Saphirewild's Randomness Renders

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  • SaphirewildSaphirewild Posts: 6,668
    edited September 2018

    Another one for the PC+ Insperation Contest

    Bella Gets Natural.jpg
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    Post edited by Saphirewild on
  • SaphirewildSaphirewild Posts: 6,668
    edited September 2018

    Yet another for the PC+ Insperation Contest

    Scary Vacation.jpg
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    Post edited by Saphirewild on
  • I like the one with the lions up above. Interesting camera angle. You have some good lighting happening here. Nice shot! :)

  • I like the one with the lions up above. Interesting camera angle. You have some good lighting happening here. Nice shot! :)

    Thank you for the nice comments @Knittingmommy!!

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2018

    Just had to show off one of my new warrior bundle I just got today along with the Troll bundle I got from Daz bi-weekly Freebies this week.

    There is 2 renders 1 with the frost lipstick and 1 with the fire lipstick

    Both are Titled: A Beautiful Warrior and Ugly Troll

     

    A Beautiful Warrior and Ugly Troll.png
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    A Beautiful Warrior and Ugly Troll 2.png
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    Post edited by Saphirewild on
  • TynkereTynkere Posts: 834

    Hope you don’t mind me chiming in.  You’ve been around a longer than I have, so very relectant to comment on most galleries here.

    Anyway last one-- warrior doesn't look very happy... Always like how you seem to have really good facial expressions. yes

    That’s something I hope to get better at. ; -)

    best wishes

    --Bruce

  • Nicely done!  I think I like the frost lipstick the best.

  • Tynkere said:

    Hope you don’t mind me chiming in.  You’ve been around a longer than I have, so very relectant to comment on most galleries here.

    Anyway last one-- warrior doesn't look very happy... Always like how you seem to have really good facial expressions. yes

    That’s something I hope to get better at. ; -)

    best wishes

    --Bruce

    I am sure you get there Bruce belive me it took me almost a year to get facial expressions just the way I wanted them to look.

  • Nicely done!  I think I like the frost lipstick the best.

    I think I do as well like the one with the frost lipstick and thanks so much Sonja!!!

  • TynkereTynkere Posts: 834

    Thanks.  Sometimes easy to get discouraged if compare my work to others & having some technical problems right now, but enough about me. 

    Look forward to seeing what you come up with next. smiley

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2018
    Tynkere said:

    Thanks.  Sometimes easy to get discouraged if compare my work to others & having some technical problems right now, but enough about me. 

    Look forward to seeing what you come up with next. smiley

    Belive me @Tynkere I know how you feel and real life can be a PITA.

    Here is my next play with the lantino lights (Night Time) but it does not look like night time lighting to me.

    So going to go and adjust them again, I think that I need to tone down a few of the lights.

    Maybe make a moon light beam going on as well

    Done in 3Delight, Postworked some lighting.adjustments.

    For some reason I can not post my image right now will try again later

     

     

     

    A Family Affair2.jpg
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    Post edited by Saphirewild on
  • dracorndracorn Posts: 2,345

    Just had to show off one of my new warrior bundle I just got today along with the Troll bundle I got from Daz bi-weekly Freebies this week.

    There is 2 renders 1 with the frost lipstick and 1 with the fire lipstick

    Both are Titled: A Beautiful Warrior and Ugly Troll

     

    Looks like Warrior Maiden Ashe - I really like that character - she is one of the coolest V4's around.  Great posing and expression too.

  • dracorndracorn Posts: 2,345
    Tynkere said:

    Thanks.  Sometimes easy to get discouraged if compare my work to others & having some technical problems right now, but enough about me. 

    Look forward to seeing what you come up with next. smiley

    Belive me @Tynkere I know how you feel and real life can be a PITA.

    Here is my next play with the lantino lights (Night Time) but it does not look like night time lighting to me.

    So going to go and adjust them again, I think that I need to tone down a few of the lights.

    Maybe make a moon light beam going on as well

    Done in 3Delight, Postworked some lighting.adjustments.

    For some reason I can not post my image right now will try again later

     

     

     

     

    Aww, too bad.  I wanted to see it.

    Night lighting can be a challenge, but 3Delight is easier than Iray to get a good night lighting effect.  I'll check back later, and will offer some tips - especially now that you have the AoA's Advanced Lighting package.

