LineRender9000 [Commercial]

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Comments

  • Oso3DOso3D Posts: 15,011

    Here's an example of a before/after. The first image is what I could do without linerender (3DL with some Photoshop magic). The second adds fresnel lines.

    The effect is subtle, but important.

     

    The Forest (nolinerender).png
    1748 x 1080 - 4M
    The Forest (linerender).png
    1748 x 1080 - 4M
  • I'm trying to create just coloring pages like this one. The "Fresnel reflected" gets me close to what I want. I'm rendering with the LR9K autorender. Thanks.

    Have you tried the Edge Blend cam?

  • Here's an example of a before/after. The first image is what I could do without linerender (3DL with some Photoshop magic). The second adds fresnel lines.

    The effect is subtle, but important.

    Very cool refinement, Will!

  • sales_d1cd231181sales_d1cd231181 Posts: 18
    edited November 2016

    I'm trying to create just coloring pages like this one. The "Fresnel reflected" gets me close to what I want. I'm rendering with the LR9K autorender. Thanks.

    Have you tried the Edge Blend cam?

    Just tried it, It's alot better now, thanks.

    _01_Edge blend_lines.png
    871 x 870 - 3M
    Post edited by sales_d1cd231181 on
  • I'm trying to create just coloring pages like this one. The "Fresnel reflected" gets me close to what I want. I'm rendering with the LR9K autorender. Thanks.

    Have you tried the Edge Blend cam?

    Just tried it, It's alot better now, thanks.

    You're most welcome! =)

  • Oso3DOso3D Posts: 15,011

    Winter Castle!

    Fractal lines + shadow layer, with some photoshop filter.

    Very pleased with this look.

     

    WC Drawn.png
    1080 x 1080 - 2M
  • Winter Castle!

    Fractal lines + shadow layer, with some photoshop filter.

    Very pleased with this look.

    Amazing!

  • Can anyone confirm for me if this scripted product will run in Daz Studio 4.8.

    Many thanks.

    smiley

  • djigneodjigneo Posts: 283

    Can anyone confirm for me if this scripted product will run in Daz Studio 4.8.

    Many thanks.

    smiley

    Yes, it should work from 4.7 onward. I developed it on 4.8, so I can confirm it should be entirely compatible.

  • djigneodjigneo Posts: 283
    edited January 2017

    Ugh, double post. Apologies. =)

    Post edited by djigneo on
  • MusicplayerMusicplayer Posts: 515
    edited January 2017
    djigneo said:

    Can anyone confirm for me if this scripted product will run in Daz Studio 4.8.

    Many thanks.

    smiley

    Yes, it should work from 4.7 onward. I developed it on 4.8, so I can confirm it should be entirely compatible.

    Hi djigneo,

    Many thanks for your prompt reply, I am certainly considering purchasing your product now I have had some time to see how it works from examples posted by other users. Also good to know it will be compatable with Studio 4.8, and for me, it will be ideal for the new 3D Universe toon generation I recently bought.

    Kind regards, and wishing you a very Happy New Year.

    smiley

    Post edited by Musicplayer on
  • CybersoxCybersox Posts: 9,058

    Winter Castle!

    Fractal lines + shadow layer, with some photoshop filter.

    Very pleased with this look.

     

    Nice!  I've picked up so many amazing things over the last few months that experimenting with a lot of them went on the back burner...  need to get back into this.  

    Oh, and which filter is that, if you remember?  

  • Oso3DOso3D Posts: 15,011

    It's one of the art ones... either graphic pen, sketch lines, or angled something?

     

  • firewardenfirewarden Posts: 1,482

    Winter Castle!

    Fractal lines + shadow layer, with some photoshop filter.

    Very pleased with this look.

     

    Cool effect! :)

  • FenixPhoenixFenixPhoenix Posts: 3,084
    edited January 2017

    I LOVE this product! I've been meaning to share some of my results as well, but I kept running out of time till today.

