surface Dforce setting, then load a clothing item and hit it with the Dynamic Surfaces setting, then go under the clothing's surfaces and turn "Self Collide" to Off (that's important, otherwise the clothing explodes).
Once it's done falling to the floor or draping over a primitive hide everything else in the scene and export it as an OBJ. Then you have clothes to throw around rooms to messy them up. :)
The first couple attempts exploded until I turned off "Self Collide". I think that might be causing the explosions we've been seeing, clothing getting confused if too many of it's own surfaces are colliding with itself (it's a theory anyway lol).
I'm so glad for the DAZ still image folks. For you, this is definitely a "knock your socks off" feature. I'm not as stoked because every 3D program has cloth simulation. But I just found out that they seemed to have fixed the BVH import (without advertising it) and that's what I wanted. I wonder if Daz will include a script that can identify unsuitable meshes (like self-intersections, holes, etc.). This is what I use to prequalify a mesh before I set it up for a simulation. It will save a lot of time. Even better if the script can help fix the mesh. And I'm also wondering if this will boot a golden age of clothing design for Daz Studio. Skimpware out, real clothes in? I hope so.
I doubt skimpware will stop selling, so don't count it out....
Yeah, i agree. I imaging there is a whole bunch of folks who would never even think of using dynamics on clothes. Body parts, maybe, but not clothes.
Also, the fact that dynamic skimpwear is the BEST skimpwear.
Hah! I guess that is the only time when it isn't a problem when the simulator makes the clothes fall off the body.
Are the pieces of clothing that are currently being sold in the DAZ store going to be marked as Dforce compliant? Or do we have to buy the older clothing, test it with Dforce, and then return it if it doesn't work?
As far as I know, you're going to have to add the dForce modifier yourself. I imagine there will be some PAs that may go ahead and release updates for recently released content, but I don't expect it for things over a year old.