LineRender9000 [Commercial]

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  • ArtiniArtini Posts: 9,461
    edited October 2016

    Using settings from dreamfarmer, got something like that, below. I have tried spotlight, but it does not give the results, I like.

    I am still searching for optimized set of lights, to be used with LR9000, but simple AO, is likely the best.

    image

    image

    Keiko04ps02.jpg
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    Keiko04ps04.jpg
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    Post edited by Artini on
  • djigneodjigneo Posts: 283
    GiGi_7 said:

    It looks like a great work, a ultra pro toon product.

    Thank you very much.

    GiGi_7 said:

    Are four cameras the limit? I think in things that need 10 or 20 cameras. Ok, I can produce 3 or 5 copies of the scene with different parameters in the cameras...but...one is
    ambitious...and lazy

    Can I use different colors for outlines in each different camera pass?

    The render automation via the LR9k AutoRender script supports any number of render passes with different or the same cameras. With potentially different line thicknesses, thresholds, colors for each pass LineRender9000 pass, and if not LineRender9000, you can select a renderer of your choice. The reason why 4 is the common number is because that is the limitation of the Composite cam: it has 4 layers. If you're compositing manually in Photoshop or GIMP, that's not a concern.

    GiGi_7 said:

    This support toony cam, Iray. Does this support any 3dl custom surface or camera shader?

    Technically, yes you could kick off a ToonyCam script from LR9k AutoRender and use the ToonyCam Composite cam as a render pass camera. Check the faq for more information about the iRay support. Yes, you can certainly craft your own shader cameras and use them or other shaders that would work in 3Delight for the line passes.

  • djigneodjigneo Posts: 283
    Artini said:

    Using settings from dreamfarmer, got something like that, below. I have tried spotlight, but it does not give the results, I like.

    I am still searching for optimized set of lights, to be used with LR9000, but simple AO, is likely the best.

    image

    image

    Thanks for sharing!

    For those curious on how I do lighting for my scenes, I typically use just one distant light and convert all the surfaces in my scenes to ambient, so shadows don't show on the main 3Delight color pass. (This gives a "flatter" impression.) In my workflow, the shadows only show up on the shadow opacity cam pass.

    I experimented with UberEnvironment2 set to Ambient, but due to the surfaces I'm using it doesn't really make a difference.

  • JesterVIIJesterVII Posts: 175

    What settings did you use to make the pure black and white Manga style picture?

  • djigneodjigneo Posts: 283
    JesterVII said:

    What settings did you use to make the pure black and white Manga style picture?

    This one?

    Pass 1 - LineRender9000 - Regular camera, 'Use ColorId materials' enabled. Line threshold around 0.20, Thickness depends on render size, but about 25% larger than the other passes. I think for the 2000x??? production sized render I was around 8.0 and 6.0

    Pass 2 - LineRender9000 - Fresnel reflected v camera, Line threshold around 0.35, Thickness slightly smaller than pass 1.

    Pass 3 - LineRender9000 - Shadow opacity cam, Line threshold around 0.35, Thickness same as Pass 2.

    Composite is:

    Pass 1 - lines

    Pass 2 - lines

    Pass 3 - main render

    Pass 3 - lines

    With a white background I added in GIMP.

    The ColorId settings have the figure all one ColorId (including the eyes and all of that), with distinct colors for the rest of the different objects... like this:

  • ArtiniArtini Posts: 9,461
    edited October 2016

    Thanks, it is a lot of fun. B&W images edited with Nik Tools collection.

    image

    image

    Bears02ps01.jpg
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    Bears02ps02.jpg
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    Bears02ps03.jpg
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    Post edited by Artini on
  • JesterVIIJesterVII Posts: 175

    Ws thinking more like this one. Or was it basicly the same settings just some minor tweaking?

    Promo.png
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  • djigneodjigneo Posts: 283
    JesterVII said:

    Ws thinking more like this one. Or was it basicly the same settings just some minor tweaking?

