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I just tried 128 and it still crashes. Thanks for the help, anyway.
I have an amd threadripper pro with 256 GB Ram, 2tb nvme drive and a Titan rtx with 24GB. I usually run full scenes in Iray mode with no problem.
Can you post the stacktrace here so it's easier to see why and where it crashes?
Anybody knows about how to check what size is generated US2 terrain?
There's a width parameter on the Terrain panel.
Cheers,
Alex.
I think this is the answer, ecology doesn't seem to scale. Here a 64 wide version, only change is moving the boat and camera. And I LIKE this. Render also cut very short.
Test render
Would the plugin works with 32 GB of RAM (I can not add more) ?
Thank you Howie Farkes. Money well spent and I am very happy you have some of mine. I have never regretted buying your products.
Yes!
The main issue is of you make a huge area and then turn preview instances for example, it can get a bit slow. I've been run it on a 32GB machine for Alienator pro II and Mask Builder II development with nom problems.
Is working on my rig - i7-6700K, 32GB RAM, GEFORCE GTX 1060 6GB
Hey Totte, I am sort of hanging for your add ons for USC2, but I don't mind if they are a little while off so I can budget.
hehe, yes, one is coming "soon",. the other a little later...
Two weeks soon is fine, I get paid again
How about 12GB? I've got an old dektop PC and the motherboard can't take any more RAM.
there is a statement in the description where it says the old stuff works in 64x64. I asked about that quite a few posts ago but the question was ignored. Now everyone finding out by it not working right.
i rendered 5 scees in a row, all took less than 5 minutes. Tried to render another and it sat there for over 45 minutes and the render bar never even appeared. I think its the DAZ Studio lack of memory clearing biting in the butt again. It might be that we need to shut down DS after every scene to make sure the memory is cleared for success. Why is that something that isn;t fixed. Its been going on forever.
Itb also says that they may not work correctly on the larger sizes as they were made for the US Classic scene size, but they should work if you use them on the base UC Classic-sized landscape.
After 6 tests with Ultrascenery 2 , DAZStudio 4.22.0.16 crash many times and i have success just one time to render and save my picture rendered
I will continue to using the plugin hoping finding what is wrong for crashing like that
@Howie Farkes, @Totte,
Yesterday, Peter Wade also posted the following which was not directly addressed in anyone’s posts
Peter Wade said:
I realize that every computer setup is unique due to its components, but could you briefly provide a set of minimum/suggested/recommended specs for playing happily with USC2. Also, any best practices would be helpful as well. Thanks.
lol
makes sense ...oh well just gotta wait, I guess
that's one of the things I was worried about .... thanks for posting
that's also helpful to know ....
I've spent today playing with USC2 and very pleased with how it works, much more interactive, quicker to build scenes, you can mix and match Gen 1 and Gen 2 terrains and ecosystems (I have a lot of Gen 1 content!). Not done anything too out there yet but it is a much improved user experience compared to Gen 1. Well done Howie, yet another triumph!