My 3rd entry will take two or three Carrara renders. This first render is the background. The entry is set on the grassland steppes of Asia. For this background, I am starting with a large Carrara scene. In an image editor, I made a few heightmaps that have black all along the edge so that they can be tiled together. In a large scene in Carrara, I inserted a few terrains and loaded my heightmaps. I then used a regular replicator, not surface replicator, to place the terrains in a grid larger than individual terrains. I wanted gaps. An infinite plane is used the fill in the flatlands between the low hills. I inserted a second set of terrains replicated and angled to make the distant higher hills tailing off into the distance. Behind the angled hills, I inserted and duplicated higher mountans. I am using a Carrara realistic sky with sunlight to get the atmospheric haze for the distant hills and mountains.
Here is a WIP for the background.
As per PhilW's training video, I will be inserting this first render into the backdrop channel of a new Carrara medium size scene. That will have the main figures illustrating the turning point I have chosen. I may have a third render for the mid-ground elements that I intend to use to give more depth and scale, but we will see.
Background scene setup and other Carrara file details attached as screengrabs.
aa04 wip for steppes background.jpg
1600 x 860 - 86K
aa01 scene setup eurasian steppes.jpg
1848 x 938 - 266K
aa02 heightmaps that can be tiles because black edge.jpg
We are at about the point a normal challenge would be beginning. The entry thread will close about a month from now (Feb 18th). Plenty of time for people to get started on a brand new project. Still images are welcome. A page of comic panels is welcome. A short animation is welcome. Each participant can have up to 6 entries.
My 3rd entry will take two or three Carrara renders. This first render is the background. The entry is set on the grassland steppes of Asia. For this background, I am starting with a large Carrara scene. In an image editor, I made a few heightmaps that have black all along the edge so that they can be tiled together. In a large scene in Carrara, I inserted a few terrains and loaded my heightmaps. I then used a regular replicator, not surface replicator, to place the terrains in a grid larger than individual terrains. I wanted gaps. An infinite plane is used the fill in the flatlands between the low hills. I inserted a second set of terrains replicated and angled to make the distant higher hills tailing off into the distance. Behind the angled hills, I inserted and duplicated higher mountans. I am using a Carrara realistic sky with sunlight to get the atmospheric haze for the distant hills and mountains.
Here is a WIP for the background.
As per PhilW's training video, I will be inserting this first render into the backdrop channel of a new Carrara medium size scene. That will have the main figures illustrating the turning point I have chosen. I may have a third render for the mid-ground elements that I intend to use to give more depth and scale, but we will see.
Background scene setup and other Carrara file details attached as screengrabs.
Awesome Landscape - looking forward to the finished item !!!
We are at about the point a normal challenge would be beginning. The entry thread will close about a month from now (Feb 18th). Plenty of time for people to get started on a brand new project. Still images are welcome. A page of comic panels is welcome. A short animation is welcome. Each participant can have up to 6 entries.
Thanks for that update!
Come on all you lurkers - join in and have some fun !!!
The moment when Buzz began to suspect that his oxygen might be a tad low...
This one sort of evolved. I got a $5 coupon from Daz, and decided to spend it on a spaceship model that I had resisted buying. It was the FMN-232. Even though it was a Carrara model, it didn't look very good in the promo, so I had managed to avoid it for 7 years.
The ship texture was kind of odd, and reacted weirdly in my normal (extreme) light setup. Therefore, I started Carrara from scratch. In most renders, I set ambient to 0. But in this one, it ended up at 75.
As the ship started looking better, I added the Mercury planet from Alberto, and the Astronaut native model from the Carrara object browser. Then came Nata, a clever Genesis female toonish figure from Smay. She looks black in the setup because of using Sparrowhawke's Edge Falloff shader.
The render is kind of an homage to Gary Larson (I've done one before).
The background is Dart's Starry Sky freebie applied to a transparent sphere, and some doctored Carrara clouds that hopefully look a bit like distant nebulas. The Desert Sun lens flare setting is applied with mild secondary effects. A teensy amount of Carrara fire in there as well.
We are at about the point a normal challenge would be beginning. The entry thread will close about a month from now (Feb 18th). Plenty of time for people to get started on a brand new project. Still images are welcome. A page of comic panels is welcome. A short animation is welcome. Each participant can have up to 6 entries.
@ed3D - excellent modeling for the robot. Is that Blender? Silo? Other? If it is Blender, your interface looks a lot different from mine. In any case, good looking model.
Thanks for the comment on my background landscape, Bunyip. I have been playing with some variations. Tried a couple of different ways to apply grass, but the replicated terrains are too distant to make a difference. In the attached, I grew hair on the replicated terrains and the camera angle is different. Hair grass is not noticeable enough in this image to be worth the render resources.
Horse Steppes Terrains Replicated For Background F.png
@ed3D - excellent modeling for the robot. Is that Blender? Silo? Other? If it is Blender, your interface looks a lot different from mine. In any case, good looking model.
There is about two weeks remaining as of the time of this post. I will open the entry thread in a few days, and it will stay open until midnight February 18th, Daz Mountain Time.
I am rendering the first part of the first part of my first entry.