  • I finally figured it out my Render was way too big for the forum so took it inot GIMP and croped it to 1500X1575 and it finally went in!

  • dracorndracorn Posts: 2,345

    OK, Saph - I have some tips for you for your night render:

    For a night render with lots of shadows, you need to make some extreme adjustments.  I'm assuming you are using AoA's Advanced Lights.

    First of all, take your Ambient light WAY down, like 10-20%.  Also, the color should be cool for night time, so change it to a very pale blue but not sky blue - the color pointer should be near the bottom of the picker.  Red 219, Green 224, Blue 255.

    Also, your water is glowing with a yellow tint.  You can fix that with a skydome of a night sky - if you don't have one, then you can change the Background color to dark blue on the Environment tab: Red 58, Green 60, Blue 83.  Turn down reflection on the water surface - it should be picking up some highlights from the lamplight, but otherwise be dark blue.

    Your distant light should also be cool if you are trying to simulate moonlight.  Red 243, Green 245, Blue 255.  Keep the intensity low on this as well, maybe 50% or lower.  It all depends on your shadows.  Shadow Type Raytraced, Shadow intensity - turn that down, maybe 80% or lower because you don't want strong shadows.

    Your real light source here is the golden glow - which I'm assuming since it's a spot that it is from some sort of lamp.  You need to put a lamp there so we can see where the light is coming from.  If it's postwork, then remove that and use a lamp and a spotlight. 

    You can kitbash a lamp from one of your environments - there's lots of them out there.  Make the glass glow by setting it's Ambient surface to a pale yellow - Red 255 Green 247, Blue 212.  Ambient Strength shouldn't be too bright - try 10-30%.  Then make the candle the same color but change it's Ambient Strength to 100%.  Add a linear pointlight here - give it that same pale yellow, or make it slightly more yellow.  Intensity 100%, Shadow Type Raytraced, Shadow Intensity 90-100% because the light source is close.  Increase the size of the Falloff Start and make the Falloff End extend to include the dolphin closest to it.

    After you have made these changes, post a new one with no post work, and let's see how we can further tweak it.

  • dracorn said:

    OK, Saph - I have some tips for you for your night render:

    For a night render with lots of shadows, you need to make some extreme adjustments.  I'm assuming you are using AoA's Advanced Lights.

    First of all, take your Ambient light WAY down, like 10-20%.  Also, the color should be cool for night time, so change it to a very pale blue but not sky blue - the color pointer should be near the bottom of the picker.  Red 219, Green 224, Blue 255.

    Also, your water is glowing with a yellow tint.  You can fix that with a skydome of a night sky - if you don't have one, then you can change the Background color to dark blue on the Environment tab: Red 58, Green 60, Blue 83.  Turn down reflection on the water surface - it should be picking up some highlights from the lamplight, but otherwise be dark blue.

    Your distant light should also be cool if you are trying to simulate moonlight.  Red 243, Green 245, Blue 255.  Keep the intensity low on this as well, maybe 50% or lower.  It all depends on your shadows.  Shadow Type Raytraced, Shadow intensity - turn that down, maybe 80% or lower because you don't want strong shadows.

    Your real light source here is the golden glow - which I'm assuming since it's a spot that it is from some sort of lamp.  You need to put a lamp there so we can see where the light is coming from.  If it's postwork, then remove that and use a lamp and a spotlight. 

    You can kitbash a lamp from one of your environments - there's lots of them out there.  Make the glass glow by setting it's Ambient surface to a pale yellow - Red 255 Green 247, Blue 212.  Ambient Strength shouldn't be too bright - try 10-30%.  Then make the candle the same color but change it's Ambient Strength to 100%.  Add a linear pointlight here - give it that same pale yellow, or make it slightly more yellow.  Intensity 100%, Shadow Type Raytraced, Shadow Intensity 90-100% because the light source is close.  Increase the size of the Falloff Start and make the Falloff End extend to include the dolphin closest to it.

    After you have made these changes, post a new one with no post work, and let's see how we can further tweak it.

    I a working on this right now and will post it right when it is done rendering might take me a bit to finish everything because I have the GBabies to look after as well!!

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2018

    Ok here is the revised render no postwork with all the settings you gave me for the lighting and added a couple street lights to it.

    Now how can we tweak this more to look better?

