1) I like to use the Veins LIE for G8 that comes with the Mackenzie character on the V8 skin.
Should I apply your shader before or after the LIE?
2) When I do a scene with two characters, one is G8, the other G2. I usually save both characters with their shaders as scenes and then merge scenes - will that work?
1) I like to use the Veins LIE for G8 that comes with the Mackenzie character on the V8 skin.
Should I apply your shader before or after the LIE?
If you have a separate LIE texture then you can apply the shader, and then put the LIE layer on top of the translucency map :) (careful not the diffuse map)
2) When I do a scene with two characters, one is G8, the other G2. I usually save both characters with their shaders as scenes and then merge scenes - will that work?
as soon as you put the shader on her, then save as scene I will stay with her, until you brutally deletes her from the scene
Well I'm convinced! What an amazing product and the results you can get are just incredible no matter the lighting. I've shared a couple of pictures here to show what I've managed to do. The first is just to prove that nothing was in the diffuse setting at all and the second is the finished render with the only post work done to it being a little bit of Tone alteration (that's purely a personal thing, I just prefer the paler look but as you can see from the first picture it would be perfectly fine if I hadn't done that) and some reduction in the image size so it is easier to post here. The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised. I also swapped the G8 Specular map with the characters own and added her Bump and Normal maps plus set her Normal as the Top Coat Bump (all with a setting of 1) I don't know if I need to have them all but I like the texture it adds to the skin and so long as I'm happy I suppose that's the main thing. So I really changed very little, that's how good this is! By the way if anyone is wondering the character is Hana by Anain and AkashaBloodRiver which is available at another online store (I think you can guess which one) that I used some morphs to alter slightly and I had already lightened and cooled the original diffuse in Photoshop (both just to suit my own preferences).
This is an amazingly good product and I would recommend it to anyone without a seconds hesitation. Put it this way, if I can get results like this from useing it then imagine what someone who is so much better at 3D (and I'm talking to everyone reading this here!) can do with it!!!
Thanks EcVh0, you have joined my ever growing list of Daz3d heroes!!
Well I'm convinced! What an amazing product and the results you can get are just incredible no matter the lighting.
Thank you so so much! I'm really happy that you liked it! The whole skin shader is designed so that it will react natually to any light that shoots at it ! Because that's what happens in the real world, that you are not walking around with three light set around you (well light sets is even better but that does not give any excuses of the skin being bad under natural lightings!)
I've shared a couple of pictures here to show what I've managed to do. The first is just to prove that nothing was in the diffuse setting at all and the second is the finished render with the only post work done to it being a little bit of Tone alteration (that's purely a personal thing, I just prefer the paler look but as you can see from the first picture it would be perfectly fine if I hadn't done that) and some reduction in the image size so it is easier to post here.
Haha yeah the skin shader is currently mostly for olive skin, have to do some post work if you want pale skin but a pale skin add-on is coming up soon! :D I'm sure you will find it very useful ;)
The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! )
I actually don't have much HDRI collection after some bad experiences with it (blue light HDRI on sky hey that's not uncommon XD) but wow this HDRI looks great I will definitely check it out :D *Checking pocket money*
By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written
You are welcome! I was hoping people won't get annoyed by a wall of text they have to go through to get their makeup on! Glad I haven't gotten a pie in the face yet
This is an amazingly good product and I would recommend it to anyone without a seconds hesitation. Put it this way, if I can get results like this from useing it then imagine what someone who is so much better at 3D (and I'm talking to everyone reading this here!) can do with it!!!
Thanks EcVh0, you have joined my ever growing list of Daz3d heroes!!
Thank you so much again! I do believe in the past few years that we haven't nearly half explored the power of Iray on skin yet! My shader isn't like amazing, or so good, but I really hope it could help the community moving forward on skin realism, which has been tried and tried and tried all over the world (Zbrush, 3dsmax, blender, maya, cinema4D blah blah blah)! I didn't get why their skin just looks so much better than ours, but hey, we are catching up fast!
