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Here's an example of a before/after. The first image is what I could do without linerender (3DL with some Photoshop magic). The second adds fresnel lines.
The effect is subtle, but important.
Have you tried the Edge Blend cam?
Very cool refinement, Will!
Just tried it, It's alot better now, thanks.
You're most welcome! =)
Winter Castle!
Fractal lines + shadow layer, with some photoshop filter.
Very pleased with this look.
Amazing!
Can anyone confirm for me if this scripted product will run in Daz Studio 4.8.
Many thanks.
Yes, it should work from 4.7 onward. I developed it on 4.8, so I can confirm it should be entirely compatible.
Ugh, double post. Apologies. =)
Hi djigneo,
Many thanks for your prompt reply, I am certainly considering purchasing your product now I have had some time to see how it works from examples posted by other users. Also good to know it will be compatable with Studio 4.8, and for me, it will be ideal for the new 3D Universe toon generation I recently bought.
Kind regards, and wishing you a very Happy New Year.
Nice! I've picked up so many amazing things over the last few months that experimenting with a lot of them went on the back burner... need to get back into this.
Oh, and which filter is that, if you remember?
It's one of the art ones... either graphic pen, sketch lines, or angled something?
Cool effect! :)
I LOVE this product! I've been meaning to share some of my results as well, but I kept running out of time till today.
I found this product is perfect to create character sprites (or rather speed the process). Here's an example:
Note: the outlines on step 2 may look messy (overlayed) but that's because I rendered the outlines & each piece of clothing separatedly. That way when I do postwork with photoshop & run filters (like paint daubs, cutout, dry brush & smudge) or liquify, the clothes don't end up getting smudged into the character.
Wow! I want to say, "Tell me more!" but you've got such a great little process graphic there. BUt seriously--I'd given up on having VN sprites that looked like sprites rather than postworked photos and you're making me reconsider that.
That is so awesome, thanks for sharing!
One thing you could do to help with the post-work is to use the "main render" from the ColorId pass as "blocking" to isolate the post-work to certain surfaces, such as clothes or skin or what have you. Could save you an extra render potentially.
I have been toying with extending LineRender a little bit to automate more of this sort of workflow by allowing specification of visible nodes on a pass-by-pass basis. All I need to do is stop being lazy!
Giselle3000, thanks for sharing this workflow, much appreciated!
Djigneo, in regards to "I have been toying with extending LineRender a little bit to automate more of this sort of workflow by allowing specification of visible nodes on a pass-by-pass basis." This sounds like a cool and very useful feature, hope you consider somehow adding this capability to your already fine product. Even as a store bought add-on I'd be all over it!
@dreamfarmer I'll see about creating the thread we talked about to give more details on the process.
@Djigneo Thanks for the tip, I love the color ID function and the mask that it creates. I've been using that as well :D. In regards to the sprites, I haven't use them simply because I want to be able to later change the character's clothing (so I keep everything in different layers). It takes alonger, but the art maintains flexibility. I'll share some other way in which I've used your product later (like to create ghosts). There's so many creative ways to use this product… that the only bad thing is I don't have more time to play with it!
@FirePro9 I'm glad it helps! :)
Edited---- found out my problem. I can't follow directions properly.
Sorry!
I really love this Will. Totally awesome man!
Agree. You get it to pop.
Very impressive; I will be getting this eventually.
Thank you for listing this! I had recently purchased this product and was going out of my mind, trying to fighure out why why the render settings were missing!
You're welcome. The FAQ has consolidated info about other gotchas and might be worth a read.
In other news, I've been working on an (free) update. No ETA yet as I need to add a few more features as well as test and make sure I haven't horribly broken anything. Off the top of my head the new features are:
Plus maybe other quality of life things I notice as I'm using it more for my own art.
djigneo, the relative line width feature and the RIB support would be great extras. Thank you very continuing to improve this wonderful product!
I hope this is cool with Djigneo, but Linerender works really nicely with (free) Fotosketcher; you get nice shading and lines that you can jazz up as pencil or paint.
Anyone know why when I load an old scene, add the edge blend cam and set my cameras using the Line Render Script I get just a blank picture? It works fine on new projects, but my old scenes all do this. I wanted to try to make some coloring pages from my book scenes and getting frustrated.
That's definitely fine. Thanks for the tips, Will!
I'm happy to help you sort through the issue. Want to shoot me a PM or hit me up on Skype with some more info? Once we track it down we can update this thread with what the "gotcha" is. Could you send me a screenshot of the LR9k AutoRender dialog for your scene as well as the output image?
@djigneo will try to get time tonight and get screenshots. Will message you when I do. Thanks
OK, I'm in...the latest sale got me