With Jonstark being so generous, I'm using one of his hairstyles. Rendering Gamma Correction = 2.2 makes Carrara's dynamic hair look silly. Too bright and glowy. To correct this, I multiplied all of the colors from both colors and highlights by something just like themselves but darker - sometimes (not this time) desaturated a bit too. It was a little too transparent against this bright sky from a distance, so I also increased the hair size to a value of 1, while retaining the Medium scale. This stuff is really nicely set up and easy to work with. I love that it comes grown onto a conforming, invisible bust!
Our camera is coming around from behind the ship, making a large 120 degree orbit which ends up a closeup of his face. Just having him stuck in one position that whole time would be unacceptable. It would also look silly if his hands were sliding around. So I added an IK Chain for each arm and animated his body and head. The ship is also flying as are the two (so far) render cameras.
I don't really want to spill out how this fits the theme - but trust me... it does. (I really like this hair!)
More WIP to come with screen shots and techniques I'm using. For now, here's one frame from the first slew of renders:
Dart - hoping you have an entry for us to marvel at !!!
Here's a very prelim WIP for an idea I'm working on. It uses Portal of Riza, Carrara shaders and displacement bumps, a couple of figures yet to come, rendered in Carrara and post work in On1 photoraw. Shrodenger's Dilemna: what do you get when you cross Schrodinger's cat with "The Lady or the Tiger"? And yeah, you have to go in because there's a couple of big guys with spears to move you along.
Comments
the turning point was around 80,000 years ago when the flip happened ...
Excellent & nice modelling on the Caveman !!!
+1
+ 2 ~
+3
Horse Domestication - WIP - Background
My 3rd entry will take two or three Carrara renders. This first render is the background. The entry is set on the grassland steppes of Asia. For this background, I am starting with a large Carrara scene. In an image editor, I made a few heightmaps that have black all along the edge so that they can be tiled together. In a large scene in Carrara, I inserted a few terrains and loaded my heightmaps. I then used a regular replicator, not surface replicator, to place the terrains in a grid larger than individual terrains. I wanted gaps. An infinite plane is used the fill in the flatlands between the low hills. I inserted a second set of terrains replicated and angled to make the distant higher hills tailing off into the distance. Behind the angled hills, I inserted and duplicated higher mountans. I am using a Carrara realistic sky with sunlight to get the atmospheric haze for the distant hills and mountains.
Here is a WIP for the background.
As per PhilW's training video, I will be inserting this first render into the backdrop channel of a new Carrara medium size scene. That will have the main figures illustrating the turning point I have chosen. I may have a third render for the mid-ground elements that I intend to use to give more depth and scale, but we will see.
Background scene setup and other Carrara file details attached as screengrabs.
And the 2nd _ W.I.P.s
Thanks for that update!
Awesome Landscape - looking forward to the finished item !!!
Woohoo - Robbie the Robot - nice modelling !!!
Come on all you lurkers - join in and have some fun !!!
The moment when Buzz began to suspect that his oxygen might be a tad low...
This one sort of evolved. I got a $5 coupon from Daz, and decided to spend it on a spaceship model that I had resisted buying. It was the FMN-232. Even though it was a Carrara model, it didn't look very good in the promo, so I had managed to avoid it for 7 years.
The ship texture was kind of odd, and reacted weirdly in my normal (extreme) light setup. Therefore, I started Carrara from scratch. In most renders, I set ambient to 0. But in this one, it ended up at 75.
As the ship started looking better, I added the Mercury planet from Alberto, and the Astronaut native model from the Carrara object browser. Then came Nata, a clever Genesis female toonish figure from Smay. She looks black in the setup because of using Sparrowhawke's Edge Falloff shader.
The render is kind of an homage to Gary Larson (I've done one before).
The background is Dart's Starry Sky freebie applied to a transparent sphere, and some doctored Carrara clouds that hopefully look a bit like distant nebulas. The Desert Sun lens flare setting is applied with mild secondary effects. A teensy amount of Carrara fire in there as well.
No postwork.
~ And Thanx Kindly //
+ 1 :
@ed3D - excellent modeling for the robot. Is that Blender? Silo? Other? If it is Blender, your interface looks a lot different from mine. In any case, good looking model.
@UnifiedBrain - excellent homage to Gary Larson. Nice to see Dart's starry sky product put to good use. Nice color choices. What a way to go. :)
Thanks for the comment on my background landscape, Bunyip. I have been playing with some variations. Tried a couple of different ways to apply grass, but the replicated terrains are too distant to make a difference. In the attached, I grew hair on the replicated terrains and the camera angle is different. Hair grass is not noticeable enough in this image to be worth the render resources.
and Thanx - it is Blender 2.79b
And Perhaps No 1 Entry `
and Title _ ~ the First UFO ~
Erich von Däniken would be impressed !!!
And Thanx very much ~
Lookining good, ed3D.
Two Week Notice
There is about two weeks remaining as of the time of this post. I will open the entry thread in a few days, and it will stay open until midnight February 18th, Daz Mountain Time.
~ And Thanx very much ~ //
tried a comic style....
Two Dudes
Used LoRenzo x 2 and Stonemason's urban sprawl. and Comic Life 3
Good one !!!
So far, Stezza, you have the market for comic panels cornered! Good one.
Dart - hoping you have an entry for us to marvel at !!!
UB make sure Santa does not miss the party and enter him !!!
Grimmvald - get that entry in !!!