     

     

    !Family Sticks Together.png
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    Post edited by Saphirewild on
  • Ok here is the revised render no postwork with all the settings you gave me for the lighting and added a couple street lights to it.

    Now how can we tweak this more to look better?

     

     

    Nice improvement, Saph! The water looked better in the original, though? And the dolphines are maybe a bit too shiny, one could reduce the glossiness a tad? Honestly , the water needs some tweaking. Is the pattern a diffusemap? I would get rid of it and instead use it as a displacement map. Then some proper refraction ( refraction strength 100% and IOR 1.3. Refraction color some kind of aquamarine) and reflection, to make it look like water. Of course you'd need a waterbed/groundplane with a nice texture to show through the refraction/opacity. Well that was my two cents anyway;)

  • Ok here is the revised render no postwork with all the settings you gave me for the lighting and added a couple street lights to it.

    Now how can we tweak this more to look better?

     

     

    Nice improvement, Saph! The water looked better in the original, though? And the dolphines are maybe a bit too shiny, one could reduce the glossiness a tad? Honestly , the water needs some tweaking. Is the pattern a diffusemap? I would get rid of it and instead use it as a displacement map. Then some proper refraction ( refraction strength 100% and IOR 1.3. Refraction color some kind of aquamarine) and reflection, to make it look like water. Of course you'd need a waterbed/groundplane with a nice texture to show through the refraction/opacity. Well that was my two cents anyway;)

    Thanks for your 2 cents Sven Dullah  I will try that out on the next render of it.

  • dracorndracorn Posts: 2,345

    Hey Saph -  This does look better, but we need it to be darker.

    Turn your main distance light way down, maybe 20-30% or so.  If it's too dark, that's OK, we can tweak it later.  Turn your linear point lights up - let's try 80-100% this time.  What I'm looking for is a very dark scene that is just barely lit by the moon but most of the lighting is coming from the street lamps.  If your Ambient light isn't at 10%, turn that down, too.  

    Hold off on changing the reflection on the dolphins - in darkness that reflection will make them more visible.  After we get the lighting, then we can address the dolphins if they still are too shiny.
    That doorway is also very dark - add a linear pointlight in the back - it will give more depth to what looks like a long hallway.  Use the same settings as the lamplight - you could add a little more orange if you want.

    I see the white background behind the wall - and that's a factor to getting the water to look better.  Add a night skydome - it will really change your water if it is reflecting dark sky instead of a white background.

    Let's see how that looks. 

    Lighting is the part that always takes the longest.

  • dracorndracorn Posts: 2,345

    Another one for the PC+ Insperation Contest

    This is one of the best outdoor lighting renders I've seen from you.  You've got great shadows coming in.  I agree with Knittingmommy about the angle - it's dramatic, unusual and really  makes the eye follow from the warrior to the lions.

  • dracorn said:

    Hey Saph -  This does look better, but we need it to be darker.

    Turn your main distance light way down, maybe 20-30% or so.  If it's too dark, that's OK, we can tweak it later.  Turn your linear point lights up - let's try 80-100% this time.  What I'm looking for is a very dark scene that is just barely lit by the moon but most of the lighting is coming from the street lamps.  If your Ambient light isn't at 10%, turn that down, too.  

    Hold off on changing the reflection on the dolphins - in darkness that reflection will make them more visible.  After we get the lighting, then we can address the dolphins if they still are too shiny.
    That doorway is also very dark - add a linear pointlight in the back - it will give more depth to what looks like a long hallway.  Use the same settings as the lamplight - you could add a little more orange if you want.

    I see the white background behind the wall - and that's a factor to getting the water to look better.  Add a night skydome - it will really change your water if it is reflecting dark sky instead of a white background.

    Let's see how that looks. 

    Lighting is the part that always takes the longest.

    I have one big question @Dracorn how in the world do I get a night skydome is it from E2?

  • TynkereTynkere Posts: 834

    Sort of liked first version of dolphins, but that's just me and you now the old saying about opinons. :0!

    Be following along, but will let you get back to your discussion.  Newcomers like me can learn from you forum regulars.  ; )

    --Bruce

     

  • Tynkere said:

    Sort of liked first version of dolphins, but that's just me and you now the old saying about opinons. :0!

    Be following along, but will let you get back to your discussion.  Newcomers like me can learn from you forum regulars.  ; )

    --Bruce

     

    Well I am sure glad you drop in once in a while to get some goodies that others advice to me because how else can you learn but by watching and reading.

