LineRender9000 [Commercial]

1246710

Comments

  • I'm not sure what happened with my installation.  The script shows up as installed in the Content Library, but isn't an option in the Render Settings Tab.  Is there a way to manually put it there as an option? Or should I try reinstalling and see if that adds the script in the Render Settings Tab?

  • I'm not sure what happened with my installation.  The script shows up as installed in the Content Library, but isn't an option in the Render Settings Tab.  Is there a way to manually put it there as an option? Or should I try reinstalling and see if that adds the script in the Render Settings Tab?

    Install Manager or Connect?

  • DIM  DS 4.9.1.30

  • djigneodjigneo Posts: 283

    I described a manual install in the post directly above your first post @Knittingmommy

    Let me know in a PM if that doesn't put you on the right path, please.

  • bicc39bicc39 Posts: 589

    This isn't a tech support thread.

     

    Ok will check the refund desk

  • bicc39bicc39 Posts: 589

    You may ignore my problem, applied for refund, I'm a nice guy too.

    But  a little sensitive about my money.

    Best of luck with this!!

  • SamutSamut Posts: 50
    djigneo said:

    I haven't had the time to play around with LineRender9000 yet. But, I was wondering if someone could point me in the direction of the User Guide, please? At least then, I'll get an opportunity to try the product out tomorrow. Thanks ^^

    PM sent.

    Is the User Guide location something that can be shared publicly? I've purchased and installed LR9K, but don't see the guide anywhere (probably not looking in the right place, admittedly).

    Really looking forward to trying this out!

  • djigneodjigneo Posts: 283
    edited October 2016
    Samut said:
    djigneo said:

    I haven't had the time to play around with LineRender9000 yet. But, I was wondering if someone could point me in the direction of the User Guide, please? At least then, I'll get an opportunity to try the product out tomorrow. Thanks ^^

    PM sent.

    Is the User Guide location something that can be shared publicly? I've purchased and installed LR9K, but don't see the guide anywhere (probably not looking in the right place, admittedly).

    Really looking forward to trying this out!

    By default it should have installed into "\My Library\ReadMe's\34653_LineRender9000-user-guide.pdf". If it's not there shoot me a PM.

     

    bicc39 said:

    You may ignore my problem, applied for refund, I'm a nice guy too.

    But  a little sensitive about my money.

    Best of luck with this!!

    I am sorry you feel that your problem was ignored. I did try to answer your question directly by providing the manual installation steps as you requested. I appreciate you taking the time to comment.

    Post edited by djigneo on
  • AtiAti Posts: 9,130
    Samut said:
    djigneo said:

    I haven't had the time to play around with LineRender9000 yet. But, I was wondering if someone could point me in the direction of the User Guide, please? At least then, I'll get an opportunity to try the product out tomorrow. Thanks ^^

    PM sent.

    Is the User Guide location something that can be shared publicly? I've purchased and installed LR9K, but don't see the guide anywhere (probably not looking in the right place, admittedly).

    Really looking forward to trying this out!

    It's available from the product's readme page: http://docs.daz3d.com/doku.php/public/read_me/index/34653/start

  • SamutSamut Posts: 50

    Gah - I looked at the readme page earlier and somehow missed that. Thank you Ati, and thank you djigneo for the installed location.

  • SethMSethM Posts: 65
    djigneo said:
    SethM said:

     

    Based on the way the scenes look, I can say confidently that you will get an outline around the sphere because one of the tricks LineRender9000 does is color-code the scene ignoring lights so that outlines will be drawn in a pretty fool-proof way. Detail lines will also work just based on geometry. Now what won't work is going to be the Shadow opacity cam and the Toon cameras; 

    [snip]

    Hope this explanation is helpful.

