is everyone rendering individual frames? etc

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  • DartanbeckDartanbeck Posts: 21,332
    edited March 2016
    MistyMist said:

    @aspin   thanks!!  did you customize a template, or was a default?

    Sorry to jump on this one...

    Once you decide on a final output that you want to use, I suggest that you set up your default to that under preferences for every New project. Then during times when you want to do something different, you still can, but you won't have to try and remember what to do each time you start up. Anyways...

    I'm on Windows, and I've found that WMV files output works well for storing to my hard drive, then uploading to YouTube. Okay... back to you, aspin! ;)

    Post edited by Dartanbeck on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,087
    edited March 2016

    a couple of attempts by me resizing to full HD and letterboxing one just virtualdub compressed as mp4  second uncompressed avi compiled in wondows live moviemaker

    Post edited by WendyLuvsCatz on
  • Sony Vegas I have imports image sequences just fine (Movie Studio HD Platinum 10.0) smiley

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  • MistaraMistara Posts: 38,675
    MistyMist said:

    @aspin   thanks!!  did you customize a template, or was a default?

    Sorry to jump on this one...

    Once you decide on a final output that you want to use, I suggest that you set up your default to that under preferences for every New project. Then during times when you want to do something different, you still can, but you won't have to try and remember what to do each time you start up. Anyways...

    I'm on Windows, and I've found that WMV files output works well for storing to my hard drive, then uploading to YouTube. Okay... back to you, aspin! ;)

     

    thanks.  extra options to experiment with in the templates smiley

  • MistaraMistara Posts: 38,675
    edited March 2016
    fool said:

    a couple of attempts by me resizing to full HD and letterboxing one just virtualdub compressed as mp4  second uncompressed avi compiled in wondows live moviemaker

     

    thanks!!

    the top one is less blurring.

    these both done in moviemaker?

    the slomo one looks sharper,
    and some tripping tree limbs smiley

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    the hd templates showin 50 and 60 fps.  thaz a lot of frames

  • evilproducerevilproducer Posts: 9,050

    There are variations of course, but my experience with HD is usually around 24 FPS.

    So you're not left pulling your hair out, as an example, a professional DVD uses a variable bit rate of between 3.5 and 9 megabits. 9 Would be about the highest you'd go because (and I was just researching this for my own use) is 10.something to be compliant with the DVD disk standards. The real key here is the average bit rate, which should be around 5.5 or 6. If there is a lot of sudden movement, and scene changes, then you could set the average higher. These data rates are extremely high and are not really suitable for streaming video.

    Now this I already knew (but wanted to look it up to make sure I was remembering it correctly), and that is a two pass encode means that the program compressing the video analyzes the video on the first pass, and then encodes the video on the second. This provides a better VBR because the software has looked at the entire video and "decided" the optimal areas it can afford to compress more or compress less based on the average bit rate. A single pass VBR analyzes the video on the fly, and since it is trying to maintain the average bit rate, it may go with a lower bit rate than it should in high action or quickly transitioning sections of the video.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,087
    edited March 2016

    slomo one has 7K+ frames it creates tweened warp images to bridge existing frames based on nearest pixels, gets very weird distortions on wildly different images so your clipping branches do odd moves.

    I usually use 24 FPS but used 25 like you did for these, the slomo and mp4 videos were all compressed in virtualdub, slomo just used to add tweened images.

    http://slowmovideo.granjow.net

    Post edited by WendyLuvsCatz on
  • fool said:

    That lil' bastard frustrates me to no end, chrashes on my PC like 5 times in 10 minutes, I love where it's going, but way too unstable for now ...

    sad

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,087
    fool said:

    That lil' bastard frustrates me to no end, chrashes on my PC like 5 times in 10 minutes, I love where it's going, but way too unstable for now ...

    sad

    I usually get one crash but actally none at all doing Misty's vid

    there are a few tricks

    use image series in and out always

    make certain frame pixel size is a multiple of 4 each way

    do not try to save settings just start over

    to make it much longer and even stretch the window across both monitors making a nice line on graph from f0,0 to  f6.2 - what ever number it ends up being in top right corner, you can add points to slow and speed up along timeline if you wish

  • aspinaspin Posts: 219
    MistyMist said:

    @aspin   thanks!!  did you customize a template, or was a default?

    In this case it was a default template called "Internet-HD 1080p".

    For animations I usually use a modified one with 24fps. I rendered you video in 24fps as well, but except for speed it didn't make a big difference.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,087

    I never actually posted the slomo one here, just realized

     

  • DartanbeckDartanbeck Posts: 21,332
    fool said:

    That lil' bastard frustrates me to no end, chrashes on my PC like 5 times in 10 minutes, I love where it's going, but way too unstable for now ...

    sad

    Howler's Motion Prediction module does a decent job ;)

    (First he shows how NOT to do it for something like this)

  • MistaraMistara Posts: 38,675
    edited March 2016

    lookin for the pixl sample.  

    is it the Accuracy setting?  
    i sees an 8 in there.

    checked in ds, pixel sample is separated x and y

    need a Nessie for the secret lake smiley

     

    dont have a codec to play blueray files. frown

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    240 FPS?!!

    omg, cant keep up

  • MistaraMistara Posts: 38,675
    fool said:

    That lil' bastard frustrates me to no end, chrashes on my PC like 5 times in 10 minutes, I love where it's going, but way too unstable for now ...

    sad

    Howler's Motion Prediction module does a decent job ;)

    (First he shows how NOT to do it for something like this)

     

    the NOT what to do?  smiley

     

  • MistaraMistara Posts: 38,675

    mebbe shoulda tested one frame repeated.  no movement, and see how clear it is ..

  • MistaraMistara Posts: 38,675

    >.< when i reopen a saved proj file, the track view is collapsed.  i cant get it to save my track view in the proj file.

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  • MistaraMistara Posts: 38,675
    edited March 2016

    60fps.  think, this is it for this frame set.  prolly should follow this up with a crime scene, dunno  

    screams from sony's 1001 sound effects

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    huhh  can use hitfilm as a vegas plugin

    Sony Vegas Pro 59 Rolling Shutter Correction in HitFilm

  • aspinaspin Posts: 219

    hitfilm 4 not (yet?) supported

  • MistaraMistara Posts: 38,675
    edited March 2016
    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    is it possible and fairly painless to switch between 30fps and 60fps?

    does carrara recalclate keyframed morphs and poses?

    thanks.

  • DUDUDUDU Posts: 1,945

    Interresting question...

    I just make a quick test (25i/s): load a sphere at frame 0, go to frame 100 and move it.

    Change the setting to 50i/s and you have 200 images, you can see that your key is in the 200th image then, Carrara calculate the modification.

    I supposes that it's the same for all the parameters.

  • MistaraMistara Posts: 38,675

    thanks smiley  i'm still experimenting to find aiko's perfect blink rate.  didnt want to do it twice.

    eyelids go down slower than they go up, eh?

  • aspinaspin Posts: 219

    opposite way: it takes one frame to close eyes and several frames to open

  • evilproducerevilproducer Posts: 9,050
    I usually do two or three (at 30FPS) to close, and three or four to open. I've made an NLA clip for blinking and just stick that in the track. If I have something in the track already, then I create a new track.
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