Show Us Your Bryce Renders Part 10
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There are many beautiful renders here!
I experimented with Rashad's EGDSL lighting. Below a scene on an overcast day with no sharp shadows.
Horo - outstanding landscape; the anaglyph is superb.
Akmerlow - nice modeling and lovely renders, pity you missed the Robot Challenge - the 4th render would have made a nice entry.
Electro-Elvis - nice use of the Rashad's lighting,
Horo : awesome terrain and anaglyph.
akmerlow : excellent modeling work on the robot. Great renders !
Electro-Elvis : beautiful scene.
akmerlow - interesting robot, upper island scene looks nice, the lower seems to have a crater lake.
Electro-Elvis - now this looks photo-real.
mermaid - thank you.
adbc - thank you.
just testing some new materials :)
Tim82, Good metallic material.
I, too, something like that quickly bungled. Does it look like patinated bronze?
@slepalex, that's a really nice material, it really dose give the right affect of very old bronze, me personally....i would have been a tiny bit more subtle with the amount of green covering the model, but thats just a minor critique! ...it looks really good though!!! :)
HAPPY EASTER EVERY ONE !!! :D
Tim82 - excellent material on the Happy Buddha and well lit. I've used this model from the Stanford Scanning Repository several times to experiment with lighting and materials. Happy Easter to you, too.
Slepalex - also very good material on the Happy Buddha, good lighting, too. I don't have patinated bronze around me so it's difficult to confirm that it looks as such. It could also be weathered stone of some sort.
About 400 cubes with a simple material from the library, adjusted, a water plane and an HDRI. It is based on a render I had prepared for the Siggraph 2010 to show off the new Bryce 7.1.
It's a cool material, however I don't immediately think of bronze when I see it. It feels more like a ceramic or stone material, but I cannot place exactly why. However I almost never see bronze in person and when I google for it a lot of the image results are also not as I would have expected either, so it could be my expectation that is wrong. Did you have some specific referene photos we could compare against? It seems like maybe it should be either a darker brown or a more pronounced but irregularly appearing green. I ran across this interesting article while trying (and failing) to dig up good examples, apparently people who work with bronze sometimes intentionally apply a patina using different chemicals and you can get different results depending on what formula you use. https://largeart.com/bronze/Bronze-Statue-Sculpture-Patina-Colors.aspx
Tim - awesome material and lighting
Slepalex - your render is awesome too.
Horo - another superb render.
Another attempt at tiling terrains, but this time I used Horo’s TE Filter program to assemble the tiles for both the terrains which were stacked. I used one of the object Drachenlords shared with us recently. Lighting is from one of Horo’s Hdris.
Very nice textures to the Buddhas, Tim and Slepalex.
The water is excellent, Horo, and contrasts lovely with the sky and dark-ish buildings.
Reminds me of my time spent camping in the welsh pits many years back, Mermaid, where there was a similar-type of isolated tower there (a mine tower, I think).
mermaid - thank you. Beautuful landscape render. Yes, I think TE-Filters makes assembling terrain tiles easier, no need to shift 8 times, then ctrl twice back. The sinusoidal bird flight path looks interesting.
Jay - thank you.
Tim82, my Google translator did not quite understand your idea. Could you state it in more detail? I understand that in convex places bronze should have a more copper shade, but not green?
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Horo, I meant that the statue lay in the ground for several hundred years and was covered with natural corrosion and patina with small shells that appeared from time to time and possibly poor-quality casting or subsequent processing.
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sriesch, I basically agree with your comments. And yes, there is both natural patinating in nature over time under the influence of the environment, and artificial aging. Depending on the concentration of acid and the time of exposure, you can get a variety of tones - from olive green, brown, gray to black.
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In this material I applied an ABC texture with a curvature filter. And I copied the color of the material from Tim82, only made it more saturated. In any case, I am grateful to everyone for the feedback. I will continue to work with bronze, using different shades and "bump".
Here are two articles about artificial and natural oxidation and patination. Only you have to use Google translator.
https://restavraciy.ru/patbro.html
http://met-all.org/cvetmet-splavy/med/patinirovanie-medi-latuni-domashnih-usloviyah-chernenie.html
@slepalex, i did not mean no green, i mean i would have personally used a little less ....i hope that helps :)
Tim82, just nothing is clear.
Green has:
1. Hue. Between yellow and blue.
2. Lightness. From 0 to 255.
3. Saturation. From 0 to 255.
Which of these characteristics do you mean when you say "a little less"?
Thanks Jay and Horo. The birds are a freebie which I used ample times.
Three terrains and a water plane. Lit by an HDRI with a visible sun. Bryce stars are big and make the three planets or moons in the sky. The "real" stars are from the Space Construction Kit.
@Horo, that looks really good...nice work :)
Thank you Tim.
Tim 82 and Slepalex : both really nice materials on the Buddha.
Horo : two very nice renders. The one with the buildings has an awesome sky reflecting on the water, exellent lighting on the second one.
mermaid : Awesome landscape.
Horo - another outstanding landscape
Adbc - thanks
mermaid010, adbc, Horo - thanks for kind words.
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Electro-Elvis - nice museum entrance scene on a day with a good weather.
Tim82, Slepalex - cool experiments with materials on statues!
Horo - lovely cityscape. Were you doing a lecture on Siggraph? Grotto scene is also charming.
mermaid010 - beautiful and calm scene.
Akmerlow- thanks
akmerlow - thank you. No, but Daz asked the members of the Steering Committee at the time to supply example renders that demonstrate what Bryce can do to show them at the Siggraph exhibition. I recently discovered those renders and I'm not surprised they weren't included. I took up the ideas of some to see with what I can come up with now by changing material settings and the lighting.
@Horo, i stil do that with my old bryce files :D ....i didnt realise i had some gem of renders until i updated them :)
Sometime ago Dave shared some awesome maze renders, followed by Horo, so I tried one; using Horo and David’s PfynPool2 Hdri for lighting.
Love caves, Horo....never got lost in such: a simple string (and professional) kept us amateurs, at one time, find our way out eventually from a dark cove to sunlight.
Very cool, Mermaid, almost digital...modern (I'm thinking quantum).
JaI
Tim82 - good to know I'm not alone.
mermaid - simply great.
Jay - thank you.
very cool render @mermaid10, and speaking of old renders here is one i have updated :)