    Thank you, this is very helpful. Let me summarize to see if I get it:

    • Iray scenes lit only by Daz lights and environment maps will work as epected in all or most cases (in terms of lighting and shadows) for all cameras
    • In Iray scenes using emissive surfaces, the LineRender9000 cameras will not respond to shading, highlights, and shadows generated by those surfaces
    • Iray users using emissive surfaces should not expect the Toon and Shadow cameras to work as expected
    • In any scene, setting the LineRender9000 ColorId property on objects will allow LineRender to generate geometry-oriented output regardless of lighting
    • (If I understand the documentation correctly) the LineRender9000 ColorId property is separate from the "Material ID" property on the default Iray shader, but operates the same
      • One way for Iray users to understand the issue is to say that LineRender9000 produces output as though it were processing the MaterialID canvass that Iray generates

     

    Thanks. I think I understand (and the limitations and capabilities seem completely reasonable). Unless I eschew mesh lights I won't be able to get output like that image that first grabbed me, such as  http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/0/1/01-linerender9000-daz3d.jpg, and it's a good example of what kind of things won't work: if this were an Iray scene, the flame on the wall sconce would be an emissive surface, so even if the primary light were a Daz light the LineRender9000 output would show that shadow on the wall behind the torch, while the Iray output would probably obscure that shadow with the light from the flame.

    So now I have my questions answered and just need to decide when to slot it into my purchase queue.

    Thanks!

  • SyndarylSyndaryl Posts: 521

    Well. I'm crazy excited about this. :D

    I can't seem to get the Edge Blend camera to come up, but all the others do and I'm getting GREAT results!

     

    Staver, Lineart

    StaverMultipass.png
    690 x 870 - 382K
  • djigneodjigneo Posts: 283
    SethM said:
    djigneo said:
    SethM said:

     

    Based on the way the scenes look, I can say confidently that you will get an outline around the sphere because one of the tricks LineRender9000 does is color-code the scene ignoring lights so that outlines will be drawn in a pretty fool-proof way. Detail lines will also work just based on geometry. Now what won't work is going to be the Shadow opacity cam and the Toon cameras; 

    [snip]

    Hope this explanation is helpful.

    Thank you, this is very helpful. Let me summarize to see if I get it:

    • Iray scenes lit only by Daz lights and environment maps will work as epected in all or most cases (in terms of lighting and shadows) for all cameras
    • In Iray scenes using emissive surfaces, the LineRender9000 cameras will not respond to shading, highlights, and shadows generated by those surfaces
    • Iray users using emissive surfaces should not expect the Toon and Shadow cameras to work as expected
    • In any scene, setting the LineRender9000 ColorId property on objects will allow LineRender to generate geometry-oriented output regardless of lighting
    • (If I understand the documentation correctly) the LineRender9000 ColorId property is separate from the "Material ID" property on the default Iray shader, but operates the same
      • One way for Iray users to understand the issue is to say that LineRender9000 produces output as though it were processing the MaterialID canvass that Iray generates

     

    Thanks. I think I understand (and the limitations and capabilities seem completely reasonable). Unless I eschew mesh lights I won't be able to get output like that image that first grabbed me, such as  http://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/0/1/01-linerender9000-daz3d.jpg, and it's a good example of what kind of things won't work: if this were an Iray scene, the flame on the wall sconce would be an emissive surface, so even if the primary light were a Daz light the LineRender9000 output would show that shadow on the wall behind the torch, while the Iray output would probably obscure that shadow with the light from the flame.

    So now I have my questions answered and just need to decide when to slot it into my purchase queue.

    Thanks!

    Yep, I think you've summarized it well. And @KA1's images are pretty awesome. I'm very lucky he's done the promo images he has. I certainly welcome ideas on how to expand the tool capabilities once you've had more opportunity to play with things, as my design philosophy has been to try and keep it as flexible as possible.

     

    Syndaryl said:

    Well. I'm crazy excited about this. :D

    I can't seem to get the Edge Blend camera to come up, but all the others do and I'm getting GREAT results!

     

    Staver, Lineart

    Woah, nice render! Thanks for sharing. If the Edge blend camera is being difficult, feel free to drop in the Skype chat and share with me what you're seeing and hopefully we can sort it out.