Time to show them that a free program can do just as good as the $800 thing they are selling
The first is just to prove that nothing was in the diffuse setting
I still remember a year back asking a guy that does really really amazing skin in Octane Render, and shared his settings on their forum: "Hey! Where do you put this... Diffuse map??? I can find a spot for it " now I get why there was no slot for a diffuse map
And feel free to post more renders! It looks really beautiful!
Just A NOTE : That is a great job ! just for everyone else, you can change the tone of the HDRI light or SkyDome light by changing the white balance as you do when you shot a photo with a camera, skin tones changes to the environment and never looks the same, altering white balance "'White Point"' will give you the desired result from warmer too as cooler you want and that is great thing ! All my HDRI are shot on Neutral White Balance so it can be altered in Iray under Tone Mapping for desired effect , sometimes the morning sun is warm as in most cases as it is low but great for human rendering as the light is in good position to the face and we talk about 7 am here in NYC .. however Tone Mapping will do everything you need to match your render atmosphere, skin tones, and moods
Well I'm convinced! What an amazing product and the results you can get are just incredible no matter the lighting. I've shared a couple of pictures here to show what I've managed to do. The first is just to prove that nothing was in the diffuse setting at all and the second is the finished render with the only post work done to it being a little bit of Tone alteration (that's purely a personal thing, I just prefer the paler look but as you can see from the first picture it would be perfectly fine if I hadn't done that) and some reduction in the image size so it is easier to post here. The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised. I also swapped the G8 Specular map with the characters own and added her Bump and Normal maps plus set her Normal as the Top Coat Bump (all with a setting of 1) I don't know if I need to have them all but I like the texture it adds to the skin and so long as I'm happy I suppose that's the main thing. So I really changed very little, that's how good this is! By the way if anyone is wondering the character is Hana by Anain and AkashaBloodRiver which is available at another online store (I think you can guess which one) that I used some morphs to alter slightly and I had already lightened and cooled the original diffuse in Photoshop (both just to suit my own preferences).
This is an amazingly good product and I would recommend it to anyone without a seconds hesitation. Put it this way, if I can get results like this from useing it then imagine what someone who is so much better at 3D (and I'm talking to everyone reading this here!) can do with it!!!
Thanks EcVh0, you have joined my ever growing list of Daz3d heroes!!
Just A NOTE : That is a great job ! just for everyone else, you can change the tone of the HDRI light or SkyDome light by changing the white balance as you do when you shot a photo with a camera, skin tones changes to the environment and never looks the same, altering white balance "'White Point"' will give you the desired result from warmer too as cooler you want and that is great thing ! All my HDRI are shot on Neutral White Balance so it can be altered in Iray under Tone Mapping for desired effect , sometimes the morning sun is warm as in most cases as it is low but great for human rendering as the light is in good position to the face and we talk about 7 am here in NYC .. however Tone Mapping will do everything you need to match your render atmosphere, skin tones, and moods
Well I'm convinced! What an amazing product and the results you can get are just incredible no matter the lighting. I've shared a couple of pictures here to show what I've managed to do. The first is just to prove that nothing was in the diffuse setting at all and the second is the finished render with the only post work done to it being a little bit of Tone alteration (that's purely a personal thing, I just prefer the paler look but as you can see from the first picture it would be perfectly fine if I hadn't done that) and some reduction in the image size so it is easier to post here. The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised. I also swapped the G8 Specular map with the characters own and added her Bump and Normal maps plus set her Normal as the Top Coat Bump (all with a setting of 1) I don't know if I need to have them all but I like the texture it adds to the skin and so long as I'm happy I suppose that's the main thing. So I really changed very little, that's how good this is! By the way if anyone is wondering the character is Hana by Anain and AkashaBloodRiver which is available at another online store (I think you can guess which one) that I used some morphs to alter slightly and I had already lightened and cooled the original diffuse in Photoshop (both just to suit my own preferences).
This is an amazingly good product and I would recommend it to anyone without a seconds hesitation. Put it this way, if I can get results like this from using it then imagine what someone who is so much better at 3D (and I'm talking to everyone reading this here!) can do with it!!!
Thanks EcVh0, you have joined my ever growing list of Daz3d heroes!!
