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Edited
So, basically it is like creating a new control property, adjust figure to shape, ERC freeze and save as new morph asset the comfortable way (and without zeroing your figure)?
Or, the other way round it will keep (and rely) on the other morph dials and these will be then "X-transferred"
Reason I'm asking is that I ran into losing JCMs when exporting using Morph Loader Pro, which put some nasty spokes in my X-Transfering G3 to G8 project wheel. I did the above way, but this will create additional morphs into my G8 morph folder, and we all know by now what more morph sliders will affect load/save times. i'd like to see this geared up with X-transfer so it will create just a single dial on the new character. is that something that could happen down the road?
"So, basically it is like creating a new control property, adjust figure to shape, ERC freeze and save as new morph asset the comfortable way (and without zeroing your figure)?"
In a nutshell yes. But, this does not adjust rigging. That has to be done prior to any morph you decide to include in your dial.
"Or, the other way round it will keep (and rely) on the other morph dials and these will be then "X-transferred"
Yes to that too. Anything linked to the created dial will be transferred as well.
"i'd like to see this geared up with X-transfer so it will create just a single dial on the new character. is that something that could happen down the road?"
Not going to do that because you will break jcm's etc if everything is baked into one dial. If a used morph relies on jcm's etc it is best that morphs function is preserved as well as its jcm's. So yes you can get one dial that relies on nothing, but don't expect it to function remotely the same, and all you will have is a shape that looks the same but the minute you pose it it will not work as the source.
Also a few resources prohibites the baking of morphs into a single dial.
Key question. If I've followed this correctly, if I copied the duf for the new dial to a different computer, it WON'T replicate the character there without having transferred all the individual morphs exactly as they were installed in the sub?
Yes that is correct. The dial will still work but any missing morphs won't dial up. If you add them to new computer later then dial will represent the original as if all assets are in place.
That's what I learned the hard way... unfortunately this limits the number of morphs I hoped to reduce by porting my characters from G3 to G8 and speed up DS Stil, a bit OT, but while I have you: any projection on the transgender X-Transfer and G8 -> G3 version?
BTW If you could come up with a tool that allows to manually select and redirect JCMs to a baked morph this would be a hot seller, I think...
Hmm... another one. Correct me where I go astray here: While you (and me in my library) have a tool with Shape Rigger+ this function is not included and rigging to shape nneds tobe done BEFORE using Dial Fusion. But the way ShapeRigger+ is set up I need to have a dial to favorize it in order to rig..... so I need to adjust rigging to shape manually, which to my experience basically mandates the figure being zeroed out - wseems like a hen/egg problem to me at least when it comes to figure creation.
Thats not how it works. JCM's will be looking for the shape morphs they were designed for. If the morph it is looking for is baked into something else all links get broken.
"any projection on the transgender X-Transfer and G8 -> G3 version"
No idea......We need to get the G8 to G3 module out first before we do that.
Doh... there goes plan B and the hope for reducing load times. Thanks for your never tiring responsiveness...and I definitely will...
Product is now live. Enjoy and thanks for the support
Looks very cool.
Just to be clear, though: If I save a combination of morphs as a dial, I still need to keep all those morphs installed in order to use the dial? With all the morphs I have installed, load times are pretty long and at some point I may want to uninstall some, so I'd rather be sure.
Yes you need them. This does not bake the used morphs. Doing so would break a lot of functionality. For example, a used morph that links to jcms etc. The minute you bake it all links get broken.
at some point I may want to uninstall some
Don't uninstall. Just move the product files in data to a folder on desktop or something. Thats what I do.I just move them back when needed.
Looks interesting but not useful for me, since it completely avoids Genesis1.
It won't hit my cart, sadly.
Nabbed as soon as I could, been looking forward to this one :) Thanks Z and Bitwelder!
It is out: https://www.daz3d.com/dial-fusion-for-genesis-2-to-81
Any comments, renders or the other thoughts, please.
Is there a way to delete created dials? I'm intrigued but worry that I will just clutter up my already overstuffed character dial list. Or misspell something and want to redo it.
Yes. Just go to where you saved it and delete.
Zev0 : Would a dial manager product be interesting. Just something that manages dial packs and turns them on/off ? I assume that would decrease loading times, once they are not in the system.
It is something we have been experimenting with actually.
If you find a solution and make it into a product, I would buy it the second it gets released...
Guess that would call for a complete overhaul of studio. I dream of this:
> Installing of morphs would place the dials in sort of of an inactive state which does not affect figure load times.
> Activating morphs would be possible even once a figure is in the scene.
> Loading a figure would automatically activate needed/used morphs.
Als long as we don't have this it is a continuous installing/uninstalling of figures/morphs or moving stuff in the file system.
Great to hear Zev0 !
I'd love to be able to
1) Create a project
2) Include all morphs for that project, automatically preferably from used resources in the scene.
3) The ability to add more morphs from other save files, or have a diff function
3) The software automatically turns off all unneeded morphs, on a per project basis.
Yes, interesting, but not available in this product.
I am interesting to see some example expressions created on Genesis 8.1 with Dial Fusion,
There are not so many expressions available for Genesis 8.1.
Please show some usefulness of Dial Fusion for creating/managing such expressions.
nice! thanks, y'all! i've been hoping for this script for years. installing now...
i haven't fired the script up yet, but i do already have a suggestion that y'all might consider incorporating into a future update: add a fourth dial for controlling the level of the aggregate HD morphs used for the character...as most HD characters do.
:)
j
"add a fourth dial for controlling the level of the aggregate HD morphs used for the character...as most HD characters do."
Can you explain what you mean?
sure. for all of the genesis base figures i bought the HD addon for (and quite a few other vendors' HD figures as well), the HD morphs are controlled by their own slider. so i have a full-character dial, a head dial, a body dial, and either a HD or a HD Details dial. 4 dials total for the character.
working with dialspun characters with multiple base HD figures (______ HD 32%, _____ HD 48%, l____ HD 24%), i find that the HD dial values often need to be adjusted separately from the base full-character or head or body values. sometimes you run into intensely weird mesh distortion on the HD front when the same values look great at the base figure level. and sometimes it's helpful to crank the HD details up a little higher than the base shape to bring out HD details in an area.
make sense?
j
Do this..Dial up all the HD morphs on its own and assign to a single HD Slider that you can add to any character. If you want that slider to be part of the character then dial up the character you made as a dial, and then the HD details slider you made and then resave/overwrite the Original Character dial. The HD slider you made will now be added to that character.
So
Create your character dial minus the HD Details
Step 2 Create a slider with only the wanted HD details
Step 3 Create a new or overwrite the original character dial while the HD Slider active and it will now be added.
The process will be similar if you choose a 3 dial setup, if the HD details has dedicated head HD morphs. If it does not detect any morphs being used under head it will not write a 3 dial setup.
ahh...okay. thanks for the walkthrough, z. i'll try that.
:)
j
Please post some results, if possible.
After further consideration, I have bought this tool as well, but have no idea, how to use it.
Anyway, I just wanted to have a price reduction during the first week of March madness.