  • I'm having some trouble getting a line render.  i set the render script to Line Render, but it renders like normal.  CAn I please get a step by step of how to use this product?

  • KA1KA1 Posts: 1,012

    I'm having some trouble getting a line render.  i set the render script to Line Render, but it renders like normal.  CAn I please get a step by step of how to use this product?

    What camera are you using? Bear in mind that when running a render outside the script the line output is saved out, you won't see it in the render window.
  • djigneodjigneo Posts: 283
    edited October 2016

    I'm having some trouble getting a line render.  i set the render script to Line Render, but it renders like normal.  CAn I please get a step by step of how to use this product?

    Check the user manual and try the quick start guide. That's probably the easiest way to get up and running because it suggests loading some settings that should get decent output right out of the gate. 

    To speculate as to what might be causing the confusion based on your description, the line output is generated as a separate file, so it won't appear in the main render window when Render Settings are set to render to 'New Window' instead of 'Direct to File'. The line image gets saved directly to file no matter what. Check the properties in Render Settings > LineRender9000 > Output files to see where the line output is getting saved.

    The LineRender9000 Scripted 3Delight render script will create a "normal looking" 3Delight render, but it also outputs a line output file based on the differences in color of the scene. So, when doing renders with the LineRender9000 script, two images get generated instead of one. The magic happens when you use the included shader cameras in conjunction with the render script, because they simplify the scene and are generally going to give better line output than all the craaaazay colors a normal render has in it.

    Post edited by djigneo on
  •  

    Ati said:
    Malawolf said:
    djigneo said:
    Imago said:

    Maybe someone else already asked...

    This script works with animations?

    It works for image series, which to my understanding is the way you'd want a cartoon style animation out anyway. Since each frame may require more than one render pass, it can't generate a video of composite images (or at least there's no way to my knowledge to do that).

    Drat, cant use it if it does not go direct to video :(.    I had planned to use it for previz work.  

    You could always make a video out of the series of images.

    its a feature and wold take way too long unfortunately.

  • Malawolf said:

     

    Ati said:
    Malawolf said:
    djigneo said:
    Imago said:

    Maybe someone else already asked...

    This script works with animations?

    It works for image series, which to my understanding is the way you'd want a cartoon style animation out anyway. Since each frame may require more than one render pass, it can't generate a video of composite images (or at least there's no way to my knowledge to do that).

    Drat, cant use it if it does not go direct to video :(.    I had planned to use it for previz work.  

    You could always make a video out of the series of images.

    its a feature and wold take way too long unfortunately.

    It's what DS does - if you look in the temp folder while an animation is being rendered you will see a sequence of images (in PNG format) which are turned into an animation file at the end. Using a separate application to do this gives you more options and insurance against problems, eiuther DS crashing or finding errors in a few frames which can easily be corrected by rerendering or editing just those frames.

  • Peter WadePeter Wade Posts: 1,627

    I'm having problems with this. I started by using Install Manager but when I got confusing results I tried copying the DAZ STUDIO 4.5 etc directory into the my Program Files directory, it told me there were 6 files already there, I told it to overwrite them.

    First tried I your quickstart instructions with a scene that renders OK in 3Delight but I just got a solid black image.

    I tried again creating a simple scene, just a cube with a texture applied. This does get a toonish look but your Colour and Black and White presets both create a coloured image.

    When I look at the Render Settings for Scripted 3Delight I haven't got the LineRender9000 or Renderer Files sections that are shown in the manual. When I start a render they appear but when the render finishes they go away again.

    Am I doing somethig wrong or is there something wrong with my installation? I am using Studio 4.9.2.70 64 bit on Windows 10 Pro.

     

     

  • takezo_3001takezo_3001 Posts: 1,979
    edited October 2016

    Yeah, bought this specifically for quick animation, but not so with this, as it relies on a layering render system via cameras, but I'll still experiment before I pass judgment. However on the other hand, this would be perfect for still images, so I can still use this as a useful tool as well as Visual Shaders.