Peace and Love,
Stuart
Oh now that is a great tip! I never even considered changing the White Point settings. Living in the land where the sun does not shine I suppose I'm pretty biased towards things looking colder, but I suppose that's the price of being a Scot! LOL But this is what I love about the Daz community, everyone is so open and helpful to each other and the PA's will all go out of their way to give help and tips so that their products are even more useful to us! We are all so blessed to be able to have such a positive and nurturing place to learn and grow our skills.
You welcome, helping together we make better art work, and regarding the White Point ( White Balance) you usually do that when you shot with fluorescent light indoors as well so pictures don't look yellow so not only outdoors related it is common photography knowledge, no matter a pro camera or cell phone camera, iray is your virtual camera that works by the manual of a real camera so good to know . I will make some workflows videos in the common days for everyone to check out for tips and tricks.
Oh now that is a great tip! I never even considered changing the White Point settings. Living in the land where the sun does not shine I suppose I'm pretty biased towards things looking colder, but I suppose that's the price of being a Scot! LOL But this is what I love about the Daz community, everyone is so open and helpful to each other and the PA's will all go out of their way to give help and tips so that their products are even more useful to us! We are all so blessed to be able to have such a positive and nurturing place to learn and grow our skills.
Just A NOTE : That is a great job ! just for everyone else, you can change the tone of the HDRI light or SkyDome light by changing the white balance as you do when you shot a photo with a camera, skin tones changes to the environment and never looks the same, altering white balance "'White Point"' will give you the desired result from warmer too as cooler you want and that is great thing ! All my HDRI are shot on Neutral White Balance so it can be altered in Iray under Tone Mapping for desired effect , sometimes the morning sun is warm as in most cases as it is low but great for human rendering as the light is in good position to the face and we talk about 7 am here in NYC .. however Tone Mapping will do everything you need to match your render atmosphere, skin tones, and moods
Well I'm convinced! What an amazing product and the results you can get are just incredible no matter the lighting. I've shared a couple of pictures here to show what I've managed to do. The first is just to prove that nothing was in the diffuse setting at all and the second is the finished render with the only post work done to it being a little bit of Tone alteration (that's purely a personal thing, I just prefer the paler look but as you can see from the first picture it would be perfectly fine if I hadn't done that) and some reduction in the image size so it is easier to post here. The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised. I also swapped the G8 Specular map with the characters own and added her Bump and Normal maps plus set her Normal as the Top Coat Bump (all with a setting of 1) I don't know if I need to have them all but I like the texture it adds to the skin and so long as I'm happy I suppose that's the main thing. So I really changed very little, that's how good this is! By the way if anyone is wondering the character is Hana by Anain and AkashaBloodRiver which is available at another online store (I think you can guess which one) that I used some morphs to alter slightly and I had already lightened and cooled the original diffuse in Photoshop (both just to suit my own preferences).
This is an amazingly good product and I would recommend it to anyone without a seconds hesitation. Put it this way, if I can get results like this from useing it then imagine what someone who is so much better at 3D (and I'm talking to everyone reading this here!) can do with it!!!
Thanks EcVh0, you have joined my ever growing list of Daz3d heroes!!
Peace and Love,
Stuart
Woah! I have no idea about this! That explains how some HDRI just give me very weird lights because they weren't shot on white tone!!
Thank you Mec! Time to dig all of the HDRI in the dump back and try again XD
Sometimes people change the white balance when taking pictures for HDRI and that is wrong as it will later also affect the final light , still it can be corrected in iray to some level . The best anyway is to render using Canvases and then later set the desired light and color balance after and have unlimited freedom doing it since canvases include all the light so editing light in viewport is waste of time as you can do it after rendering anyway without waiting for another render and have always perfect light scene and color balance.
Sometimes people change the white balance when taking pictures for HDRI and that is wrong as it will later also affect the final light , still it can be corrected in iray to some level . The best anyway is to render using Canvases and then later set the desired light and color balance after and have unlimited freedom doing it since canvases include all the light so editing light in viewport is waste of time as you can do it after rendering anyway without waiting for another render and have always perfect light scene and color balance.