    ​Ouch. Yeah, @KA1 makes great art. Um, perhaps he'll chime in and share what was done exactly. I'm fairly certain it involves the Two-tone toon camera as the base, with the line work close to what I suggested.

     

  • nicsttnicstt Posts: 11,715
    djigneo said:

    Would this help make adult coloring books?

    Yes, I imagine it would, assuming the adult coloring books are outlines and detail line representations of scenes you can create in Daz Studio.

     

    nicstt said:

    Is there a video of it being used anywhere?

    I'm interested but it's not a main point of interest, so still undecided.

    I haven't made a video of it. I'm happy to send you a link to the user manual if you're looking to get more detailed information.

     

    And as others have mentioned, it has indeed hit the Daz store.

    Yes please, I would appreciate the link.

  • KA1KA1 Posts: 1,012
    edited October 2016
    JesterVII said:

    Ws thinking more like this one. Or was it basicly the same settings just some minor tweaking?

    This one is a little more "busy" as I didn't convert all the surfaces to flat Visual Style Shader surfaces (just used all textures "as is" in 3Delight) Basically the Toon 2-Tone cam is used for the main image with a harsh spotlight set up to cast the shadows the way you want them across the scene/figure - Fire up the LR9k Autorender script and ensure the Toon 2-Tone cam is active with both Render Lights and Render Shadows active and 3Delight Linerender9000 is selected - then the line output settings are done with a standard Camera and set up as per the Line Output settings image below (I forgot to write on the Two Tone but line output is written on!)

    Two Tone settings -

    + Line output settings

    =

    ActionComposite.jpg
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    LR9Ksettings.jpg
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    LR9kLineOutput.jpg
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    Post edited by KA1 on
  • SyndarylSyndaryl Posts: 521
    GiGi_7 said:
    Are four cameras the limit? I think in things that need 10 or 20 cameras. Ok, I can produce 3 or 5 copies of the scene with different parameters in the cameras...but...one is

    ambitious...and lazy

    Are you talking about different camera angles? It totally can handle that. What you do is look through the camera you want to render with in your viewport, then run the script. It will move all the LineRender9000 cameras to that place and angle, and render. Then pick another main camera, run the script, it moves the LineRender9000 cameras, and etc.

    Not 100% sure about camera angle and focal length settings being copied, but I can't see why they wouldn't be.

  • dreamfarmerdreamfarmer Posts: 2,128




  • djigneodjigneo Posts: 283
    Syndaryl said:
    GiGi_7 said:
    Are four cameras the limit? I think in things that need 10 or 20 cameras. Ok, I can produce 3 or 5 copies of the scene with different parameters in the cameras...but...one is

    ambitious...and lazy

    Are you talking about different camera angles? It totally can handle that. What you do is look through the camera you want to render with in your viewport, then run the script. It will move all the LineRender9000 cameras to that place and angle, and render. Then pick another main camera, run the script, it moves the LineRender9000 cameras, and etc.

    Not 100% sure about camera angle and focal length settings being copied, but I can't see why they wouldn't be.

    Yes, camera angle and focal length do copy as well. All parameters that match up between the cameras should copy temporarily during the script execution.

  • JesterVIIJesterVII Posts: 175

    First render I am truly happy love this Script!

    Crypt.jpg
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  • djigneodjigneo Posts: 283
    JesterVII said:

    First render I am truly happy love this Script!

    Woah, nice one! Thanks for sharing!

  • JesterVIIJesterVII Posts: 175
    djigneo said:
    JesterVII said:

    First render I am truly happy love this Script!

    Woah, nice one! Thanks for sharing!

    Thank you Making this!!

     

  • DaremoK3DaremoK3 Posts: 798
    edited October 2016

    Some great images in this thread.  Keep them coming.