    Which both products was in my updated cart ironically enough, unfortunately, due in part to the daz site issues I accidently bought only one of them due to activating my earlier tab instead of my updated one. Meh, it all worked out in the end though!

    Malawolf said:

     

    Ati said:
    Malawolf said:
    djigneo said:
    Imago said:

    Maybe someone else already asked...

    This script works with animations?

    It works for image series, which to my understanding is the way you'd want a cartoon style animation out anyway. Since each frame may require more than one render pass, it can't generate a video of composite images (or at least there's no way to my knowledge to do that).

    Drat, cant use it if it does not go direct to video :(.    I had planned to use it for previz work.  

    You could always make a video out of the series of images.

    its a feature and wold take way too long unfortunately.

     

    Post edited by takezo_3001 on
  • djigneodjigneo Posts: 283
    edited October 2016

    I'm having problems with this. I started by using Install Manager but when I got confusing results I tried copying the DAZ STUDIO 4.5 etc directory into the my Program Files directory, it told me there were 6 files already there, I told it to overwrite them.

    [...]

    Am I doing somethig wrong or is there something wrong with my installation? I am using Studio 4.9.2.70 64 bit on Windows 10 Pro.

    Hm, it sounds like the installation is fine, but lets see if I can help explain what's going on.

    First tried I your quickstart instructions with a scene that renders OK in 3Delight but I just got a solid black image.

    Question: Did you render directly by clicking the Render button in Render Settings or were you using the LR9k AutoRender script? In Render Settings, after changing Engine to 'Scripted 3Delight', is 'Render Script' set to 'LineRender9000'? If 'Render Script' is unspecified it will do the behavior you're describing: instantly pulls up a blank render. Were line files generated?

    There are a couple of suspects for all-black images. #1 - The LineRender9000 render script has options for 'Enable lights'. If that's set to 'No' without any special cameras, it could very well create an entirely black render, because there's no lighting in the scene. #2 - For line output files, if Line color is set to black and the file is getting saved as a JPG, the transparent bits will be converted to black, creating an image that's black lines on a black background, which as we may guess will be, well, completely black. #3 - Another thing that is a bugger is that Windows will often display images with transparency as having black backgrounds, so the Windows preview and image viewer will show completely black images, but if brought into an image editor that supports transparency, the images were actually generated correctly.

    I tried again creating a simple scene, just a cube with a texture applied. This does get a toonish look but your Colour and Black and White presets both create a coloured image.

    This suggests to me that the LineRender9000 render script was launched manually from a regular camera. If that's the case it will indeed render very similarly to regular 3Delight. The presets are to be used in conjunction with the LR9k AutoRender script.  Check one of my previous comments in this thread for an explanation of what's possibly going on there. Some of the intermediate files generated from the multiple render passes of LR9k AutoRender very well may be in color, but the Black and White composite image should be in Black and White (unless the Two-tone color settings in the cameras were played with).

    When I look at the Render Settings for Scripted 3Delight I haven't got the LineRender9000 or Renderer Files sections that are shown in the manual. When I start a render they appear but when the render finishes they go away again.

    This makes it sound like the LR9k AutoRender script is being used, but the Render Settings > Render Script is not set to LineRender9000 when launched. The LR9k AutoRender script will switch renderers as necessary, so you're likely seeing as it switches to LineRender9000 and then reverts back to the previous render settings once it has completed.

    Post edited by djigneo on
  • So, three quick questions to verify things before I buy:

    1) Can I render an Iray scene without changing anything into either a) a black and white line scene or b) a scene with lines and basic colors?

    2) How long would it take me, possibly, to change things in an Iray scene to get a line scene?

    3) So can this product color like what is shown in the promo images or was that a combination with other products?