Woah! I have no idea about this! That explains how some HDRI just give me very weird lights because they weren't shot on white tone!!
Thank you Mec! Time to dig all of the HDRI in the dump back and try again XD
I've never thought about using canvases before, but it really sounds like I should be starting to!! LOL Guess what I'll be playing around with all day then!! I'm really glad i posted my render here now, I'm learning so much because of that!
The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised.
Sir, I now challenge you with my HDRI only render and no post-work, mwhahahah (jokes, I'm really just testing my new character WIP )
Intentionally pointed the main light of this HDRI to the back right side of her to see how my shader goes with some ridiculous backlighting, thats why her face isn
The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised.
Sir, I now challenge you with my HDRI only render and no post-work, mwhahahah (jokes, I'm really just testing my new character WIP )
Intentionally pointed the main light of this HDRI to the back right side of her to see how my shader goes with some ridiculous backlighting, thats why her face isn
Comments
I have two questions:
1) I like to use the Veins LIE for G8 that comes with the Mackenzie character on the V8 skin.
Should I apply your shader before or after the LIE?
2) When I do a scene with two characters, one is G8, the other G2. I usually save both characters with their shaders as scenes and then merge scenes - will that work?
So I replaced the maps but the skin is a lot redder I'll post my pic when it's finished
very nice!
is this the update to EcVh0 for G8F you mention earlier, or a separate product?
hope it's the former. but either way, looking forward to it...
j
Okay em, you have already changed the transmitted color right?
If you have a separate LIE texture then you can apply the shader, and then put the LIE layer on top of the translucency map :) (careful not the diffuse map)
as soon as you put the shader on her, then save as scene I will stay with her, until you brutally deletes her from the scene
No, no I did not change those settings :( But it looks a lot better now :) thank you so much for your help
No problem! Sometimes when the texture is too "colored" a change in transmitted color is needed to tone them down
I'm glad that it works! Feel free to post renders here of your beautiful character!
Happy rendering!
I will once it's done :)
Awesome! :D
Sadly it's a little bit of both... an Add-on to the skin shader
that's not too sad. :)
thanks for the clarification...hope to see it soon!
j
Well I'm convinced! What an amazing product and the results you can get are just incredible no matter the lighting. I've shared a couple of pictures here to show what I've managed to do. The first is just to prove that nothing was in the diffuse setting at all and the second is the finished render with the only post work done to it being a little bit of Tone alteration (that's purely a personal thing, I just prefer the paler look but as you can see from the first picture it would be perfectly fine if I hadn't done that) and some reduction in the image size so it is easier to post here. The only lighting here is from one of Mec4D's amazing Liberty Ferry HDRI (there really is some absolutely amazing stuff available on Daz3D just now! No wonder I'm skint!!! ) and the only things I changed from EcVh0's settings was to replace the Translucency maps with the characters own Diffuse so I could use the make up (By the way thanks so much for the tutorial at the start of this post, it was super helpful and perfectly written) and changed the Transmitted colour as advised. I also swapped the G8 Specular map with the characters own and added her Bump and Normal maps plus set her Normal as the Top Coat Bump (all with a setting of 1) I don't know if I need to have them all but I like the texture it adds to the skin and so long as I'm happy I suppose that's the main thing. So I really changed very little, that's how good this is! By the way if anyone is wondering the character is Hana by Anain and AkashaBloodRiver which is available at another online store (I think you can guess which one) that I used some morphs to alter slightly and I had already lightened and cooled the original diffuse in Photoshop (both just to suit my own preferences).
This is an amazingly good product and I would recommend it to anyone without a seconds hesitation. Put it this way, if I can get results like this from useing it then imagine what someone who is so much better at 3D (and I'm talking to everyone reading this here!) can do with it!!!
Thanks EcVh0, you have joined my ever growing list of Daz3d heroes!!
Peace and Love,
Stuart
Thank you so so much! I'm really happy that you liked it! The whole skin shader is designed so that it will react natually to any light that shoots at it ! Because that's what happens in the real world, that you are not walking around with three light set around you (well light sets is even better but that does not give any excuses of the skin being bad under natural lightings!)