     

    For GiGi_7; I have processed approximately 12-14 different camera passes in one session, and average around 8-10 cameras.  I haven't had the need for 20 yet, but I will probably give it a shot.  Here is an example of using SketchCam (Zigraphix X-mas freebie) with LR9k.  The composited image is four separate camera passes: Edge Blend Cam, Toon Cam, Two-Tone Cam (Toon 2-tone Cam precursor), and SketchCam.

     

    Here  is a close-up version so you can see details added by SketchCam:

     

    And the original from the beta thread:

    MA_Pose001_Composite02_Lg.png
    800 x 1000 - 543K
    Post edited by DaremoK3 on
  • JesterVIIJesterVII Posts: 175
    KA1 said:
    JesterVII said:

    Ws thinking more like this one. Or was it basicly the same settings just some minor tweaking?

    This one is a little more "busy" as I didn't convert all the surfaces to flat Visual Style Shader surfaces (just used all textures "as is" in 3Delight) Basically the Toon 2-Tone cam is used for the main image with a harsh spotlight set up to cast the shadows the way you want them across the scene/figure - Fire up the LR9k Autorender script and ensure the Toon 2-Tone cam is active with both Render Lights and Render Shadows active and 3Delight Linerender9000 is selected - then the line output settings are done with a standard Camera and set up as per the Line Output settings image below (I forgot to write on the Two Tone but line output is written on!)

    Two Tone settings -

    + Line output settings

    =

    And here is my attempt at following your directions...lol

    Battle.jpg
    504 x 561 - 71K
  • almahiedraalmahiedra Posts: 1,352
    Syndaryl said:
    GiGi_7 said:
    Are four cameras the limit? I think in things that need 10 or 20 cameras. Ok, I can produce 3 or 5 copies of the scene with different parameters in the cameras...but...one is

    ambitious...and lazy

    Are you talking about different camera angles? It totally can handle that. What you do is look through the camera you want to render with in your viewport, then run the script. It will move all the LineRender9000 cameras to that place and angle, and render. Then pick another main camera, run the script, it moves the LineRender9000 cameras, and etc.

    Not 100% sure about camera angle and focal length settings being copied, but I can't see why they wouldn't be.

    I didn't think in angle or focal length...until you spoke about it. Interesting approach

    DaremoK3 said:

     

     

    For GiGi_7; I have processed approximately 12-14 different camera passes in one session, and average around 8-10 cameras.  I haven't had the need for 20 yet, but I will probably give it a shot.  Here is an example of using SketchCam (Zigraphix X-mas freebie) with LR9k.  The composited image is four separate camera passes: Edge Blend Cam, Toon Cam, Two-Tone Cam (Toon 2-tone Cam precursor), and SketchCam.

     

    Here  is a close-up version so you can see details added by SketchCam:

     

    And the original from the beta thread:

    Wow!, this looks awesome. It is exactly the type of things that I want achieve. With color is easy to need 20 cameras.

  • dreamfarmerdreamfarmer Posts: 2,128

    Extreme Lighting and the joy of two-tone.

  • These are some seriously amazing images.

    You guys rock here.

  • RuphussRuphuss Posts: 2,631

    Extreme Lighting and the joy of two-tone.

    very nice one

    how long for the workflow ?

    how long for rendering ?

    i think it needs to much time for animation

    would like to see that girl in motion

  • KA1KA1 Posts: 1,012
    JesterVII said:
    KA1 said:
    JesterVII said:

    Ws thinking more like this one. Or was it basicly the same settings just some minor tweaking?

    This one is a little more "busy" as I didn't convert all the surfaces to flat Visual Style Shader surfaces (just used all textures "as is" in 3Delight) Basically the Toon 2-Tone cam is used for the main image with a harsh spotlight set up to cast the shadows the way you want them across the scene/figure - Fire up the LR9k Autorender script and ensure the Toon 2-Tone cam is active with both Render Lights and Render Shadows active and 3Delight Linerender9000 is selected - then the line output settings are done with a standard Camera and set up as per the Line Output settings image below (I forgot to write on the Two Tone but line output is written on!)

