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Even after formatting your HDD, performing a clean Windows installation, and installing DAZ Studio with essential assets such as Genesis 9 Starter Essentials and Default Resources for DAZ Studio 4.23+ and etc., if the error persists, it may be indicative of a hardware problem.
In such a case, I recommend running a check disk (CHKDSK) to diagnose the issue further.
As Richard pointed out earlier https://www.daz3d.com/forums/discussion/comment/8962401/#Comment_8962401 It sounds like those shaders are in the Default Resources, did you make sure to have those installed?
Earlier in the thread someone mentioned how to fake Depth of Field effects with camera dependant planes. Or at least I think they did. If so, can someone run that by me again?
Not quite the same as actual depth of field, for that you'd need to blur the background in an image editor (highly recommend looking into depth maps for that, 3DU has a good looking tool for that which I have yet to try).
That said, multiple renders of mine in the gallery use products like Atmospheres for Filament and Plane Ready Atmospheres for Iray (also works in Filament with some tweaking, albeit looking much more simplified). They're a really good way of adding some additional effects and ambience to a scene without postwork, especially if you want the foreground to pop more.
Just to add to what TheNathanParable said, I've also used Atmosphere for Filament and also SY Atmospheric Blur Filament as an alternative for DOF with Filament renders to soften the background details.
The third option I tried was to parent two or three planes to the camera at various distances for outside scenes, with bluish base colors and low opacity to simulate atmopsheric perspective/haze and DOF. I add a light smudgy texture to the planes to create a bit of blur (like some of the glass textures in Glass for Filament or fog textures). For indoors, you can just use a single plane parented to the camera behind your main object(s) of interest, with a base color that matches the scene and/or a light texture, and low opacity.