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Comments
Can Anilip3 use Japanese?
All voices have a prefix in brackets. Neural TTS, Microsoft Windows SAPI Voice, Microsoft Windows TTS Voice. The last two have extended SSML support. You can also install additional English locales in Windows (e.g. UK), then you get additional voices (See example image for UK with Anilip3 Neural Voices extension for English). There is a chapter about this in the manual.
We use Piper as the technological basis for Neural Voices. This is an open source project with an active community. The developers have announced extended SSML support. In addition, we are testing ways to use features such as changing the pitch or speech rate independently of the engine used. Then a voiceover could also benefit from this.
Unfortunately, we do not currently support Japanese or Chinese.
There's a trick for that: use italian plugin and romanji translations.
Hi, I am not getting any Facial Expressions with my dialogue. Are there any special setting (ie graphics card ets) that have to be deployed?
You don't get lip animation? Then it's best to contact our support: [email protected]
I am trying it on Windows 10, but do not get any results to show, yet.
Will upgrade to Windows 11 to see, if it makes any difference.
Does anybody know how to get video with sound saved?
Render an image sequence (which is a good idea for multiple reasons) then assemble the video and add the sound track in a video editor.
Thanks, Richard. I have thought, that it will be somehow aotomated by the Anilip 3 package.
What does this error means:
"The figure control with name 'VSMMouthL' could not be found. Check your configuration."
and how to fix it?
According to https://www.daz3d.com/anilip3-figures-pack
Daz Horse 2 should work with Anilip 3.
I have used https://www.daz3d.com/da-clydesdale-for-daz-horse-2
and it created an animation, but I could not transfer a voice to it.
Anilip 3 works with Genesis 9 characters, but not with Daz Horse 2.
At least I have not found a way how to use it, yet.
Here is a file with my first Anilip 3 animation - you need to unzip it.
We'll take a look at it. Horse 2 should of course work with the Anilip3 Figures Pack.
Thanks for the response, @Dobit
I have also tested:
https://www.daz3d.com/daz-horse-2 and https://www.daz3d.com/daz-house-cat-with-dforce-hair
The same error appeared, as well.
Maybe I am just making some mistake with the animal figures and Anilip 3.
If so, please write some short instruction about how to use Anilip 3 with the animals supported
by https://www.daz3d.com/anilip3-figures-pack
Thanks in advance.
One more thing. When I use Anilip 3 with Genesis 9 the timeline is automatically adjusted to the speech length time.
With animals the timeline stays at the default value.
There is a problem with Horse2 and the phoneme L. We will provide a fix. In the meantime, you can help yourself. Open the file <Daz Library>\Anilip3\Animation Presets\DEFAULT\skeletons\Animation V16 DAZHorse2.dbmf in an editor. Replace "ControlName": "VSMMouthL" with "ControlName": "VSMTongueL"
Save and restart Daz Studio.
I bought Anilip3 but can't use it. after activation and restart Daz studio, I get the message: Your licence key could not be validated. Check your license key and try again or contact the Dobit support. I have tried several times but without success. Request for a solution.
Thank you very much, @Dobit
Now Anilip3 works for me with Daz Horse 2.
You send us a private message and we answered this mesage. Please look in your inbox.
Doesn't look very precise... Or it's just a super quick test?
It was just a super quick test.
Still need to learn and experiment with Anilip 3 much more.
I like that I can get results from Daz Studio almost directly
(besides combing video and sound in the external video editor).
Below is a test with Daz House Cat.