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Why was this in the daz email but the link dosn't work
Product is now live. :)
Would this help make adult coloring books?
Is there a video of it being used anywhere?
I'm interested but it's not a main point of interest, so still undecided.
I have to agree, more information is better. Sold me!
Dang it. My budget is utterly burned to the ground.
The good news is that whenever I get more money, I'll probably be buying this at full price. So, um. yay you guys.
Will buy this, looks ideal for illustrating books where I can't use color.
Yes, I imagine it would, assuming the adult coloring books are outlines and detail line representations of scenes you can create in Daz Studio.
I haven't made a video of it. I'm happy to send you a link to the user manual if you're looking to get more detailed information.
And as others have mentioned, it has indeed hit the Daz store.
Maybe someone else already asked...
This script works with animations?
It works for image series, which to my understanding is the way you'd want a cartoon style animation out anyway. Since each frame may require more than one render pass, it can't generate a video of composite images (or at least there's no way to my knowledge to do that).
In a different thread, @jontaylor99 asked:
Yes, the LineRender9000 script is selectable in Render Settings from Engine = Scripted 3Delight, Render Script = LineRender9000. Doing it this way means you can fire off individual renders to generate a main image and a line image. Most commonly, I expect artists to use the LR9k AutoRender script to automate several renders back to back, because usually multiple line images are desired.
Just picked up LR9K, can't wait to start playing with it!
Awesome. Quick start guide is definitely the ticket to get up and running fast. The settings presets should get you pretty close to the promo images.
So, I recently got Visual Style Shaders but haven't had a chance to use it yet. How is this product different from that? I might be up for trying to return that one for this instead.
The TL;DR is that if you're going for a cartoon style you'll probably want something like LineRender9000 (for the line work) as well as a toon surface shader such as Visual Style Shaders, PwToon, or the shader I plan to release (for the image colors). With LineRender9000 I think you can get by with the 3Delight shaders that come with Daz Studio by using the standard surface with Ambient Strength set to 100%, or with the standard Toon Matte shader with outlines turned off. The real trick to get the cartoon look is to use solid colors instead of image maps (that's the part people seem to miss). It eventually comes down to what style you're after. If you want to simulate the retro-print look, there are several shaders out there that do that. I like the clean solid color look, so I prefer an ambient looking shader with a little bit of blending between two colors.
Visual Style Shaders is a surface shader and will give variable-thickness lines. I own and used to use Visual Style Shaders for the colors in my graphic novel style, but have recently switched to my own toon shader which I plan to release soon. The reason I created my own shader is because the toon shaders out there try to create lines along with the main image and as a result are way more complex with too many parameters (in my opinion). LineRender9000 generates the lines separately, so I wanted a shader that was way simpler and supported tiling (which Visual Style Shaders does not). Visual Style Shaders also has ambient occlusion built in, so can render slower.
LineRender9000 is a set of tools that provides a lot more flexibility for line work, but it pretty much only gives the line work (but to be fair, that's the hard part). As the creator, of course I'm biased, but first and foremost, I made this tool to support my art. I wouldn't have created LineRender9000 if the existing products in the Daz store did what I needed. I tried very hard to get Visual Style Shaders (and ToonyCam Pro, if you care) to give the look I was after, but there were certain parts of the outlines that were just too hard to control and eventually I took matters into my own hands and ended up with LineRender9000.
A very simple way to get flat colors is to shut off all lights and use an Ambient light (with occlusion shut off) at 100% (or higher, but not too much or it washes out)
I have explained this to a lot of people. Photo textures for Iray and 3Delight and black and white or solid color image textures for toon shaders. I never liked the photo-real textures on toon renders.
I bought LR9K as soon as I saw it in the ad, but unfortunately cannot get the Quick Start Guide to work. All I see is a black .png/.tiff. I followed the 5 easy steps (omitted the 6th for now), and at first it seemed to work (4 popups for the render passes, and not all images are empty), but then there is nothing in the composite image.
This is the third solution for non-realistic renders I tried, and none of them works for me. May be I'm just too stupid and it's all obvious for other users, but there are too many questions to figure out on my own, for instance:
- Do I have to switch to Scripted 3Delight in the Render Settings and LineRender9000 as Render Script before following the Qick Start steps? (tried both, to no avail)
- There are many settings both in the DAZ Studio panel as well as in the LR9K AutoRender Dialog, including paths and output format. They seem to be independent from each other. Which one is the "master"? Or should I always update both, and if so, in which order?
- When I hit Ctrl+R instead of pressing "Render!" in the LR9K AutoRender Dialog, I see 4 render passes, but the image isn't non-realistic - why?
- What is a "camera shader"? I only know material shaders so far. Do I have to apply it to something, or is this done by the script?
- I normally use 3Delight as external renderer (via RIB and a little VB script) - could this be the cause for my render problems?
I would really appreciate some help, or a step-by-step guide that is a little bit more elaborate than the Quick Start, because the promo images look simply awesome. Thanks in advance
I really am digging this. Sometimes I want to get away from "realistic" rendering and have always wanted to attain the look of line art in my renders without the need for photoshop filters. this is currently in my shopping cart and I can't wait to have a go at it when I get home this evening.
Thank you for the quick reply :)
No, the Main camera and Shadow opacity image look (nearly?) white, and the Fresnel reflected v looks good, as far as I can say.
Had to make the splurge and bought this.
Been trying to get a good means to get consistent lines besides manually in PS or Manga Studio.
I've come up with a nice oil paint looking shader, but could never get a good line to go with it. Dying to give it a try when I get home.
Sooo ... I HAVE to upgrade to 4.9 to use this new, wonderful tool? Does it work with the 4.9Beta? I have been still using 4.7 because I had no interest in Iray and saw no reason to have to learn a new interface for access to a style I had no interest in. But if this won't work in 4.7 ...
Sounds to me like you need a Masters Degree to enjoy this product, I've read through the procedure several times now and I still haven't got a blind clue what I'm reading, apart from it renders some pictures if you understand how to work it....hahaha !
LineRender9000 Skype chat. Please don't abuse me, but I'm willing to answer questions in a semi-live way or chit-chat about cartoon styles.
No. LR9k AutoRender will change those as appropriate.
LR9k AutoRender is the "master".
I'm fairly certain Ctrl+R doesn't do anything special. The first "main" image will be a normal 3Delight render, there's nothing fancy going on to make it non-realistic. I suggest switching render pass 1 to the Toon cam, which will do some blending and clamping. To get a non-photorealistic style on the "main render", I use surfaces with solid colors as has been discussed a little bit in this thread.
A Camera shader is a special camera that changes the way the scene is interpreted by 3Delight. The cameras included with the product are Camera shaders. If such a camera is active in the viewport when you manually render, you should see some differences. LR9k AutoRender will automatically switch to and use those cameras based on which camera is selected in the render pass. More information is in the user manual.
I don't think that should cause a problem. Exporting to RIB was tested as part of the beta. You would have to render out all the RIB files individually, of course.
I'm happy to help if you can show me the output images and such, though perhaps we should take this offline, instead of in this thread which I'd like to keep on the subject of features instead of tech support.
Oh, and for the Shadow opacity cam, make sure there are A) Lights in your scene and B) Lights are enabled in the render pass if it's set to use the LineRender9000 script
@djigneo: Thank you very much, and I apologize for hijacking the thread. Your answers should already help a bit (especially that i can use the camera shaders like normal cameras and try them manually). And I will do my homework (reading the manual).
I was thinking coloring books too, I wonder if there is a way to get little to no shadows though, a lot of toon characters to use for coloring books, definitely ideas for Christmas presents for kids