    I found this product is perfect to create character sprites (or rather speed the process). Here's an example:

    Note: the outlines on step 2 may look messy (overlayed) but that's because I rendered the outlines & each piece of clothing separatedly. That way when I do postwork with photoshop & run filters (like paint daubs, cutout, dry brush & smudge) or liquify, the clothes don't end up getting smudged into the character.

     

    Example3-LineRender9000.jpg
    1774 x 1943 - 894K
    Post edited by FenixPhoenix on
  • dreamfarmerdreamfarmer Posts: 2,128

    Wow! I want to say, "Tell me more!" but you've got such a great little process graphic there. BUt seriously--I'd given up on having VN sprites that looked like sprites rather than postworked photos and you're making me reconsider that.

  • djigneodjigneo Posts: 283

    I LOVE this product! I've been meaning to share some of my results as well, but I kept running out of time till today.

    I found this product is perfect to create character sprites (or rather speed the process). Here's an example:

    Note: the outlines on step 2 may look messy (overlayed) but that's because I rendered the outlines & each piece of clothing separatedly. That way when I do postwork with photoshop & run filters (like paint daubs, cutout, dry brush & smudge) or liquify, the clothes don't end up getting smudged into the character.

     

    That is so awesome, thanks for sharing!

     

    One thing you could do to help with the post-work is to use the "main render" from the ColorId pass as "blocking" to isolate the post-work to certain surfaces, such as clothes or skin or what have you. Could save you an extra render potentially.

    I have been toying with extending LineRender a little bit to automate more of this sort of workflow by allowing specification of visible nodes on a pass-by-pass basis. All I need to do is stop being lazy!

  • FirePro9FirePro9 Posts: 456

    Giselle3000, thanks for sharing this workflow, much appreciated!

    Djigneo, in regards to "I have been toying with extending LineRender a little bit to automate more of this sort of workflow by allowing specification of visible nodes on a pass-by-pass basis."  This sounds like a cool and very useful feature, hope you consider somehow adding this capability to your already fine product. Even as a store bought add-on I'd be all over it! 

  • FenixPhoenixFenixPhoenix Posts: 3,084

    @dreamfarmer I'll see about creating the thread we talked about to give more details on the process.

    @Djigneo Thanks for the tip, I love the color ID function and the mask that it creates. I've been using that as well :D. In regards to the sprites, I haven't use them simply because I want to be able to later change the character's clothing (so I keep everything in different layers). It takes alonger, but the art maintains flexibility. I'll share some other way in which I've used your product later (like to create ghosts). There's so many creative ways to use this product… that the only bad thing is I don't have more time to play with it! 

    @FirePro9 I'm glad it helps! :)

  • GranvilleGranville Posts: 696
    edited February 2017

    Edited---- found out my problem. I can't follow directions properly.

    Sorry!

    daz renderers.PNG
    375 x 154 - 6K
    Post edited by Granville on
  • RAMWolffRAMWolff Posts: 10,212

    Dragon!

    I find the lines work best when they aren't super obvious, at least for this style of artwork (rather than cell drawn)

     

    I really love this Will.  Totally awesome man! 

  • nicsttnicstt Posts: 11,715

    Here's an example of a before/after. The first image is what I could do without linerender (3DL with some Photoshop magic). The second adds fresnel lines.

    The effect is subtle, but important.

     

    Agree. You get it to pop.

    Very impressive; I will be getting this eventually.

  • djigneo said:
    bicc39 said:

    Problem with installation.

    Have installed 3 times, same problem, camera presets etc are all there.

    But.

    In render settings scripted 3d delight, options are missing.

    This isn't a tech support thread. Also, installation stuff should be going to DAZ support. But I'm a nice guy so here we go:

    Track down the folder where you've installed DAZ Studio. By default it'd be "c:\Program files\Daz 3D\DAZStudio4\". There should be folders like: bin, displays, docs, libs, plugins, resources, scripts, etc. From the LineRender9000 ZIP file (manual install option), drop the contents of "DAZ Studio_4.5;4.x Private Build;4.x Public Build" into that folder (this should merge the resources and scripts folders). Your specific issue is that these files are missing, which is why the Scripted Renderer option for "LineRender 9000" is not there. Either that or you haven't restarted DAZ since you've installed.

