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Using settings from dreamfarmer, got something like that, below. I have tried spotlight, but it does not give the results, I like.
I am still searching for optimized set of lights, to be used with LR9000, but simple AO, is likely the best.
Thank you very much.
The render automation via the LR9k AutoRender script supports any number of render passes with different or the same cameras. With potentially different line thicknesses, thresholds, colors for each pass LineRender9000 pass, and if not LineRender9000, you can select a renderer of your choice. The reason why 4 is the common number is because that is the limitation of the Composite cam: it has 4 layers. If you're compositing manually in Photoshop or GIMP, that's not a concern.
Technically, yes you could kick off a ToonyCam script from LR9k AutoRender and use the ToonyCam Composite cam as a render pass camera. Check the faq for more information about the iRay support. Yes, you can certainly craft your own shader cameras and use them or other shaders that would work in 3Delight for the line passes.
Thanks for sharing!
For those curious on how I do lighting for my scenes, I typically use just one distant light and convert all the surfaces in my scenes to ambient, so shadows don't show on the main 3Delight color pass. (This gives a "flatter" impression.) In my workflow, the shadows only show up on the shadow opacity cam pass.
I experimented with UberEnvironment2 set to Ambient, but due to the surfaces I'm using it doesn't really make a difference.
What settings did you use to make the pure black and white Manga style picture?
This one?
Pass 1 - LineRender9000 - Regular camera, 'Use ColorId materials' enabled. Line threshold around 0.20, Thickness depends on render size, but about 25% larger than the other passes. I think for the 2000x??? production sized render I was around 8.0 and 6.0
Pass 2 - LineRender9000 - Fresnel reflected v camera, Line threshold around 0.35, Thickness slightly smaller than pass 1.
Pass 3 - LineRender9000 - Shadow opacity cam, Line threshold around 0.35, Thickness same as Pass 2.
Composite is:
Pass 1 - lines
Pass 2 - lines
Pass 3 - main render
Pass 3 - lines
With a white background I added in GIMP.
The ColorId settings have the figure all one ColorId (including the eyes and all of that), with distinct colors for the rest of the different objects... like this:
Thanks, it is a lot of fun. B&W images edited with Nik Tools collection.
Ws thinking more like this one. Or was it basicly the same settings just some minor tweaking?
Ouch. Yeah, @KA1 makes great art. Um, perhaps he'll chime in and share what was done exactly. I'm fairly certain it involves the Two-tone toon camera as the base, with the line work close to what I suggested.
Yes please, I would appreciate the link.
This one is a little more "busy" as I didn't convert all the surfaces to flat Visual Style Shader surfaces (just used all textures "as is" in 3Delight) Basically the Toon 2-Tone cam is used for the main image with a harsh spotlight set up to cast the shadows the way you want them across the scene/figure - Fire up the LR9k Autorender script and ensure the Toon 2-Tone cam is active with both Render Lights and Render Shadows active and 3Delight Linerender9000 is selected - then the line output settings are done with a standard Camera and set up as per the Line Output settings image below (I forgot to write on the Two Tone but line output is written on!)
Two Tone settings -
+ Line output settings
=
Are you talking about different camera angles? It totally can handle that. What you do is look through the camera you want to render with in your viewport, then run the script. It will move all the LineRender9000 cameras to that place and angle, and render. Then pick another main camera, run the script, it moves the LineRender9000 cameras, and etc.
Not 100% sure about camera angle and focal length settings being copied, but I can't see why they wouldn't be.
Yes, camera angle and focal length do copy as well. All parameters that match up between the cameras should copy temporarily during the script execution.
First render I am truly happy love this Script!
Woah, nice one! Thanks for sharing!
Thank you Making this!!
Some great images in this thread. Keep them coming.
For GiGi_7; I have processed approximately 12-14 different camera passes in one session, and average around 8-10 cameras. I haven't had the need for 20 yet, but I will probably give it a shot. Here is an example of using SketchCam (Zigraphix X-mas freebie) with LR9k. The composited image is four separate camera passes: Edge Blend Cam, Toon Cam, Two-Tone Cam (Toon 2-tone Cam precursor), and SketchCam.
Here is a close-up version so you can see details added by SketchCam:
And the original from the beta thread:
And here is my attempt at following your directions...lol
I didn't think in angle or focal length...until you spoke about it. Interesting approach
Wow!, this looks awesome. It is exactly the type of things that I want achieve. With color is easy to need 20 cameras.
Extreme Lighting and the joy of two-tone.
These are some seriously amazing images.
You guys rock here.
very nice one
how long for the workflow ?
how long for rendering ?
i think it needs to much time for animation
would like to see that girl in motion
It initially crashed on compilation (something I'm seeing a lot) so I took the output to Photoshop and layered it. Not including crash, rendering about 20 minutes? I basically rendered almost all the available cameras via the script, default settings, LOTS of light, and then layered some of them in Photoshop. LOTS of light + Two-tone-lines produced really good lines, I think. Pretty sure the only way to animate her would be the old fashioned way.
I've been having fun playing with LineRender9000. I may have missed this somewhere, but I had one question about the Outline output. Is there a way to have the script save the Outline in numbered incremental files when doing renders as Image Series? Having the Outline overwrite with each render is the only thing I can see as a reason LineRender9000 can't be useful in animation if you want an accompanying copy of the Outlines for each of the images generated when doing an Image Series with the other cameras.
Here is one of the images from my first little experiment with your great product. I anticipate having lots of fun with this. :)
Hm, it should be including frame numbers during an image series render. If it's an image series, the file format should be:
<File Prefix>_<Pass number>_<Camera label>_<Current frame>[_lines].<File extension>
If it's not working that way, let me know and I can see if I can track down what's going wrong.
The Color ID pass is useful to make a quick mask and easily edit the part of the render. Used it here on the hair.
After 3 days and so many tests and renders, I have managed to produce this render.
Rendering times are slow, but this is very close to a fully usable piece. (time about 4.5 hours with test renders and final)
Now on to doing the background in just toon colors, no line.
Where should the files mentioned here go?
Several 3Delight Scripted Renderer Script files should be in:
a. <DAZ Studio installation directory>\scripts\support\djigneo\ScriptedRenderer\LineRender9000
b. <DAZ Studio installation directory>\resources\ScriptedRenderer\LineRender9000
which directory is that?
It should be where you installed Studio...something like C:/Program Files/Daz 3D/Studio 4 or similar.