  • Peter WadePeter Wade Posts: 1,627

    Sorry, I was using the AutoRender icon in the library to launch the render but I missed the step in the instructions to select the script from the render script dropdown.

    I have tried again using .tiff as the format. It works now although I'm still a little confused. After my first test I tried going into settings, changing the line colour and thickness and re-rendering but it doesn't seem to have picked up the change, the final render is the same and the intermediate line images are the same as the first ones. I'll have a more detailed read through the manual unless you can think of anything obvious I'm missing.

  • dreamfarmerdreamfarmer Posts: 2,128
    edited October 2016

    Hi there! Lurker (and my development partner) @lain105_b5d599f9e5 spent the last two days experimenting with LR9K, then wrote up a document for me. She also said I could share it here.

    https://docs.google.com/document/d/1y8m5erEwOchbsyh_pm8oLpsBHMTBAcpcnZvDJlxaY1Y/edit

    (I'm also including the first bit as a sample so you can see  if it interests you, but the whole thing is like 20 pages long, including screenshots.)

    ====

    LineRender9000!

    Introduction

    If you want to render your image in a more anime-like way than the default

    What the heck is LRColorid?

    Make the Colorid the base of the composite image

    Testing each camera/render pass

    Why can I change my line settings in so many places?

    Some things I’ve noticed about setting up a scene

    Settings overview

    Auto Render settings

    Things I like to change when tweaking LR9K settings

    Examples

    Line settings w/ pics

    Camera settings w/ pics

    Shadow Opacity cam

    Edge Blend cam

    Toon Cam

    The Mysterious Fresnel Cam

    The composite output files

    Introduction

    LineRender 9000 is black magic a piece of software written by a powerful mage djigneo.

     

    If you are viewing your content in the Smart Content window, filtered by product, LR9K is in the camera section. To get started, you can just double click the LR9K Color Toon script, just like the documentation (midway down on page 2) says.

    This isn’t supposed to be a replacement for the manual, just tips and tricks I learned over the past two days.

     

    Handy links:

     

    This doc is current as of Oct 5th, 2016

    If you want to render your image in a more anime-like way than the default

    • Start with LR9K Color Toon preset.

    • Add a Toon Cam and Edge Blend cam.

    • Switch viewport to the new Toon Cam.

    • Position the Toon Cam as desired. All other cams will snap to this cam when you Autorender, so don’t worry about the rest. They snap to this cam because--I think--it’s the first camera in the list of render passes (and maybe also because it’s marked as a Main Render).

    • Inside the LR9K product, go to to Utilities>LR9K Autorender script.

    • In the Render Passes panel: pass 1=Toon Cam. Pass 2=Toon Cam. pass 3=Edge Blend. Leave the renderer section as is.

    • Make the destination folder a subfolder inside your normal render library--things get cluttered.

    image

     

    • Do a test render by clicking Render! On the script window

    • You can now delete fresnel and main cam now if you want. Deleting them before switching to the other cameras wipes their entries from the Auto Render screen. Or leave them to switch around easily and experiment with styles.

    • Name your cameras things that make sense. Output files and names in Auto Render settings use those names.

     

    Post edited by dreamfarmer on
  • RGcincyRGcincy Posts: 2,834

    I rendered a scene using the LR9K Color toon preset and the LR9K Autorender script. I made no changes to anything, only clicked on the two icons. The render turned out as I would expect, a cartoon image with color. I then used the LR9K Black & White preset, but instead of a B&W image, I got the same image as before - with color. Thinking it might be some setting being held over, I closed DS down, relaunched the scene, tried the B&W preset and autorender again and got the same result - color. If I load and render using the 2-tone camera itself, the image comes out black and white. Am I overlooking something when using the B&W preset? The image in the render folder labeled filename_Toon 2-tone cam.tif is colored when I use the B&W preset.