    Two Tone settings -

    + Line output settings

    =

    And here is my attempt at following your directions...lol

    You're pretty much there, only a case of playing with some spot lights to get them positioned to give the effect you want - for my image above I used 2, one above and to the right with ray trace shadow enabled and a more subtle one positioned head on to the character (with the intensity down a fair bit) no ray trace on that one. Each pass took less than 2minutes.
  • dreamfarmerdreamfarmer Posts: 2,128
    Ruphuss said:

    Extreme Lighting and the joy of two-tone.

    very nice one

    how long for the workflow ?

    how long for rendering ?

    i think it needs to much time for animation

    would like to see that girl in motion

     

     It initially crashed on compilation (something I'm seeing a lot) so I took the output to Photoshop and layered it. Not including crash, rendering about 20 minutes? I basically rendered almost all the available cameras via the script, default settings, LOTS of light, and then layered some of them in Photoshop. LOTS of light + Two-tone-lines produced really good lines, I think. Pretty sure the only way to animate her would be the old fashioned way.

  • I've been having fun playing with LineRender9000.  I may have missed this somewhere, but I had one question about the Outline output.  Is there a way to have the script save the Outline in numbered incremental files when doing renders as Image Series?  Having the Outline overwrite with each render is the only thing I can see as a reason LineRender9000 can't be useful in animation if you want an accompanying copy of the Outlines for each of the images generated when doing an Image Series with the other cameras.

    Here is one of the images from my first little experiment with your great product.  I anticipate having lots of fun with this.  :)

  • djigneodjigneo Posts: 283
    edited October 2016

    I've been having fun playing with LineRender9000.  I may have missed this somewhere, but I had one question about the Outline output.  Is there a way to have the script save the Outline in numbered incremental files when doing renders as Image Series?  Having the Outline overwrite with each render is the only thing I can see as a reason LineRender9000 can't be useful in animation if you want an accompanying copy of the Outlines for each of the images generated when doing an Image Series with the other cameras.

    Here is one of the images from my first little experiment with your great product.  I anticipate having lots of fun with this.  :)

    Hm, it should be including frame numbers during an image series render. If it's an image series, the file format should be:
    <File Prefix>_​<Pass number>_<Camera label>_<Current frame>[_lines].<File extension>

    If it's not working that way, let me know and I can see if I can track down what's going wrong.

    Post edited by djigneo on
  • ArtiniArtini Posts: 9,461
    edited October 2016

    The Color ID pass is useful to make a quick mask and easily edit the part of the render. Used it here on the hair.

    image

    Fugi04ps05.jpg
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    Post edited by Artini on
  • rono64rono64 Posts: 58

    After 3 days and so many tests and renders, I have managed to produce this render.
    Rendering times are slow, but this is very close to a fully usable piece. (time about 4.5 hours with test renders and final)
    Now on to doing the background in just toon colors, no line. 

     

    FinalComposite.png
    2500 x 3676 - 3M
  • BeaBea Posts: 745

    Where should the files mentioned here go?

    Several 3Delight Scripted Renderer Script files should be in:
    a. <DAZ Studio installation directory>\scripts\support\djigneo\ScriptedRenderer\LineRender9000
    b. <DAZ Studio installation directory>\resources\ScriptedRenderer\LineRender9000

    which directory is that?

  • mjc1016mjc1016 Posts: 15,001
    Bea said:

    Where should the files mentioned here go?

    Several 3Delight Scripted Renderer Script files should be in:
    a. <DAZ Studio installation directory>\scripts\support\djigneo\ScriptedRenderer\LineRender9000
    b. <DAZ Studio installation directory>\resources\ScriptedRenderer\LineRender9000

    which directory is that?

    It should be where you installed Studio...something like C:/Program Files/Daz 3D/Studio 4 or similar.

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