Show Us Your Bryce Renders Part 10
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Mermaid, Sorry, still no 3d glasses here (well, I have some, but the ones for the cinema, which is the wrong type for this).
Horo: Really like this kind of funny abstract work.
Horo - thanks for the suggestion. I love the QuickTime movie on your site, truly awesome, the Wings 3D objects renders are awesome too.
Jay - thanks. I can relate to what you are referring too --the interactive 3D anaglyphs sites, if you do come across such a site please share the link.
Adbc - thanks
I created some buildings using Bryce with boolean modelling and texturing in Bryce. Also used some buildings gathered through the years as well as other elements (e.g. lamps). I created the rolling robots some years ago in Hexagon.
Jamahoney - ah yes, I see what you mean. I've never seen such a tool. Sounds cool, indeed.
adbc - thank you.
Hansmar - thank you. Hey, great Hexagon modeling skill. Nice night render, I like the blue Odd World shape, cool idea.
mermaid - thank you.
Two tiled terrains stacked, a cylinder with a fire material lit by a radial with an IES Gel, an HDRI for the ambient light and a tad of reflection on the terrain, and the sun. Looking straight down into the cauldron.
Hansmar : cool city scene, great modeling.
Horo : Wow, that looks like a very hot place.
adbc - thank you. Yes, I burned my fingers when I placed the fire.
Horo, adbc: Thanks.
Horo: Now, that's a hot render!
Hansmar - cool city scene, awesome modeling
Horo - I agree with the others a hot render.
Hansmar - thank you.
mermaid - thank you.
Here something somewhat cooler. Nine tiled terrains, a planet, a moon, a galaxy a few stars and the eso_Sky HDRI for more stars and ambient light and the sun for the key light.
Wow Horo magnificent render.
Thank you mermaid.
Great work, Horo!
A few new renders. A panoramic render of my city buildings, an older scene with a many-armed Structure Synth object and then another Mars scene. Terrain made from a sketch I made.
All the renders are awesome Hansmar, my fav the "Many Arms"
Horo : excellent tiled terrain.
Hansmar : cool ! My favourite is many arms as well.
The result of many trials with terrains.
Hansmar, lovely city! (even if a bit creepy/surreal)
Hansmar - thank you. The city buildings look a bit strange in the panoramic render - but we have to try also the uncommon, it depends what we want to tell with the result. The Structure Synth object looks like a plant, really great how it came out, the green colour may help. The Mars scene looks special, Mars Rover and materials used look great.
adbc - thank you. The partly terraced terrain looks very good. And with the bulldozer we know this spot is exploited. Great render.
Horo : thank you.
Mermaid, adbc, Horo, akmerlow: Thanks. And indeed, Horo, the city buidings in panorama render look weird.
adbc: great terrain work. Very good idea to put the shovel in there.
Adbc - excellent work on the terrain, I like the terraces and the small lakes or pools of water.
Hansmar, mermaid : thank you.
I don’t comment much but I always enjoy everyone’s images.
Here’s a bit of social commentary from me.
Title: “Club Ego”
Architecture by Jack Tomlin
Genesis 2 figures, outhits hair and motorcycle from DAZ3D.
Jeep Wrangler by 3DUnderground (ShareCG).
Signs created in Modo.
Illuminated by 4 ranged sphere dome lights and a single blue radial “inside”. Rendered at 16RPP and TA enabled. Just over 16 hours to render.
Thanks for taking a look!
Bryce Gallery: https://postimg.cc/gallery/10dulcbue/
Voyager 4 Gallery: https://postimg.cc/gallery/16xw3g6au/
Dan - super cool scene, great colour choices and lighting.
Underwater scene, lit without an HDRI and only a very faint sun. A radial with specular only makes the waves on the water under-surface (ground plane moved above) bright, a parallel light without shadow casting shines from below to brighten up the undersides of the rocks (a tree) a bit, one parallel light with soft shadows shines from above, replacing the shadowless Sky Dome light. A third parallel light with a gel creates the caustics. An infinite slab makes the light shafts. The fish are fishy - more than a dozen years ago I rendered them for Nibor's Round Robin 14 and created 2D-Faces, which I used here.
Dan Whiteside – magnificent render, the lighting is awesome
Horo – Wow a truly superb underwater scene.
A Photoshop height map was processed in Horo’s TE Filter program, then brought into Bryce
mermaid - thank you. Oh, that terrain looks excellent. Fitting material applied, looks really great.
Thanks Horo. Very well done underwater scene, nicely populated - especially like the illumination and caustics.
Thank you Mermaid010. Very evocative image, excellent terrain work.
Dan Whiteside : excellent render, very realistic.
Horo : outstanding underwater scene.
mermaid : beautiful terrain, great choice of material.
Thanks Horo, Dan Whiteside and Adbc
Dan - thank you.
adbc - thank you.
Double stacked terrain and the Castle from Herminio Nieves. The sky is quite elaborate: Bryce clouds, a 2D object clouds sandwich with an additive and a transparent layer, and clouds from the HDRI. And the anaglyph for fun.
After seeing so many of your recent robo-works, wanted to render robo-smth a bit. Followed (more or less, i skipped some steps) this tutorial in other editor https://cgi.tutsplus.com/tutorials/modeling-and-rendering-a-simple-robot-in-maya-using-v-ray--cg-13809 and then imported in Bryce to have some renders.
Bonus: some improvisational islands scene...