Haha yeah the skin shader is currently mostly for olive skin, have to do some post work if you want pale skin but a pale skin add-on is coming up soon! :D I'm sure you will find it very useful ;)
I actually don't have much HDRI collection after some bad experiences with it (blue light HDRI on sky hey that's not uncommon XD) but wow this HDRI looks great I will definitely check it out :D *Checking pocket money*
You are welcome! I was hoping people won't get annoyed by a wall of text they have to go through to get their makeup on! Glad I haven't gotten a pie in the face yet
Thank you so much again! I do believe in the past few years that we haven't nearly half explored the power of Iray on skin yet! My shader isn't like amazing, or so good, but I really hope it could help the community moving forward on skin realism, which has been tried and tried and tried all over the world (Zbrush, 3dsmax, blender, maya, cinema4D blah blah blah)! I didn't get why their skin just looks so much better than ours, but hey, we are catching up fast!
Time to show them that a free program can do just as good as the $800 thing they are selling
I still remember a year back asking a guy that does really really amazing skin in Octane Render, and shared his settings on their forum: "Hey! Where do you put this... Diffuse map??? I can find a spot for it " now I get why there was no slot for a diffuse map
And feel free to post more renders! It looks really beautiful!
The one in the blue is the EcV0 skin shader
Nice render!
Just A NOTE : That is a great job ! just for everyone else, you can change the tone of the HDRI light or SkyDome light by changing the white balance as you do when you shot a photo with a camera, skin tones changes to the environment and never looks the same, altering white balance "'White Point"' will give you the desired result from warmer too as cooler you want and that is great thing ! All my HDRI are shot on Neutral White Balance so it can be altered in Iray under Tone Mapping for desired effect , sometimes the morning sun is warm as in most cases as it is low but great for human rendering as the light is in good position to the face and we talk about 7 am here in NYC .. however Tone Mapping will do everything you need to match your render atmosphere, skin tones, and moods
Oh now that is a great tip! I never even considered changing the White Point settings. Living in the land where the sun does not shine I suppose I'm pretty biased towards things looking colder, but I suppose that's the price of being a Scot! LOL But this is what I love about the Daz community, everyone is so open and helpful to each other and the PA's will all go out of their way to give help and tips so that their products are even more useful to us! We are all so blessed to be able to have such a positive and nurturing place to learn and grow our skills.
You welcome, helping together we make better art work, and regarding the White Point ( White Balance) you usually do that when you shot with fluorescent light indoors as well so pictures don't look yellow so not only outdoors related it is common photography knowledge, no matter a pro camera or cell phone camera, iray is your virtual camera that works by the manual of a real camera so good to know . I will make some workflows videos in the common days for everyone to check out for tips and tricks.
A useful tip.And I hate to contradict a fellow forum user, but the sun does sometimes shine, even in Scotland - at least a couple of days a year...
LOL I may be guilty of a wee bit of exaggeration there, you're right!
The sun shine everywhere lol I guess it was obvious
Woah! I have no idea about this! That explains how some HDRI just give me very weird lights because they weren't shot on white tone!!
Thank you Mec! Time to dig all of the HDRI in the dump back and try again XD
And meanwhile the sun's not leaving us at all at the bottom half of the earth, having fun cooking us to well done
Sometimes people change the white balance when taking pictures for HDRI and that is wrong as it will later also affect the final light , still it can be corrected in iray to some level . The best anyway is to render using Canvases and then later set the desired light and color balance after and have unlimited freedom doing it since canvases include all the light so editing light in viewport is waste of time as you can do it after rendering anyway without waiting for another render and have always perfect light scene and color balance.
about as often as it stops raining in Wales?
I've never thought about using canvases before, but it really sounds like I should be starting to!! LOL Guess what I'll be playing around with all day then!! I'm really glad i posted my render here now, I'm learning so much because of that!
Sir, I now challenge you with my HDRI only render and no post-work, mwhahahah (jokes, I'm really just testing my new character WIP )
Intentionally pointed the main light of this HDRI to the back right side of her to see how my shader goes with some ridiculous backlighting, thats why her face isn
Oh Wow, that is so nice!