Show Us Your Bryce Renders Part 10

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Comments

  • Electro-ElvisElectro-Elvis Posts: 883
    edited April 2019

    There are many beautiful renders here!

    I experimented with Rashad's EGDSL lighting. Below a scene on an overcast day with no sharp shadows.

    Mr. Kuskowsky is leaving an exhibition

     

    MrKuskowskyEGDSL.jpg
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    Post edited by Chohole on
  • mermaid010mermaid010 Posts: 5,483

    Horo - outstanding landscape; the anaglyph is superb.

    Akmerlow - nice modeling and lovely renders, pity you missed the Robot Challenge - the 4th render would have made a nice entry.

    Electro-Elvis - nice use of the Rashad's lighting,

  • adbcadbc Posts: 3,115

    Horo : awesome terrain and anaglyph.

    akmerlow : excellent modeling work on the robot. Great renders !

    Electro-Elvis : beautiful scene.

  • HoroHoro Posts: 10,633

    akmerlow - interesting robot, upper island scene looks nice, the lower seems to have a crater lake.

    Electro-Elvis - now this looks photo-real.

    mermaid - thank you.

    adbc - thank you.

  • Tim82Tim82 Posts: 859

    just testing some new materials :)

     

     

    test.jpg
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  • SlepalexSlepalex Posts: 911
    edited April 2019

    Tim82, Good metallic material.
    I, too, something like that quickly bungled. Does it look like patinated bronze?

    Buddha.jpg
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    Post edited by Slepalex on
  • Tim82Tim82 Posts: 859

    @slepalex, that's a really nice material, it really dose give the right affect of very old bronze, me personally....i would have been a tiny bit more subtle with the amount of green covering the model, but thats just a minor critique! ...it looks really good though!!! :)

     

  • Tim82Tim82 Posts: 859

    HAPPY EASTER EVERY ONE !!! :D

  • HoroHoro Posts: 10,633
    edited April 2019

    Tim82 - excellent material on the Happy Buddha and well lit. I've used this model from the Stanford Scanning Repository several times to experiment with lighting and materials. Happy Easter to you, too.

    Slepalex - also very good material on the Happy Buddha, good lighting, too. I don't have patinated bronze around me so it's difficult to confirm that it looks as such. It could also be weathered stone of some sort.

    About 400 cubes with a simple material from the library, adjusted, a water plane and an HDRI. It is based on a render I had prepared for the Siggraph 2010 to show off the new Bryce 7.1.

    Flooded City

    FloodedCity.jpg
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    Post edited by Horo on
  • srieschsriesch Posts: 4,241
    Slepalex said:

    Tim82, Good metallic material.
    I, too, something like that quickly bungled. Does it look like patinated bronze?

    It's a cool material, however I don't immediately think of bronze when I see it.  It feels more like a ceramic or stone material, but I cannot place exactly why.  However I almost never see bronze in person and when I google for it a lot of the image results are also not as I would have expected either, so it could be my expectation that is wrong.  Did you have some specific referene photos we could compare against?  It seems like maybe it should be either a darker brown or a more pronounced but irregularly appearing green.  I ran across this interesting article while trying (and failing) to dig up good examples, apparently people who work with bronze sometimes intentionally apply a patina using different chemicals and you can get different results depending on what formula you use.  https://largeart.com/bronze/Bronze-Statue-Sculpture-Patina-Colors.aspx

  • mermaid010mermaid010 Posts: 5,483
    edited April 2019

    Tim - awesome material and lighting

    Slepalex - your render is awesome too.

    Horo - another superb render.

    Another attempt at tiling terrains, but this time I used Horo’s TE Filter program to assemble the tiles for both the terrains which were stacked. I used one of the object Drachenlords shared with us recently. Lighting is from one of Horo’s Hdris.

     

    mor-tiled-stacked-tefilters.jpg
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    Post edited by mermaid010 on
  • JamahoneyJamahoney Posts: 1,791

    Very nice textures to the Buddhas, Tim and Slepalex.

    The water is excellent, Horo, and contrasts lovely with the sky and dark-ish buildings.

    Reminds me of my time spent camping in the welsh pits many years back, Mermaid, where there was a similar-type of isolated tower there (a mine tower, I think).

  • HoroHoro Posts: 10,633

    mermaid - thank you. Beautuful landscape render. Yes, I think TE-Filters makes assembling terrain tiles easier, no need to shift 8 times, then ctrl twice back. The sinusoidal bird flight path looks interesting.

    Jay - thank you.