  • DkgooseDkgoose Posts: 1,451
    edited October 2016

    Should we delete the cameras we aren't going to use or do they all work together? I'm rendering and my final image is not there just a white background, the other images are looking better but they are not combining in the final image, I'm getting closer t good results with just the fresnel use but the final is either black colored or not there 

    image.png
    572 x 861 - 150K
    Post edited by Dkgoose on
  • djigneodjigneo Posts: 283

    So, three quick questions to verify things before I buy:

    1) Can I render an Iray scene without changing anything into either a) a black and white line scene or b) a scene with lines and basic colors?

    2) How long would it take me, possibly, to change things in an Iray scene to get a line scene?

    3) So can this product color like what is shown in the promo images or was that a combination with other products?

    1. Yes.

    2. You wouldn't have to change anything if you just want the line art, since it's based on geometry primarily. If you want shadows and stuff, you might have to change things up.

    3. Yes it can, although most of the promo images use the shader I'm developing or Visual Style Shaders. Using a Daz Default Surface with solid ambient color and no Diffuse should get really close to that look.

    I'm happy to answer other questions if you have them.

    Sorry, I was using the AutoRender icon in the library to launch the render but I missed the step in the instructions to select the script from the render script dropdown.

    I have tried again using .tiff as the format. It works now although I'm still a little confused. After my first test I tried going into settings, changing the line colour and thickness and re-rendering but it doesn't seem to have picked up the change, the final render is the same and the intermediate line images are the same as the first ones. I'll have a more detailed read through the manual unless you can think of anything obvious I'm missing.

    If the LR9k AutoRender script is being used, the Line Thickness and Line Threshold settings are based on what's on the LR9k AutoRender dialog, not based on what's in the Render Settings.

    RGcincy said:

    I rendered a scene using the LR9K Color toon preset and the LR9K Autorender script. I made no changes to anything, only clicked on the two icons. The render turned out as I would expect, a cartoon image with color. I then used the LR9K Black & White preset, but instead of a B&W image, I got the same image as before - with color. Thinking it might be some setting being held over, I closed DS down, relaunched the scene, tried the B&W preset and autorender again and got the same result - color. If I load and render using the 2-tone camera itself, the image comes out black and white. Am I overlooking something when using the B&W preset? The image in the render folder labeled filename_Toon 2-tone cam.tif is colored when I use the B&W preset.

    If there are two 'LR9k AutoRender settings' nodes in the scene (which would happen if you loaded both presets), the LR9k AutoRender script will honor the selected one. If there isn't one selected it'll pick an arbitrary one, which is probably the first-most occurence in the Scene tab (which if Black and White was loaded first each time would be first).

  • djigneodjigneo Posts: 283
    dkgoose said:

    Should we delete the cameras we aren't going to use or do they all work together? I'm rendering and my final image is not there just a white background, the other images are looking better but they are not combining in the final image, I'm getting closer t good results with just the fresnel use but the final is either black colored or not there 

    If the last render pass is using the Shadow opacity cam, verify there are lights in the scene and that 'Disable lights' is set to 'No'. I might be able to tell you more if you share what Render pass settings you're using.

  • djigneodjigneo Posts: 283

    Hi there! Lurker (and my development partner) @lain105_b5d599f9e5 spent the last two days experimenting with LR9K, then wrote up a document for me. She also said I could share it here.

    https://docs.google.com/document/d/1y8m5erEwOchbsyh_pm8oLpsBHMTBAcpcnZvDJlxaY1Y/edit

    Thanks for being bosses, you two! Great doc! 

  • almahiedraalmahiedra Posts: 1,352

    It looks like a great work, a ultra pro toon product.

    A few questions (I read tutorial in readme page...but I yet don't grasp some details):

    Are four cameras the limit? I think in things that need 10 or 20 cameras. Ok, I can produce 3 or 5 copies of the scene with different parameters in the cameras...but...one is
    ambitious...and lazy
     

    Can I use different colors for outlines in each different camera pass?

    This support toony cam, Iray. Does this support any 3dl custom surface or camera shader?

     

    thanks in advances for answers

     

Sign In or Register to comment.