[Released] Anilip3 [Commercial]

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  •  Can Anilip3 use Japanese?

  • DobitDobit Posts: 200

    lorddayradon said:

    Dobit said:

    At the moment, it is mainly SAPI voices that support extended SSML tags. Both from Microsoft and from third-party providers

    I have not be able to identify SAPI specific voices in order to suggest that a voice may be more compatible with SSML tags.  Is there a way to do this within your api?

     

    Dobit said:

    We are still working on giving neural voices better SSML support, but do not yet have any productive solutions. 

    By coding/training it yourself, or relying on the voice models trainers/creators to do the work, and once they complete it, you can add/replace the freesource model with the updated one? If you are relying on the original trainers/creators, how many of them that you are using are still actively working/updating the models you use?

     

     

    All voices have a prefix in brackets. Neural TTS, Microsoft Windows SAPI Voice, Microsoft Windows TTS Voice. The last two have extended SSML support. You can also install additional English locales in Windows (e.g. UK), then you get additional voices (See example image for UK with Anilip3 Neural Voices extension for English). There is a chapter about this in the manual.

    We use Piper as the technological basis for Neural Voices. This is an open source project with an active community. The developers have announced extended SSML support. In addition, we are testing ways to use features such as changing the pitch or speech rate independently of the engine used. Then a voiceover could also benefit from this.

     

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  • DobitDobit Posts: 200

    Space Jingoroh said:

     Can Anilip3 use Japanese?

    Unfortunately, we do not currently support Japanese or Chinese. 

  • ImagoImago Posts: 5,181

    Space Jingoroh said:

     Can Anilip3 use Japanese?

    There's a trick for that: use italian plugin and romanji translations.

  • Hi, I am not getting any Facial Expressions with my dialogue. Are there any special setting (ie graphics card ets) that have to be deployed?

  • DobitDobit Posts: 200

    csteell_c2893e4ab6 said:

    Hi, I am not getting any Facial Expressions with my dialogue. Are there any special setting (ie graphics card ets) that have to be deployed?

     You don't get lip animation? Then it's best to contact our support: [email protected]

  • ArtiniArtini Posts: 9,498
    edited November 24

    I am trying it on Windows 10, but do not get any results to show, yet.

    Will upgrade to Windows 11 to see, if it makes any difference.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,498

    Does anybody know how to get video with sound saved?

     

  • Artini said:

    Does anybody know how to get video with sound saved?

    Render an image sequence (which is a good idea for multiple reasons) then assemble the video and add the sound track in a video editor.

  • ArtiniArtini Posts: 9,498

    Thanks, Richard. I have thought, that it will be somehow aotomated by the Anilip 3 package.

     

  • ArtiniArtini Posts: 9,498
    edited November 27

    What does this error means:

    "The figure control with name 'VSMMouthL' could not be found. Check your configuration."

    and how to fix it?

    According to https://www.daz3d.com/anilip3-figures-pack
    Daz Horse 2 should work with Anilip 3.
    I have used https://www.daz3d.com/da-clydesdale-for-daz-horse-2
    and it created an animation, but I could not transfer a voice to it.

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,498
    edited November 27

    Anilip 3 works with Genesis 9 characters, but not with Daz Horse 2.

    At least I have not found a way how to use it, yet.

     

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,498

    Here is a file with my first Anilip 3 animation - you need to unzip it.

     

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  • DobitDobit Posts: 200

    Artini said:

    What does this error means:

    "The figure control with name 'VSMMouthL' could not be found. Check your configuration."

    and how to fix it?

    According to https://www.daz3d.com/anilip3-figures-pack
    Daz Horse 2 should work with Anilip 3.
    I have used https://www.daz3d.com/da-clydesdale-for-daz-horse-2
    and it created an animation, but I could not transfer a voice to it.

     We'll take a look at it. Horse 2 should of course work with the Anilip3 Figures Pack.

  • ArtiniArtini Posts: 9,498
    edited November 28

    Thanks for the response, @Dobit

    I have also tested:

    https://www.daz3d.com/daz-horse-2 and https://www.daz3d.com/daz-house-cat-with-dforce-hair

    The same error appeared, as well.

    Maybe I am just making some mistake with the animal figures and Anilip 3.

    If so, please write some short instruction about how to use Anilip 3 with the animals supported

    by https://www.daz3d.com/anilip3-figures-pack

    Thanks in advance.

    One more thing. When I use Anilip 3 with Genesis 9 the timeline is automatically adjusted to the speech length time.

    With animals the timeline stays at the default value.

     

     

    Post edited by Artini on
  • DobitDobit Posts: 200

    Dobit said:

    Artini said:

    What does this error means:

    "The figure control with name 'VSMMouthL' could not be found. Check your configuration."

    and how to fix it?

    According to https://www.daz3d.com/anilip3-figures-pack
    Daz Horse 2 should work with Anilip 3.
    I have used https://www.daz3d.com/da-clydesdale-for-daz-horse-2
    and it created an animation, but I could not transfer a voice to it.

     We'll take a look at it. Horse 2 should of course work with the Anilip3 Figures Pack.

    There is a problem with Horse2 and the phoneme L. We will provide a fix. In the meantime, you can help yourself. Open the file <Daz Library>\Anilip3\Animation Presets\DEFAULT\skeletons\Animation V16 DAZHorse2.dbmf in an editor. Replace "ControlName": "VSMMouthL" with "ControlName": "VSMTongueL" 

    Save and restart Daz Studio.

  • I bought Anilip3 but can't use it. after activation and restart Daz studio, I get the message: Your licence key could not be validated. Check your license key and try again or contact the Dobit support. I have tried several times but without success. Request for a solution.

  • ArtiniArtini Posts: 9,498

    Thank you very much, @Dobit

    Now Anilip3 works for me with Daz Horse 2.

     

  • DobitDobit Posts: 200

    leb_c1ef0a8237 said:

    I bought Anilip3 but can't use it. after activation and restart Daz studio, I get the message: Your licence key could not be validated. Check your license key and try again or contact the Dobit support. I have tried several times but without success. Request for a solution.

    You send us a private message and we answered this mesage. Please look in your inbox.

  • ImagoImago Posts: 5,181

    Artini said:

    Thank you very much, @Dobit

    Now Anilip3 works for me with Daz Horse 2.

    Doesn't look very precise... Or it's just a super quick test?

  • ArtiniArtini Posts: 9,498
    edited November 30

    It was just a super quick test.

    Still need to learn and experiment with Anilip 3 much more.

    I like that I can get results from Daz Studio almost directly

    (besides combing video and sound in the external video editor).

    Below is a test with Daz House Cat.

     

    Post edited by Artini on
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