  • SlepalexSlepalex Posts: 911

    Tim82, my Google translator did not quite understand your idea. Could you state it in more detail? I understand that in convex places bronze should have a more copper shade, but not green?
    ***
    Horo, I meant that the statue lay in the ground for several hundred years and was covered with natural corrosion and patina with small shells that appeared from time to time and possibly poor-quality casting or subsequent processing.
    ***
    sriesch, I basically agree with your comments. And yes, there is both natural patinating in nature over time under the influence of the environment, and artificial aging. Depending on the concentration of acid and the time of exposure, you can get a variety of tones - from olive green, brown, gray to black.
    _______

    In this material I applied an ABC texture with a curvature filter. And I copied the color of the material from Tim82, only made it more saturated. In any case, I am grateful to everyone for the feedback. I will continue to work with bronze, using different shades and "bump".
    Here are two articles about artificial and natural oxidation and patination. Only you have to use Google translator.
    https://restavraciy.ru/patbro.html
    http://met-all.org/cvetmet-splavy/med/patinirovanie-medi-latuni-domashnih-usloviyah-chernenie.html

  • Tim82Tim82 Posts: 859

    @slepalex, i did not mean no green, i mean i would have personally used a little less ....i hope that helps :)

  • SlepalexSlepalex Posts: 911
    edited April 2019
    Tim82 said:

    @slepalex, i did not mean no green, i mean i would have personally used a little less ....i hope that helps :)

    Tim82, just nothing is clear.
    Green has:
    1. Hue. Between yellow and blue.
    2. Lightness. From 0 to 255.
    3. Saturation. From 0 to 255.
    Which of these characteristics do you mean when you say "a little less"?

    1.jpg
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    Post edited by Slepalex on
  • mermaid010mermaid010 Posts: 5,483

    Thanks Jay and Horo. The birds are a freebie which I used ample times.wink

  • HoroHoro Posts: 10,633
    edited April 2019

    Three terrains and a water plane. Lit by an HDRI with a visible sun. Bryce stars are big and make the three planets or moons in the sky. The "real" stars are from the Space Construction Kit.

    Sea cave

    SeaCave.jpg
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    Post edited by Horo on
  • Tim82Tim82 Posts: 859

    @Horo, that looks really good...nice work :)

  • HoroHoro Posts: 10,633

    Thank you Tim.

  • adbcadbc Posts: 3,115

    Tim 82 and Slepalex : both really nice materials on the Buddha.

    Horo : two very nice renders. The one with the buildings has an awesome sky reflecting on the water, exellent lighting on the second one.

    mermaid : Awesome landscape.

  • mermaid010mermaid010 Posts: 5,483

    Horo - another outstanding landscape

    Adbc -  thanks

     

  • akmerlowakmerlow Posts: 1,124

    mermaid010, adbc, Horo - thanks for kind words.

    -

    Electro-Elvis - nice museum entrance scene on a day with a good weather.

    Tim82, Slepalex - cool experiments with materials on statues!

    Horo - lovely cityscape. Were you doing a lecture on Siggraph? Grotto scene is also charming.

    mermaid010 - beautiful and calm scene.

     

     

  • mermaid010mermaid010 Posts: 5,483

    Akmerlow- thanks

  • HoroHoro Posts: 10,633

    akmerlow - thank you. No, but Daz asked the members of the Steering Committee at the time to supply example renders that demonstrate what Bryce can do to show them at the Siggraph exhibition. I recently discovered those renders and I'm not surprised they weren't included. I took up the ideas of some to see with what I can come up with now by changing material settings and the lighting.

  • Tim82Tim82 Posts: 859

    @Horo, i stil do that with my old bryce files :D ....i didnt realise i had some gem of renders until i updated them :)

  • mermaid010mermaid010 Posts: 5,483
    edited April 2019

    Sometime ago Dave shared some awesome maze renders, followed by Horo, so I tried one; using Horo and David’s PfynPool2 Hdri for lighting.

     

    maze1.jpg
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    Post edited by mermaid010 on
  • JamahoneyJamahoney Posts: 1,791
    edited April 2019

    Love caves, Horo....never got lost in such: a simple string (and professional) kept us amateurs, at one time, find our way out eventually from a dark cove to sunlight.

    Very cool, Mermaid, almost digital...modern (I'm thinking quantum).

    JaI

    Post edited by Jamahoney on
  • HoroHoro Posts: 10,633

    Tim82 - good to know I'm not alone.

    mermaid - simply great.

    Jay - thank you.

  • Tim82Tim82 Posts: 859

    very cool render @mermaid10, and speaking of old renders here is one i have updated :)

    test_dragon_1.jpg
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This discussion has been closed.