Thank you very much! It's incredibly satisfying when a custom character grows into their facial expressions, when a given expression looks obviously wrong or obviously right on them.
The results of combining a posing exercise with trying out the character Akhane. I'm not entirely happy with how the thumb-in-waistband turned out, but fixing it to my satisfaction would have meant spending far too much time on something intended to be quick.
I made this for the "floating islands" event on Creative Brew. At the time I planned for it to be the first in a series, but it didn't work out that way.
My guideline for building this scene was "if I still have VRAM to spare, it's not done yet." Everything you see in the image exists as an object in the scene, nothing was added in post, so this about as big and complex as it can get and still render in one pass.
The actual floating islands seen in the background is my very first attempt to sculpt an asset from scratch in Blender. The result was objectively Not Good in just about every possible way, but I knew exactly what it needed to do, and it was Good Enough for that.
Comments
Some days you just need a hot elf in a suit.
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Wolfgang is, hands down, the finest character made for any generation.
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I didn't set out to make a series of these, it just happened.
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On thing that brings your figures to life is your mastery of facial expressions. Well done.
Thank you very much! It's incredibly satisfying when a custom character grows into their facial expressions, when a given expression looks obviously wrong or obviously right on them.
The results of combining a posing exercise with trying out the character Akhane. I'm not entirely happy with how the thumb-in-waistband turned out, but fixing it to my satisfaction would have meant spending far too much time on something intended to be quick.
[ view in daz gallery | view full version ]
I made this for the "floating islands" event on Creative Brew. At the time I planned for it to be the first in a series, but it didn't work out that way.
My guideline for building this scene was "if I still have VRAM to spare, it's not done yet." Everything you see in the image exists as an object in the scene, nothing was added in post, so this about as big and complex as it can get and still render in one pass.
The actual floating islands seen in the background is my very first attempt to sculpt an asset from scratch in Blender. The result was objectively Not Good in just about every possible way, but I knew exactly what it needed to do, and it was Good Enough for that.
[ view in daz gallery | view full version ]
I don't get vampires at all, but I'll fake it if you ask nicely.
Featuring ChangelingChick's new character Marius.
[ view in daz gallery | view full version ]
Ok that's amazing. And agreed. He is indeed awesome!
I am constantly crossing my fingers he will get an equally amazing G9 version. It makes creating art a little awkward, but it's worth it.
You are probably right, but if I have to choose between perfect realism and effective storytelling, I will always lean towards the latter.