    Your content library seems to be correct, but here's how to manually install that bit also. Track down your library folder. You can determine that from within DAZ Studio via Edit > Preferences > Content Library (tab) > Content Directory Manager (button) > expand DAZ Studio Formats. Drop the contents of the "Contents" folder (from the ZIP) into that directory.

    That should be more or less what's required for a manual install.

    Thank you for listing this! I had recently purchased this product and was going out of my mind, trying to fighure out why why the render settings were missing!

  • djigneodjigneo Posts: 283
    djigneo said:
    bicc39 said:

    Problem with installation.

    Have installed 3 times, same problem, camera presets etc are all there.

    But.

    In render settings scripted 3d delight, options are missing.

    This isn't a tech support thread. Also, installation stuff should be going to DAZ support. But I'm a nice guy so here we go:

    Track down the folder where you've installed DAZ Studio. By default it'd be "c:\Program files\Daz 3D\DAZStudio4\". There should be folders like: bin, displays, docs, libs, plugins, resources, scripts, etc. From the LineRender9000 ZIP file (manual install option), drop the contents of "DAZ Studio_4.5;4.x Private Build;4.x Public Build" into that folder (this should merge the resources and scripts folders). Your specific issue is that these files are missing, which is why the Scripted Renderer option for "LineRender 9000" is not there. Either that or you haven't restarted DAZ since you've installed.

    Your content library seems to be correct, but here's how to manually install that bit also. Track down your library folder. You can determine that from within DAZ Studio via Edit > Preferences > Content Library (tab) > Content Directory Manager (button) > expand DAZ Studio Formats. Drop the contents of the "Contents" folder (from the ZIP) into that directory.

    That should be more or less what's required for a manual install.

    Thank you for listing this! I had recently purchased this product and was going out of my mind, trying to fighure out why why the render settings were missing!

    You're welcome. The FAQ has consolidated info about other gotchas and might be worth a read.

    In other news, I've been working on an (free) update. No ETA yet as I need to add a few more features as well as test and make sure I haven't horribly broken anything. Off the top of my head the new features are:

    • Relative line width option
    • Multiple line outputs in a single render pass
    • RIB support for image series

    Plus maybe other quality of life things I notice as I'm using it more for my own art.

  • FirePro9FirePro9 Posts: 456

    djigneo, the relative line width feature and the RIB support would be great extras.  Thank you very continuing to improve this wonderful product!

  • Oso3DOso3D Posts: 15,011

    I hope this is cool with Djigneo, but Linerender works really nicely with (free) Fotosketcher; you get nice shading and lines that you can jazz up as pencil or paint.

  • Anyone know why when I load an old scene, add the edge blend cam and set my cameras using the Line Render Script I get just a blank picture? It works fine on new projects, but my old scenes all do this. I wanted to try to make some coloring pages from my book scenes and getting frustrated.

  • djigneodjigneo Posts: 283

    I hope this is cool with Djigneo, but Linerender works really nicely with (free) Fotosketcher; you get nice shading and lines that you can jazz up as pencil or paint.

    That's definitely fine. Thanks for the tips, Will!

    Anyone know why when I load an old scene, add the edge blend cam and set my cameras using the Line Render Script I get just a blank picture? It works fine on new projects, but my old scenes all do this. I wanted to try to make some coloring pages from my book scenes and getting frustrated.

    I'm happy to help you sort through the issue. Want to shoot me a PM or hit me up on Skype with some more info? Once we track it down we can update this thread with what the "gotcha" is. Could you send me a screenshot of the LR9k AutoRender dialog for your scene as well as the output image?

  • @djigneo will try to get time tonight and get screenshots. Will message you when I do. Thanks

  • 3dOutlaw3dOutlaw Posts: 2,471

    OK, I'm in...the latest sale got me  yes

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