Anime Toons and Filatoon Shader Q&A

1222324252628»

Comments

  • CES3DCES3D Posts: 19

    mjdoubledcom said:

    CES3D said:

    GRFK DSGN Unlimited said:

    Just out of curiosity, what is the essentials update supposed to fix? What issues were addressed since the last update in October?

    You can find the details of the updates provided on November 19, 2024 for "Genesis 9 Starter Essentials" under "Resolved Issues" on this page.
    Here are the details:

    2024-11-19 Updated:

    • Corrected aliases that were causing issues in the log.
    • Updated Toon Layers Swap.dse utility script
    • Updated Toon Hair morphs
    • Updated G9 Anime Nipples presets
    • Updated morph icons
    • Added Eyelash morph icons
    • Added Create Properties on Followers.dse, Hair Blank Morph Template Load.dse, and INFO scripts to Developer Tools Pane
    • Updated Metadata
    • updates sub division level limit to 4

    Yeah, I had previously checked that and according to that log, the file Daz is claiming it is looking for isn't even listed as a file. So, that doesn't help.

    Also, since this Windows install is fresh, and the only thing installed on it are Daz programs, I just restored back to a few days ago when I first installed Windows, Installed DIM and had it install all Daz content. Started Daz Studio, tried to add Genesis 9 Toon to the scene and Daz Studio crashed, it gave me a new error, "DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\dzfilamentapi.dll"" According to the Internet that means there is some residual Daz info somewhere from the previous install, which shouldn't be the case as I refreshed Windows back to how it was when Windows was first installed. So, anyways, I refreshed again, ran a cleaner that made sure there wasn't a single file or registry key that wasn't from the original Windows install, then installed all the Daz content again, and got the same error.

    So, I'm going to blow off the hard drive and re-install Windows all over again, and once again install only Daz and see what happens. If another error exists, I'm just going to stop trying to deal with this for a while until Daz gets itself sorted out.

    So, I may update this post once with the results, but maybe not.
    Thanks,
    J.

    Even after formatting your HDD, performing a clean Windows installation, and installing DAZ Studio with essential assets such as Genesis 9 Starter Essentials and Default Resources for DAZ Studio 4.23+ and etc., if the error persists, it may be indicative of a hardware problem.
    In such a case, I recommend running a check disk (CHKDSK) to diagnose the issue further.

  • 3Diva3Diva Posts: 11,522
    edited November 23

    mjdoubledcom said:

    3Diva said:

    mjdoubledcom said:

    Hi,

    So, I had computer issues and ended up doing a fresh Windows install. Last night I finished installing all the Daz content and decided to play with the G9 Toons, since I have an extensive collection of G8 content I've been reluctent to switch. Well when adding the Genesis 9 Toon Feminine it said it couldn't find FilaToon - Base.dsf and FilaToon - Outline.dsf

    From the Log:
    [WARNING] :: Could not resolve: /data/DAZ 3D/Built-in Content/FilaToon/FilaToon - Base.dsf
    [WARNING] :: Could not resolve: /data/DAZ 3D/Built-in Content/FilaToon/FilaToon - Outline.dsf

    I checked and it is missing, I decided to manually install them, so today November 18th, at 11:21pm EST I manually downloaded the Genesis 9 Starter Essentials, then purchased and downloaded Genesis 9 Toon Essential Shapes Bundle, unzipped them and looked through the folders and sure enough those two files aren't there.

    Even stranger is how that after searching the internet it looks like nobody has had this issue.

    Any idea why they are is missing and how to get them?
    Any other ideas are welcome too.

    Thanks, J.

    Hi, J. Did you make sure to install all three of the Genesis 9 Starter Essentials? https://www.daz3d.com/forums/discussion/comment/8933401/#Comment_8933401

    Yep. Installed all three in the install manager, removed reinstalled, it still gave me the error so I manually downloaded them, unzipped them and looked for the files, and they weren't there. So I re-downloaded the three files, unzipped them again, and sure enough those two files are not in there.

    Hold up, I just checked the DIM again and it has a different file size. Do you have a Mac? Otherwise there is an issue where the update from October isn't universally updating the source files.

    As Richard pointed out earlier https://www.daz3d.com/forums/discussion/comment/8962401/#Comment_8962401 It sounds like those shaders are in the Default Resources, did you make sure to have those installed?

    CaptureDELETE.PNG
    928 x 244 - 43K
    Post edited by 3Diva on
  • vrba79vrba79 Posts: 1,398

    Earlier in the thread someone mentioned how to fake Depth of Field effects with camera dependant planes. Or at least I think they did. If so, can someone run that by me again?

  • TheNathanParableTheNathanParable Posts: 1,046
    edited November 23
    vrba79 said:

    Earlier in the thread someone mentioned how to fake Depth of Field effects with camera dependant planes. Or at least I think they did. If so, can someone run that by me again?

    I think they meant something like Atmospheres for Filament, where you have a bunch of partially transparent planes facing the camera to fake distance fog.

    Not quite the same as actual depth of field, for that you'd need to blur the background in an image editor (highly recommend looking into depth maps for that, 3DU has a good looking tool for that which I have yet to try).

    That said, multiple renders of mine in the gallery use products like Atmospheres for Filament and Plane Ready Atmospheres for Iray (also works in Filament with some tweaking, albeit looking much more simplified). They're a really good way of adding some additional effects and ambience to a scene without postwork, especially if you want the foreground to pop more.

    Post edited by TheNathanParable on
  • SapphireBlueSapphireBlue Posts: 961

    vrba79 said:

    Earlier in the thread someone mentioned how to fake Depth of Field effects with camera dependant planes. Or at least I think they did. If so, can someone run that by me again?

    Just to add to what TheNathanParable said, I've also used Atmosphere for Filament and also SY Atmospheric Blur Filament as an alternative for DOF with Filament renders to soften the background details.

    The third option I tried was to parent two or three planes to the camera at various distances for outside scenes, with bluish base colors and low opacity to simulate atmopsheric perspective/haze and DOF. I add a light smudgy texture to the planes to create a bit of blur (like some of the glass textures in Glass for Filament or fog textures). For indoors, you can just use a single plane parented to the camera behind your main object(s) of interest, with a base color that matches the scene and/or a light texture, and low opacity.
     

Sign In or Register to comment.