  • I'm following along as well, I always learn something useful. Looking forward to seeing those dolphins when you are done!

  • dracorndracorn Posts: 2,345
    edited September 2018
    dracorn said:

    Hey Saph -  This does look better, but we need it to be darker.

    Turn your main distance light way down, maybe 20-30% or so.  If it's too dark, that's OK, we can tweak it later.  Turn your linear point lights up - let's try 80-100% this time.  What I'm looking for is a very dark scene that is just barely lit by the moon but most of the lighting is coming from the street lamps.  If your Ambient light isn't at 10%, turn that down, too.  

    Hold off on changing the reflection on the dolphins - in darkness that reflection will make them more visible.  After we get the lighting, then we can address the dolphins if they still are too shiny.
    That doorway is also very dark - add a linear pointlight in the back - it will give more depth to what looks like a long hallway.  Use the same settings as the lamplight - you could add a little more orange if you want.

    I see the white background behind the wall - and that's a factor to getting the water to look better.  Add a night skydome - it will really change your water if it is reflecting dark sky instead of a white background.

    Let's see how that looks. 

    Lighting is the part that always takes the longest.

    I have one big question @Dracorn how in the world do I get a night skydome is it from E2?

    Skydomes are usually separate products - which are a 360 degree sky environment, which usually comes with UE2 settings.  It's a big dome with a sky projected onto it in 3Delight.  You can see it in the viewport, select it in the Scene tab and rotate it.  3Delight lights are able to shine through it.  While you can get away with most outdoor renders using a photo in the Environment tab, a skydome is a necessity when you have something that is reflective, especially water.  You don't need to use the UE2 that comes with it, though the artist will usually optimize the color of the environment to match the background.  They're pretty handy to have and are a great starting point.

    These are my 3DL skydomes I have used:  Speed Render Stages, Skies of Economy, Skies of Reality and DigiVault Stardomes.  There are lots of others.  Keep in mind that if you plan on using Iray in the future that 3DL skydomes don't work with Iray, because the Iray lights can't shine through them.  There's supposed to be some workaround, but I haven't figured that out yet.  

    Since you don't have one, you could do a workaround by creating a very large plane and elevating it above your scene.  Attach a photo to it by going to the surfaces and adding it to the Diffuse Color - make sure your photo is square so it doesn't distort on the plane.  Take that same photo into GIMP, change it to black and white and increase the contrast.  Put this photo into your Ambient surface on the plane and gradually increase the Ambient Strength percentage - start with 5%.  You want some light coming from it (especially if you have a moon in your picture), but not too much.

    You won't be able to use a distant light with the plane, because the light won't be able to shine through it and you'll get a big shadow.  So ditch the distant light and add a spotlight below the plane.

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    Post edited by dracorn on
  • I am not sure how to do this but I am willing to give it a go and see how it goes.

  • FishtalesFishtales Posts: 6,119

    Search Skydome in your Library. Click on any one that is a prop to load it. Go to the surface tab and change the image in Diffuse for any night HDRI you can find that you like. Check the settings in the surface tab to clear any residual images that might be left from the original and try replacing them with your new one, doesn't always work but worth trying, you can always leave them blank and see how it looks. If the original is set to emit light change the settings under the Emission settings to get the ambient light to a level you are happy with. 

    Skydomes do work in Iray but I just take the diffuse image and use it in the Environment Map of the Iray Dome and delete the Skydome as it isn't really needed as the Iray Dome does the same thing.

  • With the distopia city blocks there is a skydome with it maybe I can kit bash it into this render.

  • dracorndracorn Posts: 2,345
    Fishtales said:

    Search Skydome in your Library. Click on any one that is a prop to load it. Go to the surface tab and change the image in Diffuse for any night HDRI you can find that you like. Check the settings in the surface tab to clear any residual images that might be left from the original and try replacing them with your new one, doesn't always work but worth trying, you can always leave them blank and see how it looks. If the original is set to emit light change the settings under the Emission settings to get the ambient light to a level you are happy with. 

    Skydomes do work in Iray but I just take the diffuse image and use it in the Environment Map of the Iray Dome and delete the Skydome as it isn't really needed as the Iray Dome does the same thing.

    Ah, that's how it works!  I'm going to try that.

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